HexAxis XXI Update #8
Games
HexAxis XXI Update #8
Auri
08-02-2007, 7:59 PM
Download HERE
In the tradition of PC-to-PSP homebrew milestones like No Gravity and Ozone, comes HexAxis XXI - a game that brings together elements from other block puzzles like Lumines, Tetris, Cube, and Devil Dice (man, I miss that game). Last we heard of the homebrew game was in a sneak peek of Update #8, and today, developer Timwillhack dropped us a line in our inbox of the actual release of HexAxis XXI Update #8 itself.
For those who haven't keeping tabs on Update #8, features of this version include the 3D menu system and three gameplay modes: Standard (With Preview), Advanced (No Preview and faster), and Quick Run (3 minutes). Also, as promised by Timwillhack last time, we get a detailed changelog for this release, coupled with other details from the previous versions.
Very important updates:
Fixed very major bugs with the combo / multiplier system getting stuck
Added Drop combos, Wipe Combos, and total multiplier (all of them added up)
Added Verification codes which are unique to each mode,score and multiplier to stop cheating
If you are in a game, if you try to start over it asks if you are sure before restarting
The further you get in the 2 main modes the faster everything goes
Advanced mode starts faster than Standard
Preview line is off for Advanced and Quick Run
Zipped content is under 14megs! ~18megs unzipped (thats less than the last update with less content)
Added High Score table with Score, Highest Multiplier and Verification code for each mode
Added 2 new levels Sleepy Spudgy and Tornado Card (Removed Hippie Tie Die)
Added Logo and Menu Music
Added Rotating Level Select Menu with mp3 preview and background / color preview
Added fonts with shadows for menu and HUD
New Pause Screen allows you to change the level without restarting or go back to main menu without losing the running game
A ton of new transitions from everything from the logo to the pause screen
Much cleaner and readable HUD during gameplay, including keeping the multipliers off unless you have them
Square button is another turbo button but half way between turbo and regular speed
If you put a dice down and it resets to the top, you have to let go of down before the dice will move down unless you are holding up
If you put a 1 down, its bad! The grid will fade out so you can barely see the dice until you put another down, this is meant to screw you up
Description Source: PSPUpdates
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