HexAxis XXI Update #8

Games

HexAxis XXI Update #8


Auri 08-02-2007, 7:59 PM
Download HERE

In the tradition of PC-to-PSP homebrew milestones like No Gravity and Ozone, comes HexAxis XXI - a game that brings together elements from other block puzzles like Lumines, Tetris, Cube, and Devil Dice (man, I miss that game). Last we heard of the homebrew game was in a sneak peek of Update #8, and today, developer Timwillhack dropped us a line in our inbox of the actual release of HexAxis XXI Update #8 itself.

For those who haven't keeping tabs on Update #8, features of this version include the 3D menu system and three gameplay modes: Standard (With Preview), Advanced (No Preview and faster), and Quick Run (3 minutes). Also, as promised by Timwillhack last time, we get a detailed changelog for this release, coupled with other details from the previous versions.
  • Very important updates:
    • Fixed very major bugs with the combo / multiplier system getting stuck
    • Added Drop combos, Wipe Combos, and total multiplier (all of them added up)
    • Added Verification codes which are unique to each mode,score and multiplier to stop cheating
    • If you are in a game, if you try to start over it asks if you are sure before restarting
    • The further you get in the 2 main modes the faster everything goes
    • Advanced mode starts faster than Standard
    • Preview line is off for Advanced and Quick Run
  • Zipped content is under 14megs! ~18megs unzipped (thats less than the last update with less content)
  • Added High Score table with Score, Highest Multiplier and Verification code for each mode
  • Added 2 new levels Sleepy Spudgy and Tornado Card (Removed Hippie Tie Die)
  • Added Logo and Menu Music
  • Added Rotating Level Select Menu with mp3 preview and background / color preview
  • Added fonts with shadows for menu and HUD
  • New Pause Screen allows you to change the level without restarting or go back to main menu without losing the running game
  • A ton of new transitions from everything from the logo to the pause screen
  • Much cleaner and readable HUD during gameplay, including keeping the multipliers off unless you have them
  • Square button is another turbo button but half way between turbo and regular speed
  • If you put a dice down and it resets to the top, you have to let go of down before the dice will move down unless you are holding up
  • If you put a 1 down, its bad! The grid will fade out so you can barely see the dice until you put another down, this is meant to screw you up



Description Source: PSPUpdates

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Author, Hacking the PSP
www.hackingpsp.com
Copyright (c) 2005-2008 Auri Rahimzadeh

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