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Started by Auri at 06-27-2007 8:30 PM. Topic has 3 replies.
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06-27-2007, 8:30 PM
Auri
Joined on 12-07-2005
Indianapolis, Indiana
Posts 3,679
Daedalus R12 for FW 1.50 with Source (N64)
Attachment:
daedalus_psp_R12_v150.zip
StrmnNrmn has released yet another version of his Nintendo 64 emulator for the PSP, Daedalus. Most of his focus went into compatibilty with Super Smash Bros but he says that the changes may very well have provided a boost for other games as well. Below is the change log posted on StrmnNrmn's blog. Enjoy!
[!] Fixed issue preventing Goldeneye from being loaded.
[!] Fixed dynarec for Goldeneye.
[!] Fixed dynarec for Super Smash Bros.
[!] Fix various texturing issues with 4bpp and small or non power-of-2 textures.
[!] Fix TexRect instructions with negative s/t components.
[!] Fixed the HUD in Mario 64 (broken in R11.)
[!] Fixed lights in F3DEX2 microcodes.
[+] Correctly implement instruction fetch exceptions, improving compatibility.
[+] Improved floating point compatibility.
[+] Correctly handle mask_s/mask_t tile values.
[+] Implemented a few custom blend modes.
[+] Screenshots just cover visible viewport.
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Author, Hacking the PSP
www.hackingpsp.com
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06-27-2007, 8:31 PM
Auri
Joined on 12-07-2005
Indianapolis, Indiana
Posts 3,679
Daedalus R12 Source
Attachment:
daedalus_psp_R12_src.zip
Source Code
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Author, Hacking the PSP
www.hackingpsp.com
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07-21-2007, 7:21 AM
ajaxiii
Joined on 07-21-2007
Posts 1
Re: Daedalus R12 Source
when i'm start it my psp crashs :S psp 2.82
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10-20-2007, 11:35 PM
TonyMontana32
Joined on 10-21-2007
Posts 18
Re: Daedalus R12 Source
k i got a question im puttin the emulator in PSP/GAME but when i got to it on my psp it comes up as corrupt data. anyone kno wat im doin wrong? i have 3.71
Thnak You
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