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Started by Auri at 05-07-2007 5:17 PM. Topic has 0 replies.

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   05-07-2007, 5:17 PM
Auri is not online. Last active: 6/18/2008 2:51:17 AM Auri



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Joined on 12-07-2005
Indianapolis, Indiana
Posts 3,679
Daedalus R11 for FW 1.00 (N64)

Attachment: daedalus_psp_R11_v100.zip
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As promised, StrmnNrmn released Daedalus R11, his Nintendo 64 emulator for the PSP. StrmnNrmn's been hard at work on performance and stability so if you haven't tried Daedalus yet then maybe it's time you did. Here's the change log according to StrmnNrmn's blog:
  • Large overhaul of rom settings and preferences. All settings should now be persistant.
  • [+] Native support for palettised textures for faster rendering and less memory usage.
  • [+] Provided a fixed size pool for all texture memory, to limit memory usage.
  • [+] Expansion Pak enabled by default.
  • [!] Updated rom info database to include save mechanism for many roms.
  • [!] Fix memory leak in texture cache.
  • [!] Fixed conversion of RGBA/32bpp textures with odd alignments.
  • [!] Fix crash which occurred when recolouring textures in low memory situations.
  • [^] Large rewrite of texture cache to reduce memory usage and improve performance.
  • [^] Various optimisations to the way textures are looked up in the cache and installed.
  • [^] Optimise offsetting/scaling of texture coordinates.
  • [^] Improve performance of dynarec fragment cache and reduce memory fragmentation.
Description Source: Retro Console Dev

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