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Started by Auri at 01-01-2007 10:05 PM. Topic has 0 replies.
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01-01-2007, 10:05 PM
Auri
Joined on 12-07-2005
Indianapolis, Indiana
Posts 3,679
LTE Game Engine 2.2
Download HERE
Earlier this week, LTE Studios released version 2.2 of their LTE Game Engine program. The LTE Game Engine is a full-featured game engine that allows PSP users to program games or applications without having to fight any of the pspsdk calls. You don't even need to know how the PSP system works to create games with LTE Game Engine. The engine manages input/output, 2d and 3d hardware accelerated graphics and audio.
Here are a few short how-tos from the readme file as well as the changelog:
Requirements
To use the LTE Game Engine you must have Toolchains installed, if you are running under win32 you can find the downloadable compiled version here:
http://xorloser.com/PS2DevWin32.zip
PSPGL is included in this archive, you need to use this version of PSPGL because I've fixed some bugs in it.
How to start
Just run the Makefile contained in the same directory of this file, and include files and libraries will be installed in your computer.
You can find documented examples in this archive that will explain you the basic of this engine. For any question please go to the LTE Game Engine forum at:
http://www.ltestudios.com/forum
To run examples you have to extract the media.zip in your ms0:/ folder, just compile the example doing 'make' or 'make kxploit'.
Changelog:
Fixed IReadFile and IWriteFile to work with relative paths
Added the method IVideoDriver::draw2DStretchedImage to draw stretched images.
Added the method IAudioSound::setAutoStop(ms) to automatically stop the sound after
ms milliseconds
Important fixes in the audio driver
Added getAbsoluteClippingRect to get the clipping rect in gui elements
Added custom bones for Direct X meshes
Added GUI progressbar
Source: PSPUpdates
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