The levels are cleared when you collect 25 treasures. Coming within arm's reach of the thugs means you have to start that level over from scratch. Sometimes you need to dig to get to a coin, so use X to make the path clear -- but be careful the thugs can use the open paths too.
Based on a game idea "SuperChase" by Annthony Godshall from the book "Compute!'s First Book of TI Games".
Sound effects by www.meanrabbit.com.
Music is licensed under Creative Commons by Saga Musix (sagamusix.de.ms)
Installation
Included is the install folder for PSP (2.0+ or 1.0 -- if you use 1.5 you'll need to add a % folder, I'd guess)
Also included is a Win32 folder for Windows users out there. You'll need to gather up all of the .WAV .IT and .BMP files into the same directory to get it to work.
It should compile cleanly for pretty well any SDL + SDL_mixer system.
(Written in C using SDL (Simple Direct Layer))