Open Gladiator

Games

Open Gladiator


Auri 03-09-2006, 7:02 PM

This is a Gauntlet-style game that was originally commercial back in the mid-nintys and has since been GPLed, and ported to SDL. Since it was a DOS game originally, it was pretty straight forward to make it perform and fit in the PSP. Thanks to the great coders from openglad for a solid base to build on. Currently I've only ported the game engine, but there is also a level editor that could be made available on the PSP, if there are requests. Either way it is 100% compatible with PC levels, and game saves.

This release works pretty well, allowing most important key entry and mouse movements via the analog stick plus buttons. Play it a bit, and tell me if you agree. The bigest missing thing is the faded in/out title pages. I think that is a SDL feature that is missing. I'll work to get this added to SDL for PSP, and then you'll be able to see all of the title slides.

Installation

I use a 2.6 PSP, so I'm not sure about KXploit, but I do know that graphics, music, and game play all work on 2.6 using the GTA eLoader by Fanjita. To install, just copy the psp folder to the root of your memory stick. Make sure that the empty psp/game/openglad/pix and psp/game/openglad/scen folders exist. The eLoader complains about a suspecious hardcoded path. It looks for the config file in four spots, and the hardcoded path is just one of them. I may disable that spot in the next release.

Keyboard and Mouse Emulation I have a print out of this with my PSP until I'm used to it (or I add a popup keyboard).

Current key map:

Keypad direction keys for player 1:
7 8 9
4 6 -- are mapped to the analog joystick
1 2 3

FIRE=X (generates INSERT)
SPECIAL=O (generates ENTER) -- note, also use O to confirm new character's name
CYCLE LEFT=LTrigger (generates keypad -)
CYCLE RIGHT=RTrigger (generates keypad +)
SHIFTER=[] (square) (generates DELETE)
Yell=/\ (triangle) (generates keypad 5)
Options Menu=SELECT (generates keypad *)
Quit menu/Gladiator=START (generates ESCAPE)

Scrolling text window up=up arrow (generates up arrow)
Scrolling text window down=down arrow (generates down arrow)
Yes in a dialog=right arrow (generates 'y')
No in a dialog=left arrow (generates 'n')

For main menu, use the analog stick and 'X' for left mouse button click.

Usage

Either start a new game or continue an existing game. I've provided a sample initial game called "Try 1". Unfortunately we can't type freeform into text entry fields for now, so troups that are hired freeze until you hit return (use circle to confirm the default name SOLDIER1, etc.) Also entering free form numbers is not yet allowed. The good news is that save games and all the rest are compatible between the Windows, Linux and PSP versions. So if you are really into it, you can always name things on your PC, and copy the game save to the PSP.


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Author, Hacking the PSP
www.hackingpsp.com
Copyright (c) 2005-2008 Auri Rahimzadeh

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