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Started by Auri at 02-27-2006 10:47 PM. Topic has 0 replies.
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02-27-2006, 10:47 PM
Auri
Joined on 12-07-2005
Indianapolis, Indiana
Posts 3,679
NeoGeo CDZ Emulator v0.1.9 Bugfix 5
Attachment:
ncdzpsp_0.1.9_bugfix5.zip
NJ has updated his NeoGeo CDZ Emulator for PSP to version v0.1.9 Bugfix 5. NeoGeo CDZ Emulator for PSP is a port of NJ's own NeoGeo CDZ Emulator for Windows. NJ has been working hard on this emulator these days. Information of the new version:
0.1.9 Bugfix 2
Please follow the following step when the emulator is not functioning correctly.
ERROR: lost synchronization
Solution: Try turning off CDDA.
If the problem is resolved, then the MP3 files for the game may be corrupted. Even when the data was correct, you may still not be able to copy it over onto the memory stick. Please delete the corrupted MP3 files and re-encode them from the game CD-ROM.
MP3 not played when CDDA is already turned on
MP3 files out of the neocd.mp3 folder is not searched by the emulator. Please verify the folder structure.
Some part of the graphic is displayed as a black rectangle
The cause is unknown yet, however corrupted MP3 files can also trigger it.
Slow file loading
When emulating the loading screen itself, the emulation of the loading screen will add to the emulation load, thus largely reduce the loading speed, Please turn off the "Emulate load screen" setting. The emulator can still work properly without logo.bmp and loading.bmp, you can feel free to delete them if you want.
* The processing for handling sleeping is still not very stable currently. Some problems are not resolvable from the programming side. It may take some time to fix.
Changelog 0.1.9
Fixed a bug when displaying error message, a part of the sprite cache was cleared, thus making the graphic display malfunction.
Added sound volume control for soundFX and CDDA. I avoided the function for reducing the volume to lower than its original value, in the purpose of preventing any performance loss. If you want to adjust the volume, please adjust the balance setting of the sound and CDDA volume in the menu, and then adjust the overall volume with the volume button of the PSP. (Added menu item: Sound Volume, CDDA Volume)
You can now switch to player 2 in the controller settings. To do so, please access the ¡°Controller¡± item in the menu, and switch between ¡°Player 1¡± and ¡°Player 2¡±.
It seems sleeping is now functioning properly. When you resume the PSP from sleeping, the current track will be restarted from the beginning. This is an unavoidable problem when considering the response. Just to let you know.
* New problems may happen, since I¡¯ve made some fixes to the sound an MP3 processing.
Changelog 0.1.9 Bugfix 3
Fixed a display bug when using 24bit bitmap for background.
Snapshot format changed to PNG. The image saving time is drastically reduced by doing this. Background and loading screen image are slated for PNG format in version 0.2
Changelog 0.1.9 Bugfix 4
Fixed the file reading problem for using Zip format ROMs when resuming from sleeping state. (I think it is fixed, but still, you¡¯d better use it in combination with the save state function to get the maximum safe.)
Changelog 0.1.9 Bugfix 5
Fixed a bug that prevented Autofire from functioning properly. Some games won¡¯t function correctly when there is not enough interval between the button presses. Please check the ¡°Autofire Interval¡± setting. (E.g. Metal Slug requires a value higher than ¡°4 frames¡± to use Autofire properly.)
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