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Started by Auri at 02-16-2006 11:43 PM. Topic has 0 replies.

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   02-16-2006, 11:43 PM
Auri is not online. Last active: 6/18/2008 2:51:17 AM Auri



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Joined on 12-07-2005
Indianapolis, Indiana
Posts 3,679
PSPGolf v0.1c

Attachment: pspgolf_v01c.zip
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LauriN has updated his Lua based homebrew golf game PSPGolf to version 0.1c. Inspired by the funny Linux game Kolf, PSPGolf is a minigolf game completely rewritten in Lua for the PSP. The "maps" can be drawn in any MS-Paint-like program, which supports the PNG-format and all the "bouncing" from the walls, slowdown in sand, water is calculated "on the fly" while playing. Therefore there is no need for a tile-based editor, because the ability of "painting" maps is much more flexible. Changelog since v0.1:

0.1c (14.2.2006)

  • Separation of an "invisible" collision map and a visible background map offers a huge improvement of map designers' flexibility. Thanks to MaxSMoke for the hint!

0.1b (14.2.2006)
  • It's now possible to "paint" a more realistic water & sand in the maps.
  • Improved screenshot-function: It's now possible to make more than one screenshot, filename is now increased ("screenshot_1.png", "screenshot_2.png", etc.)
http://pspupdates.qj.net/pspsgolf_0216.jpg
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