Friday, September 21, 2007 - Posts

Neat New Site: DCEmu Tutorials - The Peoples Guide and Tutorials Site

A note from Wraggster at PSP News:

With the success of DCEmu Reviews a site that has its content showing up on our PSP, DS, Wii, PS3 and Xbox360 and the main DCEmu Portal site. I Wanted to create a new Guide/Tutorials site where new guides and tutorials will show up on any of our network sites.

Just like our news where any coders can upload their releases and post releases and WIP News this will be extended to our Guides and Tutorials Site.

We will be accepting Guides and Tutorials for any Console Scene We Cover and the beauty of it is because the creators will be you the DCEmu Members which means that if you please you can update as you want. What this will mean that if all goes well then this new site could be a great help base for the whole Homebrew scene.

The forums are already set up here and you can submit new Guides and Tutorials in our new Submit Tutorials/Guides Forum

The Site is still being worked on but will be ready at the weekend.

So if you have any guides and tutorials for PS3, Wii, Xbox360, PSP, Nintendo DS, GP2X, GBA, Gamecube, PS2, Xbox, Gizmondo, Iphone, iPod, Tapwave Zodiac, GP32, Dreamcast, Sega Saturn and others, then we want them

posted by Auri with 0 Comments

17,000 PSP Slims (PSP2000 / PSP Lite) Sold in First Week

(you can see my PSP Lite Review here, and a follow-up review here)
Sony has revealed that the recently launch PSP Slim & Lite has sold around 17,000 units on its first week of release in the UK.

The Slim & Lite launched on September 14 and was backed by radio and online advertising campaigns that have helped boost Sony's handheld sales in the run up to Christmas.

"The first week sales have come in at 17,000, so around a four fold increase on the previous week," said a spokesperson for Sony Computer Entertainment Europe.

Earlier this month sales of the PSP were at an all time low according to Chart Track figures, but this was a result of Sony offloading the last of the original PSP stock before the introduction of the new model, said Sony.

"Of course we expected the previous weeks to be low as we moved the old stock through the channel in preparation for the Slim & Lite sku coming into retail, but now we are back on track and preparing for the launch of new products such as Go! Explore and Go Messenger."

Source: Game Industry Biz
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[WIP Video] Adhoc PS1 games using 2 PSPs (!)



AhMan has just shared this excellent new early preview video with us which shows 2-player PS1 games using 2 PSPs via adhoc WiFi connection.
You can get a glimpse of things to come in a new iR Shell public release some time in the future here:

http://youtube.com/watch?v=86szS-wXcI0 <- Click to watch

AhMan would like to point out that 2-player PS1 games via Adhoc is still in a very early development. It's not even in beta yet, actually.

Many thanks to all donators who are making this possible !

(This is a follow-up to the previous video from a couple of weeks ago which showed 2-player PSX games on PSP using a PC and RemoteJoy. If you would like to see that video again (or you simply missed it) then please check here again: http://www.youtube.com/watch?v=cAc-_-DsAPc)

Source: PSP News

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Project Warmonger for PSP - Quake 3 Graphics on PSP ?

Nexus Studios have posted about their new homebrew game claiming it will have Quake 3 Graphics on PSP, heres the news from them:

Well it's about well over due for a new update for Project Warmonger for PSP. A lot has been going on in life so it's been hard to put something together properly. In today's update I'd thought I'd shed some light on some of the technology aspects of the game we're doing as well as some little news updates.

We are currently in the pre-production stage but are very close to starting full production. Right now we're working on getting most of the kinks out of our technology side of things. Something I can talk on right now is how the engine renders environments. Unfortunately right now I cannot give any media of our progress but I can say that some recent stress testing that we can render huge environments within the engine and keep a stable smooth 60 fps and we have not even done any proper optimization. Our goal in the end is to hit a stable 30 FPS considering we will have lots of action going on but we will try to hit above that mark.

If I we're to compare the environment that we testing to a current game I would probably say take the map "Blood Gulch" from the game Halo (a map everyone basically knows), now on its own Blood Gulch is a pretty large environment on its own but still manages to keep everything in sight, nothing really fades away due to short draw distance. What we're able to render is a map approximately 3 times the width and 2 times the height of Blood Gulch but still have everything in sight, meaning you can look at a structure at the other side of the map and not have it fade away or pop out. This is just the view distance, not even the actual size of the map; we can render maps much larger, you just won't be able to see that far, even still it's quite impressive!

Now you're probably wondering with rendering such large environments we must be taking a great hit on the other graphical sides of things. I can safely say that this is not the case, with these large areas we're still able to have super sharp textures that keep detail and don't lose detail and a reasonable poly count for models. Graphically we can pull of a quality very similar to Quake 3 arena which for a PSP game (let alone a homebrew game) looks darn good.

So that's what we can say right now, again what I'm saying is not final since things can change from when we start till we finish. We are soon ahead on starting full production, once we get the last hitches going out then we can start hopefully mid to end of September. We're still shooting for this year but we may have to delay, again not final but we want to make it as best as we can before releasing it.

We hope you enjoyed this; we're trying to now be more frequent on the updates since we have been quiet for a while.
Source: http://www.nexusclanonline.com/nexus-studios/index.html via PSP News

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