Wednesday, September 19, 2007 - Posts

PSP: Daedalus blog update - 19 September 2007 - Back Online

Source: StrmnNrmn's blog

People have been a little impatient and worried about the sudden absence of the infamous Daedalus PSP developer StrmnNmrn, but no reason to worry; the developer just updated his blog, explaining it. Here you have the full post:

Apologies for the lack of updates. I've not had internet access at home since moving flat at the end of August. My ADSL was activated today so I'm finally up and running again. I can't believe how long it's taken!

Between the flat move and a busy few weeks at work (getting ready for the Tokyo Game Show) I've not had that much time to work on Daedalus, but I have made some progress on a really cool feature people have been asking for for some time, namely savestate support.

For those not familiar with savestates, the basic premise is very much like 'hibernate' or sleep modes on PCs and laptops. A savestate can be created at any point during emulation. At a later time the savestate can be reloaded to restore the emulator to the exact state it was in when the savestate was created.

What's really useful about savestates is that they work even if the underlying save mechanism used by a rom isn't supported properly. I'm hoping that by adding savestate support Daedalus will become significantly more usable for many roms. Savestates also make development a lot easier as it means I can jump straight into the middle of a game when debugging/profiling rather than sitting through the title sequence dozens of times.

I still have a little bit of work left to do on the savestate system, mostly on the UI side, but there are a number of additional optimisations I want to finish off before I release R13. I'm currently planning to get everything ready for release on either the weekend of the 29th Sept, or possibly the first weekend in October.

-StrmnNrmn
posted by Auri with 0 Comments

Metal Chassis Omitted to Reduce Weight

(personally, the lack of Metal makes the PSP Slim feel very cheap. And man, that UMD door - CHEAP! -Auri)

Posted By: wraggster at PSP News

One way to reduce the weight of the old PSP has been admitted,

The most noticeable feature of the new Play Station Portable (PSP-2000), which was developed by Sony Computer Entertainment Inc. (SCE), is its lightness. Its mass is 189 g, 91 g lighter than the old PSP (PSP-1000).

What is the factor that reduced weight of the PSP by 33%? The Nikkei Electronics Disassembly Squad started on taking apart the PSP-2000 with the help of engineers. We prepared a PSP-2000 and PSP-1000 to uncover the secret of the lightness by disassembling them concurrently.
Source: http://techon.nikkeibp.co.jp/english...070918/139264/
posted by Auri with 0 Comments

Brightness Plugin for psp slim

News/release from CoolJ:

Brightness Plugin for the psp slim.
With this you can unlock a new brightness mode,more brighter xD.

Usage:

Copy the folder content into the seplugins folder and enable the plugin in the modes you want to use.

Press note to go into the new brightness mode.

Credits:

Coder: Coolj.
Betatester: DuckBuster.

Download: http://www.sendspace.com/file/mnsfh7

Source: PSP News
posted by Auri with 0 Comments