Tuesday, May 15, 2007 - Posts

Sony committed to PS3 "for 10 years and beyond"

SCEA president Jack Tretton has confirmed that the company has long term plans for PlayStation 3, playing down concerns over initial sales figures.

As reported by the LA Times, 1.2 million PS3 consoles have been sold in the US since November. The figure for Wii, which launched around the same time, stands at 2.1 million, while Microsoft's 18 month lead has given Xbox 360 an installed base of 5.3 million units.

"We didn't get into PS3 for the first six months of 2007 - we're into this for the next 10 years and beyond," said Tretton.

"A million units one way or another at this point isn't going to worry us."

Tretton's argument was backed up by IDC analyst Billy Pidgeon, who agreed that Sony is playing a longer game. "The PS3 is ahead of the market, while the Xbox 360 and the Wii were designed for immediate market impact," he said. Pidgeon also confirmed that he expects sales of Sony's next-gen console to ramp up in 2008.

However Kyoshi Shin of Japan's International Game Developers' Association was less positive, suggesting that many developers are shifting their focus to Nintendo Wii.

"When people talk about the PS3 on chat forums, they say it's like going to a very expensive restaurant and not getting anything to eat," he added.

Ellie Gibson
May 14, 2007

Source: GamesIndustry.biz
posted by Auri with 0 Comments

Watch TV on your PSP with BeyondTV and Location Free

From acegolfer @ SnapStream Forums:
Watch BTV (live TV or recordings) Real Time on PSP!!!

Imagine if you can watch BTV on PSP real time anywhere in the world.

I think I just found a brilliant way to achieve this. Here's the solution

BTV + LocationFree(LFPK1) + PSP + Streamzap IR receiver + Girder

Sony's LocationFree allows TV or VCR to stream to PSP wirelessly. The problem with streaming BTV is that the LocationFree base did not have any method to control the PC remotely. Specifically, the built-in remote codes for the base do not cover any PC remote controls. Correct me if I'm wrong. (The new versions LFB10 and LFB20 can learn IR codes but I have LFPK1 without learning capability.)

Luckily I use streamzap RC to control my PC and BTV. Of course, LocationFree base is not compatible with streamzap. But I found a clever work around. I found that the streamzap IR receiver blinks whenever I press my universal RC. So it must recognize the signal but does not pass it to the PC. So I did some research.

It turns out the streamzap IR receiver (not the RC) can receive and remap signals from any remote control using Girder 4.0 + streamzap driver 2.9.7 + streamzap plugin. Theoretically, I can use my TIVO RC to control BTV using the IR receiver. I just need to remap TIVO's signals to BTV keys using Girder.

After configuring Girder to accept TIVO RC codes, I can setup the LocationFree base remote control for TIVO. LocationFree may think it's controlling TIVO but in fact, it will be controlling my PC and hence I should be able to watch BTV real time.

Why not get the new locationfree with learning RC? The older version LFPK1 can be bought for $60 on ebay, whereas the newer version LFB10 sells for $200. The older version even has built in cable TV tuner. (Well it's a moot point once BTV works.)


My LocationFree unit will arrive next week. I will see whether my theory holds.
Check out a video here...
posted by Auri with 0 Comments

Off Topic: Next-gen business models are "embarrassing", says Brennan

The spiralling costs of next-gen games development are embarrassing, unworkable and an ego trip for publishers, according to Blast Entertainment CEO Sean Brennan.

Speaking at last week's Northern Exposure conference, Brennan slammed publishers for embarking on multi-million dollar development projects that he believes are financially unworkable and nothing more than an ego trip in the face of competitors.

"What a joke. What embarrassment. There's no way on a USD 20 million development project that you can break even on a game – not now in the cycle," said Brennan.

"Maybe in two years time when the installed base is high enough, but it's an embarrassment at best. But all the publishers are doing it because it's a copycat mentality."

"Some of the costs are absolutely outrageous. I did a project for THQ about 18 months ago and it's like a big ego trip for publishers," he said.

Brennan noted that US publishers are keeping development internal, so company's outside North America are unlikely to get a slice of the pie.

"With these big budgets, all these big American publishers are looking internally. Because when you're spending USD 15 or USD 20 million you don't want to trust an external developer with that sort of budget," stated Brennan.

"And they want the developer in America, first and foremost. A lot of the reason behind that is cultural. Since 9/11 American publishers have become a lot more insular. That's going to continue to be a key issue, it's a worrying factor."

Offering advice to the UK development community, Brennan said studios should play to their strengths and understand that UK taste doesn't always work on a global scale.

"US culture and taste works globally. You may not like that, but that's how it works. UK tastes don't always work. The world is dominated by the big US players and there's an inherent danger there for the UK development community," offered Brennan.

"Yes, the market is changing, but the consumer base is changing as well. You've got to look to areas where you've got a critical advantage. The UK development community is the most vibrant and creative development community in the world, in terms of implementing new ideas and having great gameplay."

"What the American's do better is the production values, which they can afford to when they're spending USD 20 million on a game - the games look sumptuous but don't particularly play so well. UK developers need to play to their traditional strengths," he concluded.

Matt Martin
May 14, 2007

Source: GamesIndustry.biz
posted by Auri with 0 Comments

OGDC: Sony Details PlayStation Network Expansion Plans

During a panel discussion on the topic of new opportunities in console technology at the Online Game Developers Conference in Seattle, SCEA’s director of third-party developer relations took the opportunity to explain to an audience of developers — as well as detail the PlayStation Network with many fresh specifics.

“So what is the PlayStation Network?” asked Sony’s Michael Shorrock. He proceeded to state that it was a ‘loyalty catalyst for PlayStation platforms.’ “It’s designed to be a profitable eco-system for both developers and publishers. And it’s a marketing platform for games and content.”

What Shorrock hopes the Network enables is “creativity in development, and flexibility in business models for both the development community, and the publishers.” He then showed a slide outlining Sony’s ‘Wheel of Services.’

“You’re probably most familiar with the PlayStation Store, and what we can do with online games,” he told the audience. But this, he said of the graph, is “our entire scope of services that we’ll be developing and releasing in the coming months ahead.”

There are six key components. Shorrock began with ‘Services/VOD’ which delivers full-length movies, television programs, or music direct to users. “Obviously we want to take huge advantage of our member’s capabilities, and of the storage capacity.”

‘PlayStation Store’ is where Sony has its commerce for downloading digital content. ‘Home’ which was announced at GDC in April, is the 3D avatar based world which will facilitate communication amongst consumers. ‘Online Games’ adds the human element to traditional gameplay.

Read the full article here...

N. Evan Van Zelfden
May 11, 2007

Source: Gamasutra
posted by Auri with 0 Comments

Off Topic: Pachter Predicts 24% April Rise

Ahead of NPD Group’s monthly report, Wedbush Morgan Securities analyst Michael Pachter predicts that that April US software sales were up 24 percent to $489 million, with the Wii heavily outselling the PS3 on the hardware front.

April of last year brought in $395 million in videogame console software sales in the US.

Pachter said in an investor note that his forecasts are based on the assumption that PS3 sell-through was 100,000 and Wii’s was 300,000 during the four-week period ending May 5.

He expects the attach rate to be around 4.3 software units per PS3 and Wii.

The release of Pokemon Diamond and Pearl for Nintendo DS will be the primary driver for the month, with around 800,000 in unit sales for the month, Pachter predicted.

Other titles that likely drove April sales include Ghost Recon Advance Warfighter 2, God of War II and the Xbox 360 version of Guitar Hero II.

Pachter forecasted $345 million in sales from “next generation” software and “current generation” sales of $144 million.

He also said that although PS2 software sales to continue to decline, mass market-targeted movie titles like Spider-Man 3, Shrek the Third, Ratatouille, Transformers and Harry Potter will sell the most on the PS2 platform and help keep the console afloat in the coming months.

He predicted the following complete hardware unit sales for the month:

Wii 300,000
PS3 100,000
Xbox 360 175,000
PS2 250,000
PSP 200,000
DS 450,000
GBA 100,000

NPD is set to release the data on May 17.

Kris Graft
May 14, 2007

Source: Next-Gen
posted by Auri with 0 Comments