Wednesday, April 18, 2007 - Posts

PSP hardware tutorial: Creating a universal recording adapter

Last week QJ.NET forum member Joel Van put together a tutorial explaining how to use the PSP for recording from a guitar using Art's lteixeira Boom Headset modification and Audio Mechanica homebrew application along with a 4 conductor 1/8 inch plug. Now he's posted a tutorial for putting together a universal recording adapter for the PSP, allowing just about any kind of CD quality audio recording onto the handheld. Joel Van would like to warn everyone that this is merely a rough guide and isn't for those inexperienced with soldering. However, if you're still interested, here's what you'll need for this little project:
  • A homebrew-compatible PSP
  • PSP headphone remote
  • A soldering iron, and soldering skills
  • 1 x MONO Enclosed Shielded cable and 1 x Stereo Shielded Enclosed cable
  • 1 x 1/8 inch 4 conductor plug
  • 1 x 1/8 stereo female PLUG or directly wire a headset
  • 1 x XLR female (universal adapter) or 1 x 1/4 Plug (guitar adapter)
  • 1/4 PLUG
Read Joel Van's PSP universal recording adapter tutorial




Source: PSPUpdates
posted by Auri with 0 Comments

PSP-Devolution "Modchip" Released

The PSP-Devolution team has released their new modchip for the PSP this week with sales to resellers beginning between April 16th and April 20th. According to them there will be two different versions of the modchip; 3.3V for TA-079 boards and 1.8V for TA-082/TA-086 boards. They still haven't released any sort of installation instructions but from the looks of the high-res photo it seems like this one will be a little easier than the Undiluted Platinum. There's no word yet on price either. The specs have been posted here before but here's a rundown in case you missed them:
  • Flash your PSP using the internal USB Port
  • no additional USB Port required
  • latest ACTEL ProASIC 3 technology
  • NO power consumption
  • doesn't touch the battery power in any way, powered by USB for the time being used to flash the PSP
  • preassembled hi-tech flex pcb for easiest possible conection to the psp mainboard
  • works on all available PSP versions incl. the new TA-082 and TA-086
  • custom BIOS with a lot of cool additional features (tba)


High Resolution Version


 

Source: PSP-Devolution via DCEmu
posted by Auri with 0 Comments

Second hand Gaming To Be 'Criminalised'

Officials of the City of Taylor, Michigan, are today looking into the possibility of making retailers of used gaming equipment take sellers' fingerprints and identity details.

"It tightens up the whole process," said Taylor's director of police services, Jac Desrosiers. "We're doing this because there are instances where those type of items are stolen from homes, and we want to make it harder for thieves. ... There are games out now or video game systems that cost several hundred dollars. If you had a burglary and they take it to one of these chains, they could get $50-$100 (£25-£50)."

The proposed statute goes before the City Council today, and could result in $500 (£250) fines and up to 90 days in prison for non-compliant retailers.

In America, pawnshops and jewellery shops already have to follow the process.

SPOnG spoke to its local (UK, of course) retailer, and was told that a thief could actually make £250 - £300 for a used PS3, and around £18 for a premium game for the console. “We do take ID anyway,” SPOnG was told. “I wouldn't mind if it was a standardised thing, but fingerprints are a bit much.”

Read the full article here...

SPOnG Staff
April 17, 2007

Source: SPOnG
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President of Sony Italia steps down

Buonanno leaves company as Reeves takes role

President of Sony Computer Entertainment Italia, Corrado Buonanno, has officially left the company after 12 years.

A spokesperson for SCEE confirmed that the executive had left due to normal business and not as a result of today's earlier revelations that the European division was due to cut 160 jobs across the region.

"Corrado has been with Sony Computer Entertainment Italia for 12 years in which time we have seen PlayStation become a symbol for Italian people," commented David Reeves, chairman of SCEE.

"Buonanno leaves behind him a very strong PlayStation team, in whom we have the utmost confidence."

Reeves now takes on Buoannno's role as president of SCE Italia, while current COO of Sony Europe Jim Ryan will act as managing director.

Matt Martin
April 17, 2007

Source: GamesIndustry.biz

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Off Topic: Games industry enters a new level

It's larger than Hollywood, its virtual stars may live happily on a diet of bits and bytes, but the video games industry has not been able to insulate itself from upheaval.

Yes, gamers are snapping up the new generation of games consoles - Microsoft's Xbox 360, Nintendo's Wii, and Sony's Playstation 3 [PS3], but at huge cost to the industry.

Hardware makers are losing hundreds of dollars on every console sold, and games publishers face an "increasingly difficult environment, as rising development costs and small user bases [mean] that return on investment in next generation games development is unlikely to be achieved before 2008," according to media analysts Screen Digest.

More importantly, though, the video games publishers are facing a revolution of their business model.

'Volatile' industry
Even the industry's undisputed giant, Electronic Arts (EA), is not immune from turmoil.

It's a "volatile" industry, acknowledges Gerhard Florin, executive vice president at EA and the general manager of its international publishing business.

More than double the size of its nearest competitor, the Redwood City, California, based company employs 7,200 people; 5,200 of them work on games development.

Titles like Fifa Soccer, Need for Speed, The Sims, and Command and Conquer games underpin the company's success.

The sequel syndrome
"Scale does matter" in this industry, says Mr Florin, because "the more complex games become" the more tools are needed "to keep costs under control".

And selling software in a shrink-wrapped package just doesn't bring in enough money anymore.

The market for computer games is stagnating. Screen Digest predicts their sales to fall to $3.7bn this year - although they at least provide a stable stream of income, says Mr Florin.

The real money spinners are console games, but subject to the ups and downs of the hardware cycle as consoles launch or go out of fashion.

To ensure steady revenues, says Mr Florin, games publishers therefore have to build strong brands.

It may not be original, but no video games executive has yet been sacked for commissioning the annual upgrade to popular franchises like Fifa Soccer or Madden NFL.

Ed Barton, games analyst at Screen Digest, calls it "a common syndrome in the video games industry".

"Wonderful innovative titles are sometimes ignored [by consumers], while some repetitive titles with minor improvements in game play and graphics provide much better returns to the games publishers," he says.

He compares it to music publishers, who have Madonna or Elvis Presley "to keep the home fires burning," but also invest to freshen up the catalogue.

Read the full article here...


Tim Weber
April 11, 2007

Source: BBC News
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Off Topic: What Do Media Executives Fear?

What do media and entertainment executives see as the biggest threat to their business? User-generated content is an issue that is the most challenging according to a new survey from Accenture, a management consulting technology firm.

The survey looked at the growth strategies of companies in advertising, film, music, publishing, radio, the Internet, videogames and television.

User-generated content was named by 57 percent of respondents as one of the top three issues they face today. More that 70 percent believed that social media would continue to grow, while only 3 percent said they viewed social media as a fad.

"This is just the beginning for a rapidly changing landscape where the media content environment grows more fractious and the user gains more control and power," said Gavin Mann, digital media lead for Accenture's Media & Entertainment practice.

"Traditional, established content providers will have to adapt and develop new business and monetization models in order to keep revenue streams flowing. The key to success will be identifying new forms of content that can complement their traditional strengths."

Despite the challenges of social media and user-generated content, 68 percent believe that within three years their businesses will see revenue from user-generated content. Sixty-two percent said their companies would make money advertising and sponsoring social media.

Other areas of revenue mentioned were subscriptions (21 percent), and pay-per-play offerings (18 percent). Twenty-four percent said they did not know how they would profit from user-generated content.

Leslie Moonves, chief executive of CBS believes that consumers will have more choices in the future.  He said," Technology will continue to alter the distribution landscape, allowing people to access content on their own schedule, wherever they are, in all kinds of ways."

"Current technologically driven distribution channels will expand and new ones will open. But without compelling content, every new platform is an empty shell.  Companies that can combine world-class content with powerful national and local distribution will have the competitive advantage."

Mike Sachoff
April 16, 2007

Source: WebProNews
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