Monday, March 26, 2007 - Posts

Sound Reactive Shoulder Button LED Mod

The Acid Mods team has posted yet another video of a cool PSP mod. This time they've added sound-reactive LEDs to the PSP's shoulder buttons. Check out the video below.

Acid Mods Sound Reactive Should Button LED Mod Video


Via DCEmu
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Man kills friend over PlayStation

A man has been jailed for four years after battering his friend to death in a row over a PlayStation.

The High Court in Edinburgh heard Alan Stirling repeatedly punched and kicked Paul McDonald on the head and body. Stirling, of Kemnay Gardens, Dundee, was originally charged with murdering Paul McDonald but the Crown accepted a guilty plea to culpable homicide. Passing sentence Lord McPhail said if Mr McDonald had received medical help after the attack he may have lived. He told Stirling, who had been abusing drink and drugs, that there were indications he had tried to help the 35-year-old father-of-one after the assault and that he had shown genuine remorse.

Lost temper


"The deceased was your good friend. It appears you became angry with him because he broke your PlayStation." However he added: "The fact remains your friend lost his life, his family has lost the deceased and in particular his little girl has lost a father and you are responsible." The court heard how Mr McDonald had been at Stirling's flat on 10 August last year with another friend watching football on TV and drinking. Mr McDonald had fallen asleep and Stirling was woken at 0400 GMT or 0500 GMT by a crash. It appeared that Mr McDonald either stumbled into or knocked over the TV. Defence counsel Mark Stewart QC said there had been some fear the computer would be damaged and an argument broke out. During a struggle, Stirling got bitten and lost his temper and attacked the other man, Mr Stewart said. He added that afterwards Stirling went to help Mr McDonald and found him in the lobby where he thought he was still sleeping off the effects of drink. He later carried his victim back to his upstairs flat in the same block and checked up on him. Mr Stewart added: "It is extremely unfortunate that no one sought the medical attention which could have saved this man's life."

BBC News Staff
March 23, 2007

Source: BBC News
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The Future of PSP -- Fanjita of NOOBz

Here's an other interview posted by IGN. This time it's not from a Sony executive, but rather from PSP hacker Fanjita of Noobz fame. Here's a little taste of what IGN and Fanjita talked about:
:: Hackers come from all sides -- some do it for the anarchy of f***ing with a major corporation and its sisyphean efforts to lock users out of their purchases, others have a strong disbelief in the reasons and implications of DRM and wish to remove it for the principle, and still others approach it as they are repairing the hardware that they respect but feel is hobbled by the lack of access a company like Sony felt it had to impose to protect its corporate interests and partners. Where do you feel you are coming from in your work with PSP?

Initially, I just wanted to be able to play with the hardware in interesting ways. It seemed so dumb to just be able to play one or 2 UMDs, when the platform had so much potential as a portable, well-connected, high-performance general computing device, with such a nice display.

Once I got stuck into the whole homebrew scene though, it became more of a duty to help others to achieve that same dream. That's actually a more efficient way of getting more use out of the platform too - what's better, to write a couple of programs yourself, or to open up the way for thousands of others to write thousands of other programs? So long as the challenge is still fun, I'm up for continuing the fight.

Besides, now that the vast majority of PSPs are homebrew-enabled, I have a little more time to pursue some other PSP projects - such as my recently-released keyboard driver.

:: Sony has, curiously enough, been the biggest proponent in the console game of open access -- Net Yaroze, Linux Kit, PS3 Linux OS, USB and Firewire inputs, standardized video and audio support ... why do you think Sony is fighting so hard against the PSP homebrew scene?

It is a little surprising that they haven't attempted a controlled homebrew environment for the PSP, a la Yaroze or similar. Obviously they have to be careful with homebrew, as there's always the risk that it can somehow lead on to piracy, and they have to be careful with that, especially with the PSP, which is still struggling with software sales, and attracting major developers to have confidence in the platform.

I suspect there are 2 factors that make them especially resistant to homebrew on the PSP - the first is that point I just made, about not wanting to dent the already shaky platform image. The second is that we already know our way around almost all the PSP internals, and so they probably feel that there's a risk that a publicly endorsed, restricted homebrew platform would soon be cracked wide open, leaving them with an officially endorsed route to piracy. I like to believe that the capable homebrew devs would be respectful of a move from Sony to open up the platform, but it's obviously impossible to have any guarantees.

Read the full interview here...
Source: IGN
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Off Topic: Sony Develops "CLEFIA", New Block Cipher Algorithm Based on State-of-the-art Design Technologies

Tokyo, Japan, Mar 23, 2007 - (JCN Newswire) - Sony Corporation today announced "CLEFIA",[1] a new highly secure and efficient block cipher algorithm that delivers advanced copyright protection and authentication, which is essential in the growing environment of digital data distribution, such as music and images. Based on cutting edge cipher design techniques, Sony's "CLEFIA" block cipher maintains high security levels while providing both world-leading hardware and software implementation capabilities, the combination of which had proved difficult until now. Sony will unveil the results of this development at the "Fast Software Encryption 2007"[2] international conference, to be held in Luxembourg for three days from March 26.

Sony's newly developed "Diffusion Switching Mechanism (DSM)"[3] technology is the result of research into improving security while reducing overall cost. It successfully achieves secure cipher algorithms, even with fewer operations, by selecting the optimum diffusion matrices in the Feistel structure[4]. This technology enables reductions in gate size when implemented in hardware, and greater implementation efficiency when used in software.

The key advantages of "CLEFIA" are its enhanced implementation efficiency in terms of both hardware and software, and its high speed operation. When implemented in hardware it achieves maximum throughput of 1.42 Gbps using a 0.09 micrometer CMOS standard cell library and gate size of just 6.1K, representing the world's highest hardware gate efficiency. Consequently, "CLEFIA" is able to provide advanced capabilities, even in restrictive environments such as smart cards and mobile devices. When implemented in software it can realize high speed performance on a wide variety of processors.

The "CLEFIA" interface corresponds to 128-bit block cipher technology such as the US government's Advanced Encryption Standard (AES), and the ISO/IEC 18033-3 International Standards. Block length is 128 bits, while key length can be selected from 128 bits, 192 bits, and 256 bits.

The "CLEFIA" cipher is meticulously designed to concentrate state-of-the-art cryptanalysis techniques and achieve sufficient immunity against known cryptanalytic attacks. Sony has cooperated with Japan's leading researcher in this field to create this design, and has had the new cipher design verified by a number of third party experts overseas.

Going forward, Sony will seek to establish an environment in which "CLEFIA" can be used across various applications and products such as AV devices, while continuing to develop technologies that our customers can use with confidence.

[1] Based on the French word "Clef" meaning "key".
[2] International conference hosted by IACR (International Association of Cryptologic Research) for presenting research results on symmetric key cipher technology. This year is the 14th meeting.
[3] Basic block cipher structure, as adopted by DES (Data Encryption Standard) etc.
[4] Diffusion Switching Mechanism. Related research results previously presented at FSE2004, ASIACRYPT2004, FSE2006 etc.

About Sony

Sony Corporation is a leading manufacturer of audio, video, game, communications, key device and information technology products for the consumer and professional markets. With its music, pictures, computer entertainment and on-line businesses, Sony is uniquely positioned to be the leading personal broadband entertainment company in the world. Sony recorded consolidated annual sales of approximately $67 billion for the fiscal year ended March 31, 2005. Sony Global Web Site: http://www.sony.net

Contact:

Sony Corporation
Corporate Communications
Tel: +81-3-5448-2200
Fax: +81-3-5448-3061

Source: Sony Corporation via JCN Newswire
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PSP In The "Game 3.0" Era

From IGN:
What is the future of the PlayStation Portable? That was the question IGN posed to some of the brightest and biggest talents who have worked with the game system. It's going to take technology, skill and vision to keep PSP going at this pace and attract a bigger audience. If there's a development team out there that thinks it has proven its ability to pull that off, chances are they got a buzz from IGN this week.

In a two-part interview, we talked with John Koller, the Senior Brand Manager for Sony Computer Entertainment. John has been looking at the future of PlayStation Portable from the beginning. He knows the hardware, as he has been instrumental in the positioning and direction of the system. And he knows the games, as John's history with SCE goes way back to PS one, where he was the Product Marketing Manager for the Syphon Filter series. Our first discussion with Mr. Koller focused on the technical aspects of the PlayStation Portable, while our second exchange of questions talked more about the business model of PSP.

What is the future of PlayStation Portable? You're about to find out...

Read the full interview here...

Nix
March 23, 2007

Source: IGN
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10 Things To Hate About PSP and DS

Eugene Kim on MoDojo has posted on opinion piece on the top 5 things he dislikes about both the DS and the PSP. Some of them are gripes that many have or have heard before but it's always interesting to see different peoples views on these sorts of things. Anyway, here's what Eugene had to say:
5 Things I Hate About the DS:
1. Quirky titles
- I like quirky games and innovation just as much as the next guy. I love digital comic-type graphic adventures. Warioware Touched is genuinely fun for about 45 minutes. It's just that, sometimes, I want to play an adrenaline-fueled racer or a baseball game. Unfortunately, if that's your cup of tea, you may be sorely disappointed. Nintendo's handheld entry offers unparalleled panache - but not as much palpitation.

2. Flimsy D-Pad - You know how when you try to play the PS2 demo kiosk at Wal-Mart, and the directional pad is all sluggish and flattened out because little kids have been pounding on it every day for the last five years? Well that's how my DS Lite's d-pad felt the second I took it out of the box.

3. Friend codes -Friend codes are supposed to be the gaming equivalent of Facebook, only in Nintendo's version, when someone tries to add you to their friends list, the system doesn't bother to tell you. Ditto when you try to add someone to yours. What is the purpose of these pesky codes? Nobody's going to track down and kidnap your kid via an online Mario Kart match unless he willingly gives out his home address to a total stranger, and if he's stupid enough to do that, you're probably already trying to have another kid to replace him anyway.

4. Half-assed touchscreen functions - The touchscreen is an incredibly innovative interface option, but I wish developers would either use it well or feel free to chuck it. I definitely wouldn't mind an otherwise good game that didn't use the touch capability, if the touchscreen would only serve as essentially a fifth button.

5. The boxy shape - The smooth, angular design is a triumph for modernist minimalism and orthopedic surgeons, because contorting my hands to comfortably place all the buttons at my fingertips leaves me with a wicked case of carpal tunnel syndrome.

5 Things I Hate About the PSP:
1. Required firmware updates - Of course, firmware can be a godsend when it fixes a serious problem or adds new and improved functionality. Between these big updates, however, are a LOT of smaller, incremental ones designed solely to keep up with the newest method of hacking the PSP. This means that you have to update the firmware about once every three minutes to play the newest games, which is just plain infuriating. I wish I knew exactly how much total time I've spent from v1.5 watching the little firmware installation progress indicator bar and having a heart attack every time it freezes and I think it has bricked my system. Then again, maybe I don't want to know.

2. Price - While it's true that Sony has added a couple of accompaniments to the $250 PSP package over the last few years, the system still technically has never had a price drop in its lifetime. And no, stripping the accessories out of the Value Pack and "reducing" the price to $199 doesn't count. Does Sony even realize that their portable costs the same amount as Nintendo's next-gen home console?

3. Defective pixels - Maybe I just have a vicious case of obsessive-compulsive disorder, but I simply can't stand dead/stuck pixels. I have unwrapped four brand new PSPs in my life, from different stores at different times, and every single one has had at least four defective pixels. Anyone at Sony who tries to tell you that fewer than five bad pixels is not a defect has never tried to play Metal Gear Solid with a line of three red pixels smack in the middle of the screen. I know it's common, and I know the PSP screen has a relatively high resolution, but if the company that makes my cheapo LCD monitor can make a display with no blemishes, so can Sony.

4. Load times - Life is all about tradeoffs, and this is especially true of the PSP. The UMD format offers vast storage space in a compact size, but the reliance on optical disc technology means waiting and waiting and waiting for data to load. It's hard to fault Sony for bringing impressive technology to the consumer, but that's little consolation when you're waiting four minutes for the drive to load WWE Smackdown and realize during that time you just outgrew your faux-wrestling phase.

5. The analog nub - Is there anything good about this thing?

Eugene Kim
March 22, 2007
Source: MoDojo
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Of third-party PSP batteries

We came across this Korean PSP fansite, Ruliweb, which has conducted a few interesting tests on third-party PSP batteries with some not so good results.

According to the rough web translation of the site, the guys from Ruliweb tested three different third-party batteries: one at 2200mAh and two others at 2600mAh. The official Sony batteries come in 1800mAh and 200mAh packs.

Apparently, the testers discovered that all of the third-party batteries underperformed, giving out less juice than they were advertised for. "The 2200mAh battery actually produced 2000mAh of power," posted PSP-Vault, "while the two 2600mAh batteries only produced roughly 1550mAh of power."

Now, here's the most interesting thing. Ruliweb's test results page shows an image of a melted PSP. It seems that they managed to destroy a PSP during the tests. It seems they're really serious in peering into the dependability and safety of these third-party PSP batteries, let's all hope they yield good results.

Source: Ruliweb via PSPUpdates
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