Monday, January 01, 2007 - Posts

LTE Game Engine 2.2

Earlier this week, LTE Studios released version 2.2 of their LTE Game Engine program. The LTE Game Engine is a full-featured game engine that allows PSP users to program games or applications without having to fight any of the pspsdk calls. You don't even need to know how the PSP system works to create games with LTE Game Engine. The engine manages input/output, 2d and 3d hardware accelerated graphics and audio.

Here are a few short how-tos from the readme file as well as the changelog:

Requirements
To use the LTE Game Engine you must have Toolchains installed, if you are running under win32 you can find the downloadable compiled version here:

http://xorloser.com/PS2DevWin32.zip

PSPGL is included in this archive, you need to use this version of PSPGL because I've fixed some bugs in it.

How to start
Just run the Makefile contained in the same directory of this file, and include files and libraries will be installed in your computer.

You can find documented examples in this archive that will explain you the basic of this engine. For any question please go to the LTE Game Engine forum at:

http://www.ltestudios.com/forum

To run examples you have to extract the media.zip in your ms0:/ folder, just compile the example doing 'make' or 'make kxploit'.

Changelog:
  • Fixed IReadFile and IWriteFile to work with relative paths
  • Added the method IVideoDriver::draw2DStretchedImage to draw stretched images.
  • Added the method IAudioSound::setAutoStop(ms) to automatically stop the sound after
  • ms milliseconds
  • Important fixes in the audio driver
  • Added getAbsoluteClippingRect to get the clipping rect in gui elements
  • Added custom bones for Direct X meshes
  • Added GUI progressbar

Download LTE Game Engine 2.2


Source: PSPUpdates
posted by Auri with 0 Comments

PSP 'brew scene ends 2006 with a bang - and you know why

Other places got their "defining moments of the PSP in 2006" features that include such (finally) notable handheld games as Loco Roco (hey - it is fun, and it does the PSP justice) and MPO, and features like PS3-PSP interconnectivity and (official) PSOne emulation. But, gamer perspective that may be, that's still a perspective from the high end of the gaming industry. The big boys. Well, the small boys wanna play, too. And that's where we come in.

We'd agree that 2006 was a year to remember for great games and exciting new frontiers. But there's two things missing in those big-boy lists that matter to our PSP community the most. Not just things, but outright icons. And we're putting them both in our #1 defining moment of the PSP for 2006.

Booster and Dark_Alex. You knew this was coming.

View the full article here...


Source: PSPUpdates
posted by Auri with 0 Comments

TIME's Top Ten Games of 2006

Time Magazine has listed their top 10 games of 2006 in their 25 top ten lists feature. You may not agree with all or any of them but use the link below to have a look.

View the top 10 here...
posted by Auri with 0 Comments

Why 2007 will be the best year yet for Sony PSP

Despite Sony's apparent abandonment of PSP in the first half of 2006, the format has undeniably gained in both support and momentum in the latter months, leading to the assumption this is something it will carry on into 2007.

As it heads into what is effectively its second year in Europe, following what many expect to be a very successful Christmas period, the PSP is looking healthier than ever.

Below, then, you'll find ten reasons why the year ahead should prove the most exciting for Sony's portable PlayStation.

Read the full article here...

João Diniz Sanches
December 30, 2006

Source: Pocket Gamer
posted by Auri with 0 Comments

Happy New Year!

To all readers and visitors - thank you for a great 2006. I wish you a prosperous, fun, and exciting 2007!

A note about Hacking the PSP this year: It has been by far the best rated and best selling book on the PSP on the market. Five Stars! Awesome! All of the contact with the readers - the feedback, the suggestions, and the calls even for the Second (and even a Third) edition - have really made it a great year. Please let me know if there is anything I can help with: whether you're learning how to program, or just how to use your PSP for the first time.

Happy New Year!

Best,

Auri Rahimzadeh
Author, Hacking the PSP

posted by Auri with 0 Comments