Daedalus R12 Released (N64 Emulator for PSP)
StrmnNrmn has released yet another version of his Nintendo 64 emulator for the PSP, Daedalus. Most of his focus went into compatibilty with Super Smash Bros but he says that the changes may very well have provided a boost for other games as well. Below is the change log posted on StrmnNrmn's blog and the download link is just beneath that. Enjoy!
- [!] Fixed issue preventing Goldeneye from being loaded.
- [!] Fixed dynarec for Goldeneye.
- [!] Fixed dynarec for Super Smash Bros.
- [!] Fix various texturing issues with 4bpp and small or non power-of-2 textures.
- [!] Fix TexRect instructions with negative s/t components.
- [!] Fixed the HUD in Mario 64 (broken in R11.)
- [!] Fixed lights in F3DEX2 microcodes.
- [+] Correctly implement instruction fetch exceptions, improving compatibility.
- [+] Improved floating point compatibility.
- [+] Correctly handle mask_s/mask_t tile values.
- [+] Implemented a few custom blend modes.
- [+] Screenshots just cover visible viewport.
Download Daedalus R12 for FW 1.00Download Daedalus R12 for FW 1.50Source:
Retro Console Dev