Daedalus R10 Released - N64 Emulator for PSP
It wasn't released quite by the end of March, but close enough for government work. StrmnNrmn has released the much awaited new version of his N64 emulator for the PSP, Daedalus R10. Many people are reporting that this version now runs Super Mario 64 at full speed! I haven't had a chance to try it out yet but you can give it a spin for yourself. Just use the links below.
Here's what StrmnNrmn had in his change log:
[+] Added frameskip option.
[+] Added framerate limiting option.
[+] Added adjustable stick deadzone.
[+] Allow pause menu to be activated even when rom emulation has hung.
[!] Fix crash when no roms found, added explanatory message.
[!] Fix flickering when small number of roms found.
[^] Fix texture hash frequency check.
[^] Finally got code compiling with -O3 optimisation flag in GCC.
[^] Use VFPU for InvSqrt (thanks hlide!)
[^] Improved VFPU code for clipping and tnl (thanks Raphael!)
[^] Improved inlining of AddTri.
[^] Reduced time spent searching for overridden blend modes.
[~] Remove debug console in public release builds (smaller footprint and slight speedup.)
Daedalus PSP R10 for v1.00 FirmwareDaedalus PSP R10 for v1.50+ Firmware (Plus Source)Source:
Retro Console Dev