April 2007 - Posts

Sony to conduct internal inquiry following dead goat incident

GOW2 stunt was of "an unsuitable nature"

GamesIndustry.biz
has learned that Sony is to conduct an internal inquiry after hitting the headlines for displaying a decapitated goat at a press event for God of War 2.

"It has come to our attention that at The God of War 2 launch showcase held in Athens, Greece, on 1st March 2007, an element of the event was of an unsuitable nature," a spokesperson said.

"Whilst we pride ourselves on creating engaging experiences we are committed to making sure these are appropriate in nature and do not cause offence to either attendees or our consumers in general.

"We are conducting an internal inquiry into aspects of the event in order to learn from the occurrence and put into place measures to ensure that this does not happen again."

As reported by yesterday's Mail on Sunday, pictures of the God of War 2 party showing the headless goat were published in the latest edition of Official PlayStation Magazine.

Some copies have already been sent out to subscribers but the pages in question will be removed from the remaining 80,000 issues.

The Mail on Sunday article alleged that guests at the God of War 2 event "were invited to reach inside the goat's still-warm carcass to eat offal from its stomach" - a report dismissed by Sony as "categorically untrue".

Speaking to GI.biz the spokesperson explained, "In keeping with the theatrical nature of the event, the attendant media were invited to eat a bowl of food that purported to be from the animal - but in fact was a cooked traditional Greek dish."

The spokesperson added that the goat was not slaughtered specifically for the event; the organisers, a Greek production company, purchased the carcass from a butcher.

He observed that Computer Entertainment UK did not play any role in the organisation of the event, and there were no members of the British media were in attendance - including the author of the OPM report.

"The writer of this article did not attend the event and has portrayed the theatre as a literal occurrence," the spokesperson said.

"This is not a true representation of the event, but nevertheless we realise the imagery and the inaccurate description of the event would cause offence and have thus taken action to stop it from circulating."

The spokesperson went on to state that the company was "shocked" to see the article appear in OPM, and immediately contacted Future Publishing to address the issue - not only after being contacted by the Mail on Sunday, as the newspaper implied.

"Sony Computer Entertainment Europe does not in any way, shape or form condone cruelty or mistreatment of animals," he confirmed.

"Sony Computer Entertainment Europe takes the sensitivities of the general public and issues of animal welfare very seriously and is sorry for any offence or distress the event or perception of this event may have caused."

Ellie Gibson
April 30, 3007

Source: GamesIndustry.biz
posted by Auri with 0 Comments

StrmnNrmn: Possible Daedalus R11 Release This Weekend

StrmnNrmn has updated his blog once again, giving us an update on the progress of the next version of his Nintendo 64 emulator for the PSP, Daedalus R11. He's been hard at work making memory usage improvements, namely to the texture cache and he says that he hopes to have a release this weekend. Here's what StrmnNrmn had to say in his update:
To start with, I refactored the way that n64-format textures are converted to psp-format textures. Previously, I was converting the textures at the point at which they were loaded into texture memory on the n64. A result of this was that in order to support mirroring, I needed to keep a copy of the converted pixels in RAM. By moving the conversion process closer to the point that the textures are actually used on the psp, I've been able to remove this buffer and perform conversion and mirroring in the same step. This has approximately halved the memory needed for each texture, and is slightly faster than the previous approach.

The most significant change I've made is to fix a memory leak in the texture cache. I mentioned last week that I'd discovered that the texture cache was the biggest culprit for soaking up memory. It turned out that despite my fixes and support for 4-bit and 8-bit palettised textures, I was still running out of memory in certain situations. I did a bit more investigating, and discovered a resource leak that had been in the texture cache since it was first written (probably 7 or 8 years ago now!)

It turned out that in certain situations, several textures would hash to the same bucket in the hash table that I was using. This wasn't normally a problem, but occasionally the process which purges old textures from the cache was accidentally leaking textures. This was wasting video memory and causing the leaked textures to be re-converted on next frame.

The fix ended up being a very simple one-line change, and as a result the texture cache is now 100% leak-free. As an added bonus, it seems that the change has resulted in a nice 4-5% speedup - I suspect this is because the leaked textures are now no-longer being unnecessarily reconverted.

The final bit of work I've been doing is setting up a fixed-size pool for allocating textures from (well, there are actually two pools - one for fast VRAM and another of standard RAM for when this runs out). Despite the various improvements and fixes I've made to reduce the amount of memory being consumed by the texture cache, I wanted to put a hard limit on how much memory can ever be used. This change means that if the limit is ever reached, I just display white textures until some texture memory is freed up a little later. Previously Daedalus would just keep allocating RAM until it ran out of memory and crashed, so the new solution is much nicer :)

All in all I'm very happy with the state of R11. The changes I've made mean that I can permanently allocate 8MB for the Expansion Pak, and not worry about running out of memory. A welcome side-effect to all the texture changes I've made is an approximate 5-10% speedup over R11. On top of this Daedalus now remembers your preferences for each rom, so it's a little nicer to use.

I've still got a few small things to polish, but I'm hoping to release R11 by the weekend.

-StrmnNrmn
So there you have it. Hopefully StrmnNrmn can accomplish his goal and have a new version of Daedalus for us this weekend!

Source: Retro Console Dev
posted by Auri with 0 Comments

Can Sony click with download store?

Planes, trains and automobiles are where digital video wants to do some boredom busting.

Scores of companies are betting there's gold in helping go-go commuters and road warriors catch the latest episodes of 24 and Grey's Antatomy. Apple downloads movies to iPods. Cell phone carriers stream TV shows to handsets. Sling Media's Slingbox connects users to their home TVs from any Web-enabled handheld.

But a company uniquely positioned just a few years ago to be among the front-runners in the nascent mobile-video category is conspicuously missing, said James McQuivey, a Forrester Research analyst. Sounding a little like Marlon Brando, McQuivey argues that Sony, with the PlayStation Portable (PSP), should have been a contender. He notes that Apple's iTunes has sold 50 million TV shows, seized a huge market lead and proven people will watch video on small screens.

"The thing is, Sony could have been all this," McQuivey said. "The Sony PSP is one of the best portable entertainment media devices that anyone has come up with in years. It has a relatively big screen, plays video beautifully, has good storage and audio. It could have been the first big mobile carrier for TV shows and movies."

Instead, the mobile-video play of one of the world's largest electronics companies is straggling behind Apple, has shaken the confidence of supporters--especially in Hollywood--and added to the woes of CEO Howard Stringer.

The PSP is a handheld device that plays video games, music and videos, and also displays photos. As of March, Sony has sold 7.2 million of the devices in the U.S., according to NPD Group. The PSP was supposed to be a total-entertainment media device, yet two years after launching the PSP in North America, Sony by some accounts is retrofitting its video plans.

The Financial Times, for instance, reported last December that Sony planned to launch a PSP download store early this year. But as April heads into May, still no store. A Sony spokesman declined to discuss the issue.

To some observers, a PSP video store is an admission by Sony that the company's Universal Media Discs (UMDs), the mini DVDs that play only on PSPs, are a bust.

The media began kicking dirt over UMD a year ago when consumers largely ignored the format. From the Calgary Sun came the subtle headline "Bombs away; UMD sales are zilch with consumers." The Hollywood Reporter published a story in March 2006 about Universal Studios and Paramount Pictures ending production of movies for the PSP. Variety chronicled the handheld's sagging sales in July with a story headlined "PSP loses support; Wal-Mart, studios pull back."

Read the full article here...

Greg Sandoval
April 30, 3007

Source: CNET News
posted by Auri with 0 Comments

AllixPartners LLP: Sony most trusted brand

AlixPartners LLP, a global corporate-advisory firm, has released their inaugural Brand Power Index (BPI) for 2007. What most will be surprised to know though, is the fact that Sony has come up as the most dominant and influential brand power in the said Index.

Sony beat out the likes of Nike, as well as other companies who have been gunning for this number one spot. AlixPartners pointed out in their press release that product quality has generally become better market wide. A lot of consumers today put importance on brand placement, availability and pricing, along with offered tech support, which apparently Sony has been providing. This new information should give most companies a heads-up on what consumers are really looking for in the brands and items that they support.

Here's the top ten list from the Brand Power List:
  1. Sony (NYSE-SNE)
  2. Johnson & Johnson (NYSE-JNJ)
  3. Kraft (NYSE-KFT)
  4. Procter & Gamble (NYSE-PG)
  5. Campbell’s (NYSE-CPB)
  6. Toyota (NYSE-TM)
  7. Tylenol
  8. Dell (NasdaqGS-DELL)
  9. General Mills (NYSE-GIS)
  10. Hewlett-Packard (NYSE-HPQ)
The company has made it clear that the BPI makes "clear distinction between mere popularity, which a brand can achieve temporarily through discounting, etc., and true brand power." We have to wonder though if the 5,000 people really give an accurate representation of the entire U.S. market in general.

April 28, 2007

Source: PSPUpdates
posted by Auri with 0 Comments

Sony to promote Playstation 2 game with DECAPITATED GOAT???

Ok, so Ken has left... who's running the asylum now? -Auri

(from Drudge Report)

Slaughter: Horror at Sony's depraved promotion stunt with decapitated goat

Electronics giant Sony has sparked a major row over animal cruelty and the ethics of the computer industry by using a freshly slaughtered goat to promote a violent video game.

The corpse of the decapitated animal was the centrepiece of a party to celebrate the launch of the God Of War II game for the company’s PlayStation 2 console.

Read the whole article and see the video here...

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posted by Auri with 0 Comments

Analysts Weigh In on Kutaragi's Departure

Perhaps Ken Kutaragi's departure shouldn't be surprising. SCE said it was in the works for a while, but was he squeezed out thanks to the PS3's limping out of the gate? Or was it simply time for him to move on? We speak with several analysts about why this happened and what it ultimately means for the PlayStation business.

The PlayStation 3 has been off to a slow start. Month after month competing consoles (Wii and Xbox 360) outsell the new Sony console here and in Japan. Sony's game division is expected to lose about 200 billion yen ($1.7 billion) for the fiscal year just ended March 31. Did PlayStation mastermind Ken Kutaragi take the fall? Or is his departure from SCEI simply his own wish to move on?

Pacific Crest Securities analyst Evan Wilson seems to believe that Kutaragi was squeezed out. He told Bloomberg.com that Kutaragi's retirement is "likely an indication Sony corporate isn't satisfied with the initial success of the PS3."

IDC analyst Billy Pidgeon agrees. Pidgeon believes that Sony CEO Howard Stringer is probably trying to save face, following the PS3's early struggles. "Sony had too much hype and not enough delivery," he told the AP. "Sony didn't notice that their audience was dwindling and didn't increase the base by playing to a wider demographic, and instead it played the old-school game of playing to the 18- to 32-year-old male early adopter. Nintendo saw this as a strategic flaw, and the Wii has basically become the disruptive product."

Other analysts aren't so sure that this was an attempt to save face. "[The move] probably [had] more to do with software and the PSP than with the PS3," Wedbush Morgan Securities analyst Michael Pachter told GameDaily BIZ. "It can't be his fault that the cost of the box was so high, and I have a tough time believing he insisted on Blu-ray. They probably just all agreed it was time to move on. Sony didn't have a great lineup of first party software for the PS3 or the PSP, and didn't get as much third party support this time around. I think Kaz Hirai is great, and the company probably doesn't need a visionary for another 10 years. They need an operations guy, need to drive costs down, and need to develop more software support (internal and external). Hirai will be great at that."

Read the full article here...


James Brightman
April 26, 2007

Source: GameDaily.biz
posted by Auri with 0 Comments

Sony launches YouTube competitor, compatible with PSP

One of our readers informed us of a new service from Sony called eyeVio, which will launch tomorrow in Japan. This informative diagram from the site shows a world where cameras, camcorders, phones and other devices can communicate with each other. Next to the defunct boomerang PS3 controller, one may see a PSP. Could YouTube-styled streaming video come to the PSP? Not quite.

Just like Sony's other video streaming service, Grouper, eyeVio will allow users to download PSP (and iPod) compatible video files. More interesting, however, seems to be the mobile version of eyeVio (m.eyevio.com), which will allow users to also upload files from their mobile devices.

The service will be limited to the Japanese market, so the majority of PSP Fanboy readers will not be able to use the site.

Andrew Yoon
April 26, 2007



Source: PSP Fanboy
posted by Auri with 0 Comments

Off Topic: Kotaku Suit Goes Bye-Bye Over Thompson Screw-up

From Game Politics:
So, how’s that Law 101 class going?

Federal District Court Judge Paul Huck has dismissed a complaint filed Wednesday against Gawker Media, parent company of the popular Kotaku game blog. In his ruling, Judge Huck wrote that controversial attorney Jack Thompson had failed to follow the proper federal court procedure for amending a complaint.

For his part, Thompson admits his mistake and pleads ignorance (we’ll buy that), citing distractions he says were caused by the Florida Bar and an unnamed game website which published his home address and phone number.

Thompson vowed to the Court that he will re-file the Kotaku complaint, this time in accordance with the rules.

April 27,2007
posted by Auri with 0 Comments

Sound Activated LED Mod How-to from Acid Mods

Over on the Acid Mods wiki there is now a guide on how to add sound activated shoulder button LEDs to the PSP. This mod was originally created by CyberPyrot and F00 f00 to use headphones or external speakers but then evolved, in response to a mass of emails, into a solution that uses the PSP's internal speakers. This does involve disassembling the PSP (voiding the warranty) and requires advanced soldering skills. If you choose to do this then realize that you are doing so at your own risk. With that said, this is not one for beginners but if you're still interested then you can head over to the Acid Mods wiki article using the link below. Also below is a picture of what the chip looks like after it's been put together.

Acid Mods' PSP Sound Mod

The image “http://www.acidmods.com/mods/sm1.jpg” cannot be displayed, because it contains errors.


Source: Acid Mods
posted by Auri with 0 Comments

Right-side analog "Razor Nub" from Acid Mods

There have been several instances of PSP owners adding an analog stick mounted to the exterior of the rideside of the unit, providing analog controls on both sides. Well now Acid Mods is getting closer and closer to offering a right-side analog stick that can be installed inside the PSP unit. They've dubbed this latest project the "Razor Nub." cyberpryot on the Acid Mod forums was the one to offer this news:
This new nub design will be balanced and fit perfectly on the right side to match it's counterpart on the left side.. For all of you who waited for us to get it under the face plate your wait is now over. I designed the new board to fit cleanly. My good man Neubit manufactured the first batch of prototype boards this morning Chinese time zone. This weekend F00 F00 will produce the first PSP to sport the new design.
As you can see in the pictures below, this is pretty then (as indicated by the penny comparison). It'll be interesting to see what F00 f00 can do with this and maybe it'll even see mass production in the near future. More information is available on the Acid Mods forums via the link below.

Acid Mods' Razor Nub right-side analog stick







Source: Acid Mods
posted by Auri with 1 Comments

Sony job cuts detailed

News breaking earlier this month that Sony Europe was laying off 160 staff has now been followed by details on the SCEE development studios affected by the cuts.

Reported on developer blog Inner Bits, Sony Liverpool (Wipeout, Formula One), Sony Cambridge (24: The Game, Primal, GhostHunter, MediEvil) and Sony London (The Getaway, Home, EyeToy, SingStar) are the studios hit.

Sony Liverpool has seen over 50 redundancies, Cambridge around 20 and London again over 50. The blog says that an additional 30 staff working mainly in marketing, sales and PR have gone.

Sony Computer Entertainment Europe declined to comment on the staff cuts when contacted.

Stuart Bishop
April 25, 2007

Source: CVG
posted by Auri with 0 Comments

Sony rolls out speedy Memory Stick PRO-HG Duo cards

Sony first announced its speedy new Memory Stick PRO-HG Duo cards all the way back in December, but it's now finally gotten a bit more specific about them, including providing the all important details on pricing and availability. Set to be available in 1GB, 2GB, and 4GB capacities, the cards boast a new 8-bit parallel interface that Sony says translates to a 30MB/sec transfer rate, which makes 'em about three times faster than the standard Memory Stick Pro. To take advantage of all that speed, Sony's also providing an ExpressCard adapter for the new Memory Sticks, although they will still be compatible with standard 4-bit parallel interface hardware, albeit at a significantly reduced speed. While there doesn't appear to be any word on how much the adapter will cost, you can look for the cards themselves to set up back $60, $90, and $150 for the 1, 2, and 4GB variations, respectively, with all three available in August.



Donald Melanson
April 25, 2007

Source: Engadget
posted by Auri with 0 Comments

Price Hike at PlayStation Store (Japan)

Classic PlayStation gaming through the PSP and PS3 just got a bit more expensive over in Japan. Along with the ability to at long last play Game Archive titles on the PS3 comes a higher download price for all Game Archive games old and new.

Since Sony started its PlayStation download program late last year, downloads through the service have cost 525 yen per game, regardless of the title (that's a 500 yen base price plus 5% tax). That price has gone up just a bit. As of 4/26, all Game Archive titles, old and new, cost a tax-inclusive 600 yen.

Sony's did not provide a reason for the price change. In fact, the company didn't even mention the price change in the press materials that were distributed to announce the start of PS3 compatibility for the service. The new prices have replaced the old ones at the official Game Archives website, however.

This news of price hikes and new downloads concerns only the Japanese market. We'll let you know what's going down outside of Japan once Sony starts talking.

Anoop Gantayat
April 25, 2007

Source: IGN
posted by Auri with 0 Comments

Kutaragi to retire from executive role at Sony

Sony Computer Entertainment has announced that Ken Kutaragi, dubbed the 'Father of PlayStation', is to retire from his executive role at the company this June.

He will continue to hold the title of honorary chairman at SCEI, and will be senior technology advisor to Sir Howard Stringer, chairman and CEO of Sony Corporation.

Kaz Hirai will remain as president of SCEI, but has now been promoted from the role of group chief operating officer to CEO.

Kutaragi invented the original PlayStation in 1994 and followed up with the PlayStation 2 six years later. According to Sony figures, the consoles have a combined installed base of more than 200 million and over 2 billion units of PS and PS2 software have been shipped around the globe.

In a statement, Sony said that following the worldwide launch of PlayStation 3, "Mr Kutaragi has decided to pursue his dreams beyond PlayStation and to accelerate his network vision".

"I am happy to graduate from Sony Computer Entertainment Inc. after introducing four platforms to the PlayStation family," commented Kutaragi.

"It has been an exciting experience to change the world of computer entertainment by marrying cutting edge technologies with creative minds from all over the world. I’m looking forward to building on this vision in my next endeavours."

Stringer added, "Ken Kutaragi is a rare combination of a powerful visionary and entrepreneur in one figure. Not only has he created a multi-billion dollar business for the Sony Group, he has brought the industry into a new dimension.

"Sony has benefited tremendously from his vision, his creative genius, and from the very strong team he assembled and nurtured. As Ken moves forward to pursue new opportunities, we will encourage and support him."

Stringer also offered his continuing support for Kaz Hirai, who he described as "a terrific executive with a proven track record with PlayStation business in the US".

He concluded, "I am confident that he will inspire and lead SCEI to new heights."

Kutaragi's retirement will become effective on June 19, the same day as SCEI's annual shareholders' meeting.

Ellie Gibson
April 26, 2007

Source: GamesIndustry.biz
posted by Auri with 0 Comments

No PSP price drop for Oz

Aussie gamers hoping the recently announced PlayStation Portable price drop for Europe would apply down under needn't hold their breath, with a Sony Computer Entertainment Australia (SCEA) spokesperson today confirming there are currently no plans to lower the price of the handheld unit.

The SCEA spokesperson told GameSpot AU that whilst a PSP drop wasn't imminent for Australia, the company was "evaluating local market conditions" for a possible future price reduction. "We will make an announcement when a decision has been made," the spokesperson said. In Australia, the PSP Base Pack retails for A$349.95 ($291).

Sony last night confirmed it was reducing the price of the PSP for UK and European gamers. From May 4, the handheld's core price will drop to £129.99 (from £149.99) in the UK, and to 169 euros for the rest of Europe. The price of US PSPs dropped $30 to $169.99 in early April.

Randolph Ramsay
April 23, 2007

Source: GameSpot AU
posted by Auri with 0 Comments

Off Topic: Were video games to blame for massacre?

The shooting on the Virginia Tech campus was only hours old, police hadn't even identified the gunman, and yet already the perpetrator had been fingered and was in the midst of being skewered in the media.

Video games. They were to blame for the dozens dead and wounded. They were behind the bloodiest massacre in U.S. history.

Or so Jack Thompson told Fox News and, in the days that followed, would continue to tell anyone who'd listen.

"These are real lives. These are real people that are in the ground now because of this game. I have no doubt about it," said Thompson, a Florida attorney and fervent critic the of video game industry.

The game he's talking about is "Counter-Strike," a massively popular team-based tactical shooting game that puts players in the heavily armed boots of either a counter-terrorist or terrorist.

But whether Seung-*** Cho, the student who opened fire Monday, was an avid player of video games and whether he was a fan of "Counter-Strike" in particular remains, even now, uncertain at best.

Meanwhile, in the aftermath of the school shootings and the finger-pointing that followed, game players and industry advocates say they're outraged that the brutal acts of a deeply disturbed and depressed loner with a history of mental illness would be blamed so quickly on video and computer games. They say this is perhaps the most flagrant case of anti-game crusaders using a tragedy to promote their own personal causes.

"It's so sad. These massacre chasers — they're worse than ambulance chasers — they're waiting for these things to happen so they can jump on their soapbox," said Jason Della Rocca, executive director of the International Game Developers Association.

"It disgusts me," said Isaiah Triforce Johnson, a longtime gamer and founder of a New York-based gaming advocacy group that, in response to the accusations, is now planning what is the first ever gamer-driven peace rally.

Read the full article here...

Winda Benedetti
April 20, 2007

Source: MSNBC
posted by Auri with 1 Comments

GameZnFlix rental service drops PSP support

Movie and game rental service GameZnFlix has recently dropped all support for PSP. The company, which used to provide UMD games and movies to about 100 customers, has called it quits due to changes in postal regulations. "The bad news is that these changes to the mailing standards are forcing us to discontinue offering games and movies for the PlayStation Portable device. Because of both the disc weight and thickness, we would have to use a more expensive shipping method and slower side of the postal system since these discs are no longer eligible to be shipped as 1st class letters."

Currently, it appears that GameFly, a competitor, will continue supporting PSP systems with game and movie rentals.

Andrew Yoon
April 24, 2007

Source: PSP Fanboy
posted by Auri with 0 Comments

Dave Karraker: Rumble, XMB customization, PSP-PS3 integration

Fansite "Killzone Unit" just had a bit of Q&A with SCEA. After asking their readers for possible questions to ask, it was none other that David Karraker himself who spoke for the company and answered some rather burning questions. There were a lot of issues raised, and some clarification on certain rumors we've been hearing for the past couple of days/weeks/months now. Some of the more interesting parts of the interview:
KZU: Now that Sony and Immersion have settled, is rumble going to eventually make it's way to the PlayStation 3 SIXAXIS controller?
Dave: We are currently in discussions with Immersion on how we can incorporate their technologies into our products. No word on when that will happen.
Take note, he said "when" and not "if". Is the rumble feature as good as confirmed then?
KZU: Regarding the XMB, are there plans to allow users to customize their backgrounds similar to the PSP?
Dave: Yes, we are currently exploring numerous options that allow people to make their PS3 experience more personalized.
Will this open up homebrew custom firmware and XMB custom icon packs in the future, much like what's been going on in the PSP community for the past couple of months?
KZU: What does the future hold for the PSP? Are there anymore plans for PS3 & PSP integration?
Dave: We just announced the price drop on PSP which saw a really good bump in sales. We have also announced that we are looking to launch the entertainment download service this year, in addition to God of War coming to the platform. Thanks to Remote Play and the direct wi-fi connection, PS3/PSP integration is something developers can take advantage of right now. I would think as we start looking at this next generation of software you will see more and more game makers taking advantage of it.
More PSP games taking advantage of the PS3 inter-connectivity feature. Why didn't I see that coming?

These excerpts pose some interesting developments and forecasts on the PSP, PS3, and the whole direction that Sony is going with their PlayStation brand. The rest of the full interview is waiting behind the link below.

Gino D. (PSPUpdates)
April 24, 2007

Read Q&A With SCEA- Dave Karraker (Killzone Unit)

Source: PSPUpdates & Killzone Unit
posted by Auri with 0 Comments

4GB Lexar Memory Stick PRO Duo $45 After MIR @ Fry's

Fry's currently has the Lexar 4GB Memory Stick PRO Duo for $45 after a $25 mail-in rebate. The rebate expires on Thursday, April 26 so you'll need to take advantage of this deal soon. Once again I wasn't able to find the item on their site but they should have them available in-store if you can make it to a Fry's retail location.
posted by Auri with 0 Comments

Sony cuts Euro price of PSP

Sony has announced plans to cut the price of PlayStation Portable, which will retail for GBP 129.99 in the UK and EUR 169.99 in the rest of Europe from Friday May 4.

In addition the company is dropping the RRP of Platinum titles to GBP 14.99, with five games down for release at the new price point - Ridge Racer 2, Tekken, Killzone, LocoRoco and Moto GP.

"PSP is unique and is constantly evolving. It offers the widest palette of mobile entertainment, from gaming to video, music, photos and Internet," said SCE UK managing director Ray Maguire.

"But now the exciting possibility of connecting remotely to PlayStation 3 makes PSP more relevant than ever. So what better time to offer a brand new price point, and the launch of five new Platinum titles?"

The PSP currently carries an official RRP of GBP 149.99 / EUR 199.99. Earlier this month, the price of the handheld in the US was also reduced by USD 30 to hit USD 169.99.

Ellie Gibson
April 24, 2007

Source: GamesIndustry.biz
posted by Auri with 0 Comments

Making PSP friendlier to Web 2.0 sites

Games Digest recently tested the PSP web browser to find out how compatible it was with popular Web 2.0 sites. The browser did fairly well in rendering many sites, such as amazon, Facebook, Flickr, Gmail, and Twitter. However, there were many other sites that experienced issues, some crippling enough to make the site unusable.

There are alternatives, though. My personal PSP browser is filled with bookmarks that point to mobile versions of sites. These versions are usually intended for cell phones, but their minimalistic design is guaranteed to work on PSP--and quickly, too. For example, loading the Mobile version of PSP Fanboy (m.pspfanboy.com) allows me to check for the latest updates on the site while I'm on the go. It may not have all the functions I want (such as comments), but it works really well on PSP.

Read the full article here...

Andrew Yoon
April 23, 2007

Source: PSP Fanboy
posted by Auri with 0 Comments

Harrison hints at PlayStation 3 homebrew plans

Sony Worldwide Studios boss Phil Harrison has said the company would like to further open PlayStation 3 up to independent game developers in the future.

"I fully support the notion of game development at home using powerful tools available to anyone," Harrison said in an interview with Slashdot.

"We were one of the first companies to recognise this in 1996 with Net Yaroze on PS1. It's a vital, crucial aspect of the future growth of our industry."

Harrison went on to note that his involvement with games began in the 1980s as he tinkered with Commodore 64 games that appeared in magazines. "You'd spend hours typing in the code, line-by-line, and then countless hours debugging it to make it work and then you'd realise the game was rubbish after all that effort!

"The next step was to re-write aspects of the game to change the graphics, the sound, the control system or the speed of the gameplay until you'd created something completely new."

But he admits that these days the doors into the industry that might be opened by going through that process "are largely closed by the nature of the videogame systems themselves being closed".

Read the full article here...

Tom Bramwell
April 23, 2007

Source: GamesIndustry.biz
posted by Auri with 0 Comments

SCEA: PS3 Only Console to See Gains in March

With the March NPD results now available, the big three console makers have begun to weigh in on their respective performances. Although the PS3 sold just 130K units in the U.S. for March, SCEA noted that it's the only console to see an increase (2% month-over-month), while Wii was down 22% and Xbox 360 was down 12%.

The full statement from SCEA follows:
"According to NPD data, March 2007 showed a 24% increase in retail dollars generated year-over-year for the PlayStation brand in North America with total sales of $447 million, due in part to the addition of the PS3 platform as well as the strong launch performance of God of War II for PS2 at retail. While PS3 saw a month-over-month increase of 2% with sales of 129,638 units, we continued to find ourselves supply constrained in March due primarily to the shift in manufacturing focus to the PS3 PAL version to support the launch of the system in Europe. PSP also witnessed gains in March, up 2% over February with sales of 179,796 units. The price of the PSP Core system was dropped from $199 to $169 in early April, which has received very positive retailer and consumer response. PS2 continued to be a strong performer in March, with unit sales of 279,866. On the software front, we were pleased to see sales increases from February for both the PSP and PS2. PS2 software showed a 29% increase with the launch of God of War II and PSP software demonstrated a 13% jump."
James Brightman
April 19, 2007

Source: GameDaily
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Off Topic: Record Numbers For Game Industry in 2006

With a certain portable system from Nintendo breaking hardware and software records, you just knew there was going to be good news overall for the game industry come the end of the fiscal year. Sure enough, 2006 was a record year, according to Japan's Computer Entertainment Suppliers Association (CESA).

Mainichi.com and Asahi.com, relaying an announcement from the firm, report that worldwide game industry related shipments totaled 1,632,300,000,000 yen (approximately $14.2 billion) for the year. This is the highest figure since CESA started providing reports in 1996. The previous record was in 2001, where a hot PS2 pushed shipments to 1,457,400,000,000 yen.

This figure breaks down to 958.1 billion yen for hardware and 674.2 billion yen for software. Both of these figures are also new records. Software sales had previously peaked in 2000 at 570 billion yen. Hardware had previously peaked in 2001 at 930 billion yen.

It shouldn't come as a surprise that Nintendo's hot portable was mentioned by CESA as reason for the record number. The dual screened device in both its original and redesigned "lite" forms accounted for 30.9% of hardware sales, beating the PSP's 20.1%, the PS2's 18.8%, and the PS3's 18.5%. It was the same story in software, with the Nintendo hardware taking 34.8% of sales, beating the PS2's 29.8%. The PSP got just 7.9% of the total.

Surprisingly, when you look exclusively at Japan, where that certain portable system is fast on its way to topping the PS2 in lifetime sales, 2006 was not a record breaking year. Japanese shipments reached 679.9 billion yen, down some from 1997's record 760 billion yen. While hardware, with 266.5 billion yen in sales was at an all time high, the 413.3 billion yen in software could not compete with 1997's 580 billion, despite beating 2005's 310 billion by a wide amount. As reason for the strong sales in 1997, CESA stated that software prices were higher that year.

IGN Staff
April 23, 2007

Source: IGN UK
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Dark AleX's Custom Firmware 3.40 OE-A and 3.30 OE-A' Released

Less than a day after Sony released firmware version 3.40 for the PSP, Dark_AleX has released versions 3.40 OE-A and 3.30 OE-A' of his custom firmware. Here's what's changed in these two versions:

3.40 OE-A:
  • Updated from 3.30 firmware to 3.40
  • Security patch: Fixed a bug that has been in all 3.XX OE, that caused random data to be written to a location in lcdc.prx or (in worst case) emc_sm.prx ram space.
  • Autboot that is missing since 3.03 OE-C has been reimplemented.
  • Improvements in the flasher. It will now generate also the flash1 directories, and it will check that the dxar is the correct for this update, so no more bricks by accidentally using other DATA.DXAR.
3.30OE-A'
  • Security patch: Fixed a bug that has been in all 3.XX OE, that caused random data to be written to a location in lcdc.prx or (in worst case) emc_sm.prx ram space.
  • Autboot that is missing since 3.03 OE-C has been reimplemented.
WARNING: Firmware modifications can potentially damage your PSP beyond repair. Use this at your own risk.

Download Custom Firmware 3.40 OE-A
Download Custom Firmware 3.30 OE-A'

Via PSPUpdates
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PS3-compatible PS1 downloads next month - SCEA

Downloadable PS1 titles compatible with the American PlayStation 3 will start to appear sometime next month, according to Sony Computer Entertainment's US office.

Yesterday saw the release of firmware updated for both PS3 and PSP aimed at allowing for PS1 games bought in the PS3 Store to work on both formats, but at the time Sony had little to say about when we'd start to see the actual games - with the European store achingly barren.

Fortunately we shouldn't have to wait long. "We'll be replacing the older PS1 games with fixed versions sometime in May," a spokesperson told IGN. You'll then be able to download those to your PS3 hard disk and either play them from there or transfer them off to PSP Memory Stick.

And if you're using an American or Japanese console and have already downloaded a few PS1 games, don't fret, because you'll be able to grab the new more widely compatible versions for no extra charge. There's no word on whether the new versions of old games - or subsequent releases - will still restrict you to copying the game to PSP five times.

A Sony UK spokesperson wasn't immediately able to clarify European plans for downloadable PS1 games, but did say that we should expect an announcement regarding the PlayStation Network "soon" and that it would likely include some information on the subject.

Tom Bramwell
April 20, 2007

Source: EuroGamer
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Off Topic: Take Two and Thompson settle lawsuit

Take Two has reached an agreement with Jack Thompson which will restrict the crusading lawyer from suing the publisher's games.

Take Two brought a pre-emptive lawsuit against Thompson last month to stop the lawyer from declaring Grand Theft Auto IV and Manhunt 2 a public nuisance.

According to a report on GamePolitics, Thompson has agreed he will not sue or threaten to restrict sales or distribution of future Take Two titles. The outspoken lawyer will also restrict communication with Take Two via the publisher's legal team.

In return, Take Two has dropped two lawsuits against Thompson, including one over contempt of court during a case built around controversial title Bully.

Matt Martin
April 20, 2007

Source: GamesIndustry.biz
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PSP Firmware 3.40 US Release

Well sure enough the newest US version of the PSP system software, 3.40, has been released. DO NOT UPGRADE to this version if you plan on running homebrew anytime soon. As for what's incuded in this release, here's the change log from the PlayStation US site:

Game
  • New for 3.40: Support for PLAYSTATION®Network titles has been expanded.
  • New for 3.40: Saved data from PlayStation® format software can now be used on both PSP® and PS3™ systems.
  • New for 3.40: [Certificate Utility] was deleted
    Information that was displayed in [Certificate Utility] can be checked by the following method.
    Select the icon of the game you want to display information for, press the button, and then select [Information] from the options menu.
Download PSP System Software Update 3.40

Source: PlayStation US
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PSP Firmware 3.40 Released in Japan and South Korea

While there hasn't been any word on a US release, several PSP blogs and news sites have reported that version 3.40 of the PSP's firmware has been released in Japan and South Korea. I'm sure a US version will be soon to follow but in the mean time there's a web translation below of what's included in the next version of the PSP's system software. You can check out the PlayStation Japan site for yourself here.

  • PLAYSTATION Network title performance in order to play was strengthened.
  • PlayStation standard software PSP and PS3 being both, you can use the saving dataIt became the way.
  • As for download of the PlayStation standard software which corresponds to PS3, from April 26th at PLAYSTATION®Store it is the schedule which is started.
  • [License management] was deleted.
  • In [you can verify the information which is indicated license management], with the following operation.
    • Choosing the idea contest of the game where we would like to make information indicate pushing the △ button, [Information] is chosen from the option menu.





Source: PlayStation Japan via PSPUpdates
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Play PSone games on PS3 with new firmware update

Sony has released a new PS3 firmware update that allows US and Japanese owners to play their downloaded PSone games on the PS3.

Previously, downloaded PSone games were only compatible with PSP. But the new firmware, which is now at version 1.7, lets certain games also work on PS3.

From what we can make out on the official Japanese website, PS3-compatible PSone games will go live from April 26.

The best thing is that the PSone save files are also transferable so, for example, you could start an adventure on your PS3, then transfer the game and save file to your PSP and continue on the move.

Surprising, the firmware update prompt also appears on European PS3s, suggesting that the PSone game download service, which is currently only available in the US and Japan, might soon make its way to Europe.

The update reportedly also enables rumble support when playing PSone and PS2 games for Dual Shock pads plugged into the PS3 via a USB adaptor.

We're awaiting confirmation from Sony.

Mike Jackson
April 19, 2007

Source: CVG
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PSP hardware tutorial: Creating a universal recording adapter

Last week QJ.NET forum member Joel Van put together a tutorial explaining how to use the PSP for recording from a guitar using Art's lteixeira Boom Headset modification and Audio Mechanica homebrew application along with a 4 conductor 1/8 inch plug. Now he's posted a tutorial for putting together a universal recording adapter for the PSP, allowing just about any kind of CD quality audio recording onto the handheld. Joel Van would like to warn everyone that this is merely a rough guide and isn't for those inexperienced with soldering. However, if you're still interested, here's what you'll need for this little project:
  • A homebrew-compatible PSP
  • PSP headphone remote
  • A soldering iron, and soldering skills
  • 1 x MONO Enclosed Shielded cable and 1 x Stereo Shielded Enclosed cable
  • 1 x 1/8 inch 4 conductor plug
  • 1 x 1/8 stereo female PLUG or directly wire a headset
  • 1 x XLR female (universal adapter) or 1 x 1/4 Plug (guitar adapter)
  • 1/4 PLUG
Read Joel Van's PSP universal recording adapter tutorial




Source: PSPUpdates
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PSP-Devolution "Modchip" Released

The PSP-Devolution team has released their new modchip for the PSP this week with sales to resellers beginning between April 16th and April 20th. According to them there will be two different versions of the modchip; 3.3V for TA-079 boards and 1.8V for TA-082/TA-086 boards. They still haven't released any sort of installation instructions but from the looks of the high-res photo it seems like this one will be a little easier than the Undiluted Platinum. There's no word yet on price either. The specs have been posted here before but here's a rundown in case you missed them:
  • Flash your PSP using the internal USB Port
  • no additional USB Port required
  • latest ACTEL ProASIC 3 technology
  • NO power consumption
  • doesn't touch the battery power in any way, powered by USB for the time being used to flash the PSP
  • preassembled hi-tech flex pcb for easiest possible conection to the psp mainboard
  • works on all available PSP versions incl. the new TA-082 and TA-086
  • custom BIOS with a lot of cool additional features (tba)


High Resolution Version


 

Source: PSP-Devolution via DCEmu
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Second hand Gaming To Be 'Criminalised'

Officials of the City of Taylor, Michigan, are today looking into the possibility of making retailers of used gaming equipment take sellers' fingerprints and identity details.

"It tightens up the whole process," said Taylor's director of police services, Jac Desrosiers. "We're doing this because there are instances where those type of items are stolen from homes, and we want to make it harder for thieves. ... There are games out now or video game systems that cost several hundred dollars. If you had a burglary and they take it to one of these chains, they could get $50-$100 (£25-£50)."

The proposed statute goes before the City Council today, and could result in $500 (£250) fines and up to 90 days in prison for non-compliant retailers.

In America, pawnshops and jewellery shops already have to follow the process.

SPOnG spoke to its local (UK, of course) retailer, and was told that a thief could actually make £250 - £300 for a used PS3, and around £18 for a premium game for the console. “We do take ID anyway,” SPOnG was told. “I wouldn't mind if it was a standardised thing, but fingerprints are a bit much.”

Read the full article here...

SPOnG Staff
April 17, 2007

Source: SPOnG
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President of Sony Italia steps down

Buonanno leaves company as Reeves takes role

President of Sony Computer Entertainment Italia, Corrado Buonanno, has officially left the company after 12 years.

A spokesperson for SCEE confirmed that the executive had left due to normal business and not as a result of today's earlier revelations that the European division was due to cut 160 jobs across the region.

"Corrado has been with Sony Computer Entertainment Italia for 12 years in which time we have seen PlayStation become a symbol for Italian people," commented David Reeves, chairman of SCEE.

"Buonanno leaves behind him a very strong PlayStation team, in whom we have the utmost confidence."

Reeves now takes on Buoannno's role as president of SCE Italia, while current COO of Sony Europe Jim Ryan will act as managing director.

Matt Martin
April 17, 2007

Source: GamesIndustry.biz

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Off Topic: Games industry enters a new level

It's larger than Hollywood, its virtual stars may live happily on a diet of bits and bytes, but the video games industry has not been able to insulate itself from upheaval.

Yes, gamers are snapping up the new generation of games consoles - Microsoft's Xbox 360, Nintendo's Wii, and Sony's Playstation 3 [PS3], but at huge cost to the industry.

Hardware makers are losing hundreds of dollars on every console sold, and games publishers face an "increasingly difficult environment, as rising development costs and small user bases [mean] that return on investment in next generation games development is unlikely to be achieved before 2008," according to media analysts Screen Digest.

More importantly, though, the video games publishers are facing a revolution of their business model.

'Volatile' industry
Even the industry's undisputed giant, Electronic Arts (EA), is not immune from turmoil.

It's a "volatile" industry, acknowledges Gerhard Florin, executive vice president at EA and the general manager of its international publishing business.

More than double the size of its nearest competitor, the Redwood City, California, based company employs 7,200 people; 5,200 of them work on games development.

Titles like Fifa Soccer, Need for Speed, The Sims, and Command and Conquer games underpin the company's success.

The sequel syndrome
"Scale does matter" in this industry, says Mr Florin, because "the more complex games become" the more tools are needed "to keep costs under control".

And selling software in a shrink-wrapped package just doesn't bring in enough money anymore.

The market for computer games is stagnating. Screen Digest predicts their sales to fall to $3.7bn this year - although they at least provide a stable stream of income, says Mr Florin.

The real money spinners are console games, but subject to the ups and downs of the hardware cycle as consoles launch or go out of fashion.

To ensure steady revenues, says Mr Florin, games publishers therefore have to build strong brands.

It may not be original, but no video games executive has yet been sacked for commissioning the annual upgrade to popular franchises like Fifa Soccer or Madden NFL.

Ed Barton, games analyst at Screen Digest, calls it "a common syndrome in the video games industry".

"Wonderful innovative titles are sometimes ignored [by consumers], while some repetitive titles with minor improvements in game play and graphics provide much better returns to the games publishers," he says.

He compares it to music publishers, who have Madonna or Elvis Presley "to keep the home fires burning," but also invest to freshen up the catalogue.

Read the full article here...


Tim Weber
April 11, 2007

Source: BBC News
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Off Topic: What Do Media Executives Fear?

What do media and entertainment executives see as the biggest threat to their business? User-generated content is an issue that is the most challenging according to a new survey from Accenture, a management consulting technology firm.

The survey looked at the growth strategies of companies in advertising, film, music, publishing, radio, the Internet, videogames and television.

User-generated content was named by 57 percent of respondents as one of the top three issues they face today. More that 70 percent believed that social media would continue to grow, while only 3 percent said they viewed social media as a fad.

"This is just the beginning for a rapidly changing landscape where the media content environment grows more fractious and the user gains more control and power," said Gavin Mann, digital media lead for Accenture's Media & Entertainment practice.

"Traditional, established content providers will have to adapt and develop new business and monetization models in order to keep revenue streams flowing. The key to success will be identifying new forms of content that can complement their traditional strengths."

Despite the challenges of social media and user-generated content, 68 percent believe that within three years their businesses will see revenue from user-generated content. Sixty-two percent said their companies would make money advertising and sponsoring social media.

Other areas of revenue mentioned were subscriptions (21 percent), and pay-per-play offerings (18 percent). Twenty-four percent said they did not know how they would profit from user-generated content.

Leslie Moonves, chief executive of CBS believes that consumers will have more choices in the future.  He said," Technology will continue to alter the distribution landscape, allowing people to access content on their own schedule, wherever they are, in all kinds of ways."

"Current technologically driven distribution channels will expand and new ones will open. But without compelling content, every new platform is an empty shell.  Companies that can combine world-class content with powerful national and local distribution will have the competitive advantage."

Mike Sachoff
April 16, 2007

Source: WebProNews
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Off Topic: Thompson Blames Va Shooting on Games

Yep, despite the fact that he's a known liar, infamous for threatening fellow attorneys and judges and is on the cusp of (one would hope) losing his license to practice law in Florida, Jack Thompson managed to weasel his way onto Fox News to spew his own particular brand of hate and lies.

That's right, Thompson is trying to link the worst shooting in U.S. history, the one that occurred earlier today at Virginia Tech, to video games.

What I love about this is that just about everything he says on live television is blatantly not true, like blaming video games on the Red Lake High School shooting.

It saddens me that filth like Jack can get on national television to gloat and revel in the deaths of so many and try to put it off as education.

Brian Crecente
April 16, 2007

Source: Kotaku
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Off Topic: Infectus Multi Console Modchip Released

InFeCtuS is the first versatile modchip ever released in the market, created to work with many different consoles. InFeCtuS will give you access to so many features that it's impossible to describe them all today, some are still in development and more will come in the future.

This modchip was developed with an OPEN concept, uses CORE reprogrammable, a 512kb flash on board and an USB interface for the PC communication.

The hardware has a very HIGH QUALITY component design:
  • The core of INFECTUS is the new ACTEL ProASIC3 FAMILY, the new family after the famous APA075 used in the past in many PS2 projects.
  • A 512Kb parallel flash SSTSF040, with a high transfer rate and performance.
  • A REAL USB2.0 processor. This high quality component can manage the communication between ACTEL and PC (mini usb connector).
  • All of the devices PLD/FLASH/USB parts are 100% reprogrammable via USB communication.
  • The project is produced in Europe with the last technology of BSDL testing.
Because InFeCtuS is so versatile, here is a small selection of its features with currently available games consoles.

XBOX360 SUPPORT:
  • FIRST IN THE WORLD, GIVE YOU COMPLETE ACCESS TO "NAND FLASH BIOS" OF X360. With "X360 FLASHER" you can read and write the internal NAND BIOS FLASH of all X360 - NEW! (03/04/07)
  • Allows to gain total access over the XBOX360 flash driver, so that you can read and write the internal flash of any X360 DVD READER in the market.
  • Everything can be managed with a very simple and user friendly PC software.
  • FLASH ID real-time patching, your xbox360 cannot understand if there is any flash running other than the original one.
  • GLOBE MODCHIP 360 100% emulation including ON / OFF LED
  • NME 1.2 firmware emulation (at work 80% finished). Allow you to install the chip with few wires like NME.
  • Recovery of Bricked drivers X360 (software can search the key of bad flashing drivers, if you have backup firmware allow you to flash it again)
PS3 SUPPORT:
  • The first work to be done is to allow our users to flash directly the PS3 BIOS by USB. So no more problem with firmware, you can install everything you want, when you want. All the complications due to firmware versions that cannot be downgraded will not bother you anymore.
  • This solution will be released in the next 4 weeks!
  • Another new feature that we want to add is a REAL TIME patching of the firmware part that you want to be emulated from the chip. Being the 512Kb flash not enough to store a real dual firmware, we'll have to wait for the first hacked firmware to understand if a "real-time" patching will be possible. In case we won't be able to find more ideas, a new version of Infectus with a memory expansion bay will be released.
PS2 SUPPORT:
  • Complete O2 MODCHIP emulation 100% with all functionalities (www.o2mod.com) - Included for FREE
  • REMEMBER THAT O2 MOD ONE OF FEW MODCHIPS IN THE MARKET WITH "DNAS PATCH" AVAILABLE!!! DNAS PATCH IS NECESSARY TO HAVEN'T PROBLEMS IN ONLINE GAMING
WII SUPPORT:
  • Of course this is a free "bonus" in this mod because, we know, most of You wouldn't install such a big and expensive chip on a WII, but being it free... it's a good chance!
WIIKEY / WIIFREE EMULATION: (under development - 80% ready). This feature will allow you to play just everything you want on your WII.

SOFTWARE MANAGEMENT:
The possibility to manage the features using an easy software is one of the BIG advantages of the Infectus solution!
  • WIZARD help for the users: you will simply follow software's instruction step by step, everyone would be able to install and manage the INFECTUS MOD.
  • When you will be ready to install INFECTUS on a DVD DRIVE 078 XBOX360 FIRMWARE, the software will assist you with a 100% automated extraction of the key and the patch of new firmware.
  • WIZARD configuration based on XML for an automatic update of last firmware.
  • X360 FIRMWARE checksum, the software will tell you if you are actually using the correct firmware (this feature is only available in WIZARD procedure)
  • HELP section to allow an easy searching of X360 firmware




Source: Mr Modchips UK via DCEmu
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160 job cuts planned for Sony Europe

The European arm of Sony Computer Entertainment is preparing to lay off around 160 members of staff.

"The business targets that we face make this regrettably unavoidable," said president and CEO David Reeves in an internal email that Next-Gen reports has been leaked.

Apparently every SCEE employee will receive a letter on Wednesday informing him or her if they've been "provisionally selected at being at risk".

You can find the leaked email here.

Gavin Ogden
April 17, 2007

Source: CVG
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Sony considers producing PS3 with larger hard drive

A Sony Computer Entertainment spokesperson has confirmed that the company is "considering" producing a new version of PlayStation 3 with a larger hard drive.

The comments come just weeks after Sony filed an FCC application which referred to an 80GB PS3. Currently 20GB and 60GB models are available in Japan, with SCEA recently announcing that the 20GB version is to be discontinued in North America.

According to Bloomberg, spokesperson Satoshi Fukuoka said the decision is "in line with our strategy as we had planned to choose models based on consumer needs".

Bloomberg also reports that Sony is "considering introducing the model with a bigger hard disk", as stated by Fukuoka. He did not provide any further details.

An article published earlier by Reuters quoted a Nikkei Business report which says Sony Corp. will enjoy a five-fold increase in operating profits this year.

The spike will be due to increased sales of LCD TVs and better performance by Sony's games division, according to Nikkei. Last year the division lost an estimated YEN 200 billion (USD 1.67 billion).

Nikkei also claimed that Sony will boost PS3 shipments in 2007/08 to 10 million units - a rise of more than 65 per cent over the 6 million units the company aimed to ship by March 2007. However, speaking to Bloomberg, Sony later denied the report.

Ellie Gibson
April 16, 2007

Source: GamesIndustry.biz
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Report: SCEE Considering Mass Transitional Layoffs

According to online reports, Sony Computer Entertainment Europe is looking to downsize its internal staff by nearly 10 percent, a move it says is necessary for maintaining its "leading position" in an "increasingly networked and converged entertainment."

Speaking to website GameDaily, SCEE Director of Corporate Communications Nick Sharples said that while no one had as yet been terminated, it is indeed an avenue the company is considering as it moves forward.

"SCEE has successfully faced a number of challenges throughout its history to become a leader of the videogame industry, our industry is in the middle of a period of transition where some of the fundamentals of our business are changing," Sharples said.

"Chief amongst these is that we are entering a future of increasingly networked and converged entertainment," he continued. "In order to maintain our leading position in the market we sometimes have to make difficult business decisions. The management of the company has concluded that we need to change our structure, streamline and strengthen our business operations – and that our cost base needs to be significantly reduced."

An email purported to be from SCEE president and CEO David Reeves sent anonymously to game blog Destructoid echoed the same opinion -- at times verbatim -- and outlined the plans the company would be undertaking over the coming week.

Read the full article here...

Brandon Boyer
April 16, 2007

Source: Gamasutra
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Dark_AleX releases 3.30 Open Edition Revision A

It's out, folks! Dark_AleX has finally released the latest in his series of Open Edition firmware - the much-awaited 3.30 Open Edition Rev A! This is serious cause for celebration especially after days of waiting for DaX to finally give word on what's up with his work (and what's up with his PSP).

3.30 OE-A retains all of the original Sony 3.30 FW functions - PSOne game library support, Internet navigator, etc. - but because Dark_AleX is THE man, he's added a lot of features and changes to his latest custom FW (some taken from PSPGen's release notes).
  • Homebrew support under either 1.50 or 3.30 kernel
  • Region spoofing
  • Patched a protection that prevents the FW to load higher firmware modules
  • Fixed a bug that could have caused instability in 3.10 OE after recovering from sleep mode
  • Recovery Mode
  • Direct launching of PSOne games (converted with PSP format)
  • Direct launching of demos and homebrews
  • Possibility of regulating hte speed of the PSP's processor
  • Direct launching of ISOs/CSOs
DAX says this doesn't support popsloader at the moment due to "Sony rearranging again the module list of pspbtcnf_pops", but rest assured that the great dev will be making a new version that will support all current pops in 3.10 OE, 3.30 OE and maybe 3.03 OE-C. The dev also tried testing the customization of icons, but that didn't work out.

For the full installation guide, please go over the Readme. It's there for a reason. We know you're all excited about the 3.30 OE-A but be mindful of what you're doing. Take caution. This can only be installed to PSPs with firmwares 1.50, 2.71 SE, 3.02 OE, 3.03 OE, or 3.10 OE. Downgrade first if your PSP has a different FW. 3.30 OE-A cannot be installed to PSPs with FW 3.10, 3.11, or 3.30.

WARNING: Firmware modifications can potentially damage your PSP beyond repair. Use this at your own risk.

Download Dark_AleX's 3.30 Open Edition Revision A

Source: PSPUpdates
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