Countdown to Daedalus R10

Last month StrmnNrmn set the end of March as his goal for completing the next version of his N64 emulator, Daedalus R10. We'll tomorrow is the last day of March and StrmnNrmn is still set on making good on his promise. He's posted an update on his blog, letting everyone know what all he's got left before the big day. Here's what he had to say:
There are a number of features/optimisations still on my TODO list, but as I promised last month, I'd like to release R10 by the end of March. I think frequent, small updates are better than keeping everyone waiting months between releases.

Although R10 will be a smaller update than R9, there are some great improvements (most of which I've already talked about):
  • An approximate 10-15% speedup
  • Frameskip, framerate limiting and stick deadzone tuning
  • Various small bugfixes
I'm hoping to have everything ready by Sunday afternoon at the latest.

One feature which might not make it is the Expansion Pak support. I mentioned that I'd finally fixed the bug that was preventing this from working, but I've been having difficulty resolving the various memory issues that it causes when enabled. Rather than delay R10, I'd prefer to disable the Expansion Pak support for now and release R11 early - as soon as I've fixed the underlying problem. I'll keep you posted.

-StrmnNrmn
Source: Retro Console Dev
posted on Friday, March 30, 2007 5:38 PM by Auri

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