StrmnNrmn on Daedalus Frameskip

StrmnNrmn has posted on his blog about the mysterious frameskip version of Daedalus that recently started floating around and also about the inclusion of such a feature in Daedalus R10. He was kind enough to inform us about a couple additional new features he plans to include as well. Here's what he had to say in his brief message:
A couple of people have been commenting about the mysterious frameskip version of Daedalus R9 which appeared a short while ago. I'm not going to link to it because I can't verify where it came from. That said, I've not checked my email for a week so maybe the author has emailed me about it :)

Anyway, it just so happens that I implemented frameskip in R10 on Sunday, so expect this to be a supported feature in the next official release. I had been planning to add this to R9, but I forgot :) It's no big deal - it's about 20 lines of code.

It does give a slight speedup, but not always as much as you'd expect. For instance, skipping every other frame won't double the framerate, as not all the time is spent rendering. Paradoxically, it tends to have more of an effect on roms that are already running fairly fast. Hopefully for some roms it will make the different between them being barely playable and playable though.

There are a few other things people have been asking about which I will implement for R10 too:
  • A configurable deadzone for the stick
  • A configurable framerate limiter
-StrmnNrmn
Download Unofficial Daedalus R9 emulator with frameskip option

Source: Retro Console Dev
posted on Thursday, March 22, 2007 6:31 PM by Auri

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