March 2007 - Posts

Off Topic: Grand Theft Auto IV Trailer

The trailer for the highly anticipated Rockstar title Grand Theft Auto IV now has a trailer available. The game will be released on October 16, 2007 for the PlayStation 3 and Xbox 360.

Watch Grand Theft Auto IV Trailer
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Countdown to Daedalus R10

Last month StrmnNrmn set the end of March as his goal for completing the next version of his N64 emulator, Daedalus R10. We'll tomorrow is the last day of March and StrmnNrmn is still set on making good on his promise. He's posted an update on his blog, letting everyone know what all he's got left before the big day. Here's what he had to say:
There are a number of features/optimisations still on my TODO list, but as I promised last month, I'd like to release R10 by the end of March. I think frequent, small updates are better than keeping everyone waiting months between releases.

Although R10 will be a smaller update than R9, there are some great improvements (most of which I've already talked about):
  • An approximate 10-15% speedup
  • Frameskip, framerate limiting and stick deadzone tuning
  • Various small bugfixes
I'm hoping to have everything ready by Sunday afternoon at the latest.

One feature which might not make it is the Expansion Pak support. I mentioned that I'd finally fixed the bug that was preventing this from working, but I've been having difficulty resolving the various memory issues that it causes when enabled. Rather than delay R10, I'd prefer to disable the Expansion Pak support for now and release R11 early - as soon as I've fixed the underlying problem. I'll keep you posted.

-StrmnNrmn
Source: Retro Console Dev
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Play-Asia's "Crazy Week" with 20% discounts

Starting today, March 30th, through Thursday, April 5th, Play-Asia is holding a "Crazy Week" sale offering 20% off of any in-stock items. That puts PSP core units, in whatever colors Play-Asia has in stock, at $159.92 plus shipping. Please note that this sale does not apply to weekly specials or wholesale discount prices. If you're looking to load up on some PSP gear then go check out Play-Asia sometime before next Thursday, April 5th.

Play-Asia "Crazy Week" 20% Off Sale

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Off Topic: In Memoriam: Mike O'Hara (1960-2007)

I always enjoyed my conversations with Mike at the Consumer Electronics Show in Las Vegas. He will be missed. -Auri

The official release from Thomson:

Thomson has announced the passing of Michael D. O’Hara, 46, who served 24 years with the company and led the successful launch of the RCA DIRECTV Digital Satellite System in 1994.  
 
“Mike will always be known for his incredible energy and the joy with which he lived his life.  In addition to leading Thomson’s consumer businesses for many years, he was a man of very strong faith and helped dozens of people and causes throughout central Indiana. We have a lost a powerful and loving colleague, and a rare man who could assemble the right team to tackle nearly any task,” said Al Arras, Senior Executive Vice President of Thomson.
 
O’Hara succumbed to cancer, after a brief illness.  He left Thomson last year to form Summus Ventures, a consulting firm based in Indianapolis.
 
Although best known as the executive who led the launch of high-power direct-to-home mini-dish satellite systems under the RCA brand in the 1990s, O’Hara started his career in the consumer electronics industry with General Electric.  
 
In January of 2000, Mike was named Executive Vice President of Worldwide Sales and Marketing for Thomson’s TV, A/V, Accessories, and Communications businesses, a $3 billion enterprise with 10,000 employees.  
 
Mike’s immediate family includes his wife Diane and three children.  Funeral arrangements are pending.
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T-Mobile offers free wi-fi for PSP users - but only if they update their firmware!

From PSP Fanboy:

Reluctant to update your PSP to the latest firmware? You may want to reconsider. The latest firmware offers PSP users the ability to access T-Mobile's wi-fi service for free. T-Mobile HotSpots can be found at over 8,000 locations across the US, and can be found in Starbucks, Borders, FedEx Kinko's, Hyatt, Red Roof Inns, Sofitel and Novotel Hotels, and select airports. Now, you'll be able to frag friends through Infrastructure almost anywhere in the US ... for free! How sweet is that?

I went to a Starbucks to test it out, and found the process is quite easy:
  1. Bring your PSP® system to a location that provides a T-Mobile HotSpot. (Refer to the T-Mobile HotSpot U.S. Location Map.)
  2. Select (Network Settings) under (Settings).
  3. Select [Infrastructure Mode].
  4. Select [New Connection].
  5. Select [Use Wireless Hotspot].
  6. Select the T-Mobile HotSpot icon.
  7. If you have an existing T-Mobile HotSpot account, select [Enter User Credentials].
    Enter your user ID and password, and then press the right button.
    or
    If you do not have an account, select [Use Promotional Access] to sign up for a complimentary six-month T-Mobile HotSpot account. (To qualify for this promotional access, you must authenticate your PSP® system to the T-Mobile HotSpot network prior to March 28, 2008.)
  8. Check the contents of the settings list.
  9. Save the settings.
Andrew Yoon
March 29, 2007
Source: PSP Fanboy
 
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Homebrew users banned from upgrading

Members of the QJ forums seem upset that they can't upgrade to Sony's latest official firmware. Why? Because they've been using custom firmware on TA-082 PSPs. The 3.30 firmware installer doesn't seem to run on these modified systems, giving a mysterious 'DRNffffffd7 error code." These glitches seem to mirror the many found when Ratchet & Clank was released. So much for respecting the homebrew scene, huh?

Firmware 3.30 gives users some important functionality, such as official support for full-resolution videos and free internet access at T-Mobile Hotspots nationwide. For now, it seems as though users of custom firmware will have to wait until Dark_Alex and the rest of the homebrew community work their magic again.

Andrew Yoon
March 29, 2007

Source: PSP Fanboy
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Off Topic: Vivendi, Sony sued over epileptic seizure

When it was released in 2002, Spyro: Enter the Dragonfly was panned by critics who accused it of offering a choppy frame rate, buggy gameplay, lengthy load times, and a dull story. Last month, the game received a more serious knock against it, as a New York woman whose infant suffered a grand mal seizure while playing Enter the Dragonfly filed suit against Vivendi Games, Sierra Entertainment, Sony Computer Entertainment America, and a defunct rental store called Hiawatha Video.

The suit, filed in New York State Supreme Court, claims that the defendants were "negligent, careless, and reckless with regard to the design and manufacture" of Spyro, such that the game was dangerous when used in the intended manner, and that they failed to properly warn consumers of that danger. According to the suit, the child suffered severe and permanent disabling injuries that will affect him "in all activities of daily living" and necessitate lifelong medical expenses.

The PS2 edition of Spyro: Enter the Dragonfly came with a notice on the inside front cover of the instruction manual advising consumers that "a very small percentage of individuals may experience epileptic seizures when exposed to certain light patterns or flashing lights." The notice also tells users to stop playing immediately if they experience specific symptoms of epilepsy, and to consult a physician before resuming play.

Read the full article here...

Brendan Sinclair
March 28, 2007

Source: GameSpot
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School lessons by PlayStation (UK)

CHILDREN at a Birmingham school will be using PlayStations as part of their lessons in a revolutionary new education scheme.

Teachers at Holyhead Secondary School in Handsworth are being taught how to use the PlayStation Portable games machine to boost pupils' learning.

The hand-held console will be given to youngsters in the pilot scheme, which aims to turn computer gaming into a new educational tool.

But there won't be any 'shoot 'em up' or football games on offer -  the consoles will stay in the classroom and will be initially used to help French, history and geography lessons.

Software giant Sony is using the inner-city school as a pilot for the scheme, which could be extended nationwide depending on its success.

Holyhead was chosen as a guinea pig for the project after recruiting a former Sony high flyer to its teaching ranks.

French language teacher Lorna Diprose switched careers to join the teaching profession in September 2004 and has now established links with the hi-tech Japanese company.

The pilot has involved Holyhead teachers receiving training in the use of the £150 PSPs over the last two months.

Trials involving pupils will begin in the classroom immediately after the Easter holidays.

Head teacher Martin Bayliss said: "This is very exciting.

"It's not about using the console for games, but it does have a lot of exciting potential for learning opportunities.

"Sony are interested in developing education software and we are delighted that they are carrying out their PlayStation pilot at Holyhead."

Mr Bayliss said simulations were being carried out in key subjects, with teachers learning how to create podcasts, download pictures and videos, upload students' work and help students with particular learning needs.

Ms Diprose, who worked for Sony's marketing department for six years, said: "The big key is independent learning.

"The console is just like a mini-computer, but fast, and you can use it to tailor-make lessons for pupils who need support or stretching.

"You are talking about access to all kinds of resources, but it would be very obvious if anyone tried to load games onto them."

The pilot is expected to run until the summer when the results will be assessed.

The hand-held PlayStation Portable game console was officially unveiled by Sony in 2004.

It measures just 6.7 inches long and 2.9 inches wide, and weighs just over half a pound including the battery.

Tony Collins
March 28, 2007

Source: Birmingham Mail
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PSP System Update v3.30 Released

They were a bit sneaky, as usual, but it seems like Sony has finally gotten wise to the desire for full resolution video playback on the PSP with the release of firmware version 3.30. In addition to higher resolution video playback they've once again expanded PSOne PlayStation Network title support along with a few other tweaks to the system software. Don't expect to be able to downgrade or run homebrew any time soon if you choose to install this update. However, if you so wish to have the "latest and greatest," the link to the USA EBOOT is below. Here's what's been floating around in terms of a change log (via PSPUpdates):
  • display thumbnails under RSS Channel
  • expanded support for PlayStation Network-downloaded PSOne games (but what specific support?)
  • support for displaying thumbnails for files in VIDEO folder (more reason to use a file stealthing device now, ain't it?)
  • option to set Disc-Load speed to Fast or Normal
Download PSP System Update 3.30 (USA) via PSPUpdates
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Sony to stream replays via PSP to Arsenal stadium fans

Sony has outlined plans to allow Arsenal fans access to game highlights and live streams of the matches at the Emirates Stadium via their PSP at all games at its Media Experience in Rhodes.

Under the system, called S.PORT, which is still in a prototype stage, the software will allow you to see replays, stats and other game scores via a wireless feed.

"We see four screens in life; Cinema, Television, Computer, and a portable device", Eric Siereveld, Director of Retail Transport Venues at Sony told us.

The service is expected to be available by the end of the year.

"It will allow you to check to see whether or not a player really was off side", continued Siereveld.

Sony has said there is still lots of issues to be worked out, such as whether or not to allow it to work on other devices, in or out of the stadium and which games it will be available at.

Siereveld also suggested that the service wouldn't just be limited to Arsenal:

"It could be used at any stadium around the UK, or even a golf match where it is sometimes hard to see the ball flying through the air."

A trial with 4000 Arsenal fans is expected to start shortly.

Stuart Miles
March 28, 2007

Source: Pocket-Lint.co.uk
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Sony clarifies Americans aren't 'cheap,' but U.S. labor is

Near the PS3 launch in Europe, Sony's UK Managing Director Ray Maguire was interviewed by GI.biz, and while discussing the cost of the PS3 in the UK said, "If you take what's considered to be the most expensive and the least expensive -- consider the US with its massive land and cheap people. Then you look at the UK -- a little island where rent and rates are at an absolute premium, and the cost of people is a lot more."

Coincidentally, in the same interview Maguire also said, "Nowadays, with how the media works, not only does information fly around at the speed of light, so does mis-information. With blogs on the increase, people's thought processes are transferred from one place to another and picked up by people who might be lazy when it comes to finding out whether something is true or not."

Well, to prove him wrong, 1UP went and followed up with Sony America today. They explained what Maguire was trying to say is that the cost of living and labor are different in the two countries. The minimum wage in the UK is roughly $10/hr USD against the US's $5.15/hr. 1UP concludes, "Wouldn't that make us, essentially, 'cheaper?'" Well, no. By that thought process the U.S. is essentially poorer. Sony is doing the U.S. a favor by making the PS3 cheaper for the well-populated, but poor, country.

Alexander Sliwinski
March 27, 2007

Source: Joystiq
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No PSone games on UK PS3 store?

UK PS3 owners may have noticed that downloadable PSone games (for use on PSP) are currently unavailable on the UK store.

Sony has yet to make an official comment on when the first PSone games will become available to PAL gamers, but GamesRadar has today been assured by a SCE UK representative that they are 'on their way', hinting at a rough timetable of a month.

While we're a bit disappointed we couldn't test out the feature on day one, in fairness, US gamers had to wait a similar period before the first wave of titles hit their store.

Whether the software line-up will match that of the US store, including titles like Tekken 2, Cool Boarders and Crash Bandicoot is also yet to be decided, but we're half expecting a few new additions for the Euro launch.

In order to download and play the games when they're released you'll need a PSP and at least a 512Mb Memory Stick - although we'd recommend a 2Gb one as each of the PSone downloads clocks in at around the 400Mb mark.

George Walter
March 28, 2007

Source: Games Radar
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Sony’s Senior Marketing Manager John Koller Interviewed

From GameInformer:
Game Informer: Looking back on the last two years, what are your overall thoughts on the PSP?

John Koller: I’m going to set it up by year, because it’ll segue way nicely into what we’re looking at for this upcoming year. We’re very pleased with the PSP business here and it’s really fitting in perfectly with what we have set out with from the beginning. As we’ve talked about many times, the PSP doesn’t directly compete against any product really that’s out in the market right now, just due to its full feature set. So the onus came onto us at SCEA to market that appropriately, and also to place the correct content behind each of those buckets. So that’s really been over the past year our goal, to really focus on the content for not only for last year but also for this upcoming year and in years to come, to make sure there’s enough content efficiently and really perfectly placed behind each of those feature sets.

We have as the end of March there’s going to be 250 plus games available, so the game side of the PSP has been really well-received by developers and publishers. We talk to third parties quite a bit; they’re still very bullish on the PSP. Obviously, on the first party we’ve got a number of great titles coming out this year, as does the third party—including some exclusive titles from the third party for PSP—so the game side I think is very buttoned up. Over the last year, we added TivoToGo, the year prior we had Location Free TV for kind of a TV bucket.

The UMD business has been fairly steady. As many people know, some retailers decided to get out of the business, several have gotten back in the business—actually last holiday. They saw the growth potential, and in fact we have seen some growth there in that category, so there have been a number of more efficiently targeted releases, less of the outside of the target demo type movie content and more of the action and comedy that really resonates well. Music has shot up. Music in our latest research is actually the #2 use for the PSP behind single-player games and it kind of came as a surprise. We knew music was going to be important, but how quickly it shot up the ranks and people using the music functionality when they travel or even at home has been a nice surprise. And then obviously the Internet and some of the other areas that are growth areas for us I think we’re going to look at this year to try and promote. We also are going to try and expand our target audience this year. Since launch, we’ve been focused pretty heavily on the older more travel oriented consumers someone who we’ve called “urban nomads” but they are the ones taking subways to work, commuting, or taxis, planes, whatnot. And we’re going to start trending a little bit younger. We’re seeing a lot of sales coming from the teen group–13-17–in fact that’s our #1 owner group now for the PSP. We’re really going to focus a lot of our marketing efforts on that area this upcoming year.

GI: Do think Sony as a company has accomplished its goals with the PSP so far?

Koller: Yes. There’s a lot of other goals we have for it. We talk about it here as the cultural product that kind of resides between our living room console products–PS2-PS3. The goal from the beginning with the PSP was to always be able to take your entertainment with you. Whether it’s games or other content, we’ve really worked hard on the Remote Play functionality between the PS3 and PSP to allow you to take that other entertainment with you that you may have stored on your PS3. From the overall perspective, we’re very, very pleased. We’ve achieved our goals for where we want to be right now with the PSP. We also realize that there’s a lot of room to grow and there’s a lot of things we’re going to be adding this year.

This year is going to be the best PSP year thus far. There’s just a ton of great things coming. I can’t talk about all of them today, but it’s going to be a fantastic year for the PSP.

GI: What do you think the PSP’s greatest success story has been in the last two years?

Koller: I think really carving out a new market space. When we first launched the PSP, there were a lot of very strong both mobile and portable gaming devices on the market. Some competitors and some indirect competitors had very long lineages as far as their successes. We were really able to break in and grab a new kind of consumer. Someone that didn’t want to necessarily play really the 7-or-8-year-old skewing games, also didn’t want to play games on their cell phones, but who wanted to be able to take their entertainment content with them. Also centering on the fact there were console quality games on the PSP that they could play. I think we have achieved that goal. We’re above the 7 million install base now according to the February TRST numbers, and we’re right on track with where we want to be. And it can only get better as we add both functionality as well as connectivity with our other platforms, because that’s the ultimate goal is to have all of these work very synergistically, and we started that with Remote Play.

March 24, 2007
Read the full interview here...

Source: GameInformer
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Sony admits focus on PS3, finally going back to PSP

From PSP Fanboy:
At GDC, we complained that Sony didn't care about PSP. Phil Harrison's speech was all about Sony's latest console effort, the PS3--Sony's handheld wasn't in the picture at all. Compared to Nintendo's continuous support of DS with original first-party titles, Sony appears to be neglecting PSP. Fortunately, someone at Sony's finally admitting that this is a problem. Sony UK boss Ray Maguire spoke to GI.biz about PSP, and how it will try to compete against Nintendo's incredibly popular handhelds.

"From a PSP situation we have a wider split of third-party versus first-party than our competitors do, who are very much first-party developers. We've been putting quite a lot of energy behind PS3, now we'll be able to split some of those resources and go back to the PSP to make sure we've got some compelling games coming. As a criticism, yes, perhaps part of that is true. But we have a solution in place."

Obviously, God of War is part of that so-called solution. The localization of Jeanne d'Arc is another good step. However, Sony must do more to satiate our appetite for original games. When will we see some of these new "compelling games" that Maguire speaks of?

Andrew Yoon
March 26, 2007
Source: PSP Fanboy
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Off Topic: University: Gaming addiction is real but over-diagnosed

Research at the U.K's University of Bolton says that gaming addiction may be over-diagnosed up to 10 percent of the time because indicators that were previously thought to relate to a gaming addiction had been borrowed from gambling addictions; what are the odds? Those markers may not translate between the two behavior patterns as well as previously thought.

10 percent doesn't sound like a major mistake -- unless you're in that group -- but the study balances some recent reports that hype and overstate the problem. (Oh Tyra, we thought you were better than the local news.) Still, the research stresses that gaming addictions are real.

Zack Stern
March 27, 2007

Source: Joystiq
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The icons of PSP hacks and homebrew development

A lot of you folks may have totally forgotten about it, but last Saturday (March 24) was a very important day for us PlayStation Portable owners. That day marked the date Sony unleashed its latest handheld to North American shores. Yes, it's been two years since we've first held the sleek black rectangular-shaped contraption in our hands and marveled at its graphical prowess and multifunctional capabilities.

Its first few months filled PSP owners with frustration though. It would be remembered that before PSPs were launched outside of Japan, Sony released its very first firmware update thus blocking homebrew for gamers around the world who just bought their handhelds. With a handful of measly launch titles, disappointing UMD movies, and no homebrew, the PSP was nothing more than an expensive piece of mp3 player for many. It wasn't surprising then to see a brand new PSP left lying around the household untouched. Until devs laid their hands on some...

The PSP development scene is right where it is right now, not because of Sony's marketing schemes, but because of the sheer ingenuity of our numerous developers. THEY made the PSP the multimedia device its creators billed it to be. THEY brought the PSP to the heights it's currently in. THEY realized the PSP's true potential. So it should not come as a surprise that this post is all about THEM.

So to celebrate the second birthday of our North American PlayStation Portables, we're going to feature the guys who really made this gadget the gadget it is now. Think of it as our own makeshift Hall of Fame for PSPs. They are the icons of PSP homebrew development.

Read the full article here...

Source: PSPUpdates
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Sound Reactive Shoulder Button LED Mod

The Acid Mods team has posted yet another video of a cool PSP mod. This time they've added sound-reactive LEDs to the PSP's shoulder buttons. Check out the video below.

Acid Mods Sound Reactive Should Button LED Mod Video


Via DCEmu
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Man kills friend over PlayStation

A man has been jailed for four years after battering his friend to death in a row over a PlayStation.

The High Court in Edinburgh heard Alan Stirling repeatedly punched and kicked Paul McDonald on the head and body. Stirling, of Kemnay Gardens, Dundee, was originally charged with murdering Paul McDonald but the Crown accepted a guilty plea to culpable homicide. Passing sentence Lord McPhail said if Mr McDonald had received medical help after the attack he may have lived. He told Stirling, who had been abusing drink and drugs, that there were indications he had tried to help the 35-year-old father-of-one after the assault and that he had shown genuine remorse.

Lost temper


"The deceased was your good friend. It appears you became angry with him because he broke your PlayStation." However he added: "The fact remains your friend lost his life, his family has lost the deceased and in particular his little girl has lost a father and you are responsible." The court heard how Mr McDonald had been at Stirling's flat on 10 August last year with another friend watching football on TV and drinking. Mr McDonald had fallen asleep and Stirling was woken at 0400 GMT or 0500 GMT by a crash. It appeared that Mr McDonald either stumbled into or knocked over the TV. Defence counsel Mark Stewart QC said there had been some fear the computer would be damaged and an argument broke out. During a struggle, Stirling got bitten and lost his temper and attacked the other man, Mr Stewart said. He added that afterwards Stirling went to help Mr McDonald and found him in the lobby where he thought he was still sleeping off the effects of drink. He later carried his victim back to his upstairs flat in the same block and checked up on him. Mr Stewart added: "It is extremely unfortunate that no one sought the medical attention which could have saved this man's life."

BBC News Staff
March 23, 2007

Source: BBC News
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The Future of PSP -- Fanjita of NOOBz

Here's an other interview posted by IGN. This time it's not from a Sony executive, but rather from PSP hacker Fanjita of Noobz fame. Here's a little taste of what IGN and Fanjita talked about:
:: Hackers come from all sides -- some do it for the anarchy of f***ing with a major corporation and its sisyphean efforts to lock users out of their purchases, others have a strong disbelief in the reasons and implications of DRM and wish to remove it for the principle, and still others approach it as they are repairing the hardware that they respect but feel is hobbled by the lack of access a company like Sony felt it had to impose to protect its corporate interests and partners. Where do you feel you are coming from in your work with PSP?

Initially, I just wanted to be able to play with the hardware in interesting ways. It seemed so dumb to just be able to play one or 2 UMDs, when the platform had so much potential as a portable, well-connected, high-performance general computing device, with such a nice display.

Once I got stuck into the whole homebrew scene though, it became more of a duty to help others to achieve that same dream. That's actually a more efficient way of getting more use out of the platform too - what's better, to write a couple of programs yourself, or to open up the way for thousands of others to write thousands of other programs? So long as the challenge is still fun, I'm up for continuing the fight.

Besides, now that the vast majority of PSPs are homebrew-enabled, I have a little more time to pursue some other PSP projects - such as my recently-released keyboard driver.

:: Sony has, curiously enough, been the biggest proponent in the console game of open access -- Net Yaroze, Linux Kit, PS3 Linux OS, USB and Firewire inputs, standardized video and audio support ... why do you think Sony is fighting so hard against the PSP homebrew scene?

It is a little surprising that they haven't attempted a controlled homebrew environment for the PSP, a la Yaroze or similar. Obviously they have to be careful with homebrew, as there's always the risk that it can somehow lead on to piracy, and they have to be careful with that, especially with the PSP, which is still struggling with software sales, and attracting major developers to have confidence in the platform.

I suspect there are 2 factors that make them especially resistant to homebrew on the PSP - the first is that point I just made, about not wanting to dent the already shaky platform image. The second is that we already know our way around almost all the PSP internals, and so they probably feel that there's a risk that a publicly endorsed, restricted homebrew platform would soon be cracked wide open, leaving them with an officially endorsed route to piracy. I like to believe that the capable homebrew devs would be respectful of a move from Sony to open up the platform, but it's obviously impossible to have any guarantees.

Read the full interview here...
Source: IGN
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Off Topic: Sony Develops "CLEFIA", New Block Cipher Algorithm Based on State-of-the-art Design Technologies

Tokyo, Japan, Mar 23, 2007 - (JCN Newswire) - Sony Corporation today announced "CLEFIA",[1] a new highly secure and efficient block cipher algorithm that delivers advanced copyright protection and authentication, which is essential in the growing environment of digital data distribution, such as music and images. Based on cutting edge cipher design techniques, Sony's "CLEFIA" block cipher maintains high security levels while providing both world-leading hardware and software implementation capabilities, the combination of which had proved difficult until now. Sony will unveil the results of this development at the "Fast Software Encryption 2007"[2] international conference, to be held in Luxembourg for three days from March 26.

Sony's newly developed "Diffusion Switching Mechanism (DSM)"[3] technology is the result of research into improving security while reducing overall cost. It successfully achieves secure cipher algorithms, even with fewer operations, by selecting the optimum diffusion matrices in the Feistel structure[4]. This technology enables reductions in gate size when implemented in hardware, and greater implementation efficiency when used in software.

The key advantages of "CLEFIA" are its enhanced implementation efficiency in terms of both hardware and software, and its high speed operation. When implemented in hardware it achieves maximum throughput of 1.42 Gbps using a 0.09 micrometer CMOS standard cell library and gate size of just 6.1K, representing the world's highest hardware gate efficiency. Consequently, "CLEFIA" is able to provide advanced capabilities, even in restrictive environments such as smart cards and mobile devices. When implemented in software it can realize high speed performance on a wide variety of processors.

The "CLEFIA" interface corresponds to 128-bit block cipher technology such as the US government's Advanced Encryption Standard (AES), and the ISO/IEC 18033-3 International Standards. Block length is 128 bits, while key length can be selected from 128 bits, 192 bits, and 256 bits.

The "CLEFIA" cipher is meticulously designed to concentrate state-of-the-art cryptanalysis techniques and achieve sufficient immunity against known cryptanalytic attacks. Sony has cooperated with Japan's leading researcher in this field to create this design, and has had the new cipher design verified by a number of third party experts overseas.

Going forward, Sony will seek to establish an environment in which "CLEFIA" can be used across various applications and products such as AV devices, while continuing to develop technologies that our customers can use with confidence.

[1] Based on the French word "Clef" meaning "key".
[2] International conference hosted by IACR (International Association of Cryptologic Research) for presenting research results on symmetric key cipher technology. This year is the 14th meeting.
[3] Basic block cipher structure, as adopted by DES (Data Encryption Standard) etc.
[4] Diffusion Switching Mechanism. Related research results previously presented at FSE2004, ASIACRYPT2004, FSE2006 etc.

About Sony

Sony Corporation is a leading manufacturer of audio, video, game, communications, key device and information technology products for the consumer and professional markets. With its music, pictures, computer entertainment and on-line businesses, Sony is uniquely positioned to be the leading personal broadband entertainment company in the world. Sony recorded consolidated annual sales of approximately $67 billion for the fiscal year ended March 31, 2005. Sony Global Web Site: http://www.sony.net

Contact:

Sony Corporation
Corporate Communications
Tel: +81-3-5448-2200
Fax: +81-3-5448-3061

Source: Sony Corporation via JCN Newswire
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PSP In The "Game 3.0" Era

From IGN:
What is the future of the PlayStation Portable? That was the question IGN posed to some of the brightest and biggest talents who have worked with the game system. It's going to take technology, skill and vision to keep PSP going at this pace and attract a bigger audience. If there's a development team out there that thinks it has proven its ability to pull that off, chances are they got a buzz from IGN this week.

In a two-part interview, we talked with John Koller, the Senior Brand Manager for Sony Computer Entertainment. John has been looking at the future of PlayStation Portable from the beginning. He knows the hardware, as he has been instrumental in the positioning and direction of the system. And he knows the games, as John's history with SCE goes way back to PS one, where he was the Product Marketing Manager for the Syphon Filter series. Our first discussion with Mr. Koller focused on the technical aspects of the PlayStation Portable, while our second exchange of questions talked more about the business model of PSP.

What is the future of PlayStation Portable? You're about to find out...

Read the full interview here...

Nix
March 23, 2007

Source: IGN
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10 Things To Hate About PSP and DS

Eugene Kim on MoDojo has posted on opinion piece on the top 5 things he dislikes about both the DS and the PSP. Some of them are gripes that many have or have heard before but it's always interesting to see different peoples views on these sorts of things. Anyway, here's what Eugene had to say:
5 Things I Hate About the DS:
1. Quirky titles
- I like quirky games and innovation just as much as the next guy. I love digital comic-type graphic adventures. Warioware Touched is genuinely fun for about 45 minutes. It's just that, sometimes, I want to play an adrenaline-fueled racer or a baseball game. Unfortunately, if that's your cup of tea, you may be sorely disappointed. Nintendo's handheld entry offers unparalleled panache - but not as much palpitation.

2. Flimsy D-Pad - You know how when you try to play the PS2 demo kiosk at Wal-Mart, and the directional pad is all sluggish and flattened out because little kids have been pounding on it every day for the last five years? Well that's how my DS Lite's d-pad felt the second I took it out of the box.

3. Friend codes -Friend codes are supposed to be the gaming equivalent of Facebook, only in Nintendo's version, when someone tries to add you to their friends list, the system doesn't bother to tell you. Ditto when you try to add someone to yours. What is the purpose of these pesky codes? Nobody's going to track down and kidnap your kid via an online Mario Kart match unless he willingly gives out his home address to a total stranger, and if he's stupid enough to do that, you're probably already trying to have another kid to replace him anyway.

4. Half-assed touchscreen functions - The touchscreen is an incredibly innovative interface option, but I wish developers would either use it well or feel free to chuck it. I definitely wouldn't mind an otherwise good game that didn't use the touch capability, if the touchscreen would only serve as essentially a fifth button.

5. The boxy shape - The smooth, angular design is a triumph for modernist minimalism and orthopedic surgeons, because contorting my hands to comfortably place all the buttons at my fingertips leaves me with a wicked case of carpal tunnel syndrome.

5 Things I Hate About the PSP:
1. Required firmware updates - Of course, firmware can be a godsend when it fixes a serious problem or adds new and improved functionality. Between these big updates, however, are a LOT of smaller, incremental ones designed solely to keep up with the newest method of hacking the PSP. This means that you have to update the firmware about once every three minutes to play the newest games, which is just plain infuriating. I wish I knew exactly how much total time I've spent from v1.5 watching the little firmware installation progress indicator bar and having a heart attack every time it freezes and I think it has bricked my system. Then again, maybe I don't want to know.

2. Price - While it's true that Sony has added a couple of accompaniments to the $250 PSP package over the last few years, the system still technically has never had a price drop in its lifetime. And no, stripping the accessories out of the Value Pack and "reducing" the price to $199 doesn't count. Does Sony even realize that their portable costs the same amount as Nintendo's next-gen home console?

3. Defective pixels - Maybe I just have a vicious case of obsessive-compulsive disorder, but I simply can't stand dead/stuck pixels. I have unwrapped four brand new PSPs in my life, from different stores at different times, and every single one has had at least four defective pixels. Anyone at Sony who tries to tell you that fewer than five bad pixels is not a defect has never tried to play Metal Gear Solid with a line of three red pixels smack in the middle of the screen. I know it's common, and I know the PSP screen has a relatively high resolution, but if the company that makes my cheapo LCD monitor can make a display with no blemishes, so can Sony.

4. Load times - Life is all about tradeoffs, and this is especially true of the PSP. The UMD format offers vast storage space in a compact size, but the reliance on optical disc technology means waiting and waiting and waiting for data to load. It's hard to fault Sony for bringing impressive technology to the consumer, but that's little consolation when you're waiting four minutes for the drive to load WWE Smackdown and realize during that time you just outgrew your faux-wrestling phase.

5. The analog nub - Is there anything good about this thing?

Eugene Kim
March 22, 2007
Source: MoDojo
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Of third-party PSP batteries

We came across this Korean PSP fansite, Ruliweb, which has conducted a few interesting tests on third-party PSP batteries with some not so good results.

According to the rough web translation of the site, the guys from Ruliweb tested three different third-party batteries: one at 2200mAh and two others at 2600mAh. The official Sony batteries come in 1800mAh and 200mAh packs.

Apparently, the testers discovered that all of the third-party batteries underperformed, giving out less juice than they were advertised for. "The 2200mAh battery actually produced 2000mAh of power," posted PSP-Vault, "while the two 2600mAh batteries only produced roughly 1550mAh of power."

Now, here's the most interesting thing. Ruliweb's test results page shows an image of a melted PSP. It seems that they managed to destroy a PSP during the tests. It seems they're really serious in peering into the dependability and safety of these third-party PSP batteries, let's all hope they yield good results.

Source: Ruliweb via PSPUpdates
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PSP Value Pack $199.99 @ GameStop

The latest ad from GameStop shows the PSP Value Pack on sale for $199.99 ($50 less than the original price). According to Sony they no longer sell Value Packs to retailers so it appears that GameStop has a few left in stock. Let it be known that this is a GameStop-only promotion and not a mandated price drop by Sony. PSP Value Packs are only available at select GameStop locations so your luck will vary. If you're interested in this deal then give it a shot at your local GameStop!

Via PSP Fanboy


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Off Topic: Thompson responds to the Take Two suit with one of his own

In response to the suit that game publisher Take Two Interactive filed against Jack Thompson last week, Thompson has filed a countersuit against the company, continuing the ever-growing saga of Jack Thompson v. The World. Thompson claims that Take Two is part of a "vast conspiracy to deprive [him] of his civil rights". Not satisfied with the religiously-motivated diatribe he sent to us here at Ars, Jack is now seeking a legal beatdown of his long-standing enemy.

Thompson even goes so far as to claim that the company has "violated federal RICO (Racketeer Influenced and Corrupt Organizations Act) statutes." These statutes are typically used to prosecute organized crime, which Take Two apparently knows something about.

A copy of Thompson's filing, seen by Ars Technica, makes for eye-opening reading. Starting the counterclaim with various quotes from George Washington and Thomas Jefferson, Thompson then builds his case by parlaying the rhetorically-shady history of Take Two's rise to supposed infamy and chronicling the horrible, terrible, bone-chilling games that have been so unjustly unleashed upon society:

The cravenness of Take Two is so deep that its attempt to enlist the aid of the very courts that so prominently and correctly played a crucial role in the civil rights movement is an irony undoubtedly lost upon the technologically adroit and morally challenged cultural Neanderthals in the Edinburgh, Scotland, software design studios of Take Two’s Rockstar Games.

Take that, Take Two! Though he dislikes the "Neanderthals" at Take Two in general, he reserves special scorn for certain products, like Manhunt. "This is the same Take Two/Rockstar Games which excreted into the teen world the game Manhunt," he writes, "which inspired the copycat bludgeoning murder by hammer blows of a Leicester, England, youth."

Read the full article here...

Frank Caron
March 22, 2007

Source: Ars Technica

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Full downloadable games coming to UK?

YourPSP's official PSP Store is Europe's premiere destination for PSP downloads. It's provided us with a great number of downloadable demos and other goodies. However, it looks to be getting an overhaul. What new upgrades might the site be receiving? Full downloadable games, if this page from the UK PlayStation site is to be believed.

To the right of the page, links to downloadable demos of Loco Roco, Killzone and Ridge Racer 2 can be found. But more interesting are the descriptions for Wipeout: Pure and Go! Sudoku: "Download full game now."

Sony has promised that the PLAYSTATION Store would one day find its way to PSP. As they've shown with the PS3, full downloadable games are a crucial part of Sony's strategy. Could Europe be the first region to receive downloadable retail games? If so, how will it work? When will it expand to other countries? Was the web version of the PLAYSTATION Store the beginning of something bigger? Stay tuned for more.

Andrew Yoon
March 22, 2007

Source: PSP Fanboy
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Follow-Up on my opinion piece from yesterday...

For those who are interested, I have received my first email from Best Buy customer "care". Of course, it's a form letter. Like I discussed yesterday, there is no one who will call me or write me a personal email. Instead, they send you right back to their "888-BEST-BUY" phone number, where someone else can ignore you. I spoke to a manager at my local store yesterday and he was upset how tied his hands were (I let him go). Seriously, he can't call anyone except that phone number as well, just like the new arrangement in Sprint/Nextel stores.

Note their email basically says "go away, we don't want to get involved with you." It's oh-so-comforting that I am now part of a database. Maybe the great Oracle will solve my problems (get it? <grin>). I also like how they wrap up the "sorry but not sorry" form letter with a line that translates to "please spend more money with us".

Apparently Best Buy has had a lot of trouble with In Home Service before. They've been sued multiple times over not providing the service. I honestly didn't know this. Please save yourself from going through the pain I have. Don't buy Best Buy In Home Service plans. I must admit, though, their Magnolia Home Theater people are wonderful. Too bad they have to sell Best Buy service plans!

I have translated the email to the form. Below is the original email from them. After it I have placed what the template likely looks like.

Here's their email:

Auri, 

I am Marvin with Best Buy Customer Care.

I apologize for any inconvenience you have experienced related to our In Home Service. 

Best Buy strives to make each experience you have with us positive and as fun as possible, and we are disappointed if we don't live up to that expectation. We are constantly looking for ways to give you the best possible Best Buy experience. We appreciate all comments from our customers. When a customer gives us feedback of any kind, we enter it into a database with other customer comments. We then look for trends to help us identify areas for improvement.

Please do not hesitate to contact us with any questions or concerns at 1-888-BESTBUY (1-888-237-8289). We look forward to your next visit to one of our stores or to www.BestBuy.com.

Sincerely, 

Marvin

Best Buy Customer Care Team


What the template probably looks like on their server:

<Customer First Name>, 

I am <Random CSR Name> with <Department Friendly Title>.

I apologize for any inconvenience you have experienced related to our <Primary Department in Complaint>. 

Best Buy strives to make each experience you have with us positive and as fun as possible, and we are disappointed if we don't live up to that expectation. We are constantly looking for ways to give you the best possible Best Buy experience. We appreciate all comments from our customers. When a customer gives us feedback of any kind, we enter it into a database with other customer comments. We then look for trends to help us identify areas for improvement.

Please do not hesitate to contact us with any questions or concerns at 1-888-BESTBUY (1-888-237-8289). We look forward to your next visit to one of our stores or to www.BestBuy.com.

Sincerely, 

<Random CSR Name, repeated>

Best Buy <Department Friendly Title> Team


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Fanjita clears up piKey confusion

In response to questions about keyboard compatibility using the new piKey PSP keyboard driver, Fanjita has posted some clarifications on the Noobz site about device support. Here's what he had to say:
A few clarifications about piKey:
  • Right now, an IR keyboard is probably your best option.  USB keyboard support will likely never be possible.
  • The list of supported IR keyboards is limited by Monsti's IR library (which is used by piKey).  Although in theory it could support everything listed in the pspirkeyb.ini file, in reality only the following keyboards have so far been tested fully so far:
    • Nova ETS - works fine, but may have problems with keyrelease events.
    • Targus Universal Wireless (I think this one is the best option so far - a nicely repositionable IR transmitter, and a properly implemented IR protocol.  See original piKey article for links to it on Amazon).
  • These ones are known not to work properly yet:
    • Belkin IR - needs an updated keymap.
    • Palm Universal Wireless - has issues with the current keymap.
    • IRWave IR620K PS/2 to IR adapter - needs a new keymap.
  • No directly-connected serial keyboard is yet supported, the serial connection is for terminal-style connections at the moment.  It is probably doable if we have access to serial keyboard hardware.
  • Supporting new keyboard hardware is expensive and time-consuming.  If you want support for a keyboard that is not yet fully supported, you may need to either write the driver for it yourself (or fix up the version in libpspirkeyb, if present), or donate funds so that we can buy the hardware and do it for you.
  • It's definitely not finished yet, but should work well enough for you if you have one of the supported keyboards.
Download piKey Keyboard Driver

Source: Noobz.eu
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StrmnNrmn on Daedalus Frameskip

StrmnNrmn has posted on his blog about the mysterious frameskip version of Daedalus that recently started floating around and also about the inclusion of such a feature in Daedalus R10. He was kind enough to inform us about a couple additional new features he plans to include as well. Here's what he had to say in his brief message:
A couple of people have been commenting about the mysterious frameskip version of Daedalus R9 which appeared a short while ago. I'm not going to link to it because I can't verify where it came from. That said, I've not checked my email for a week so maybe the author has emailed me about it :)

Anyway, it just so happens that I implemented frameskip in R10 on Sunday, so expect this to be a supported feature in the next official release. I had been planning to add this to R9, but I forgot :) It's no big deal - it's about 20 lines of code.

It does give a slight speedup, but not always as much as you'd expect. For instance, skipping every other frame won't double the framerate, as not all the time is spent rendering. Paradoxically, it tends to have more of an effect on roms that are already running fairly fast. Hopefully for some roms it will make the different between them being barely playable and playable though.

There are a few other things people have been asking about which I will implement for R10 too:
  • A configurable deadzone for the stick
  • A configurable framerate limiter
-StrmnNrmn
Download Unofficial Daedalus R9 emulator with frameskip option

Source: Retro Console Dev
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Reader Contribution: GTA Wheel Size and Exhaust Modifiers

These two web applications come care of psphacker108 and allow you to generate cheat codes that modify the wheel size and exhaust color and volume of vehicles in Grand Theft Auto. Below are the links to the two pages along with their respective instructions, as provided by psphacker108.

Link to post in PSP Games forum: http://community.hackingpsp.com/forums/6536/ShowPost.aspx
Wheel Size Modifier: http://www.themaxone.net/tools/wheelsize.php
Instructions:
  • Select your cheats name
  • Select the vehicle you want it to work on
  • Set the Wheel size
    • You must type 0.0 or you can switch it all the way to 1.5
    • If you want the tires incredibly huge, go over 1.5, but I reccomend staying around 0.8 for the perfect car tire size
  • After you have selected your choices click Submit then the code you made will appear under the selections.
http://i66.photobucket.com/albums/h257/pspman108/screen4-9.jpg

http://i66.photobucket.com/albums/h257/pspman108/screen2-15.jpg
Exhaust Color Modifier: http://www.themaxone.net/tools/exhaust.php
Instructions for Exhaust size Modifier:
  • Select the name of your code
  • Select Exhaust Size
    • Small makes it hard to see
    • Big (TONS) is a lot better.
  • Select Exhaust Color
    • You will see it says R G B. That has to do with how it's set up.
    • You can use Paint or another program to see what color is perfect to set it to.
    • The max you can set R,G,B to is 0 - 255. So choose numbers 0 - 255 for each Color Value.
    • Each one must have some sort of number in it. If you don't want to change one set it to 0. You can't choose a car, it affects every vehicle in the game.
The image “http://i66.photobucket.com/albums/h257/pspman108/video1-14.gif” cannot be displayed, because it contains errors.

Here's a few exhaust codes I made too:

#cheat Red exhaust
//Made with Exhaust Color Changer by psphacker108
setchar(0x09569B94, 100, 00, 10);
setchar(0x09569B90, 0x10);

#cheat plasma green exhaust
//Made with Exhaust Color Changer by psphacker108
setchar(0x09569B94, 00, 99, 55);
setchar(0x09569B90, 0x10);

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Off Topic: Microsoft says Xbox security wasn't breached

Microsoft found no evidence of a security breach on its Xbox Live or Bungie.net online gaming services, and gamers who had trouble with their accounts were likely duped into giving up their details to fraudsters, the company said Wednesday.

"There have been a few isolated incidents where malicious users have been attempting to draw personal information from unsuspecting users and use it to gain access to their Live account," the company said in a statement.

The statement comes a day after Microsoft said it would investigate possible fraud on its Xbox Live and Bungie.net online gaming properties. Gamers had reported that their Xbox Live accounts were hijacked and their credit cards used to buy "Microsoft Points," the virtual currency on Xbox Live, which has more than 6 million users.

"We have looked into the situation and found no evidence of any compromise of the security of Bungie.net or our Live network," Microsoft said in the statement. It added that, to its knowledge, no credit card or other personal information was exposed.

Read the full article here...

Joris Evers
March 21, 2007

Source: CNet News
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DFC: DS Could Be Best Selling Video Game Platform Ever

Think the PS2's over 115 million in worldwide sales is impressive? According to the analysts at DFC Intelligence, the Nintendo DS is on pace to become the best selling platform ever. DFC believes the worldwide portable market will exceed $10 billion in revenue in 2007. More within...

Nintendo's DS handheld has taken the industry by storm; that's no secret. In Japan the Nintendo portable has been out-shipping Sony's PSP on a nearly three-to-one basis. Moreover, in 2006 the DS almost single handedly elevated the Japanese video game market out of its previous doldrums. On this side of the Pacific, not only is the DS consistently outselling the PSP, but it often outsells all consoles. In February, the DS was once again No.1 with 485K units sold.

With the above in mind, it's not surprising that DFC Intelligence's David Cole believes that the DS could very well become the No.1 video game platform in history. "The DS has the potential to be the best-selling interactive entertainment platform ever," he said.

This comes from DFC's latest report on the portable gaming market, which the firm predicts will exceed $10 billion in worldwide revenue this year, led by the DS. DFC said that the PSP will "establish a solid position in the marketplace" but that much of the Sony portable's fate will depend on how much effort Sony Computer Entertainment decides to put into promoting the platform over the next few years.

DFC is so optimistic about the portable sector that the firm thinks it will soon lead the market instead of supplementing the console space. "Under the right scenario, by 2011 the combined installed base of the DS and PSP could exceed that for the Nintendo Wii, Sony PlayStation 3 and Microsoft Xbox 360," noted Cole.

Read the full article here...

James Brightman
March 21, 2007

Source: GameDaily BIZ
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Opinion: Beware of Best Buy In-Home Service Plans!

An opinion piece from me after my continuing horrible experience with Best Buy service... Don't buy in-home service plans from Best Buy!

On a side note: It sure is getting difficult to get service today. With Call Centers being our only recourse as customers, there's not much we can do except grin and bear it. If they say they can't do anything, we really are out of luck for the most part. The stores just point you to their "customer service" telephone number. But if the person on the other end of the line, who has been trained to evade helping you get more than they want to give you, you're done - you have to do what they say. Look at the America Online fiasco. If you haven't seen their tactics for avoiding customer service, rather they just try to sell you more services instead of helping you (those are called WINs), you should take a look at that here.

I need to warn my readers about Best Buy's service plans. I know it's a bit off topic, but I want to make sure you don't get duped like I have. The only option you get when you need service is to talk to a live person, which normally would be a good thing. But not with Best Buy.

Intro to story: I had four appointments, all but one canceled on the day of the appointment by Best Buy, or their outside service firm, Top Tech. No excuse other than "death in the family." I feel horrible for the technician they keep assigning to me, really.

So the first appointment was set up, but then their system "went down." (why is software so buggy these days that it goes down all the time?) They said they'd call me back to confirm my appointment in 24-48 hours. Of course, no call. When I called back, they set up the first of the four appointments. They called me later in the day to tell me that appointment had been canceled and rescheduled for the next day.

The next day (Tuesday) came and they called that morning and canceled and scheduled it for Wednesday. The technician had a death in the family.

Wednesday came and they called and canceled the appointment and scheduled it for Thursday. Apparently that technician also had a death in the family.

So I called back and asked to talk with a supervisor. His name was Tony (x151225). His supervisor's name is Bea, but she's not allowed to talk to me directly unless she calls me back, again within 24-48 hours. I'm not expecting a phone call.

Tony says the only thing he can do is schedule me for next Tuesday. So now I've lost about two weeks on my brand new 65" television set that didn't work right when they delivered it.

Oops.

So I suggest you save your money next time you go to Best Buy and are deciding whether to buy an in-home service plan. I imagine their Product Replacement Plans for the PSP are still fine, though, since you’re not stuck talking to someone in a call center who isn’t obligated to help you.

I can only imagine that if you work on an hourly basis that calling in three days in a row might get you fired... apparently they don't appreciate that at Best Buy...

FYI!

Best,

-Auri

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Off Topic: Game Mag Says Black Xbox 360 Is Coming

There's an editor's note on the original article page that confirms this rumor as true. Here's what Brian Ashcraft at Kotaku had to say:
Always get an iffy feeling posting black Xbox 360 stories — Especially ones that pop up in April. Yes, we know that the debug unit is black. And yet, the rumor continues to surface. This month's Game Informer says that a black Xbox 360 with larger 120GB hard drive, HDMI output and an HDMI cable will retail for approximately US $479. It does not include HD-DVD playback. A well-placed source at Microsoft tells GI that the reason is because the "format's not proven." Then again, neither is this rumor. And if this is in fact an April Fool's Joke, we've got two words: Not funny.

  

Source: Kotaku
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Off Topic: Xbox Live hacked, accounts stolen

Online gaming forums are buzzing with reports that Xbox Live accounts linked to Microsoft's Windows Live ID service are being hijacked by malicious hackers.

Kevin Finisterre, a security researcher at Digital Munition, raised the issue on the Full Disclosure mailing list over the weekend, calling attention to rumors that Microsoft's Bungie.net was the victim of a breach that exposed a portion of Xbox Live.

"Some folks are having their Microsoft points stolen and or points purchased via their stolen gamer tag," Finisterre said.

A quick search of user forums at xbox.com and other gaming sites turned up multiple messages from Xbox Live users complaining about hijacked accounts, which typically link gamer tags to Windows Live ID (formerly .NET Passport).

According to Finisterre, there is a group online called "Infamous Clan" brazenly offering to "jack" Xbox Live accounts and boasting about successful account theft.

Several Xbox Live users contacted me to confirm the rumors and make it clear that the stolen accounts are being used for nefarious purposes.

Read the full text here...

Ryan Naraine
March 20, 2007

Source: ZDNet
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Sony Computer Entertainment Increases Functionality of PLAYSTATION(R)3 With Latest System Software Update

Sony has finally enabled Remote Play on the 20gb PS3 using a wireless router/access point. Here's the press release from SCEA:
FOSTER CITY, Calif., March 20 /PRNewswire/ -- Sony Computer Entertainment America (SCEA) today announced that the next regular system software update for the PLAYSTATION(R)3 (PS3(TM)) computer entertainment system (version 1.60) will be available March 22, delivering features such as Folding@home connectivity, enhanced downloading of content from the PLAYSTATION(R)Store, support for Bluetooth(R) keyboards and mice, and an optional full QWERTY on-screen keyboard for text entry.
 
Folding@home

Beginning Thursday, PS3 users will be able to connect to Stanford University's Folding@home program, a distributed computing project aimed at understanding protein folding, misfolding, and related diseases, such as Alzheimer's, Parkinson's, and many cancers. Using the power of the Cell Broadband Engine(TM), the PS3 system can perform computer simulations for the Folding@home program 20-30 times faster than the average home PC. Once a PS3 system is updated to version 1.60, users can easily sign up to join the Folding@home program by clicking on the associated logo on the XMB(TM) (XrossMediaBar) under the Network icon. The user is then able to link to a distributed network of PS3s, conducting simulations and sending them back to a central computer at Stanford University for compilation and analysis. Additional details about Folding@home are available at http://www.scei.co.jp/folding/en/.

Enhanced Downloading

Firmware version 1.60 delivers a more convenient process for downloading content to the PS3 from the PLAYSTATION Store. PS3 users will now be able to queue up to six downloads at one time. Progress of downloads can be easily tracked under a new Download Management menu under the XMB's Network icon. In addition, content will be able to be downloaded in the background while using some PS3 system features, such as accessing the XMB to display videos and photos from the system's hard drive, playing music, and browsing the Web. Please refer to http://www.us.playstation.com/ps3/network/updates for full information on this feature.

Text Entry and Web Browsing

Firmware 1.60 also will support keyboards and mice enabled with Bluetooth wireless technology. Text entry is further expanded with the option to use a full QWERTY on-screen keyboard, in addition to the existing single tap keyboard. PS3 system's built-in Web browser will also be enhanced with the ability to zoom in to the optimal viewing size for the selected area of a Web page at the press of a button, as well as an optional tool for reducing flicker when the PS3 system is using interlaced video out (480i or 1080i).

Other Feature Upgrades    
  • Remote Play -- This feature, enabling you to access photos, videos, and music on your PS3 system's hard drive from a nearby PSP(R)(PlayStation(R)Portable) system, will be available for the 20GB configuration, when utilizing an external Wi-Fi router or local wireless access point.    
  • Disc Auto-Start -- This new option under System Settings allows you to choose whether or not a disc should start automatically upon inserting the disc or turning on your PS3 system.    
  • Blu-ray Disc Rewriteable (BD-RE) -- PS3 system can now playback BD-RE       discs (version 3.0).
"PS3 is constantly evolving with new features that keep the system at the cutting edge, thus unlocking its full potential," said Peter Dille, senior vice president of marketing, SCEA. "This upcoming firmware update not only delivers capabilities that gamers are asking for, such as enhanced downloading, it also enables us to tap into the PS3 community for the Folding@home project, leveraging the power of PS3's technology and the ever-expanding reach of our user base to help researchers find cures for diseases."

To install the latest system software on your PS3 system, you can select the System Update feature when your system is hooked up the Internet; use a PC to download the update data and transfer it to the PS3 system through storage media or a USB mass storage device; or install it using update data included on an upcoming game disc. Further details are available at http://www.us.playstation.com .

About Sony Computer Entertainment America Inc.

Sony Computer Entertainment America Inc. continues to redefine the entertainment lifestyle with its PlayStation(R) and PS one(R) game console, the PlayStation(R)2 computer entertainment system, and the PSP(R) (PlayStation(R)Portable) system, and the ground-breaking  PLAYSTATION(R)3 (PS3(TM)) computer entertainment system.

Recognized as the undisputed industry leader, Sony Computer Entertainment America Inc. markets the PlayStation family of products and develops, publishes, markets, and distributes software for the PS one game console, the PlayStation 2 computer entertainment system and the PSP system for the North American market.  Based in Foster City, Calif. Sony Computer Entertainment America, Inc. serves as headquarters for all North American operations and is a wholly owned subsidiary of Sony Computer Entertainment Inc.

NOTE:  "PlayStation," "PLAYSTATION," "PSP," "PS one" are registered trademarks and "PS3" and "XMB" are trademarks of Sony Computer Entertainment Inc.

Visit us on the Web at www.us.playstation.com .

Source:  Sony Computer Entertainment America Inc. via PRNewswire
    


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PlayStation 3 is down 2-to-1 to Nintendo's Wii

Sony's new PlayStation 3 video game has gone from top dog to underdog in record time.

Despite the buildup and hype around its arrival in November, the PS3 has been outsold so far — at a rate of almost 2-to-1 — by the Nintendo Wii.

In February, the Wii was the top-selling console video game system with an estimated 335,000 sold, outpacing the Microsoft Xbox 360 (228,000) and the PS3 (127,000), according to The NPD Group.

For Sony, that performance "is simply abysmal," says Newsweek's N'Gai Croal. "The PS3 is sucking wind right now. …. Price is a factor. Some of the negative buzz is a factor. Some of the FUD (fear, uncertainty and doubt) is a factor. And the lack of a large number of triple-A software titles is a factor."

Nintendo's $250 Wii, released the same week as the PS3 ($500-$600), has sold about 1.9 million so far, compared with 1.1 million PS3s.

Initial online bidding for the PS3 soared to $2,000-plus, but four months later, customers can find ample supplies in stores while Wiis remain tough to come by. "It's a strange sight. Nobody would have predicted that," says Dan Hsu, editor in chief of Electronic Gaming Monthly magazine.

Sony counters that sales so far of the PS3, which launches in Europe this week, rival early sales of the Xbox 360 and PS2.

"I chuckle when you say