StrmnNrmn looking for suggestions for Daedalus R10
Right on the heels of his Daedalus R9 release, StrmnNrmn is looking to you, the PSP homebrew community, for suggestions on what to include in the next version of his N64 emulator. Here's what he said in his blog:
The areas which clearly need lots of work are speed and compatibility. Unfortunately it's a bit of a chicken-and-egg situation - if the emulator runs slowly, it doesn't matter if certains roms don't run, because they'd still be unplayable. On the other hand, there's no point in having an ultra-fast emulator if it doesn't run the games people want to play. As I see it, I have to keep working on both of these things - in the long term, it doesn't make sense to concentrate on one and not the other.
I think the best approach is to alternate on work between the two areas. R9 saw significant speed improvements, but almost no progress with compatibility, so I'm currently leaning towards trying to get a few of the more popular titles running. But you're the ones who are going to be using the emulator, so I want to hear your views on what I should work on next...
...
Have a good play with R9 to see what's changed - maybe some things are working better than you expected. Maybe some things are no longer working? Here are a few suggestions:
- Speed. Make it faster generally? Is there a specific game that runs slowly which you'd like to see an improvement with?
- Compatibility. Should I work on FlashRAM support? Is there a specific game that doesn't boot, or crashes the emulator? Does your favourite game boot, but then crash when you try to start playing?
- Audio. The audio support is quite new. Are there certain games where it doesn't work? Should I try to improve the audio so it's less choppy?
- Graphics. Maybe your favourite game runs, but there are significant graphical glitches?
- Save Games. Save game support is currently 'in' for EEPROM and MemPak based saves, but very flaky. Should I work on improving this so you don't lose your hard-earned progress?
- Savestate. Would it be better for me to implement savestate support, so you can save an resume a game at any point?
Source:
Retro Console Dev