Custom firmware settings to run Ratchet and Clank: size matters

Apparently there was a bit of uproar about an article on PSP Fanboy that reported Ratchet and Clank: size matters having major problems running on 3.10 OE (revision was not indicated). The PSP Fanboy reader that brought it to their attention claimed that his PSP would not start Ratchet and Clank: size matters unless he set the CPU speed to 333mhz and that the game would hang when attempting to try network play.

Well, gunntims0103 has decided to enlighten us as to which settings need to be selected in the recovery console in order for the game to play. Here's what he says are the correct settings:
Configuration
  • Game folder homebrew (currently: 3.XX Kernal)
  • Use NO-UMD (currently:disabled)
  • Fake region (currently:America)
  • Free UMD region(currently Enabled)
Advanced > Advanced configuration
  • Plain modules in UMD/ISO (currently: Enabled)
CPU Speed
  • Speed in UMD/ISO (currently:333)
    • (apparently some user's use 266mhz, try that. I'm using 333mhz and its running perfectly.)
Plugins
  • All Disabled!
Side Note - These are the settings to run the UMD of ratchet and Clank. DCEmu is not interested in the settings to run the ISO or any other copywritten illegal ISO.

Infrastructure in Ratchet and Clank: size matters still does not work on Custom firmware. It is rumored however to be working on Devhook.
Source: DCEmu
posted on Monday, February 19, 2007 9:33 PM by Auri

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