Daedalus R9 Coming Next Weekend (Hopefully)
StrmnNrmn continues to tease us even more with yet another (brief) Daedalus R9 status update. His todo list is getting pretty small (at least what he's revealing) and at the end of his post StrmnNrmn says "as you can see, it's quite a short list now, so I'm still on track for releasing R9 by next weekend :)". As for what he's got left on that list, I've provided that information from his blog post below. Hopefully StrmnNrmn can stay on target an we'll see Daedalus R9 this weekend!
StrmnNrmn's remaining TODO items:
- I've been working over the weekend at fixing a number of outstanding graphical glitches, putting in place a system to automatically translate n64 blend modes to the psp. This should hopefully nearly eradicate nearly all of the purple and black textures that have shown up all over the place in previous releases. This is quite an interesting feature from a technical point of view, so I'll talk about this in a bit more depth once R9 is out.
- I have a few glitches in the new UI to fix (e.g. audio can't be disabled once the rom has started, controller can't be remapped once the rom has started).
- I need to hook up a few things to the new UI (e.g. 'reset to main menu', 'take screenshot' etc)
Source:
Retro Console Dev