Daedalus R9 Details Plus Questions Answered
Over the weekend StrmnNrmn posted some information on the performance improvements he's made on his N64 emulator, Daedalus. All of the test results that he published on his blog showed significant framerate increases, about 40% on average according to StrmnNrmn. Here's an excerpt from the update he posted on his blog:
Clearly there's a significant improvement in framerate. On average, games are running about 40% faster, but in many cases the framerate has almost doubled. Subjectively, the difference means that many games are feeling a lot more responsive and playable now. Anything over 20fps 'feels' pretty good, but my long-term goal is to get this up to 30fps for as many titles as possible.
I noticed a couple of interesting differences between the two builds when running the tests, and you can see some of these in the new screenshots. Firstly, notice that the shadows in Super Mario 64 are all nice and round. This is due to the 'mirrored texture support' that I mentioned in Thursday's update (this also fixes the star that opens over Mario's head in the title sequence).
Secondly, the jerky/shaky screen that was affecting Mario Kart 64 now seems to be fixed. I'm not quite sure what was causing this, but I'm glad it's fixed :)
Next, notice that the text is Quest 64 is now fixed. In R8 this was horribly corrupted. This is due to the fixing a few texture conversion bugs as I was introducing proper support for 16 bit textures.
Finally, the texture on the floor in Quest 64 is now fixed. Again, I'm not totally sure what change is responsible for this, but it's nice to see it working correctly.
Read the full text of his post and the test results here...Of course, with these new developments in the past few days, there come lots questions and comments. Yesterday StrmnNrmn responded to some common questions posed by his readers.
Check out the questions and StrmnNrmn's answers here.Source:
Retro Console Dev