Q & A with Phil Harrison @ D.I.C.E.

Yesterday Sony's Phil Harrison sat down with Newsweek's N'Gai Croal for an suncensored Q&A session at the D.I.C.E. summit in Las Vegas. None of N'Gai's questions were seen by Harrison prior to the session. Much of their talk was about the PS3 and how it measures up to the Xbox 360, especially in terms of game development. Gamasutra has some highlights from the Q&A session and Wired.com has a blog providing a fairly rough transcript. Here are a few of the highlights from Gamasutra:
Q: "Perhaps Sony’s third-party relations have been less effective than when you were the point person. How much intel do you have on developer support, and how does Sony plan to improve this?"

Harrison started by admitting: "There’s no point in me being defensive. If that’s what people are saying, there has to be an element of truth in it." He went on to comment that "we can always do a better job", but noted of particular apparent complaints that some key technical documents and information originate in Japan and do not always flow easily to other parts of the world: "Most of the key components of PS3 were created in English speaking parts of the world."

Q: "During the previous generation, it was well known that the major distinction between PS2 and Xbox was that the integrated online experience of Xbox Live was far superior to what Sony was providing - can you comment about this generation?"

Harrison noted: "The launch of a platform like PS3 is not a fixed specification the day you buy the console", commenting that: "The chipset stays the same but what it does in software changes over time," addding, "We’ll continue to refine [the PlayStation 3 Network], not just for developer experience, but for consumers too."

He also added obliquely: "This year we’ll be adding some functionality to the PSP that will unify our approach", hinting at a more robust download service for Sony's portable that has been rumored for some time now.

Q: "Valve's Gabe Newell said [in a recent Game Informer interview] that the PS3 launch was a 'total disaster'. He isn’t the only developer who wanted me to ask this. Why wasn’t the launch postponed to say, spring, when many issues could have been resolved?"

Harrison started by asking: "By what measure is the launch of PS3 unsuccessful? We had people lined up in stores in three continents." However, he noted, "we can always sell more", and as for the company's plans, the European launch is "on track for March." The Sony VP particularly noted that "the boat with the first supply is on its way from China as we speak. I think it’s a fantastic achievement."

Via Gamasutra & Wired
posted on Friday, February 09, 2007 8:00 PM by Auri

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