Thursday, September 28, 2006 - Posts

Off Topic: Zune details unzipped

Microsoft's 30GB Zune digital-media player will sell for $249 when it hits store shelves on Nov. 14, the company said Thursday as it released more details on the device.

The Zune's price will put it in direct competition with Apple Computer's latest 30GB iPod, which also costs $249.

To introduce the companion Zune Pass music service, the device will come preloaded with songs, music videos and film shorts from the store. A Zune Pass will cost $14.99 a month, or $44.97 for three months.

"It's clear that we are not going to see a pricing war at this predictable moment. They are not going to undercut Apple's prices. But given the lack of volume discount and the screen size and the Wi-Fi capability included on it, $249 is still an aggressive price point," said Michael Gartenberg, research director at JupiterResearch.

There will also be the option of purchasing individual songs through a system called Microsoft Points. The new Microsoft cash system will work by adding money to an account, as with a prepaid phone card. Points will then be deducted from the account with each purchase. A single song will cost 79 points, "the equivalent of 99 cents," according to Microsoft spokeswoman Kyrsa Dixon.

The point system is already used in the Xbox Live Marketplace, and Microsoft plans to host other online stores where Microsoft points can be redeemed, according to Katy Gentes, product marketing manager for Zune. In the United States, points are available in denominations of $5 for 400 points, $15 for 1,200, $25 for 2,000 and $50 for 4,000. That makes $1 worth about 80 points.

Gentes said this system will enable Microsoft to sell retail gift cards of Microsoft points that could then be split over different Microsoft online stores. It will also act as a common global currency for Microsoft products, according to Gentes.

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Candace Lombardi
September 28, 2006

Source: CNet News
posted by Auri with 0 Comments

Rumor: PS3 Connect and PSP Connectivity Tidbits

An EB Games employee sends word that the company, in conjunction with Sony, has launched a training website that is meant to get their sales people up to speed on all the Playstation 3 has to offer.

Most of the information on the site is already known, but there are a few tid-bits of note. First the page has this to say about PSP connectivity with the PS3:

The HDD will become a storage space for the massive amounts of media you will be sharing with your PSP (movies, music, TV shows, game content.).

That's right, they list TV shows, music and movies, which has me hoping that the PS3 will have the ability to stream television, music and movies directly to your PSP live over WiFi. That would be sooooo sweet.

There's also a bit on the site about Sony's online service for the PS3. Something we know next to nothing about.

Unfortunately, the information is presented in a laundry list. Instead of trying to figure it out and risk getting it wrong, I'm just going to present it here.

_PS3 ONLINE_ • *Communication/Community:* • *Voice/Video Chat* • *Messaging* • *Lobby/Matchmaking* • *Score/Ranking* • *Friend List/Avatar* • *Game data upload/download

• *Commerce: *
• *Shop (accessible from inside games)*
• *Content download*
• *Micro payment*
• *Subscription*
• *Entitlement (user access rights) management

A couple of things pop out to me. It sounds like it's going to offer just about everything that the Xbox 360's Live offers, though it's not clear what the interface will be like. I'm not too happy about that word subscription in that second batch of descriptors. And why are they calling Entitilements "user access rights"? I thought they were supposed to be like achievments, or did I miss something?

Well Sony only has a month and a half left to explain PSP conncectivity and PS3 online to us. I expect the info to hit something in the next few weeks.

Brian Crecente
September 28, 2006

Source: Kotaku
posted by Auri with 0 Comments

Off Topic: Could Apple Become Games Console King?

As summer turns to fall and the phosphor-lit leaves of the current stand of next-gen consoles begin to turn decidedly ‘This Gen,’ we already know that the scramble by Microsoft and Sony to put a digital Trojan horse into every living room in America has evolved into the greatest business story that never happened.

Microsoft had to redouble efforts to cover a weak 360 launch that saw the debut of the sweetest-$400-casual-game-platform-of-all-time rather than the Sony-killing muscle machine for which the geeks in Redmond had been bucking. And while PS3 delays, some deft management, and an impressive roster of upcoming releases looks to put the big green X back on track, the Microsoft army is still massing its troops.

For its part, Sony has clearly given up altogether on the idea of the PS3 as Trojan horse. Instead, it’s switched strats and gone into Blu-ray battering-ram mode. In both cases, these companies have shrieked so loudly and so long about their plans to capture the Holy Grail of Digital Convergence that pretty soon people are going to start lobbing cattle at them.

Maybe, then, Nintendo really got it right when it started dressing up the DS like an iPod.

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Aaron Ruby
September 26, 2006

Source: Business Week
posted by Auri with 0 Comments

ESRB must play every game in its entirety says proposed legislation

The ESRB and their practices are back in the news with Republican Senator Sam Brownback trying to get the ball rolling on legislation that would force the ESRB to play an entire game before they give it a rating. At the present time, the ESRB simply watches video given to them by the developer that highlights the worst of the graphic content, and this new law would make the people working in game ratings pick up a controller themselves. 

“The current video game ratings system needs improvement,” Brownback said, “because reviewers do not see the full content of games and don’t even play the games they are supposed to rate. For video game ratings to be meaningful and worthy of a parent’s trust, the game ratings must be more objective and accurate.”

There are some obvious problems with this idea; how long would we have to wait for a game like World of Warcraft to be rated? How many more people would the ESRB have to hire and teach to play games? The hours involved in playing every single game all the way through are mind-boggling.

The thing that bothers me about all this noise (and it is noise) is that the ESRB is already doing a good job. There has been one issue with the Hot Coffee scandal and one case of rerating with Oblivion, but contrast that with the thousands of games that get released every year with no problem. Making very rare issues high-profile only to cite them as examples that the system is broken is a pretty shoddy way to try to force legislation on games.

Ben Kuchera
September 27, 2006

Source: Ars Technica
posted by Auri with 0 Comments