Tuesday, September 19, 2006 - Posts

Guidelines For Kernel Mode Homebrew in 2.5/6 TIFF eLoader

0okm has just released instructions enabling developers to make kernel mode applications in Firmwares 2.5/6 which would run using the eLoader. In case anyone's wondering, we did have kernel mode access on those firmwares, but it could only be done using HitchHikr's exploit in the GTA game.

Although the instructions themselves are nothing more than a small piece of code, it's very obvious that it's very useful for all the people in the community. Firstly, you don't need to wait for GTA to load up. Secondly, this is a big boon for all those who're stuck with a patched UMD, or do not have one.

Surprisingly, the instructions are very easy for even the most "noobiest" of programmers:
main.c
add line extern void kernel_ent(u32 Temp);
and write Kernel access in a function
use kernel_ent((u32) &your_function) to call it

Makefile
in line OBJS add kernel_ex.o
in line LIBS add -lpspvshbridge
0okm has also ported the original proof-of-concept which demonstrated kernel mode access on the 2.5/6 GTA exploit. Further, he has also bundled the source, so that all you budding programmers can have a look at it. Also thanks to Jordan in #noobzOT for the heads-up!

Download HERE

Source:  PSPUpdates & 0okm
posted by Auri with 0 Comments

USB Modification for the U.P. Modchip

"Jordan," a QJ.net user, has recorded a little video showing off this USB modification for the Undiluted Platinum modchip. The quality isn't all that great but you'll get the idea of his modification. he's essentially made hole in the side of his PSP for the U.P.'s usb connector to be easily accessible. Goodwork Jordan. Check out the video below.

http://www.youtube.com/watch?v=M1BhidRhPjw

Via PSPUpdates
posted by Auri with 0 Comments

Sega gets Deep Fried

Before it was purchased by Electronic Arts in 2002, Black Box Games worked on a number of games for Sega, including Sega Soccer Slam and NHL 2K. Now a new studio formed by ex-Black Box developers has signed on to make games for the publisher.

Sega today announced that it has tapped Vancouver-based Deep Fried Entertainment to work on PlayStation Portable games. Deep Fried was founded in June 2005 by five former Black Box developers with experience working on games like MDK2, NFL Gameday, Baldur's Gate, and the Need for Speed: Underground series.

The move continues a pair of Sega trends: a growing interest in external game development and more ties with Western developers. Sega has recently acquired Western studios The Creative Assembly, Secret Level, and Sports Interactive, and has signed development deals with Silicon Knights, Bizarre Creations, Obsidian Entertainment, Monolith Productions, Planet Moon Studios, and Pseudo Interactive.

Sega did not disclose what project the Deep Fried team is working on or when it's expected to be released.

Brendan Sinclair
September 18, 2006

Source: Gamespot
posted by Auri with 0 Comments

Wrapstar Announces PSP Vinyl Skin Design Contest

The London-based company Wrapstar is issuing a call to all creative souls out there since they are launching a competition. The creator of the most innovative PSP skin design will walk away with a free PSP, which will bear the winning design, as well as two game titles to play on it.

Wrapstar is known for manufacturing protective and decorative vinyl skins for PSP and NDS units, as well as other gadgets and game consoles. These skins are of the adhesive type and can be removed easily without leaving glue marks.

The closing date of the competition is on November 1, 2006. The winner will be announced on the Wrapstar website by November 10, so better get started on that drawing board.



Source: PSPUpdates & Wrapstar
posted by Auri with 0 Comments