Wednesday, September 13, 2006 - Posts

Off Topic: "I'm Evil:" Confessions of an Online Guerilla Marketer

Jack, John and Joe are talking about games.

Jack has played a new game. He likes it. He tells John and Joe, who, knowing Jack's reputation for giving games a fair, balanced review, and that their tastes and his are often similar, decide that it's a game they should try. So, based on Jack's recommendation, they buy the game, as do several other people who have been listening in.

These kinds of conversations are the stuff of legend in the advertising community. Getting a consumer so excited about your product that he'll tell others to buy it is essentially free advertising, and the most effective form besides. Marketers call it "buzz," and they track it as religiously as brokers follow the stock ticker. They even try to create it, by sending trained salespeople, or "shills" into places where normal people congregate in order to get those normal people talking about their product. These days, the tactic has moved online.

Read the full text here...

Russ Pitts

Source: The Escapist
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When Previously-Played Games Are Sold as New

In the replies to an article over at NeoGAF, one of the commenters said that employees of a particular chain of stores can try the video games and then the store will still turn around and sell those games as brand new. The commenter said that GameStop/EB employees can "check out" new games whenever they want and then shrink wrap them when they're done, and EB sells them as new. We're not saying this claim is true or false, and this article won't even try to guess.

But it's a horrifying possibility to imagine. Gamers buy new games and expect them to be new. Wouldn't it make you feel cheated when the game you just bought from a store already has somebody's save file in it? After all, if somebody else has already tried it, then it really isn't new, is it? This is what prompted the writer of the NeoGAF article to fill out a complaint form at the GameStop Feedback website.

But just to be the devil's advocate about it, how about when you buy new clothes off the rack. You want your clothes to be new, too, but there's no telling who else has tried on those clothes before you came along. And not all of us mind buying clothes off the rack (I don't, but then again, I used to do all my shopping at Walmart).

Of course, there's a difference between video games and clothes, between electronics and shoes. But consider this: in most good clothing stores, when you buy something, they don't give you the thing hanging from the rack; they get a fresh one from the stock room. That's honesty. Does your video game seller do that for you? When a good clothing store is out of stock, they will sell you the thing from the rack at a clearance or discounted price. Does your video game seller give you the display product for less?



Source: PSPUpdates & NeoGAF
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Q&A: In-Stat On The PSP, DS Handheld War

The latest report from market analysts In-Stat, Handheld Game Platforms 2006: And Then There Were Two, details the duopoly of the handheld market in light of the Nokia N-Gage, Tapwave Zodiac, and Gizmondo’s recent exits, and the future of the market, right through to 2010.

"Nintendo followed up successful Japanese and North American launches of its DS product in late 2004 with a successful introduction in Europe in the first quarter of 2005. The DS's two screens have proven popular, and have opened up the handheld market to new types of game play, as well as new demographic groups," says Brian O’Rourke, Senior Analyst for the Converging Markets & Technologies Group at In-Stat.

O’Rourke also notes that the DS will continue to outship the PSP due to “very strong sales in Japan”, but believes that Sony will respond with a price cut to the handheld in all major regions by the fourth quarter of this year - it's unclear whether the new PSP bundle might be considered an effective hardware price cut due to the extra value contained within, though.

Gamasutra contacted O’Rourke via email to discuss the results and implications of the report.

What was the methodology of the report?

I spoke in depth to both console vendors/manufacturers and software publishers. The report forecasts handheld shipments and revenues by region through 2010.

Why has the DS outsold the PSP, and why do you believe it will continue to do so?

The DS's shipment advantage has been overstated somewhat. Through the end of 2005, on a worldwide basis, the PSP outshipped the DS. However, it is true that in 2006 the DS has outshipped the PSP. This is due to two factors. The DS has been substantially outperforming the PSP in Japan.

The second, related reason is that Nintendo has had more success with game software for the DS than Sony has had with the PSP. The Nintendogs and Brain Games franchises have been quite successful in multiple markets, which in turn has helped sell more DS consoles.

Why have so many other companies failed at their attempts to release a handheld?

The handheld market is a very tricky one. A prospective handheld manufacturer must come up with and easy to use, portable system, at an acceptable price point to the vast number of consumers. The key to a successful handheld is not necessarily graphics. Several of Nintendo's challengers over the years (e.g., Atari, NEC) have had superior graphics performance. But they did not succeed.

More important is strong software support, and recognizable characters, that appeal to what has been primarily a pre-teen, early teen demographic. This is what Nintendo has understood well, and has executed on.

What has Sony done wrong - or is it more a case of Nintendo doing things right?

Sony does not have the same number of breakout titles for the PSP as Nintendo has created for the DS. In addition, the PSP costs substantially more than the DS ($199 vs. $129 in the US). And Sony just went to a standalone PSP SKU earlier this year. Before that, you had to buy a package, which included case, ear phones, movie title, etc., for about $250.

However, keep in mind that Sony has sold a substantial number of PSPs. This is a very successful product, and will continue to be.

Do you think we will see publishers moving away from the PSP in the months to come?

No, publishers will not move away from the PSP. Sony is selling too many of them. Publishers are not in the business of throwing away revenue opportunities.

Finally, what effect will the console releases in the fourth quarter of this year have on the handheld market?

Very little, if any. The markets move separately. If the handheld consoles were launching at the same time as the new consoles, that might be a different story. But that isn't the case.

Alistair Wallis
September 13, 2006

Source: Gamasutra
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Talk to the Feet: Sony's Latest Ad

This recent Sony PSP print ad is far from controversial compared to that Sony Computer Entertainment Europe ad we reported a few months back. This one, created by Sil Malaysia from Kuala Lumpur, shows how to do sign language with your feet instead of using your hand. The print commercial may seem weird, c'mon what kind of physically normal human being would actually do sign language with their feet right? Maybe someone who just do it for kicks or has a lot of time in their hands or feet... Confused about what this PSP ad is trying to put across?

Scratch your head no more. This interesting piece for the portable console would want to convey that you'll be so enamored and focused in playing with your PSP that you can only communicate through your feet since your hands are tied to the controllers, your eyes are just so glued to the PSP, and your mind is just so engrossed in playing whatever game or homebrew you're into.

Good ad or bad piece of baloney? Whatever you think of it, let us know through the comments section.



Source: PSPUpdates & Ads of the World
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