Monday, August 07, 2006 - Posts

Square Enix Hints At Hardware Release

Last week, Yoichi Wada, the president of Square Enix and chairman of the Computer Entertainment Supplier's Association (CESA), gave his candid opinion on the "growing pains" that have faced the game industry. Now, in the second part of a two-part interview with Nikkei Business Online, Wada explains why next-generation games must be innovative and hints at a new, possibily hardware-based release from Square Enix.

Wada said that with the Nintendo Wii, Sony PlayStation 3, and Microsoft Windows Vista operating system all nearing release, users will demand more innovation from the game industry.

"If we don't see some [next-generation] titles that differ from traditional games, the industry is in trouble. Nintendo's DS lineup gives you an idea of the potential... There is a demand for something new from the users... Entertainment is not a necessity, so the users don't know what they should demand. It's up to the creators to think about this."

As for the timing, Wada doesn't necessarily see dramatic changes right away: "After three years there will definitely be some [changes] underway [sic]... But this is entertainment after all, so you never know where the next big thing will come from... An exceptional creator can pull off rehashing the same material. This is the easiest thing to do when you're struggling with your content and model. This is fine as long as you pursue efficiency. This is what we've been doing for a long time, and in the process reached a profit rate of over 30 percent. However, this is what Square Enix did when the model was unchanging. Now things are different."

However, the nature of the business dictates that innovation must occur at a sustainable pace, he said. "You really have to dig deep within yourself to produce something new; you can't force it," Wada said. "We must change. But if we change all at once, the system will collapse, and since our profits are built on that system, it's a difficult question. So you have to introduce change from a completely unrelated direction within a separate budget framework. This is something all the companies are worrying about right now. Fortunately, we're financially prepared to handle change."

He observed that the outstanding examples of successful products in the recent past--the Nintendo DS and Apple iPod--are hardware. "The strategy behind Nintendo and the iPod, to create a new environment based on hardware, is completely valid," he said. "But, this is impossible if you don't have experience making hardware."

Then Wada made a surprising comment about the future direction of his company, which had been primarily software-driven.

"This is one of the reasons Square Enix will collaborate with Taito, a company that produces physical hardware," he said. "In our talks with Taito, ideas for an actual physical product have come up. In any case, we will be releasing some 'thing.' It's interesting in that it's not the sort of thing you expect from Square Enix."

Walt Wyman
August 7, 2006

Source: Gamespot
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Wireless Ableton Live & MIDI Controllers for PSP

Create Digital Music has posted an article discussing a few different mobile applications to aid in digital music prodiuction. Included is a wireless controller for the Ableton Live software, the digital audio production suite for Windows and Mac OS. From the article:

New media artist Rob King is working on converting his Sony PSP into a brilliant, wireless controller for Ableton Live. That’s not Live running on PSP below (the PSP would be a wee bit underpowered), but it is a way of creating a wireless Live controller. Sure, for practicality, I’d rather control Live with a foot controller so my hands are free, but for coolness, this can’t be beat. Follow the results on his blog, e-mu; he’s got a preview of the PlayLive interface, and afree downloadable PSP tool that converts the PSP into a wireless MIDI controller and (on Windows) wireless mouse.

Check out Rob's MIDI controller and wireless mouse in my homebrew software library.


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Daedalus R7 Update

From PSPUpdates:

If you've been lurking at StrmnNrmn's blog site last week to get the latest news on Daedalus R7, you might have noticed that there's no post since he squashed the nasty little bug that's causing Mario 64 to be unplayable - another cause for celebration after he achieved both the speed increase and an increase in stability on 1.00 firmware.

Well, his silence for the past few days isn't really a cause for worry. It just means he's hard at work with various optimizations for the N64 emulator for the PSP - and that could only be a good thing for all of us!

In his recent blog entry, StrmnNrmn said that while his main focus is on improving the dynamic recompiler, he's also looking at optimizing other areas that he considered fairly expensive. He's been working on the texture cache which is used to avoid  converting textures from the native N64 formats to PSP formats every frame.

StrmnNrmn said, "I made a couple of fixes to improve the hashing function which gives much faster lookups in certain situations (such as tiled backdrops). I also provided an option to change the frequency at which the texture cache checks for updates to the textures. Many roms look fine when this check is entirely disabled, and this can give quite a nice speed boost."

He's also done a couple of fixes relating to dynarec issue, but the major new development is on optimising for various situations where the contents of a given register is determined at the time the code is compiling.

We'll spare you the technical stuff (you can read about it in StrmnNrmn's blog), but what this all means is that StrnmNrman would be very busy for the rest of the week working on optimizations and features to implement. If everything goes according to plan, Daedalus R7 might just be released next weekend!
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