Sunday, July 30, 2006 - Posts

Scarface Skips 360, Goes To PSP

Well, that's strange, but not unappreciated... Apparently Scarface will be a no-show on the XBox 360, but *will* come to the PSP. Well, we're outselling them anyway.

Read the full article here.


http://cache.kotaku.com/assets/resources/2006/07/scarface_xbox_360sm.jpg
posted by Auri with 0 Comments

MPH Resurfaces... 7-Zip Ported to the PSP

A note from PSPUpdates:

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These days, with the functionality of the PSP blown wide open with all the downgraders and hacks, I'm sure a lot of you people have been wondering what MPH was up to. After some of his revolutionary releases like the 2.0 Downgrader and the GTA game loader, a lot of people would be expecting something big.

Well, MPH isn't one to disappoint. He has just successfully ported the LZMA archiving format to the PSP, or more popularly known as the 7-Zip format. Originally created by Igor Pavlov for multiple platforms, this archiving format has been gathering a lot of momentum, and second, only to the RAR format. I've used it a lot and the compression this format allows is simply great.

And Igor Pavlov would be pretty proud to know that another great programmer has just ported his compression format to the PSP. Although it currently only extracts a file called archive.7z in the root of the Memory Stick, it's pretty much guaranteed that in the coming weeks, this will be made into a proper full-fledged application. If not by MPH, then by someone else, because the source code has been released along with the proof-of-concept binary! Heck, I'd love to have it made into an IRShell plugin. Oh well, it depends on Ahman I guess.

Anyways, you can check out for yourself, the final results of what MPH has been busy with for a long time.


Download it here.
And if you want the source code, you can get it here.


posted by Auri with 0 Comments

E3 Going the Way of the DoDo Bird?

I find this hard to believe, but maybe it's true... Comdex deserved its fate, but E3? -Auri


Say it ain't so! One of the most important technology and entertainment trade shows in the world, E3, has apparently been killed -- at least according to Next Generation. Apparently trustworthy sources have been in touch and gave them the word that publishers are getting tired of spending millions of dollars to one up each other in front of the press and retailers, and might prefer to use that money to better their own campaigns and smaller, more focused shows instead of grandstanding on the E3 show floor. The firestorm that supposedly led to the impending collapse of E3 may have been brought on by a number of large exhibitors jumping ship, which caused smaller companies to do the same (we'll save the finger pointing for now). Frankly, in our opinion the whole matter is a double edged sword. Yes, massive industry events are often better at sorting companies with and without stellar marketing budgets than the wheat from the chaff, so to speak, but it's also a necessary evil. It's simply not always feasible for hundreds of companies to round up retail professionals and game journalists the world over to show off new product in bits and pieces throughout the year every year -- which is why we have massive shows like CTIA, E3, CES, CeBIT, etc. Then again, we shouldn't get too ahead of ourselves here; the death of E3 has yet to be confirmed (and might be greatly exaggerated), so we'll have to wait until Monday before we can expect to hear either way from the Entertainment Software Association, the organization we hope won't be burying our second favorite show of like, all time.

Read the full article here.

Source: Joystiq via Engadget

posted by Auri with 0 Comments

Off Topic: A few more Wii details on the table?

A quick article from Engadget with more Wii specs:

Yet more unconfirmed gaming news today, this time on the Wii front; Maxconsole is claiming a Wii developer hooked them up with a slew of deets on the Wii's hardware, some of which does and does not jibe with things we've been hearing over the past year. They're claiming will be comprised of a 729MHz CPU ("Broadway), a 243MHz GPU ("Hollywood," which is supposed no different than the GameCube GPU, just faster), 64MB of GDDR3 RAM, 4.7 or 8.51GB single/double-sided disc drive, and optional Ethernet adapter. Apparently the Wii's I/O options will also be as follows: SD card slot, two USB 2.0, WiFi, four GameCube controller ports, two GameCcube memory card slots, and an analog-only AV multi output jack. That's all well and good, but we're kind of beyond the point of obsessing over the specs on this thing, you know? We know it's not doing high def, and Nintendo's not exactly making a big stink about what a performer the Wii's going to be. So for right now you could say we're a little more bent on getting a release date and official price more than anything else.

Read the full article here.

posted by Auri with 0 Comments