Friday, March 31, 2006 - Posts

Midway Announces NBA Ballers for Sony PSP

Midway has announced that NBA Ballers: Phenom will be available on April 5, 2006 for the PS2 and the Microsoft Xbox. Another version of the game called, NBA Ballers: Rebound will be released on May 2, 2006 for the Sony PSP.

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Backed by a multi-million dollar marketing and promotional campaign, NBA Ballers: Phenom sets a new standard for basketball videogames. The highly anticipated sequel in the NBA Ballers franchise takes flight with even more player customization options and all-new game modes that make NBA Ballers: Phenom the most in-depth and innovative basketball game in Midway's rich basketball history.

NBA Ballers: Phenom Multi-Million Dollar Marketing Campaign includes:

  • National television advertising campaign on multiple mainstream broadcast and cable networks ESPN, ESPN2, ESPNEWS, TNT, MTV, MTV2, Comedy Central, BET, and Spike TV
  • SpikeTV's NBA Ballers Week commenced in April with two (2) NBA Ballers: Phenom-focused episodes of "GameHead" and will continue through launch with integrations across the network's popular programming.

  • Large presence during 2006 NBA All-Star Weekend included sponsorship of Club NBA music events, product sampling, and giveaways

  • Aggressive online campaign to top-tier enthusiast and mainstream consumer sites including NBA.com, Gamespot.com, IGN.com, and UGO.com, among others

  • Print advertising campaign across multiple major video game and consumer publications including FHM, VIBE, Game Informer, and Official PlayStation Magazine

  • National launch program across all game retailers, where gamers receive a 16 song NBA Ballers: Phenom Soundtrack featuring video game exclusive tracks by artists like Jin, Basement Beats, and Phife from a Tribe Called Quest. (Limited time offer, while supplies last)

  • Dedicated web presence at http://www.nbaballers.com, the official website of NBA Ballers: Phenom.


In a nut shell, NBA Ballers: Phenom is a revolutionary sports video game that introduces an entirely new open world and interactive environment, featuring an exciting story mode and even more player customization opportunities than its predecessor. Set in the neighborhoods of Los Angeles, the player controls his own destiny, embarking on a personal quest to become tomorrow's NBA phenomenon. NBA Ballers: Phenom also introduces for the first time, 2-v-2 basketball action so players can now face off in 1-v-1, 1-v-1-v-1, or 2-v-2 matches.

The NBA Ballers: Rebound for the Sony PSP does look good.

Source: GameShot
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Homebrew: New PSP Homebrew Releases for March 31, 2006

Not too busy for a Friday. I guess everybody's watching the NCAA Final Four championships, which are right down the street from me ;)

Applications
Graphic Creator Beta - Painting and drawing application.
PSP-Spectrum - Audio waveform analysis tool.

Emulators
PSPXTI v1.0.5 - TI-92 Calculator emulator.

PSP Magazines
PSP Galaxy Special Edition 2
XTreme PSP Magazine Issue 10
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$79 2 Gig Memory Sticks at Fry's Electronics!

w00t! Check out this deal I found at Fry's! 2 gigabyte Sandisk Memory Stick Pro Duo for $79.95 after a 50 mail-in rebate! Sweet!

I believe this is only an in-store price, not a deal that's available on Fry's Outpost web site... The deal is good through April 4, 2006.

Enjoy!

Best,

-Auri

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Sony MSVR-A10 for PSP Preview (PSP Video Recorder)

Sony Genuine PSP Recorder Revealed



"MSVR-A10" is a video recorder capable of H.264 MPEG-4 AVC real-time encoding. In a word, this product is a genuine recorder for PSP by Sony. The retail price will be around 25,000 JPY.

The recording media of this product is Memory Stick Duo. HDD or DVD drive is not equipped on this product, nor a TV tuner. This device is simply a H.264 video converter which converts the inputted video into a memory stick for the PSP.

This product also has a digital input for copying digital "copy-once" programs into the memory stick. However, you will need to use copyright protected Memory Stick PRO Duo to store the converted data. Normal memory sticks are not supported.

The size of the unit is small, at L215*W150.5*H35.2mm, weighted at 530g. The appearance design looks like a modem or router.



On the center of the front side, there is the memory stick slot. The power switch is on the left side. On the right side, there is the record/stop/menu & 4-directional cursor/OK button.

On the back side, there are 2 systems for audio/video input/output. S-Video and component port are also present. The power source is an enclosed AC adapter.

Recording Specifications

There are 2 modes for recording videos.

    * AVC QVGA 768k
      Video size: 320*240
      Bit rate: 768kbps
      Frame rate: 30fps
    * AVC QVGA 384k
      Video size: 320*240
      Bit rate: 384kbps
      Frame rate: 30fps

Here is a calculation of the capacity and record time:

    * 2GB:
      AVC 768k: 4hr 50min
      AVC 384k: 8hr 30min
    * 1GB
      AVC 768k: 2hr 20min
      AVC 384k: 4hr 10min
    * 512MB
      AVC 768k: 1hr 10min
      AVC 384k: 2hr
    * 256MB
      AVC 768k: 30min
      AVC 384k: 55min

The recorded data cannot be played after copied to the PC. The file name of the recorded video will even be tagged with "Copy Never".






This product will be released on April 10 in Japan. Price around 25,000 JPY ($221.9 USD). US release plan is yet unknown.

Source: AVWatch via PSPUpdates
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Requiem for a UMDream: PSP movies flop, with lessons for Apple

Editor-in-Chief, iLounge

Who wants to pay $15 to $30 for a sub-DVD-quality video? If you raised your hand, consider yourself rare. Over the past year, Sony Computer Entertainment tried to popularize pocket-sized but DVD-priced movies, a market and content it had all to itself in the absence of an iTunes Music Store from Apple Computer. But according to an article in The Hollywood Reporter today, that effort has failed, and there are lessons to be learned as a consequence.

Buy Your Favorite Movies - Again!

One year ago, Sony Computer Entertainment claimed that it had a juggernaut on its hands. In addition to playing games and music, the company’s PlayStation Portable (PSP) would also be able to play back full-length theatrical movies stored on Universal Media Discs (UMDs), one of several features distinguishing Sony’s device from Nintendo’s popular, cartridge-based Game Boy products. Movie playback wasn’t just an abstract possibility, Sony suggested: it quickly trumpeted the support of “several motion picture studios" as “validati[on of] the multi-media entertainment value proposition of PSP,” and itself released several films in UMD format. Amazingly, Sony and these studios were operating under the presumption that consumers would pay DVD-level prices for lower-resolution films they could only watch on their PSPs; they collectively proceeded to release many more UMD format movies, and even built a critical mass of titles. Despite persistent whispers that most people weren’t especially interested, Sony repeatedly suggested that UMD movies were popular, and even claimed that videos - not games - would comprise 60% of UMD sales, with an estimated 130 million UMDs being sold in 2008.

The house of cards began to fall earlier this year. Though Sony took steps to counter reports of sagging interest in UMD movies by claiming that titles were “successful” and “still selling well,” its movie studio partners became unusually candid about the platform’s failings. Warner Bros. openly told film industry trade publication Variety in February that sales were disappointing, and Paramount reportedly decided to stop releasing titles for the format at that point. Today, the signs of gloom became undeniable. A second trade publication, The Hollywood Reporter, ran an article discussing the failure of the UMD movie platform, quoting an executive with Universal Studios who dubbed UMD “another Sony bomb,” and said that sales were “near zilch.” The article also suggested that leading retailer Wal-Mart is dropping support for UMD movies, and that even Sony Pictures had conceded that the format was losing shelf space.

What went wrong? Though The Hollywood Reporter attributed the PSP’s decline in part to “the arrival last fall of Apple’s video iPod,” Sony Pictures’ President Benjamin Feingold claimed that the inability of PSP videos to be played on bigger TV screens was at least partially to blame, along with the PSP’s inclusion of a Memory Stick reader, capable of playing back user-ripped DVDs. Said differently, consumers apparently didn’t want to pay twice for the same movies they’d previously purchased, and didn’t always want to watch them on the device’s little screen.

Lessons For Apple: Watch Sony, Do The Opposite

Putting the iPod’s possible role in the PSP’s decline aside for the moment - a curious point, given that no one is or was selling movie content for the iPod as PSP movie sales slumped - there are other lessons to be learned from this story. The first: as with CDs, most consumers aren’t interested in paying full DVD prices for stripped-down versions of movies - if they were, they’d buy the DVDs. That’s the reason $9.99 album download pricing was the right move for the low-bitrate songs sold through iTunes; to make more money, companies will need to offer an equally good or better-than-physical disc experience. As we said last April, pricing UMDs at $20 was an absurd idea, and unless they offer DVD quality and a superior archival solution, similarly priced movie downloads would be equally suicidal.

Read the entire article here.


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