Friday, February 17, 2006 - Posts

Mega Man Powered Up Updated Hands-On

We try out the latest version of Capcom's winning Mega Man redux for the PSP.

Evil Genius

Dr. Wily announces his intention to take over the world in this gameplay movie.
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LAS VEGAS--Nostalgia can be a dangerous thing. When it comes to classic compilations and the revamping of existing characters or franchises, the danger of mortifying longtime fans runs high. It's rare to find a game that can avoid the minefield that's laid out when a developer starts messing with a classic--case in point, Mega Man Powered Up, the forthcoming update of the original Mega Man. At first glance, the game appeared to be a cute and competent update of the original Mega Man when we saw it at last year's Tokyo Game Show. A funny thing has happened since then, however. Our look at the most recent version of the game at Capcom's Las Vegas press event has revealed it to be a gem of a game that smartly straddles old and new to offer something for everyone.

As we've said before, Mega Man Powered Up is an update of the original Mega Man and comes packing a graphical face-lift and two versions of the game--a classic version, which trumps the original game with its new visuals, and a new version, which includes more content and a more involved presentation. Also, the game features a level editor, which will let you create and share your own levels in the game. Those offerings in and of themselves would be a solid package for fans, however, our newest look at the game has revealed even more content that's being thrown in.

The playable version at Capcom's event featured the bulk of the content that will be in the final game, and it impressed us mightily. The two versions of the original game now differ significantly, with each version featuring selectable difficulty levels. The updated version features extra bosses and a traditional story structure, complete with in-game cinematics. Outside of that, we found a new Mega Man Challenge 100, which tasks you with clearing 100 short levels that become increasingly difficult. The one we tried had us perfecting our platform jumping as we worked to reach a flag. In addition to all of the above, you'll be able to play through the game as any one of the eight boss robots, each featuring their own unique abilities and endings. Sadly, we couldn't try this feature yet, but we're certainly ready to give it a try when we get a playable version in-house. Control for the game is almost as tight as we'd like it to be, although using the analog stick on the PlayStation Portable can be challenging. Fortunately, you can simply use the D pad if you do not like the analog action. The levels we played handled like a dream, although we did notice that playing in the classic mode offered a painful reminder of how tough the series was.

The visuals are bright, colorful, and fun to watch. The face-lift given to all of the familiar Mega Man enemies is cool, although it borders on overdosing on cute. The audio in the game is fun and breezy, but we have yet to hear that awesome, bouncy theme from the TGS demo play anywhere. Based on what we saw, Mega Man Powered Up is a commendable update of a classic game, and whose approach looks like it may well set a precedent as the smart way to mine the past. Whether you're a longtime fan or a newcomer to the series, you should definitely give Mega Man Powered Up some of your time when it ships next month. Barring any horrible disasters, this game should be a much needed gem for the PSP library. Look for more on the game soon.

Source: GameSpot

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New Capcom Ultimate Ghosts 'n Goblins Screenshots and Trailer

Someone say hell yeah!  Capcom announces the return of Sir Arthur in an all new Ghosts 'N Goblins adventure for the PSP!  Created by some of the original G N' G team, the game will feature new weapons, magic, armor, and moves for Arthur.

Ultimate Ghosts 'N Goblins will be released for the PSP in Q3 2006.



More screenshots can be found here.

The trailer can be found here.

Source: GameInformer

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New Viewtiful Joe: Red Hot Rumble Coming to PSP

In this rendition of the game, Joe heads to the "other portable" in Viewtiful Joe: Red Hot Rumble for the PSP.  Players can go it alone, or duke it out with three other players wirelessly.  Oh yes, did we forget that Dante will make an exclusive appearance, as well?





More screenshots can be found here.

Source: GameInformer
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NewlyWed game coming for PSP? (wha?)

From 23rd this month, AQ Interactive has come up with a little adventure game that’s definitely out of the ordinary, for the PSP. It’s no saving damsels in distress, no saving the world either. So, what’s it about? You’re the newly wed. Nothing special, you say? Must be the cultural differences veiling the obvious (to us Japs) then. As a newly wed spouse, you are expected to do this that and the other, but with approval from your respective families. Yuk. Sometimes, the situation with the spouse’s family gets a bit too tense… so what should you do as the obedient housewife/husband, eh? Then there’s the problem of getting used to living with your spouse for the first time… trust me, in Japan, even when betrothed etc., couples are expected to live away from each other, and under their respective parents’ roof. (For the full interview… in Japanese, of course:
interview with the makers.)

Apparently, the game concept came from one of the creators’ blogs, which became quite popular for its frankness… and yeah, it’s amusing. Then it became a book… and now a game title 実録鬼嫁日記 (jitsuroku oniyome nikki - roughly translates to An Ogre-wife Diary). Looks good. It’ll be interesting to see how well it does as a game though, seeing this’ll be the first game to have origins in a blog.

Oh, and if anyone’s interested at what Bill Gates and Peter Moore had to say about Nintendo, check out this article. How very revealing…

Source: WasteMe

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Capcom Brings Capcom Puzzle World to PSP

Compilation of Super Puzzle Fighter II, Block Block, and Buster Bros. Collection is coming to Sony's portable in Q2 2006.

As is the case every year, Capcom used its annual Capcom Gamers' Day event to announce several new titles. Given the Japanese publisher's massive catalog, it should come as little surprise that it is releasing a compilation of classic puzzle games for the PlayStation Portable in the second quarter of 2006.

Capcom Puzzle World is a compendium of old-school console puzzlers shrunken down for the PSP. First up is a revamped version of Super Puzzle Fighter II, which will feature new gameplay options previously exclusive to the Japanese version of the game: Super Puzzle Fighter II: Y, which allows for chain-reaction, come-from-behind wins, and Super Puzzle Fighter II: Z, which has bricks falling up instead of down.

Another game included in Capcom Puzzle World is a port of the 1990 arcade game Block Block. The game allows cooperative block-breaking for two players, who must manipulate constantly shrinking paddles to clear the blocks.

Last but not least is the three-in-one Buster Bros. Collection, which was originally released for the PlayStation. As the name implies, the game is itself a compilation of three arcade puzzle shooters: Buster Bros., Super Buster Bros., and Buster Buddies.

All five games included in Capcom Puzzle World have been optimized for the PSP system's 16x9 letterbox screen, and all will support ad hoc wireless multiplayer. The collection will also feature a snapshot mode that lets players record their moments of triumph and lets them import their own pictures to use as level backgrounds.

Source: GameSpot

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PSP nabs Powerstone Collection!

What better way to show some love to the PSP than releasing a new version of the hallowed niche fighter for Sony's little portabnle wonder? Though it may never have cracked the mainstream, Dreamcast owners and Arcade Junkies will no doubt understand the joy of the arena-style fighter.

Powerstone is a fighting game, so the main goal is, expectedly, to kick the crap out of your opponent. What makes it different is the free-roaming nature of the gameplay (you aren't restricted to always facing the enemy), the ability to collect power-up gems, and the interactive environments. With up the 3 other players, the chaos can be astounding.

The collection will feature both Power Stone one (2 players) and Power Stone 2 (up to 4 players), playable in ad-hoc online mode using only one UMD. That way you can still play it with your cheapskate buddies. It also features several tweaks, new weapons, new stages, a camera mode, and plenty of unlockables to round out the package. Some may say the PSP is still receiving too many ports, but at the very least, it's getting updates to classic games that never got much of a chance in the first place, like Powerstone. Check out the screenshots of this swank collection here.

Source: PSXextreme

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Hands On: Pirates of the Caribbean: Dead Man's Chest

We meet with Buena Vista Games to check out Dead Man's Chest on the PSP, the DS, and the GBA.

Currently in postproduction and scheduled for release in July, Pirates of the Caribbean: Dead Man's Chest is Gore Verbinski's sequel to 2003's Pirates of the Caribbean: The Curse of the Black Pearl. The upcoming movie will see Johnny Depp, Orlando Bloom, and Keira Knightley reprising their roles as Jack Sparrow, Will Turner, and Elizabeth Swann, respectively, and their likenesses will feature in a trio of handheld games currently in development at Amaze Entertainment. We recently had an opportunity to meet with the games' publisher, Buena Vista Games, and to spend a little quality time with the PlayStation Portable, Nintendo DS, and Game Boy Advance pre-alpha versions of Pirates of the Caribbean: Dead Man's Chest.

We didn't get to spend very long with each of the games, but it's clear that they're all very different, which comes as no surprise given the varying capabilities of the three platforms. The first version of Pirates of the Caribbean: Dead Man's Chest that we checked out was running on a PSP development kit and saw us assuming the role of Captain Jack Sparrow. In the upcoming movie, Sparrow will once again find himself in something of a supernatural swashbuckling predicament, this time as a result of his owing the legendary Davy Jones a blood debt. The intro movie that we watched before taking the controls saw Davy Jones attempting to collect said debt from Sparrow, who, after a quite comical conversation, decides that he'd rather not offer himself up for 100 years of servitude after all.

The PSP version of Pirates of the Caribbean: Dead Man's Chest will feature a total of 10 story missions, and based on what we've seen of the game thus far, you'll be spending much of your time in those missions engaged in melee combat with all manner of cannibals, zombies, pirates, and zombie pirates. We were armed only with a sword at the start of the game, and the combat moves available to us included a fast attack, a heavy attack, and a "dirty moves" button with which we were able to stun opponents with either a kick to the groin or a head-butt. We encountered a few different types of enemies during our time in Sparrow's shoes and found that many of them required slightly different strategies to beat. Some of our adversaries could only be hurt with heavy attacks after we'd repeatedly used fast attacks to wear their guard down, for example, while for other enemies the exact opposite was true.

As we explored locales that included the interior of a prison, a tropical island, and a swamp, the time that we didn't spend locked in battles with enemies was mostly spent destroying crates and barrels to find gold and food and swinging from ropes and chains to reach areas that were otherwise inaccessible. There were hazards that we needed to avoid as we progressed through the levels, including fires coming up through the ground and large logs covered in spikes swinging pendulously across corridors.

In addition to the single-player story missions, Pirates of the Caribbean: Dead Man's Chest will feature a sea battle minigame that supports up to four players on an ad hoc wireless network. Played from the perspective of a camera situated above and behind your chosen vessel, the sea battle minigames are quite reminiscent of those in Sid Meier's Pirates!, which was released for the PC toward the end of 2004 and for the Xbox in June of last year. You'll steer your boat using the analog stick while using the square and circle buttons to fire your port and starboard cannons, respectively. The shoulder buttons are used to switch between the three different types of ammunition available to you: cannon balls, which damage the hulls of enemy ships; chain shot, which tears apart their sails; and grape shot, which hails down on enemy crew members. Each of the five different ship types available in the game will have different strengths and weaknesses, and some of the items that you collect during battles can later be used to upgrade them. Although the sea battles are primarily designed to be played with up to three friends--as evidenced by the fact that three of the 10 maps can be played against people without their own copy of the game--you'll also have the option to play against CPU-controlled adversaries.

After finishing up with the PSP game, we were handed the Nintendo DS version to take a look at. The first level of the DS game tasked us with fighting our way out of the same prison that we'd explored in the PSP version, but although much of our time was again spent engaged in melee combat, the gameplay felt very different. The combat in the Nintendo DS game appears to be slightly more complex than that in the PSP version, with the standard weapon-based attacks being complemented by blocks, flying kicks, and such. We were also able to pick up weapons such as cleavers and spiked clubs that were equipped automatically as we explored the prison level, although these disappeared after we'd used them a certain number of times. Combo attacks and signature moves will also be a feature of the finished game, although we didn't get to see any of these in action on this occasion.

Other promised features of the Nintendo DS game that we didn't get to see during our all-too-brief demonstration include two-player cooperative play for all story missions; three minigames for one or two players that have names like walk the plank and shoot the monkey; and levels in which Will Turner and Elizabeth Swann will be playable characters. All of the action was taking place on the upper screen, incidentally, while the bottom screen was used to display weapon information, dialogue between characters, and such.

Toward the end of our meeting with Buena Vista Games we spent a few minutes checking out the GBA version of Pirates of the Caribbean: Dead Man's Chest, which is targeted at a younger audience than the PSP and DS games. The GBA game will feature naval battles played from a top-down perspective, as well as on-foot side-scrolling levels in which Jack Sparrow will use jump and attack buttons to battle his way through no fewer than 50 different levels set on 15 different islands. As you progress through the game you'll unlock advanced attack moves for Jack, though we didn't get to see any of them on this occasion.

All three of Buena Vista Games' Pirates of the Caribbean: Dead Man's Chest handheld games are currently scheduled for release in June. We'll bring you more information as soon as it becomes available.

Source: GameSpot

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Tekken: Dark Resurrection Official Website Open

The Tekken: Dark Resurrection Official Website is now online. Currently, the contents on the website is all contained in our previous report. Let’s hope more details to be released soon!

Source: PSPUpdates

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Dragon Quest & Final Fantasy in Itadaki Street Portable for PSP Announced

Today, SquareEnix has announced “Dragon Quest & Final Fantasy in Itadaki Street Portable” for PSP. The game is slated for this spring, price unknown yet.

Dragon Quest & Final Fantasy in Itadaki Street Portable is the succedent of the board game series “Itadaki Street” on NES console in year 1991. In “Itadaki Street”, players will have to throw a dice to decide the blocks to advance, and experience all kinds of stuffs and elements in the game. Characters from “Dragon Quest” and “Final Fantasy” series are present in the game.

Under the same title, “Dragon Quest & Final Fantasy in Itadaki Street Special” was released in December 2004. The game was totally remade, rather than a port (you would never port a NES game to the PS2, isn’t it).

The very first title of the “Itadaki Street” series on PSP. The game will also implement the wireless battle function for multiplayer game. Let’s just wait and see how the game will turn out to be.


http://pspupdates.qj.net/itadadki_street_FC_0217.jpg

http://pspupdates.qj.net/itadadki_street_ita14_0217.jpg

Source: PSPUpdates

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Tokimeki Memorial: Forever with You - Limited Accessory Design Determined

We have reported that a limited version of “Tokimeki Memorial: Forever with You” with some special accessories was announced by Konami. Today the designs of the accessories were finally determined by the official.

  • Tokimemo Pouch

    Tokimeki_img_porch_0217]
  • Tokimemo Anti-peeking Shield

    Tokimeki_img_seat_0217]
  • Tokimemo PSP Strap

Tokimeki_img_strup_0217]

The game will be on sale on March 9, 2006, for 5,040 JPY ($43 USD). A limited version will be released on the same day for 10,500 JPY ($89.7 USD).

Source: PSPUpdates


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Taiko Drum Master - New Track Downloads Available

A new track for Taiko drum master is now available for download. The title of the track is "Druaga’s Tower Medley".

You need to prepare for the download in the game first. Then open the HTML file in \PSP\SAVEDATA\PPCD00765_NAMCO_TAIKO to open the download page. Click the 2nd link to start downloading the files. Download the Don and Kat files separately to \PSP\SAVEDATA\PPCD00765_NAMCO_TAIKO. Open the game and go to track selection menu, you will see the new track tagged with "DL" in the list.

Source: PSPUpdates
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Tekken: Dark Resurrection - Info & Tons of Screenshots!

Tekken_dr_dr01_0217

Namco has announced that their famous 3D fighting series, “Tekken”, is now heading towards the PSP under the title “Tekken: Dark Resurrection”. The game is slated for this summer, while the price is yet unknown (could still be a standard price at 5,040 JPY / $42.8 USD if nothing is bundled with the game).

Tekken_dr_dr105_0217
New Stage: Playroom

Tekken: Dark Resurrection will be an upgrade of “Tekken 5”, which was firstly released on arcade in 2004, then on PS2 in 2005. Tekken: Dark Resurrection is the first title on the PSP of the whole series. The changes from Tekken 5 in this title, is the addition of Lili and Dragunov as playable characters, more opening movies for demonstrating the world concept of Tekken and more character customize items.

Tekken_dr_dr106_0217
New Stage: Woven’s Den

It is sure that you can also select among “Arcade Mode”, “Time Attack Mode” and “Practice Mode”, but newly added game modes and mini-games exclusively for the PSP will also be present. The PSP version will also come with the original opening movie from the arcade version.

Tekken_dr_dr107_0217
New Stage: Industrial Complex

The popular “character customize function” is also included in the PSP version, by which you can decorate your character with your favorite items. It is even possible to create your own original character like in the arcade version. To get more items, you need to use the fight money obtained throughout the game. The wireless battle is also possible due to PSP’s hardware ability.

Tekken_dr_dr108_0217
New Stage: Ominous Mist

Namco has also announced a “Ghost Character” campaign, starting from today (Feb 17). The deadline is currently slated on March 15. To participate this campaign, players will have to register in the arcade version of “Tekken: Dark Resurrection”, and upload their “Ghost Data” (customized character) [all characters * all rankings]. The selected character will be present in the retail version as a CPU character in the PSP version (not all the participants).

To be eligible to participate, you will have to become a user of the Tekken-Net mobile site. A player can only register once, and will be able to upload 3 characters. The details of a “ghost character” will contain “Player Name”, “Character Customize Status (items, color, title)” and “Hobby of battle content”, while “Brief Comment”, “Belonged Team” and “Battle Score” will not be included.

[How to access Tekken-Net mobile site]

  • iMode: [iMenu] > [Menu List] > [Game] > [Arcade Connection] > [Tekken-Net]
  • EZweb: [Top Menu] > [Find Categories] > [Game] > [Game Console Connection] > [Tekken-Net]
  • Vphone: [Menu List] > [Mobile Game] > [Game Console Connection] > [Tekken-Net]

– Characters

Tekken_dr_dr02_0217Lili

Tekken_dr_dr03_0217 Tekken_dr_dr04_0217

 

Tekken_dr_dr05_0217Dragunov

Tekken_dr_dr06_0217 Tekken_dr_dr07_0217

 

Tekken_dr_dr08_0217Raven

Tekken_dr_dr09_0217 Tekken_dr_dr10_0217

 

Tekken_dr_dr11_0217Feng Wei

Tekken_dr_dr12_0217 Tekken_dr_dr13_0217

 

Tekken_dr_dr14_0217Kazame Asuka

Tekken_dr_dr15_0217 Tekken_dr_dr16_0217

 

Tekken_dr_dr17_0217Jack-5

Tekken_dr_dr18_0217 Tekken_dr_dr19_0217

 

Tekken_dr_dr20_0217Jula Chang

Tekken_dr_dr21_0217 Tekken_dr_dr22_0217

 

Tekken_dr_dr23_0217Craig Marduk

Tekken_dr_dr24_0217 Tekken_dr_dr25_0217

 

Tekken_dr_dr26_0217Mishima Kazuya

Tekken_dr_dr27_0217 Tekken_dr_dr28_0217

 

Tekken_dr_dr29_0217King

Tekken_dr_dr30_0217 Tekken_dr_dr31_0217

 

Tekken_dr_dr32_0217Bryan Fury

Tekken_dr_dr33_0217 Tekken_dr_dr34_0217

 

Tekken_dr_dr35_0217Yoshimitsu

Tekken_dr_dr36_0217 Tekken_dr_dr37_0217

 

Tekken_dr_dr38_0217Kazama Jin

Tekken_dr_dr39_0217 Tekken_dr_dr40_0217

 

Tekken_dr_dr41_0217Ling Xiaoyu

Tekken_dr_dr42_0217 Tekken_dr_dr43_0217

 

Tekken_dr_dr44_0217Christie Monteiro

Tekken_dr_dr45_0217 Tekken_dr_dr46_0217

 

Tekken_dr_dr47_0217Haran

Tekken_dr_dr48_0217 Tekken_dr_dr49_0217

 

Tekken_dr_dr50_0217Marshall Law

Tekken_dr_dr51_0217 Tekken_dr_dr52_0217

 

Tekken_dr_dr53_0217Paul Phoenix

Tekken_dr_dr54_0217 Tekken_dr_dr55_0217

 

Tekken_dr_dr56_0217Lee Chaolang

Tekken_dr_dr57_0217 Tekken_dr_dr58_0217

 

Tekken_dr_dr59_0217Lei Wulong

Tekken_dr_dr60_0217 Tekken_dr_dr61_0217

 

Tekken_dr_dr62_0217Steve Fox

Tekken_dr_dr63_0217 Tekken_dr_dr64_0217

 

Tekken_dr_dr65_0217Nina Williams

Tekken_dr_dr66_0217 Tekken_dr_dr67_0217

 

Tekken_dr_dr68_0217Anna Williams

Tekken_dr_dr69_0217 Tekken_dr_dr70_0217

 

Tekken_dr_dr71_0217Bakutousan

Tekken_dr_dr72_0217 Tekken_dr_dr73_0217

 

Tekken_dr_dr74_0217Roger Jr.

Tekken_dr_dr75_0217 Tekken_dr_dr76_0217

 

Tekken_dr_dr77_0217Eddy Gordo

Tekken_dr_dr78_0217 Tekken_dr_dr79_0217

 

Tekken_dr_dr80_0217Bruce Irvin

Tekken_dr_dr81_0217 Tekken_dr_dr82_0217

 

Tekken_dr_dr83_0217Wang Qionglei

Tekken_dr_dr84_0217 Tekken_dr_dr85_0217

 

Tekken_dr_dr86_0217Kuma

Tekken_dr_dr87_0217 Tekken_dr_dr88_0217

 

Tekken_dr_dr89_0217Panda

 

 

Tekken_dr_dr90_0217Kanryu

Tekken_dr_dr91_0217 Tekken_dr_dr92_0217

 

Tekken_dr_dr93_0217Mokujin

Tekken_dr_dr94_0217 Tekken_dr_dr95_0217

 

Tekken_dr_dr96_0217Devil Jin

Tekken_dr_dr97_0217 Tekken_dr_dr98_0217

 

Tekken_dr_dr99_0217Mishima Heihachi

Tekken_dr_dr100_0217 Tekken_dr_dr101_0217

 

Tekken_dr_dr102_0217Armor King

Tekken_dr_dr103_0217 Tekken_dr_dr104_0217


Source: PSPUpdates
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Homebrew Releases for February 17, 2006

After a brief lull yesterday, homebrew releases are back in force! From an Atari Jaguar Emulator to a PSP shell with IR Remote functionality, there have been lots of great releases today!

Games
Helicopter v0.8 - Updated! Now with MP3 support and new cloud levels!
Magic 8-Ball v1.1 - The classic toy, in PSP form!
PSPGolf v0.2 - Updated!

Utilities
PSP Filer v0.5 - PSP file management utility.

Emulators
NeoGeo CDZ Emulator v0.1.4 BugFix 3
Virtual Jaguar for PSP - Atari Jaguar Emulator

Shells and Operating Systems
iR Shell v1.0 - PSP Shell, multitasking switcher, infrared remote, and screen snapshot tool -- all in one!

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Sony Cutting Back on UMD Sales

An article in Variety claims that Sony is cutting back on UMD releases. While comedies are doing well, other genres simply aren't getting much traction." From the article: "Some have reasoned that sales may have slowed recently because of a shortage of new titles in the last month and because users may be illegally copying films from DVDs onto a memory chip the PSPs can read. Sony is hoping to combat online piracy starting in March when it begins selling movies online via its Connect digital media store. Users will be able to download a pic and watch it on PSP without a disc.

P.S. Hey, anyone pirating movies out there? Now you know it hurts us all. -Auri

Source: Slashdot
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Review: Outrun 2006: Coast 2 Coast

Outrun 2006: Coast to Coast gathers the best of the Outrun 2 and Outrun SP arcade games and adds on an entirely new mission mode, online options over Internet and LAN for ALL versions (yes, including PSP Internet Wi-Fi play) for up to six players; plus brand new cars and music.

There's also a whole host of entirely new features in the game too, including 'Outrun Miles' which allow you to buy new stuff in the showroom, enhanced 'slipstreaming' whereby you can increase your speed by slyly making use of a leading car's slipstream, and chasing 'rival' Ferraris in the game, which gives you a more regular incentive to push your car just that little bit faster.

All in all it’s shaping up to be pretty much the ultimate Outrun experience. Which means it’s pretty much the ultimate home arcade experience. Its like we're nearly reaching that arcade high we've been looking for all these years. The one which we first experienced all those years ago on the original sit-down Outrun arcade machine in some seedy, smoky arcade in a rainy, northern seaside town, now taken over by heroin and prostitution though still serving good fish and chips.

The basic rules of Outrun are quite easy. Don’t crash and drive dead fast. After that, the rest pretty much falls into place. You also have to remember that Outrun is not in any way a driving simulator (like Gran Turismo for example) but that its an arcade game, and as such is not limited in any way by having to mimic real-world physics. It's all about drifting. Like the real world, just better as drifting is actually really hard to do and usually results in crashing into a roundabout as one SPOnG writer found out recently to his cost.

Playing the PSP version, we were soon mastering drifting in this diminutive form and marvelling at the great job Sumo Digital has done with this handheld port, keeping the game as faithful to the original arcade experience as we could imagine. It must be said that Sumo has once again showered itself in glory. And by glory we mean the tickertape and confetti kind, not the other kind the Germans like.

And then SEGA dropped THE BOMBSHELL. Not only will the PSP version support multiplayer Wi-Fi gaming between players in the nearby vicinity. It will also support Wi-Fi Internet play. Yes, you might want to re-read that. Outrun 2006: Coast to Coast will be the second PSP game with online 'infrastructure' gaming. The first was a first party game, Twisted Metal, released last year and the next SOCOM game should also support it, which is also a first-party SCEE offering. Outrun is perhaps as important to PSP as Mario Kart was to the DS.

So, you can play against your mates all over the world on your PSP providing you are logged into a suitable Wi-Fi service. And, OK, while Sony is not providing an extensive network of free Wi-Fi hotspots a la Nintendo, this is Outrun we are talking about. It’s the best arcade racing game SPOnG has ever played on a handheld console. And we are looking forward to tanning our mates all over the world at a powersliding head-to-head whilst sitting in bed, or sitting on the toilet or even (if we can be bothered to pay the inflated wireless tariffs) sipping on a toffee nut latte in our local Starbucks.

Source: PSP-News

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Derby time 2006 Announced for PSP

Sony Computer Entertainment Japan has announced that the horse racing game “Derby Time 2006” for PSP will be released on March 2. Price 5,040 JPY.

Derby Time 2006 is the succedent of “Derby Time”, which was released on April 21, 2005. The game has been updated with the latest horse data, as well as wireless function. The player will have to bring up their own horse to attend all kinds of races. The wireless function will even enable players to start a quick race with their own horses immediately.

SCEJ has also started a pre-order campaign. The bonus of the campaign is a “Deep Impact Calendar” of this year. Fans of derby racing will not miss this one.

http://pspupdates.qj.net/derbytime_12_0216.jpg

http://pspupdates.qj.net/derbytime_14_0216.jpg

Source: PSPUpdates

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Review: From Russia With Love Single-Player

We travel to London and Istanbul as we check out the PSP version of James Bond's latest movie-inspired action game.

Currently scheduled for release in March, the PlayStation Portable version of From Russia With Love is a third-person action game that's closely based on the home-console games of the same name that were released in November of last year. The PSP game promises an enhanced multiplayer mode for up to six players, as well as a control scheme that's been reworked to better accommodate the PSP's single analog stick setup. We recently had an opportunity to check out a near-finished version of From Russia With Love and can report that the game looks to do a pretty good job of making you feel like James Bond circa 1963--even if some liberties have been taken with the titular movie's storyline.

The game's opening sequence is set in London, where you'll be tasked with rescuing the prime minister's daughter from the evil forces of Octopus. This level affords you plenty of opportunities to familiarize yourself with the game's controls, which we're pleased to report we have had very few problems with thus far. Basic movement is handled using the analog stick, while the triangle button is used to crouch and to perform forward rolls. The PSP's left and right shoulder buttons are used for locking on to and shooting at targets, respectively; the circle and square buttons are used to rotate the third-person camera left and right; and the X button is used to reload your weapon. That just leaves the PSP's directional pad, of course, which you'll be using to switch between the numerous weapons in Bond's arsenal. The only minor complaint we have about the basic controls at this point would be that the camera rotates around Bond a little more slowly than we'd like when using the circle and square buttons, although in fairness, those buttons don't get nearly as much use as you might expect.

You won't need to manually rotate the camera often not only because it generally looks to do a good job of keeping up with Bond's movements, but also because it's possible to lock on to enemies even before they're in Bond's line of sight simply by pressing the left shoulder button. With an enemy fixed in your sights, the easiest way to finish them off is to squeeze your right shoulder button until your target has absorbed just enough lead to put them down permanently. One of From Russia With Love's neatest features, though, is the "focus mode" that you're encouraged to use once you've locked on--letting you manually target specific areas of your enemy in order to conserve ammo and earn stars. The most obvious area to target on an enemy is usually his head, but in From Russia With Love you'll notice that certain areas are highlighted as soon as you go into focus mode. Based on our experiences to date, the majority of these highlighted areas are weapons that you can shoot out of your enemies' hands, but we've also had opportunities to shoot at ropes on which enemies are descending into a room and to shoot grenades hanging from enemies' belts. The stars that you earn for performing these particularly satisfying kills are essentially experience points that will let you improve Bond's proficiencies with weapons, gadgets, and body armor.

All of the weapons that we've used in From Russia With Love to date are controlled in exactly the same way, with the exception of the sniper rifle. Supposedly the weapon of choice when covering a colleague from a vantage point on a rooftop, the sniper rifle is the only weapon we've come across that doesn't lock on to targets when you press the left shoulder button. It's obviously conceivable that being able to lock on with the sniper rifle would make the sequences in question too easy, but the problem is that aiming the gun while also using the zoom is tricky without a second analog stick. The default control option requires you to aim your sniper rifle using the analog stick while using up and down on the directional pad to zoom, while the alternate option lets you aim using the face buttons. We found both of these setups to be quite unwieldy, unfortunately, and ended up playing through both of the sniper sequences we encountered using just about every weapon in our arsenal except for the rifle.

Sniper rifle aside, we've enjoyed our time with From Russia With Love's single-player component thus far, and we're looking forward to bringing you a full review once we get our hands on the finished game. In the meantime, we're also hoping to get our hands on some additional copies so that we might bring you our impressions of the game's multiplayer options in the not-too-distant future. Stay tuned.

Source: GameSpot

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