Tuesday, February 14, 2006 - Posts

Juiced: Elimiator for the PSP - Boxart Revealed

Juiced: Eliminator will deliver a unique game-play experience, taking advantage of the PSP’s functionality to offer never-before-seen multiplayer games and expand on the crew and pink-slip racing that helped established Juiced as a leader in the street-racing genre. The game was built from the ground up on PSP, with new cars, tracks, characters and game modes. The built-in wireless connectivity on the PSP lends itself to expanding the multi-player options, including multiplayer crew races, pink slip racing and the all new ‘Eliminator’ mode where the slowest driver per lap is removed from the competition, and the winner is the last one left in the race.

http://pspupdates.qj.net/juicedeliminator_pack.jpg

Source: PSPUpdates

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Worms: Open Warfare - New Movies

New movies featuring gameplay from the upcoming game Worms: Open Warfare are now available for viewing on GameSpot.

Check them out here!
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2K SPORTS Announces Unique New Features for Major League Baseball 2K6

2K Sports, a publishing label of Take-Two Interactive Software, Inc., announced today new standard-setting features for Major League Baseball 2K6. With innovative Swing Stick technology, astounding Pure Motion Physics and the distinguished vocal talents of play-by-play broadcaster Jon Miller and National Baseball Hall of Fame legend Joe Morgan, Major League Baseball 2K6 is the only baseball video game that matters on any console.

"The development team has worked extremely hard on creating unique and exciting features to appeal to every fan of the game," stated Greg Thomas, president of Visual Concepts, a 2K Sports studio. "All these new features - the innovations in the batting system, the new pitching mechanics, Artificial Intelligence tendencies driven by Inside Edge, the new Pure Motion Physics movement system and so much more - combine together seamlessly to create an authentic and thrilling MLB video game."

New, exciting features for Major League Baseball 2K6 include:
  • Swing Stick- Using the design and functionality of other top-selling 2K6 games, the Swing Stick mechanic brings a new level of intuitive control, allowing players to use the Right Analog Stick to control the swing of the bat. Timing, guessing the location of the pitch and swing choice are key to successful execution.
  • Payoff Pitching- Introducing a new philosophy to pitching in Major League Baseball video games, pitchers must spot their pitches correctly, taking into account pitch type and break as they throw to a target area.
  • Catcher Mechanics- For the first time in any Major League Baseball video game, catchers can call the game, giving gamers playing as pitchers an idea of where and what to pitch.
  • All-Star Commentary- The most entertaining Big League commentary returns to Major League Baseball 2K6 as veteran announcer Jon Miller delivers all the play-by-plays and Hall of Fame Legend Joe Morgan calls the on-field action. Additionally, Jeanne Zelasko and Steve Physioc join the team, previewing the team matchups during the season and provide analysis during the playoffs.

As the exclusive and only officially licensed Major League Baseball video game to appear on every major gaming console, Major League Baseball 2K6 will be available for the Xbox 360 and Xbox video game and entertainment systems from Microsoft, the PlayStation 2 computer entertainment system, the Nintendo GameCube and the PSP (PlayStation Portable) system. Major League Baseball 2K6 is slated for release in spring 2006.

For more information, log onto http://www.2ksports.com

Source: GameInfoWire
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PSP to go LocoRoco

Sony has confirmed that LocoRoco, the brightly coloured PSP title that first caught our eye at last year's Tokyo Games Show, is to get a release in Europe.

The game features a bright, colourful world where jelly-like creatures - the LocoRoco of the title - sing, roll and bounce around with wild abandon.

Your job is to guide them by using the PSP's shoulder buttons, tilting the ground up to 30 degrees in various directions. This is made trickier by the fact that the LocoRoco can't keep still for a moment, and the fact that each level is littered with spiky splinters and pesky enemies.

You'll also be in charge of feeding the LocoRoco fruit so they get fatter and fatter - the bigger they are at the end of each level, the more points you score. Sometimes you'll need to split the creatures into tinier versions of themselves to squeeze through narrow gaps and find hidden treats, too.

LocoRoco is out this summer.

Source: EuroGamer


http://pspupdates.qj.net/2005_2D12_2D02_1_.21_2D34_2D44_2D399_26602_full.jpg


http://pspupdates.qj.net/2005_2D12_2D02_1_.22_2D04_2D01_2D439_26603_full.jpg


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EvolutionTV PVR adds iPod, PSP video compression

Miglia Technology on Tuesday announced an update for their EvolutionTV personal video recorder (PVR) for the Macintosh. The new 2.6 version is a free update for users of the device, which costs $249.

EvolutionTV hooks up to a Mac using USB 2.0, and enables you to watch live TV, pause, rewind and skip forward, access online TV guides and more. The device features built-in hardware compression.

The updated software adds real time video compression for video iPods and Sony Playstation Portables (PSP), removing the need to go through software exporting to those devices.

The release of EvolutionTV v2.6 follows a public beta test. Miglia said that they made some changes in the final release, including an iTunes integration plug-in, which adds video files to a video iPod automatically.

Source: MacWorld

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Worms: Open Warfare for PSP Hands-On

We go to war with Team 17's abnormally aggressive annelids as their PSP invasion plans are realized.

We've known that Team 17's warmongering worms were planning to invade the PSP since July of 2005, but we've only recently managed to obtain a work-in-progress version of Worms: Open Warfare to see what their plans for next month are really about. Although many of the more recent Worms games have attempted to shoehorn the 10-year-old 2D formula into 3D, we're pleased to report that Worms: Open Warfare will see the series returning to its glorious 2D roots, albeit with improved visuals and wireless multiplayer support.

As has been the case with a number of previous Worms games, the first thing you'll see when you stick Worms: Open Warfare into your PSP is one of several different intro movies that show the titular annelids putting various weapons from their arsenal to use, often with comical results. When you get to the main menu, your options will include jumping into a quick game, creating a custom game to your liking, playing through tutorial-style challenges, and hosting or joining wireless multiplayer battle. You'll also have the option to customize the worms that you'll be playing with by changing their names, their speech banks, and the appearance of the gravestones that they leave behind whenever they get killed. When customizing CPU-controlled teams, you also have the option to choose one of five personalities for each team, which include vengeful, reckless, cocky, stupid, and strategic.

Regardless of the skill settings and personalities that you've opted to pit your annelid army of four against, one thing is certain: Chaos will ensue within moments of you stepping onto the randomly generated battlefield. Each battlefield is generated using a combination of 10 letters and numbers, and the number of possibilities is practically limitless. You'll have the option of generating maps using phone numbers and friends' names, for example, or of writing down the codes of maps that you particularly enjoyed playing. Once you've got the basic shape of your map finalized, you can opt for one of six different visual themes for it. The themes on offer in Worms: Open Warfare include a volcanic island, the fiery depths of hell, a jungle, the moon, an iceberg with a great view of the Titanic, and London. Each of the themes has its own animated background and collection of objects that get randomly placed on the map before each battle. When going to war in London, for example, you'll see a number of the city's famous landmarks in the background and you'll be fighting on a map strewn with Royal Mail postboxes and red double-decker buses.

The action in Worms: Open Warfare, as in previous Worms games, is turn-based, and although many of the gameplay options are customizable, the default settings give each worm around 45 seconds to move and attack, and then an additional five seconds to retreat to somewhere safe. The default game length is 10 minutes, after which any remaining worms' health will be knocked down to a single point in readiness for sudden death mode, which also sees the water level at the bottom of the screen rising--forcing any worms in hiding to make their way to higher ground. Our work-in-progress version of Worms: Open Warfare also included an option to customize the weapon set that will be available during a battle by assigning a number between zero and infinity for each of the 20 that make up the game's arsenal.

If you're a fan of the Worms series you'll know that an arsenal of 20 different weapons and gadgets is quite modest compared to those in some of the previous games. Some of the most memorable Worms weapons are absent in Worms: Open Warfare (exploding grannies anyone?), but those that did make the cut offer up plenty of different ways for you to kill and be killed. The full list of weapons and gadgets in Worms: Open Warfare, at least in our version, is as follows: bazooka, homing missile, grenade, cluster bomb, banana bomb, dynamite, air strike, shotgun, Uzi, fire punch, dragonball, prod, blowtorch, mine, sheep, kamikaze, rope, girder, jetpack, and teleport. The amount of damage that you can do with any given weapon is rarely proportionate to its ease of use, but the default gameplay options ensure that the more powerful weapons are available only in very limited numbers, and often only if you collect them from crates that randomly drop onto the map during battle. The weapons that you'll always have an unlimited supply of are those that are the most difficult to use effectively. Thrown weapons such as grenades and cluster bombs, for example, are tricky to use because you have to figure out the correct trajectory and strength for your throw. Bazookas work in much the same way, but they are also affected by the wind, which changes quite dramatically between every turn.

The good news, at least if you're playing against CPU teams, is that your adversaries will often appear to find the effective use of many weapons every bit as difficult as you do. The bad news is that this deliberate flaw in their artificial intelligence generally manifests itself in the form of downright stupidity. For example, it's not uncommon for worms to hurt or kill themselves with bazookas and grenades, and we've even seen worms teleporting into the water and drowning. Ironically, these same worms will occasionally launch attacks with such accuracy that it seems not a single location on the map can elude them. These overly erratic AI issues will no doubt be addressed before Worms: Open Warfare arrives in stores next month, but it's a testament to the series' classic gameplay that it suffers very little as a result of those problems right now. We look forward to bringing you more information on Worms: Open Warfare as soon as we get our hands on a more complete version of the game.


Source: GameSpot
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Homebrew: New PSP Homebrew Releases for February 14, 2006

Things have slowed down a bit since the crazy unstoppable releases occurring Sunday and Monday.

Here's today's line-up:

Games
Helicopter v0.5 - Another update to the Chopper Challenge clone.

Applications

CrazyPaint 3 v0.5 - A great painting application.

Firmware Hacks and Launchers
PSP Brew v0.61 - An update to the Firmware 1.00 homebrew launcher for Firmware 1.5 PSPs (and possibly later).

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