Lua Player OpenGL for PSP 1.0/1.5, PS3, Windows
Shine has released a new version of Lua Player for PSP 1.0/1.5, PS3, and Windows with OpenGL support. Here's what he posted about it:
I've started to rewrite Lua Player with the
SCons build management and based on OpenGL for all graphics output. For
the PSP it uses pspgl, which has some limitations (see #ifdefs in
common/LuGL.cpp). I have tested it on a firmware 1.0 and 1.5 PSP, but
it doesn't use kernel mode, so it should work with other versions, too.
For Windows and PS3 all OpenGL functions should work (but currently
textures are not implemented). The Windows version is compiled with
Visual Studio .Net and should not need any Cygwin or other library
(except the system libraries and opengl). The PS3 version should work
on every 64 bit PS3 linux.
You can download all binaries and source code from http://www.luaplayer.org/LuaPlayer-OpenGL-preview4.zip
. A sample animation is included in script.lua, which you can change.
This is also very good on Windows or PS3 for learning OpenGL: Open
script.lua in an editor, open a command line and after saving the
script, restart the program. Hit Escape to exit the program.
Crrently o PSP the 3D rendering is very slow and the graphics looks wrong. Maybe someone has an idea how to fix it.
Would be nice to port it to Linux X11, too. Should be not too
difficult: See common/luaplayer.h for the list of functions you have to
implement and examples in the psp, ps3 and win32 implementations. On
startup you have to call luaplayerMain, then the functions you provide
will be called.
Download Lua Player OpenGLVia
DCEmu