November 2006 - Posts

Introducing the PSP right analog stick mod

Remember the whole business about analog sticks last month? When we started seeing videos and schematics of left analog stick mods for the PSP?

Joe Stranger, creator of the "ghetto stick" version has returned. This time, we're talking about a right analog stick for Sony's strangely versatile and hackable handheld.

Yes folks, right analog stick. He sent us a video link for you guys to see it and says that the modification works fine, though FPS fans might have some trouble with it as the right trigger is hard to reach because of the stick's placement. Still, that's some fine work.

Of course, Joe Stranger may have done the labor, but he also wanted us to inform everyone that it isn't all him. Cyberpyrot from Acidmods developed the modification, and both Joe Stranger and every PSP gamer who loves mods would probably like to give him props for thinking up the mod.

For now though, enjoy the video, and just so you know: it might be called an analog stick, but it's actually DIGITAL.

Check out the video here...

Source: PSPUpdates
posted by Auri with 0 Comments

Nokia to take on the handhelds

Established publishers and developers have already signed up to produce content for the Finnish giant’s Nseries phones and S60 software, which are due for release early next year.

And now Nokia’s head of games for UK and Ireland Martin O’Driscoll has told ME sister magazine MCV that games consumers will be forced to make a choice between its mobiles, Sony’s PSP and Nintendo’s DS.

“There’s going to reach a point where we and other handheld platform owners are battling for the same partners and the same consumers,” said O’Driscoll.

“We’re moving into a new competitive space, where we have a real attractive offering for the games consumer. The research is showing us that people are playing games on phones more often and spending more time doing it. These are no longer just ‘casual’ games – they are real games played by real gamers.”

He added: “The consumer will have to make a decision: does he wants a standalone gaming device with a limited browsing capability or a phone with an MP3 player, a camera and a bloody good games platform? I think consumers will be prepared to spend £300 on a phone that offers all those different things rather than £100 to £150 for a standalone games machine.”

The news comes after Nokia released a new study revealing worldwide mobile gaming habits. The research found that the average length of a mobile gaming session is 28 minutes, and that over 80 per cent of mobile gamers play at least once a week.

The report also concluded that community-based play will prove vital in the future growth of mobile gaming.

Tim Green
November 28, 2006

Source: Mobile Entertainment
posted by Auri with 0 Comments

Load gameboots from memory card on 2.71 SE

If you don't want to flash a new gameboot to your PSP due to flashing risks, then the amazing Birdman has come up with a way to load a gameboot from your memory stick on Dark_Alex's 2.71 SE Custom firmware. That's right, no more harmful flashing, just a bit of time and you can load your gameboot from your memory stick. All you need is a decrypted 2.71 dump, a hex editor, and you're ready to go. Here's how you do it:
  1. Get a decrypted 2.71 dump and a hex editor
  2. With your hex editor look in vsh/module/opening_plugin of the decrypted dump
  3. Press ctrl+f and find gameboot.pmf
  4. Then change "flash0:/vsh/resource/gamboot.pmf" to  "ms0:/PSP/SYSTEM/gameboot.pmf"
  5. Start from the F in flash0:/ and rewrite the whole line
  6. Use filer to flash modded opening_plugin to flash0:/vsh/nodle
If you dont have a memory stick in or the memory stick without the custom gameboot stored on it and load a UMD, it will just show a gameboot similar to the 0kb gameboot. and game will still work! Thanks to Birdman for making this guide and to kando for the tip!

Source: PSPUpdates
posted by Auri with 0 Comments

PSP "scam" sites? Dark_Alex homebrew sold? And how to avoid scams

pj1115 over at PSP3D made a list of top sites to avoid online. We'll cover those before discussing the sale of free homebrew on eBay.
  • Dark-Alex.com. We talked about this before.
  • UnlimitedPSPmovies. This download site says you'll get unlimited movie downloads if you pay US$ 34.95. According to pj1115, "these files are probably illegal" and are "illegal torrent downloads with no seeds." The site also asks you to turn off your firewall (kids, this is something you shouldn't do). pj1115 is concerned about spyware - we're concerned about identity theft and nasty viruses; if you have no firewall, anybody can take all your important info.
  • FeedmyPSP and PSPwizard123. Same thing as above: you pay a fee and get free movies, cheats, music, games... But pj1115 points out that the "Hacker safe" and "100% secure" labels are pixelated and are not hyperlinked to any real certificate or agency.
  • UnlimitedPSPGames. From the same people who brought you unlimited PSP movies for only US$ 34.95. They offer P2P, and tell you not to download anything illegal from them.
Now let's look at two eBay sales. Basically, people are selling homebrew on eBay. They've been doing this ever since the PSP came out, but we're not going to keep quiet about it just because it's a tough issue.

One sold "53 old and new homebrew applications" for nearly 40 US dollars. As for the other one, pj1115 says "this person is selling the Dark_AleX 2.71 generic downgrader for £5" and this defeats "the purpose of free software and indirectly abuse Dark_AleX" (£ 5 is about 10 US dollars).

There's also a part that looks like the seller claims to be the coder: "THE ENTIRE FILE WAS CREATED AND WRITTEN BY ME SO THEREFORE I HAVE RESELL RIGHTS." I think the "file" the seller is talking about is his "guide" on downgrading, but if pj1115 and others think he's claiming the homebrew is his, then it's a bit ambiguous. Even if the guide on how to download was written by the eBay seller, there's still that sticky issue of the homebrew. Is it the seller's homebrew? Or is it Dark_Alex's? We make no judgments until we hear the full story.

Read the full text here...

Source: PSPUpdates
posted by Auri with 0 Comments

Games Get Graded

Each year around this time the National Institute on Media and the Family (NIMF) releases its Videogame Report Card. The report assesses the industry's practices towards children and advises parents on what titles would make appropriate Christmas gifts for their kids. David Walsh, Ph.D., President and founder of the Institute, was joined by longtime videogame critic Senator Joseph Lieberman to present their grades to retailers, console manufacturers, parents, and the Entertainment Software Ratings Board (ESRB). This year the message was similar to previous years: "If there is a simple message we can give to parents, it is this -- 'watch what your kids watch, play what your kids play,'" said Dr. Walsh.

As part of the report, the Institute surveyed 1,430 third-, fourth-, and fifth-grade students and their parents, and found a considerable gap between what kids and their parents had to say about videogames. While 99 percent of parents said they had a hand in which games their children bought and played, only 75 percent of children said they had to run a game by their parents first. And while 95 percent of parents said they talk to their kids about the games they're playing, 51 percent of the children said they didn't have this discussion. The report says, "perhaps parents are reluctant to confess how little they attempt to control the amount of time their kids spend in front of the screen. This much is certain: too many of us do not seem to exercise enough control. The amount of time kids spend playing videogames is on the rise."

The report also claims that videogames are associated with many health and social risks such as obesity, short attention spans, and a lack of social skills, but doesn't provide any research or evidence backing up these claims.

Read the full text here...

Daemon Hatfield

Source: IGN
posted by Auri with 0 Comments

Emulation heaven: Booster's back with DevHook v0.50 - fw2.8x emulation!

Ho-ho-ho, Merry Chri-ZOMG! Did someone just mention Booster in the title? Out of nowhere and months of being MIA in the PSP scene, Booster's back with a glorious re-entry complete with streamers, confetti, and a full brass band. And you thought that he pulled a Britney Spears and abandoned the unsuspecting Kevin Federline that is the homebrew community? Time to do some rumor-squashing. And there's no better way to squash those rumors than with releasing DevHook 0.50 - which emulates fw 2.8x (yep, that means 2.80 to 2.82)!

After all of the speculation we've had going on for the past few days and weeks, we can finally rest easy and move one step closer to homebrew freedom. Booster's homebrew application which allows you to emulate various firmware versions is now released. Christmas can't get any brighter and blessings do come in threes. Especially after Dark_AleX's 2.71 SE-C Custom Firmware and Noobz's 3.00/3.01 Firmware Dumper and Decrypter magic, having Booster back in the scene is enough of a miracle to put Handel's "Hallelujah" Chorus to shame.

By the way, as we mentioned, this emulates only up to fw 2.82, so don't be fooled by the folder that says "3.01". Although it is said that 3.01 emulation is in the works, that magic ain't included in this release yet.

It might not be "the BIG 3-OH", but is anyone complaining? Now for that early Christmas present delivered straight from Booster's busy workshop!

Download DevHook v0.50

Source: PSPUpdates
posted by Auri with 0 Comments

Daedalus Spiff Up v1.3

It's been a while since we've heard from either StrmnNrmn or Wally, and maybe some of you guys might be thinking that Daedalus is as dead as Elvis(?)... But fear not. If Booster's back in the scene, then why not bolster up the homebrew community with another update?

Wally's dedicated to the Daedalus project just as much as the MIA StrmnNrmn, and now, he's released the Daedalus Spiff Up v1.3 which was originally intended on the R9 release of Daedalus itself.

Here's Wally's update:
  • Ocarina of Time -  I dont plan to start from the start of OOT, Will do the temples which may help with everything. Marketplace and intro are now fixed
  • Road Rash - Still trying to figure out why some of the guys only have wheels for a bike but its fun!
  • Mortal Kombat 4 - Menu text, characters, background i think is related to mirroring. Powers etc fixed.
  • Tom Clancy's Rainbow Six - Added in-game stuff however doesn't work properly yet.
  • Super Smash Bros - Still working out how to fix this game up good, getting somewhere though
  • S.C.A.R.S. - Added Most in-game stuff still not 100%
  • Sin and Punishment - Works quite well on level 1, never tried level 2, guessing more stuff to implement
  • Quest 64 - Various Fixes (Hasnt been checked yet)
  • San Fransisco Rush - Isn't quite normal but getting there
It might be three full months since R8 came out, but with this Spiff Up, we've still got hope that this project won't die on us. No one would like that, now would they?

Download Daedalus Spiff Up v1.3

Source: PSPUpdates
posted by Auri with 0 Comments

4GB Memory Stick PRO Duo $69.94 @ Buy.com Using Google Checkout

Buy.com is offering the 4GB San Disk Memory Stick PRO Duo for $89.94 with $20 off if you use Google Checkout and free shipping. Even if you don't use Google Checkout this is an awesome deal. As of the time of this post they are in stock. Grab one for yourself using the link below.

Check out the deal here...


Via PSPUpdates
posted by Auri with 0 Comments

Dark_AleX Quitting PSP Development?

You may remember the Dark_AleX impostor site, dark-alex.com, that recently popped up supplying homebrew that would brick any PSP it was installed on. Well Dark_AleX, developer of the Homebrew Enabler and  has posted a message on his website stating that he is considering an end to his PSP development as a result of this and loss in his family, among other things. Dark_AleX, let us offer our condolences to you and your family. Read what he had to say below.

Tired, tired and tired. I was already tired in my personal life, and i'm now getting tired of my "virtual" life too.

I've lost two family members this year because of cancer, one of them last week, and the LAST THING my family need are legal problems because of the confussion generated by that son of a *** of dark-alex.com.
PSP programming and reverse engineering used to be fun. It was a hobby that distracted my mind of the darkness of life,
it was funny to understand the code of an operating system made by a big company.

But lammers attacking me and using my name to commit CRIMINAL ACTS in the worst moment of my life,
is far from my idea of funny.

I don't feel secure anymore in the net. I don't feel my computer secure.
Because of this, I'm considering to stop any psp development.

Via Dark_AleX
posted by Auri with 0 Comments

A glimpse of FW3.00's visualizer on 2.71 SE-C

If you guys have been following the goings on in the homebrew community, then you've probably heard the news that LordSturm and kando are currently working on having fw 3.00's Visualizer in 2.71SE-C.

When Dark_Alex released his 2.71 SE-C Custom Firmware, you didn't really expect that other coders wouldn't get to work on improving it and adding more features right? A perfect example for this is LordSturm and kando, who are hard at work in devising a method to use 3.00 visualizer features safely from 2.71 SE-C.

And to update us on what's been going on so far and how much progress they've achieved on their work, kando (or kandowontu on YouTube) has posted this video on YouTube which shows the visualizer at work...via Kanye West. Again, they remind us that this is a work in progress so if you don't like what you see, don't complain just yet, alright? LordSturm has also informed us that we can expect a release or hack soon, probably early December. Great work you guys!

Check out the video here...

Source: PSPUpdates
posted by Auri with 0 Comments

PSP Animation Studio v1

Here's yet another one to add to our long list of homebrew apps coded in LUA, the PSP Animation Studio v1. Brought to us by masonman, the same coder who shared with us his LUA game pack more than a week ago, now he's back with this animation app which allows us to basically create, view, and edit animations on our PSPs.

Here are the current features of PSP Animation Studio v1:
  • variable tile size/number
  • various mapping and drawing tools
  • multiple frame view
  • animation veiwer
  • dynamic saver
  • loop rate change
To install this app, simply extract the contents to your luaplayer/applications folder and that's it! You can now run the app on your handhelds. masonman says that there are currently 10 dividers per frame and 10 frames per screen, you press Start to save and view the animation, and then press Start again to go back to the edit menu.

To do:
  • implement menu system with sounds
  • integrate into eboot for .gif extention saving
Don't worry though, masonman assures us that he will be adding more to this app because, as he says, "I have a f'd up ankle and can't skate for a while." Guess you know what that means, more time for coding fellas!

Download PSP Animation Studio v1




Source: PSPUpdates
posted by Auri with 0 Comments

How-to video: 2.71 SE-B" to 2.71 SE-C upgrade

Alright! This one's for all the fellas out there who are still asking various how-to's especially regarding the recent development in the PSP community: the release of Dark_Alex's 2.71 SE-C custom firmware.

Kudos goes to ESlayer (or known as Easyslayer69 on YouTube) for posting this step by step walkthrough vid on how to upgrade from 2.71 SE-B to 2.71 SE-C on fw 1.5. Even though it's kinda long (eight minutes all in all), it could be really useful to you if you're planning on upgrading (if you haven't yet, that is) and you haven't got a clue on what to do. No further instructions needed because the vid pretty much says it all.

Check out the video here...

Source: PSPUpdates
posted by Auri with 0 Comments

LuaPlayer PS2

Here's something interesting: PSOne, after being around for so long, just got its own PSP emulation program - and it's far from being 100% playable. How about PSP homebrew games emulated on a PS2? Now, that got your attention.

Even though the PS3 just got out, we're pretty sure nobody would be throwing away their current-gen consoles. And with the number of actual units that are available for now, we know that not everyone was able to get one. You can't see for yourself how the much talked about PSP-PS3 connection works, why not play around with a PSP-PS2 tie-up?

This program is called LuaPlayer PS2 and was coded by PS2DEV's Evilo. As the name implies, "the player is almost compatible will all available Lua games." The file can be loaded to the PS2 via USB connection. Also, as far as we understand, the file also allows for lua games creation in the PS2 itself.

This is a great development for the dying PS2 homebrew scene. It also gives our Lua coders around the opportunity to make Lua games compatible with PS2. At any rate, we're including the file for download below as well as a link to a game compatible with it.

Download LuaPlayer PS2

Source: PSPUpdates
posted by Auri with 0 Comments

DevHook 2.71/2.80 Hybrid for 1.5 & 2.71 SE-B

Have you read about the DevHook Hybrid mod? I’m not sure who discovered this but essentially it corrects compatibility with many 2.80 required titles under DevHook. And when the same method is used (flashed) with 2.71 SE-B'’ you can directly load 2.80 ISOs from the PSP XMB. You can read more about this mod here, and here.

The safest method is with DevHook — all on the memory stick and nothing is written to flash; however, if you wish to go the FW flashing route, be careful. USE AT YOUR OWN RISK!

Download DevHook 2.71/2.8 Hybrid Installer

Source: PSP-Hacks


posted by Auri with 0 Comments

Dark_Alex impostor site brings bricks to homebrew

Let's call this a public service announcement. If you're a part of the homebrew community, then you know who Dark_Alex is. To put it simply, make sure you know you're getting your Dark_Alex homebrew goodness from a trusted site, or you could end up in the clutches of a nasty bricker.

According to the MaxConsole forums, a site called dark-alex.com is posing as the official site for Dark_Alex homebrew. Unsuspecting fellows will find the site to be an exact double of Dark_Alex's, hosting files with identical names, including the newly-created Homebrew Enabler Revision D (HEN D) and the 2.71 SE-C customized firmware. These files, however, are fakes.

After a comparison of the file sizes on the impostor site to the ones from Dark_Alex's website, it's been determined that these aren't the same files to begin with. Forum-goers are also noting that the files are PSP brickers, so be warned.

Read the full text here...

Source: PSPUpdates
posted by Auri with 0 Comments

Dark_AleX's SE-C Custom Firmware released!

Just a few short minutes after releasing HEN D, Dark_AleX has just released 2.71 SE-C Custom Firmware, the update to the new golden firmware.

And while the changelog is small to say the least, the great thing is that the newly released SDK along with it will make sure that all the new updates will actually be rolled out in the form of modules.

Changes:
  • The ability to load modules from the memory stick
The installation this time isn't a simple upgrade. You will have to install the firmware from scratch, though the install method is pretty simple and all those who've installed 2.71 SE before will feel right at home. Here's the instructions to get 2.71 SE-C on your PSP.
  • Extract seupdmaker, seupdmaker%, 271seflasher and 271seflasher% from the NEWINSTALL folder into your GAME150 Folder (GAME folder on 1.50 or if you've changed it from the Recovery menu in 2.71 SE)
  • Download the 1.50 and 2.71 Firmware updates.
  • Rename the update PBP files to 150.PBP and 271.PBP
  • Move them to the seupdmaker folder.
  • After that, run the Update Maker application from the GAME menu. Once it's done making the DXAR file, move the newly generated DXAR file to the 271seflasher folder.
  • Run 271 SE Flasher from the GAME menu to install 2.71 SE-C.
  • Once installed, you can delete all the four folders.
You can check out our previous 2.71 SE release coverage for more detailed instructions.

Note: Before installation, you should probably check if the generated DXAR file is the correct size and clean. You can do that by downloading any app which generates a MD5 checksum and comparing it with the one given below.
SHA1 of DXAR: A283CFC4EFA274A1A41C7A11E7EFF8FE1A59473A
MD5 of DXAR: E51EFACDAAF088F0308857FFDA6C18FA

Download 2.71 SE-C Custom Firmware
Download SDK for HEN-D and SE-C by Dark_AleX

Source: PSPUpdates
posted by Auri with 0 Comments

Dark_AleX's Homebrew Enabler for 2.71 - RevD (HEN D)

While almost all of the PSP crowd has migrated to the 2.71 SE custom firmware by Dark_AleX, there exists a small group of unlucky people (TA-082ers) who can't enjoy that on their PSPs. For them though, Dark_AleX makes sure that they can enjoy most of the kernel mode homebrew using Homebrew Enabler, or HEN.

And in the latest iteration of the holy grail for TA-082ers, there seem to be a lot of fixes and improvements:
  • Fixed a bug in a patch bad done in a delay slot that caused some umd games not to work when HEN was running (this issue was fixed in SE before)
  • Fixed a bug in the loading of big user prx's, that affected a plain prx of socom2 umd, and some homebrew prx's.
  • Bypassed a crappy SCE protection that prevented the umd to be mounted if the application was run from the memory stick.
  • USB mass storage couldn't be loaded by homebrews in non-devhook version because semawm.prx is sign checked. HEN now applies the algorithm to reverse the sign check, letting this and the rest of firmware
  • Modules to be loaded by a homebrew.
  • Added a SDK for HEN/SE.
While most of the updates are just fixes to make a great app even better, the fact that an SDK has been released for HEN/SE means that making mods for them has become a lot more easier. Expect to see a lot of great mods by people. Secondly, since the SDK is common between HEN and SE, it means that most of the mods will work flawlessly on either firmware (2.71 w/ HEN or 2.71 SE). Now that this release is out of the way, I'm waiting for the next version of 2.71 SE with bated breath. It is in development and is rumored to come out very soon. Enjoy HEN D for now!

Download Homebrew Enabler for 2.71 - Revision D (HEN D)
Download SDK for HEN-D and SE-C by Dark_AleX

Source: PSPUpdates
posted by Auri with 0 Comments

Firmware 3.00 Clocked Higher Than 222mhz?

There has been some discussion about the new firmware 3.00 running some games at a clock speed higher than 222mhz. While these are merely observations from gamers, it does raise an interesting question. A couple of different QJ users (Columbian Cartel and psp093) have observed noticeable performance increases in Metal Gear Acid and Metal Gear Acid 2 under FW 3.00. Has 3.00 somehow more efficient at 222mhz or has Sony bumped the clock speed up? Has anyone else had similar results?

Via PSPUpdates
posted by Auri with 0 Comments

PSP FW3.0's Music Visualizer Shows Off

And here comes the big three-point-oh with all its bells and whistles, and we mean that in a semi-literal kind of way. In any case in this video which was kindly uploaded by tuesdayafternoon, we see a PSP which is running on FW 3.0, and basically showing off its spanking-new music visualizer.

Besides the five visualizers, the video also shows several new icons which include Remote Play (presumably for working with a PS3), Camera, Online Instruction Manual, Certificate Utility and UMD Auto Start.

Of course, this may all just be nothing else but bells and whistles to those who aren't fans of firmware updates, though we think that the new features may actually be pretty nifty additions, especially once Fanjita, or 0okm, or Dark_AleX, or Booster finally cracks the Sony Code and comes up with an appropriate DevHook some time soon (bad Dan Brown reference, I know).

Watch the video here...


Source: PSPUpdates
posted by Auri with 0 Comments

PS1P-Alpha 1: PSOne emulator for the PSP

Presumably the one big disappointment with Sony's FW 3.0 PSOne emulator is that you need a PS3 to download the game files to begin with, and those aren't exactly a dime a dozen. So, that leaves the stand-alone homebrew PSOne emulators from the scene. Anonymous Coder has just released his PS1P-Alpha 1 PSOne emulator for the PSP. Not to be confused with the almost similarly-named PSX-P (PS1) emulator by Yoshihiro (now v2), but looking forwards to the same functionality. There were rumors that this emulator was to be made to support only a single game. That concept was discarded as the author decided to write a single emulator to support multiple games. You can read a few words from the Anonymous Coder below.
  • The wait is worth it. I'm releasing a version that will run anything. ISO, BIN, Z and ZNX. The rest you know. scph1001.bin and images in the __SCE__ps1p directory.
  • This version has some compatibility problems which I plan to fix soon, for example the FF7 intro movie doesn't run. You can play the game though, just get past the intro using a standard PC emulator (PCSX, ePSXe, ...) and copy over the memory card file ( mcd001.mcr or mcd002.mcr).
  • Use L+R+ up/down to tweak the CPU timing. I think L2 and R2 aren't working at the moment too. --A.C.
  • P.S.: to make things clear. This emulator has nothing to do with PCSX, psx4all or any other emulator already released. The only thing I did was use for the game selection screen, the same font code that psx4all uses--it's from some GP2X demo/app.
  • The CPU thing is adjusting the counters relative speed. Note it has a % at the side. It's like making the PS1 CPU run faster or slower. The right value is at 100% (obviously) but the default is 700% (good for FF7 :P). Lots of games runn better at something lower than 700. It does nothing to the PSP CPU so you can set it as high as you want. But after some point it actually starts to be slower.
  • There's save state, L+R+left to save, L+R+right to load (or the opposite).
  • Analog can be used for controlling (as if it was the d-pad).
  • The BIOS must be called scph1001.bin and be placed in the __SCE__ps1p directory along with the BIN, ISO, IMG, Z or ZNX images. Other BIOSes should work too but rename them to scph1001.bin because the emulator looks for this file specifically.
  • People can use PocketISO (google for it or the FPSEce page) to compress images to Z and ZNX.
  • The ePSXe memory cards must be renamed to mcd001.mcr and mcd002.mcr and placed in the __SCE__ps1p directory.
The app isn't perfect yet, but they're getting there. Something else to add to the list of homebrew PSOne emulators floating around teh interwebs.

Download PS1P-Alpha 1

Source: PSPUpdates
posted by Auri with 0 Comments

PSP to benefit from new EMI Music deal

The PSP has received a boost from major record label EMI Music UK, with a deal that will allow users to download music videos direct to the Sony handheld.

Admitting that the performance of the PSP has been disappointing, MD of HiFi Entertainment Bela Molnar, the company offering EMI content via its online store, believes this deal is what the format needs to revive flagging interest in the machine.

"The quick downturn of the UMD market has left many of the big believers of the format disappointed, including us," said Molnar.

"We knew that the PSP market is huge, but it needed a different platform to provide content to users."

EMI Music UK's entire music video library will be made available to users of psp-playlist.com, downloaded directly to the a memory stick and priced between GBP 1.89 and GBP 2.19.

"PSP owners are substantial in number and content hungry," said Graeme Rogan, commercial manager of digital media for EMI Music UK.

"This deal will give consumers of the PSP format access to videos from EMI Music UK's rich back catalogue, generating incremental sales for our artists," he added.

With unit sales of Sony's handheld slowing compared to a triumphant Nintendo DS, some are beginning to question the longevity of the format.

Developer Climax recently told GamesIndustry.biz that it was concerned for the future of the handheld, and wants Sony to act quickly to revitalise the machine, which only launched in Europe last year.

Matt Martin
November 27, 2006

Source: GamesIndustry.biz
posted by Auri with 0 Comments

MAPLUS PSP GPS official website now open

From PSPUpdates:

A few weeks back, we featured an article about Edia Co.'s PSP accessory, the MAPLUS portable GPS bundle. In that report, we mentioned that the add-on is such a hit and is already sold out on Amazon Japan. Unfortunately, the mapping device would only work in Japanese cities and there isn't any word if Edia (which isn't the FFVIII witch) is planning on releasing it in Europe or in the U.S. So you better hang on to Deniska's handy Map This! app for now.

But there are still some developments from the Edia camp as they have recently opened their official website. Nothing new in it, well, we don't really know for sure what's in it as everything is in Japanese. So if you could read and speak the language, do share to us what's in the site.

Anyhow, it sure looks like it could only be used in Japan...for now. It has a price tag of ¥ 7,140 (US$ 61.30) for the software single item and ¥ 10,500 (US$ 90.16) for the GPS receiver bundled edition. Small development for now, but who knows? If Edia comes up with an English website, then perhaps they're planning on selling it outside Japan?

We'll dish out them updates as they come. For now, you could visit the official Edia site via the link below.





Source: PSPUpdates
posted by Auri with 0 Comments

Dual analogue sticks most wanted feature for PSP 2.0

Put down your weapons, the shootout is over. A two-week long exclusive poll of Pocket Gamer readers has revealed that dual analogue sticks are the hardware upgrade most desired for the next version of Sony's PSP.

In what was admittedly a tight vote, 28 per cent of voters plumped for the two sticks upgrade, versus the 27 per cent who'd most like to see Sony make the screen touch sensitive.

The result won't surprise anyone who's played the likes of Star Wars Battlefront II. Control of certain kinds of games has been a bugbear for PSP gamers from day one. While developers have increasingly successfully compensate for the console's control limitations (for example, GUN: Showdown generous auto-aim feature) there's no doubt the single analogue stick has lessened the PSP's ability to pull ahead of DS in certain genres where its technical smarts would otherwise serve it well, such as first person shooters.

Least desired by Pocket Gamer readers was a clamshell design to protect the PSP's widescreen, suggesting that you feel the soft felt carrying case bundled with PSP is doing the job when it comes to protecting the screen.

The results in full

What would you most like to see in PSP 2.0?
Dual analogue sticks28%
Touchscreen27%
Built-in mobile phone21%
Built in camera and mic 16%
Clamshell case5%

Owain Bennallack
November 24, 2006

Source: Pocket Gamer
posted by Auri with 0 Comments

Pricing for downloadable PSOne games announced

Sony Computer Entertainment America (SCEA) has announced the pricing for original PlayStation games that are being made available for the PSP. The first batch of titles will be priced between $5.99 and $10.99. The games, full versions of the originals, weigh in between 140MB and 550MB.

The first batch of games will be made available on the PlayStation online store some time "in the coming weeks" according to a statement from Sony. Additional games will be made available over the coming weeks and continually on an ongoing basis. Among the titles in the first batch are Resident Evil: Director's Cut, Tekken 2 and Arc the Lad.

In addition to making these titles available, Sony has released a PSP system update—version 3.0—that will include PlayStation Network support and a remote play feature that will enable PlayStation 3 owners to wirelessly stream media from their 60GB PS3 directly to their PSP. Planned for a later release is remote playing directly from the PlayStation Network from any WiFi hotspot.

Read the full text here...

Jeremy Reimer
November 24, 2006

Source: Ars Technica
posted by Auri with 0 Comments

Console Screens of Death

Game Brink has posted a few photos of screens displayed by PSP, PS3, Xbox, Xbox 360, and Wii consoles that have kicked the bucket. Hopefully none of you have to see any of these in person.

Xbox




Xbox 360



PSP



PS3



Wii




Source: Game Brink
posted by Auri with 0 Comments

PSPBlender: Too good to be true?

Are you guys familiar with PSPBlender? Nope wait, it's not a homebrew application that magically turns your handheld into a kitchen appliance. It is actually a PSP-dedicated online site (PSPBlender.com). And if there's anything remotely magical about it, it's about the recently circulating rumors that the site is actually a fraud.

Accordingly, PSPBlender charge players US$ 37 upon sign-up, promising "unlimited lifetime access to millions of PSP games, movies and music" among other files. Knowing that the offer sounds a bit too good to be true, the site specifically mentions a money back guarantee as well as technical support for dissatisfied customers.

Sounds good, eh? But before you visit their site and sign-up, listen to this first. While we are not familiar ourselves with this PSPBlender thingy, there are currently a good number of PSP users all over the internet expressing discontent and shouting foul. According to them, the site does nothing but makes members pay for access to otherwise free P2P and BitTorrent networks.

Furthermore, these users are saying that they have been trying to contact PSPBlender for the promised refunds but to no avail. We personally aren't really bothered by this, as we have here an unlimited source of great homebrew games and applications provided by you, our loyal readers. Anyways, it is up to you if you still want to give the site a go. Don't say we didn't warn you though.

Source: PSPUpdates
posted by Auri with 0 Comments

AVC recording for PSP

For the PSP, iPod and Mobile phone videophiles out there, we've just picked news on a video converter you might wanna check out. ADS just announced the release of their new InstantVideo To-Go product, which allows for easy conversion to the H.264 (.mp4) format your PSPs and iPod can gobble up easy.

For use between your PC and your portable device, this USB key speeds up the painfully long download time you guys have probably experienced when trying to download your LOTR Trilogy into your iPod or PSP. ADS also claims that a five-hour encoding session can be done in as fast as 20 minutes. The other good news is that this hardware-based encoder should be easy to use even for guys encoding for the first time - most of the process is already automated, with it being able to handle the following formats: MP4, MP3, AVI, WMV, MOV, RM, JPG, and TIFF.

The bad news: Better start saving up, as this little device will go for US$ 79.95 - about the price of one Blu-Ray game for the PS3. Unless you're one rich dude with tons o' dough to throw around, then go ahead and get one.




Source: PSPUpdates & ADS
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Meijer Selling PSPs for $149 on Friday!!!

And just when I thought Walmart had a great deal... Meijer will be selling PSPs for $149!!! It may be available on their web site as well...

Enjoy!

-Auri

posted by Auri with 0 Comments

PSP $169.24 At Walmart FRIDAY

Ok, Black Friday (the day after Thanksgiving) is almost here ... four hours and counting as I type this...

Walmart (usually open 24 hours, and their sale starts at MIDNIGHT) is selling PSPs for $169.24!!! WOW! I think you may be able to get the deal on walmart.com as well.

BTW... you can see more Black Friday ads at http://bfads.net.

Happy Holidays!

-Auri

posted by Auri with 0 Comments

PS3 launch inspires jump in PSP and PS2 sales

Last Friday's PS3 launch in the US stimulated a significant rise in PSP and PS2 sales.
For the week ending November 20th, Sony has confirmed that PSP week-on-week sales increased by 29 per cent, while 24 per cent more PS2 units were sold.

The information came from Sony’s top five US retailers, including GameStop and Wal-Mart.

Sony's head of corporate communications David Karraker said the buzz surrounding the PS3 release had provided “a halo effect on other PlayStation products”.

North America’s 400,000 PS3 stock allocation sold out on the day of the console’s launch. Sony expects to have shipped one million PS3 units to the territory by the end of 2006.

Tim Ingham
November 22, 2006

Source: MCV
posted by Auri with 0 Comments

Finally, an actual demo of Remote Play to watch

Okay, enough with the conflicting reports in Engrish, enough of Casino Royale trailers on Gamers' Day, enough of the wild speculation and rampant imaginations. If you haven't been toying with your PSP and your PS3 at the same time - because you don't have one of each, or you currently are or will be too busy playing games, and you don't know how Remote Play really looks like...

Thank salimdao who sent us these YouTube embeds of his PS3 (FW1.10) throwing itself to the PSP (FW3.0) through Remote Play. That's the PS3, a music CD, a BD of "Talladega Nights", and a Memory Stick full of media files, all on the small widescreen of the PSP. You see everything from PS3 setup, to PSP setup, to the handshake between the two, and then Remote Play getting down, four on the floor. No, really. The PSP was on the floor the whole time.

That's four YouTube videos to look at. The Blu-Ray one, however, is either incomplete, or salimdao wasn't able to make it work, because it ends before the guy could make the movie play on his PSP. Hey salimdao, if you're reading this, can you tell us if the movie did play?

Check out the videos
PS3/PSP Remote Play Network setup
PS3/PSP Remote Play music CD
PS3/PSP Remote Play "Talladega Nights"... maybe*
PS3/PSP Remote Play media on Memory Stick

* Our theory as to why it didn't work is because you have to have the BD disc already playing on the PS3 (salimdao "quit playback" before accessing the PSP) for it to Remote Play on the PSP. On the other hand, it looks like the PSP is supposed to act like a remote control of the PS3's media functions, so again, this is all wild speculation. Again.We really do hope that salimdao reads this and can help clarify things for us.

Source: PSPUpdates
posted by Auri with 0 Comments

System Update 3.01 Now Available via Network Update

Just as anticipated (well...a little earlier than anticipated) sony has released System Update 3.01 and it is now available via the Network Update feature on your PSP. As of right now this just appears to be a security patch so don't expect any new features. You can get the update network update or via the download link below. Again, don't expect to be able to run homebrew after updating.

Download System Update 3.01

Via PSPUpdates
posted by Auri with 0 Comments

Do you believe in magic? 3.00 / 3.01 Firmware Dumper and Decrypter

Well as the title implies, within a ridiculously short time from from Sony's 3.00 Firmware release we were welcomed by 3.01 Firmware. Naturally everyone assumed that this was a small patch. Paired releases were somewhat common in the past, so it only made sense that they left a little hole that needed immediate patching. Really now Sony, is homebrew worth constantly wasting energy on this type of blockade?

Noobz must have our collective backs as they have whipped out a firmware dumper and decrypter for BOTH the new 3.00 and 3.01 PSP Firmwares. This handy application that was released only moments ago enables dumping of "all known firmware update PSARs" by a modified version of PSPPet's PSARDumper.

This amazing feat, achieved only a day after 3.01 was released, and two days after 3.00 hit the streets homebrew enthusiasts have to wonder, "Is Sony still trying...?". Now we have gained access to the new firmware files, one could guess that an updated version of Devhook supporting 3.00 / 3.01 Firmware emulation could be in our near future.

Download 3.00 / 3.01 Dumper and Decrypter

Source: PSPUpdates
posted by Auri with 0 Comments

PSP PSOne Emulator details

A Japanese gamer has today revealed some more information on PSP's elusive PSOne Emulator, which is included with the magical firmware 3.0 that was released 48 hours ago. Using the PS3, the gamer first bought three games: Tekken 2, Biohazard, and Jumping Flash. I hate to burst the bubble of those who are expecting for straightforward PSOne emulation, but Tekken 2 was around 542 MB and it took a very long time (around one hour) just to copy it to the memory stick.

Another flaw of the PSOne emulator is that, by default, the analog stick was made a replacement to PSP's lack of the L2 and R2 buttons. This means that moving the analog left = L2, right = R2 and up = L2+R2. This may be a little annoying, especially because it will hinder your ability to use the analog stick in-game.

Screen Modes available are Original, Normal, and Full. But according to the gamer's blog, there is quite a bit of lag when changing between these two modes. Also, the PS3 assigns a 'usage ticket' to the game, binding it so that it is playable only on a certain PSP. Presumably, you will need to register that PSP with the PS3 for the PSOne games to work.

Check out the video here...

Source: PSPUpdates
posted by Auri with 0 Comments

Sony must act on 'worrying' PSP performance – Climax

Karl Jeffery, CEO of developer Climax, has told GamesIndustry.biz that Sony must act to reverse poor performance of the PSP before publishers begin to abandon the format.

The outspoken development boss, whose company has recently released a new ATV Offroad Fury title for the system, is concerned that the Nintendo DS is trouncing the PlayStation Portable - while Sony is doing little to support its own handheld.

"To be honest and frank about it we worry about the future of the PSP," said Jeffery.

"In terms of sales of the actual units, it's not doing so great. The DS is going gangbusters, the sales volumes are going up exponentially. But the PSP worrys us, because we're sitting here thinking about what Sony is going to do to get the platform back on track and we're not hearing much from them."

Jeffery believes there are two ways to reinvigorate the format – redesign the handheld to create a more ergonomically appealing unit, and develop a serious digital download content strategy.

Read the full text here...

Matt Martin
November 21, 2006

Source: GamesIndustry.biz
posted by Auri with 0 Comments

PlayStation Downloads Start on 11/22

The Japanese version of Sony's PlayStation Store went quiet following the PS3's 11/11 launch. But things are going to get much more interesting in just a few hours.

Sony has announced final details on the first set of games to be made available for download via the Game Archives section of the store. On 11/22, PS3 owners will be able to download the first batch of PSP-compatible PlayStation titles from the store. Each game is priced at a tax-inclusive price of 525 yen.

Here's what will be available on day one:

Resident Evil Director's Cut (Capcom)
Konami Antiques MSX Collection Vol.1 (Konami)
Konami Antiques MSX Collection Vol.2 (Konami)
Bishi Bashi Special (Konami)
Arc the Lad (SCEJ)
Jumping Flash! (SCEJ)
Hot Shots Golf 2 (SCEJ)
Silent Bomber (Bandai Namco Games)
Tekken 2 (Bandai Namco Games)

Once downloaded to your PS3, you'll then be able to transfer these games to your PSP for play on the go. A PS3 update next year will allow you to play the games on the PS3 as well.

You'll have to make sure your PSP has been updated with version 3.00 firmware. Upgrading to version 3.00 also alows you to take advantage of another PS3 feature: remote play. If you have the 60 Gigabyte PS3 unit, you'll be able to use the PS3 as a local area media player, viewing and listening to all the content on your PS3's hard drive through the portable system. The PS3 will be upgraded next year to allow for worldwide remote play.

These download details concern the Japanese PlayStation Store, which can only be accessed via Japanese PlayStation Network accounts (that is, a PSN account that has a Japanese address). Details on the international Game Archives should follow shortly.

Anoop Gantayat
November 21, 2006

Source: IGN
posted by Auri with 0 Comments

PSP firmware 3.00 file system changes

Since the release of firmware 3.0 yesterday, our PSP hacking friend 0okm has been hard at work, along with other developers intent on unlocking the golden firmware, and has made some pretty cool discoveries. Along with posting some great screenshots of a PSP running 3.00, 0okm's latest update tells us that the file system in firmware 3.00 has changed! The file system has been changed on flash0, with 0okm unable to find a Fat32 (that's a bog-standard file system for small storage devices if you didn't know) table on flash0.

Read the full text here...

Source: PSPUpdates
posted by Auri with 0 Comments

Psardumper mod extracts 3.00

The excitement keeps on coming this week, with the release of firmware 3.00, the emergence of flashing applications for firmware 2.80, and rumors that Dark_Alex is on the brink of releasing 2.71 SE-C and his Hen D loader.

For PSP developers at least, the excitement keeps on coming with this release from Jas0nuk from our forums that allows you to extract PSP system software v3.00 firmware files. This Psardumper modification allows you to extract (not decrypt) files from 3.00. Just place the 3.00 DATA.PSAR into the root of your memory stick, and use PBP Extractor to get it (Can read PSAR files up to 18mb, 3.00 PSAR is 16.7mb).

We will state again, this Psardumper modification does not decrypt the encrypted firmware 3.00 files (instead it skips them), and therefore will not allow you to emulate it using DevHook or something like it.

However, what it does allow developers to do is take a sneak peak into firmware 3.00 and learn more about how it works. Here's a few things that Jas0nuk has found out about firmware 3.00 by using this mod:
  • No more ./vsh/resource/1.bmp, 2.bmp, 3.bmp (etc.). Instead, there's now just a 1-12.bmp which is grey. The firmware probably applies a colour overlay onto this.
  • audiocodec_260.prx and mpegbase_260.prx
  • Audio/video codecs from 2.60..?
  • Just 1 certificate in "./data/cert" folder
This application proves that although firmware 3.00 is quite solid in security terms, it isn't uncrackable! Jas0nuk would like to say thanks to Dark_AleX for Psardumper mod, and zshadow for the buffer fix. Remember to report any findings you have using this to the psardumper 3.00 mod release thread!

Download Psardumper 3.00 mod

Source: PSPUpdates
posted by Auri with 0 Comments

RUMOR: firmware 3.0 has bug, 3.01 to drop tomorrow

There's a bug in firmware 3.0! 3.01's coming tomorrow!

Yeah, that's what everybody's shouting/screaming/hollering about in the various PSP communities. Apparently, an SCEE admin named Sslust said that there's a teeny tiny bit of a bug in 3.0, and that 3.01 will be released tomorrow (to read his post, click on the 'via' link below and scroll to the last post. It's in Dutch, though).

Sslust didn't offer any details on the bug apart from a huge-toothed smile emoticon at the end of his post, but theories have been running the gamut from the PS1 emulator to a bug that occurs when you put Visual Player on random. Whatever the bug is though, this has given homebrew fanatics new hope in the continuing quest to finally crack the new firmwares that have come out.

Of course, it's still too early to know if the alleged bug can be exploited to allow PSP owners to run homebrew on their Sony handhelds, but we're keeping our fingers crossed while we wait for 3.01 to drop.

Source: PSPUpdates & YourPSP

posted by Auri with 0 Comments

3.00 Firmware Update and Manual Released

Sony has released the 3.00 firmware update for the PSP. For those of you lucky PS3 owners, this might be worth an upgrade. Be warned that this will end your dreams of running homebrew anywhere in the near future. PSPUpdates put together a description of some of the update's key features:

Remote Play - Remote play is a new feature in Firmware 3.00 that allows you to remotely control your PlayStation 3 from your PSP. This also includes the display of PS3 content on the PSP. “You can display a PLAYSTATION®3 system screen on a PSP™ system and play content that is on the PS3™ system. To use this feature, you must adjust the necessary settings on the PSP™ system and the PS3™ system.” Using this new mode of playback, one can control the Photo, Music, Video, and Internet Browser features of the PlayStation 3 from a remote location via their Playstation Portable.

Video Compatibility - In this updated version of the Playstation Portable firmware, you are also able to play a few new video formats. The Motion JPEG format (M-JPEG), is an “informal name for multimedia formats where each video frame or interlaced field of a digital video sequence is separately compressed as a JPEG image” (Wikipedia). The PlayStation Portable plays both the Linear PCM and the μ-Law versions of the Motion JPEG video format. In addition, you will now be able to access the Camera (functionality) from the photo option menus, for quicker easier access when taking photos or video. Another nifty function is the ability to finally turn off Auto Play for inserted UMD Discs via UMD Auto Boot. (Thanks zerojay)

PlayStation Games - Here’s the big tip you’ve been waiting for. Finally, Sony is going to drop their highly anticipated PlayStation One emulator onto the PSP. From the manual however, there seems to be a unavoidable catch. If you don’t have a PS3, your not going to be enjoying PlayStation One games emulating on Sony’s PlayStation One emulator for PSP anytime soon. From the manual it states that you must connect to the Playstation Online store with your PSP connected to the PlayStation 3 in order to download and play the games. In addition, they mention that you can in fact share the games, but you must activate the other system in the Friends menu as a PS3 Network Account.
Download the System Update 3.00 HERE
Download the Offline Manual

Source: PSPUpdates
posted by Auri with 0 Comments

Off Topic: Halo Movie Project Fragged

http://files.xboxic.com/general/halo-movie.jpg

I know it's a bit off-topic, but I'm a big Halo Fan (already have the Halo 3 Legendary pack pre-ordered for its Nov 2 '07 release date)...

Apparently the Halo movie, to be directed or produced by Peter Jackson (Lord of the Rings), has been scrapped... from MSNBC:

Plans for Jackson to make a $128 million movie version of the sci-fi video game “Halo” were also scrapped this month after backers 20th Century Fox and Universal Pictures pulled out.

posted by Auri with 0 Comments

$100 XBox 360 on Amazon this Thursday?

Amazon is holding a vote on the best holiday tech gifts... vote between now and Wednesday... Apparently the XBox 360 could be selling for $100 come Thursday morning...

Vote on the product here...

Get a bit more info here...

Source: Josh

posted by Auri with 0 Comments

Some xLoader clarifications by the Noobz crew

It seems that many people were having problems with xLoader, the newly-released eLoader's sidekick. Not to worry though, the Noobz crew has given instructions to address most problems which plagued those who didn't check the readme (bad!). Here's all the clarifications directly from the official page.

Step-by-step instructions:
  • Install xLoader, using either the auto-installer, or by following the instructions in the readme.txt file in the ZIP package.
  • Install some homebrew - perhaps by using the Installotron, which you can run from eLoader (it doesn't work well in xLoader).
  • Use the PatchSFO tool to ensure that your homebrew is ready for xLoader (see below for instructions).
  • Now browse to your PSP's photo menu, and open the folder 'xLoader 280'. If everything has worked, you will see 2 file icons, one a round blue circle, the other a 'corrupt data' icon. So long as your PSP hasn't crashed at this point, then xLoader is now running.
  • Alternatively, highlight the 'xLoader 280' folder and press START, to attempt a slideshow of the images in the folder. The PSP will complain that there are no pictures to show - this is OK, so long as the PSP hasn't crashed, then xLoader is now running.
  • Browse to the homebrew you want to load, in the PSP's 'GAME - Memory Stick' folder, and press X or O (depending on your PSP region) to start it.
  • The screen should go white, and then some text about eLoader appears briefly, followed by the homebrew starting. If your PSP crashes, then the homebrew you're trying to run is either not installed correctly, or it's not compatible with xLoader.

Some general info:
  • There's plenty of useful and important information in the README file - click here to read it again (because of course you read it when you installed Kriek, right?).
  • If you haven't downloaded it already, you should grab the PatchSFO utility (see below). You can also install it via Installotron. If you run PatchSFO, then you'll be able to at least attempt to run all your homebrew via xLoader. Without PatchSFO, the XMB won't even try to start most homebrew.
  • Sometimes you'll find that the eLoader and xLoader TIFFs stop working. If that happens:
    • Try running a disk checking tool on your memory stick. For Windows, you can use 'chkdsk', or the 'Properties - Tools - Error Checking' option that comes up if you right-click the memory-stick drive icon. On a Mac, you can try the 'First Aid' option of the Mac Disc Utility. This seems to fix about 95% of problems.
    • Try reinstalling eLoader.
    • Try starting with a different method - if you normally start with slideshow (using the START button, then try just opening the folder (with the X or O button) - and vice versa.
  • eLoader will usually crash if you try to run it when xLoader is active. Just hold the power switch on your PSP for 5 seconds to reset it, then turn it back on again. This removes xLoader from memory.
Another thing to take notice in case you don't know, Installatron is only able to use the first access point configuration. So if you're not able to use Installatron properly, it would be wise to delete the rest of the access point configurations. We're hoping that Fanjita can fix that so that there's an access point selector, like in AFKIM or Links2. Until then though, you'll have to make do with the workaround.

Source: PSPUpdates & Noobz
posted by Auri with 0 Comments

PSP UMD door Mod: See your PSP's insides

Sometimes, it's the simple things that rock. The Swiss-made Sig-550 assault rifle for example swapped out standard issue tin rifle mags for a clear-plastic set, which not only made the gun lighter and more reliable (plastic doesn't dent like tin, hence less jams), but also allowed the trooper using it to just take a glance at the mag to see how much ammo he had left without having to rack the bolt and yank out the mag, as with what Solid had to do in his trailer (You know you want one, Snake).

As far-fetched as it sounds, we were thinking that when we picked up this short video clip cannae45 posted over at youtube. Nothing fancy here - he just remade his PSP UMD door with a viewing port, which allowed the user to get an eyeful of the UMD's metal cradle, and the title of whatever game he pops into the console. Sure, it ain't as pimpin' as a light-up door, or even a PSP port of the PS2 analog stick, but like we said, there's an elegance to subtle but practical mods like these we love. Enjoy the vid.

Check out the video here...

Source: PSPUpdates
posted by Auri with 0 Comments

PSX-P (PS1) Emulator v2 Released!

Yoshihiro, as promised, has released the second version of his PS1 emulator, PSX-P. The first release brought a lot of controversy as it "resembled" PacManFan's PSX emulator (beta) that was released previous to the first PSX-P release. Amidst all the previous controversy, Yoshihiro has agreed to release the source of this new version with the release. However, this one is not without its own controversy. An hour before it was supposed to be released (officially), it seems to have been "leaked" and many have downloaded it. However, no one is certain if this was the official version and our current reports show that it is not.

The first noticeable change is the increase in speed. The exact increase (percentage-wise) is unknown, but many have reported an increase of several frames over the previous release. This version also includes your basic frameskip option, and has increased compatibility from the initial testing reports.

Download HERE

Source: PSPUpdates
posted by Auri with 0 Comments

Gmax2PSP v5: now with C/C++ export powers

We missed Alatnet and his uber-useful 3D modeling application Gmax2PSP. He recently came back into the fray with version 4 of his program and less than 48 hours later, he's come up with Gmax2PSP v5.

For those who haven't heard of it, homebrewers can use this to make custom content for their games, so long as they're gmax-enabled. The big addition to version 5, as a result of popular demand, is the ability to export models from C/C++. Yes, homebrewers, it's the programming addition you've been waiting for, and it's ready for you to pick up and use at will.

Now, some words of advice.  You'll want to check out the version 4 forum thread for instructions on installing and using the program. It's always a good idea to know what you're getting into, else you could run the risk of harming your PSP. That being said, if you want to give him props for version 5, visit the v5 discussion thread, and if you want to report bugs and other errors that need addressing, visit the v4 discussion thread. Enjoy!

New Features:
  • New layout.
  • Export 3D models to CC++ code format:
  • Export options include:
    • Export models by world pos instead of by object pos.
    • Export models that have textures.
    • Export Target Cameras.
    • Export models that have use Standard Materials or Multi-Materials.
    • Export the code to a file (3ds max only!) or to the listener.
    • Export models with helpful or detailed information such as:
      • How many Vertexes, Edges, and Faces the model has.
      • Labels where the materials are.
      • Labels when the code of the model starts and ends.
    • Labels the vertex of the model code.

Features To Come (hopefully):
  • Export 3D models to PSPGL code format.
  • Export Spotlight to Lua, CC++, or PSPGL code format.
  • Export grouped 3D objects (whether model, camera, or spotlight).
  • Export Animated Scenes.
  • And possibly some more stuff.
Download HERE

Source: PSPUpdates
posted by Auri with 0 Comments

Firmware 2.80 - Flash0 Writing Confirmed!

In the wake of the recent PSX-P emulator release, Kando has been running around like a chicken in an IRC channel, uncovering (and confirming) some new information. This new information comes a few days after Fanjita's new eLoader (v0.995) and xLoader, and you guessed it, it uses the new eLoader to accomplish its feat! This feat is none other than the writing to Flash0 on your PSP. As of right now, custom gameboots have been flashed to a 2.80 PSP using xLoader (custom gameboots are illegally made, so please do not distribute them here).

Kando used a certain program (which we will not reveal for the safety of our readers, bricking is highly possible) to read and write files to the Flash0 on his PSP! With flash0 access, the first thing tha