Monday, January 09, 2006 - Posts

SWEET! Fanjita releases Tetris for 2.50 PSP's! (PSPUpdates)

Here it is folks, what all you 2.50 PSP owners have been waiting for. Our in-house Hacker / Coder / Forum Moderator extraordinaire, Fanjita, has released the first homebrew game for 2.50 Firmware - Tetris! As we mentioned yesterday, Fanjita has been hard at work bringing homebrew to 2.50 and 2.60 PSP's, and though he hasn't quite gotten 2.60 sorted out, he does think it will soon be possible. This builds off of Edison Carter's groundbreaking Grand Theft Auto Cheat Device and makes use of it to execute homebrew on 2.50 PSP's:

This is a simple demonstration that homebrew games are possible for PSP firmwares v2.01 and v2.5 via the Grand Theft Auto savegame exploit. It is also a test of the general-purpose GTA loader that will be used as the basis for running the EBOOT loader on v2.01+.

At the moment this game will not work on firmware v2.6, but I hope to release an update very soon that will. It also will not work on the censored German version of GTA - again, I hope to release an update soon.


To install:
===========

Unzip the contents of this package into the /psp/savedata folder on your memory stick. Note that if you have an existing savegame that uses slot 5, then this will be overwritten by the Tetris savegame.


To use:
=======

Start up GTA as normal. When it has loaded, select "Load Game", select the Tetris savegame and confirm the load as normal. After a short delay, the Tetris game should start.

To quit the game, you will need to hold your power button for 10 seconds. The HOME button looks like it might work, but it doesn't, yet.


From PSPUpdates and QJ.net, thanks to all those who contributed to this project and for bringing homebrew to more PSP's!

Please support Fanjita's achievement and [visit his site] - click on ads while you're there too. ;)

Download it here.
posted by Auri with 0 Comments

EXCLUSIVE: Interview with McZonk from Team Emergency Exit

http://community.hackingpsp.com/blogimages/team_emergency_exit_logo.GIF

INTERVIEW WITH MCZONK FROM TEAM EMERGENCY EXIT

Brought to you by PSPEMULATION.COM and HACKINGPSP.COM

Copyright © 2006 Emuxxx and Auri Rahimzadeh

You probably know McZonk - he's one of the brilliant developers at Team Emergency Exit, one of the most elite homebrew PSP development groups. McZonk is also working on the Quake 2 port for PSP with fellow developer placa. PSPEmulation.com and HackingPSP.com have teamed up to bring you this exclusive interview!

Enjoy!

Auri Rahimzadeh
Author, Hacking the PSP

1) Could you tell us about yourself? Where you go to school and where you live ?

McZonk - I'm known as McZonk on the Internet. I'm 22 years old and from Germany. I study computer science. If I'm not in front of my computer, I skateboard and I play guitar. The Mc is spelled like McDonald's, I think it sounds cool. The Zonk is the prize for the losers in a gameshow.

2) When did you first get into computers and coding?

McZonk - I started with programming when I was 10 years old, with QBASIC. My first program was something easy like calculate a square root or create random beep sounds. Sure, I played a lot on my computer too, but it was fascinating to control the whole computer and not only a figure in the game. In the last 4 years I have become addicted to computer graphics

3) What made you get into the PSP Homebrew scene?

 

McZonk - A friend of mine imported a PSP from Japan and I was like, “this hardware is awesome,” I read a little bit about the specs. I wanted to import a PSP, too. At that moment all PSPs came with [firmware] 1.5 and after the swap trick came out I ordered one. I was very interested in coding, and with the free SDK from ps2dev.org it really began.

4) How often do you spend time coding on the PSP?
 
McZonk - It really depends on a lot of factors: studies, girlfriend, weather; but normally I spend 2 or 3 hours per day with coding. Not only for PSP. I do high-end shader programming as well as stuff for studies. In the winter it is a little bit more than 3 hours. Since I began the Quake 2 port, I really spend too much time with it. Other than the PSP, I do graphics effects with my GeForce 6. I like computer graphics very much. It is much more interesting than coding business logic with a database. I'll do this for fun as well, as I hope to earn my money with it later.

5) What problems have you had to overcome and how much have you learned while coding for the PSP?

McZonk - When I began working with the SDK it wasn't in a stable state, but the SDK is much better now. I don't like debuggers on a computer. I think it is much better to design your code well, but you always have those little stupid bugs on a PC and it is much easier to find [that way]. When there is a bug in the PSP, it simply shuts off and you think “what da heck is going wrong?” 

I didn't collect new skills while programming on the PSP. With limited memory, normally I only have to optimize my stuff for speed, and normally it should be no problem. If you convert a game written for an architecture with virtual memory, it is ugly. Especially the code from id Software seems to be written to waste memory. I hope John Carmack doesn't read this :D The code is written for speed. Speed and less memory consumption don't fit together.

6) There are many people interested in developing for the PSP. What words of wisdom can you offer them in their quest?

McZonk - Do it! for simple things, Lua won't be the worst choice. But if you really want to get deep into the PSP, C or C++ will be the language of your choice, I cannot advise anyone to begin with the PSP - it is easier to get started with your computer and do coding there for some time.

7) Do you believe Homebrew is truly pushing the limits of the PSP, or is the best yet to come?

McZonk - I think the homebrew scene could be better at the moment. The whole PSP scene is a mess. There are too many people crying for a downgrade for [firmware] 2.60, or they just want to play the newest ISOs [generally, pirated games] on their [firmware] 1.50. It's sick. A lot of good devs feel disrespected by the community and quit at that moment. I play with this thought too at times. I'm really annoyed that each of the Quake 2 threads that I see on PSP sites turn into a "port HalfLife" discussion. It is not the fact that is it not possible; it's the bad feeling not to do the right thing. I will never totally quit, because the PSP is an awesome piece of hardware, but I do think about not doing game port projects again and making demos instead. I have a lot of ideas but I cannot say which one I’ll do. Some of the ideas are bigger PSP projects, too. It will really depend on the community if I do more public PSP stuff again and release it.

8) What are your thoughts on Sony constantly updating their firmware to counter the progress that the PSP underground community has achieved?
 
McZonk - it is Sony's politics and I can understand it. If I have to earn money with the PSP, I also would ensure that the amount of people playing warez is small. I don't really believe that Sony would be so aggressive if there was no ISO gaming. Sure, they aren't really happy about seeing a big Nintendo logo on their PSP screen. The fact is that if you have a [firmware] 1.50 you will always be able to play emus [emulators] and ISOs and I'm really impressed how good Sony is in withstanding the hacking attacks on their firmware, and they have those killer features that people upgrade happily, like the browser in 2.0 (even if I never used it myself :D), and they can force the people to upgrade by locking their games to firmwares. I have an 1.0 and an 1.5 PSP, and I could do game isos if I wanted, but in fact all games I play (there aren't much, Wipeout) I have on umd. I have never upgraded or downgraded one of my PSPs. The only reason for me to update would be "Devil May Cry" on PSP :D

9) What’s your favorite Emulator/Homebrew release for the PSP and why?

McZonk - I really like moppi's flower demo, Callisto. sudoku, scummvm are nice.

10) Have you seen the Urban marketed advertisements that Sony has all over the walls of major cities?

McZonk- I saw some pics on the Internet. Nice marketing idea, but I don't think that it will appeal to anyone to buy a PSP. I'm not a expert, but these kinds of ads don't sucks so much as, say, popups on websites :D

11) What are your thoughts on the PSP Emulation/Development Scene and how can it be improved?

McZonk - The PSP community is very small and so there aren't many developers. The community should be thankful for all the work [that] is already done. I think the devs of the emulators lose their fun in working, because they are really pushed aggressively if a game didn't work or their emus are too slow. Perhaps the devs should support the community sometimes. For example, by releasing tutorials for programming. I wrote some GU samples for ps2dev.org which can now be found in the SDK. The atmosphere in the community could get better. I hope the community will wake up. I hope a lot of people think about the spirit in the scene now.

12) What are your thoughts on Datel’s 4 gigabyte PSP hard drive compared to the Neo5in1 Pad Memory stick adaptor? What do you use? What tools do you use?

McZonk - If you like watching movies on your PSP, the hard drive is a good idea. The Neo5in1 pad is a little bit big I think, but I never had one in my hands, and if you have a lot of other cards why not use this instead of buying a Memory Stick. I use normal Memory Sticks in my PSPs and I have a Logitech PlayGear Amp, but I never watched an UMD move on this – sometimes music. But I need a dock for my PSP because it only stands on the desk, and I can watch it much better as it lays flat on the desk and, very important for me, I can reach the reset switch with this dock :D

13) Who made the PSPset program? What is its primary purpose?

McZonk - Placa did the major work on PSPset. i just wrote the menu and a few lines of code.

14) Quake 2 PSP is a very amazing looking port for the PSP. What was your goal? Who’s idea was it to port Quake 2?

McZonk - Thanks. I loved Quake 2 when it entered the market. I'm a great fan of all id Software games. I thought to do something really big for PSP, I checked different options. I chose Quake 2 because it was a really cool single player mode as well as a nice multiplayer. Quake 3 didn't have the single player strength and would use much more RAM I don't have. Another game I thought about was Syndicate Wars (it is only freeware, but the file formats are known, so it could be rewritten for PSP).

At the moment I hope to finish Quake 2 single player mode. Soon after that I'll add some of the missing features, like sound and some graphic effects. After all this is done, I'll add multiplayer or release the source code to the community so they can add multiplayer. I know that ad-hoc Wi-Fi is not possible at the moment, but it will come someday, and then multiplayer will be possible without a server. Directly from PSP to PSP. If i can play Quake 2 from PSP to PSP, I’ll have reached my goal of this project. You can see a preview video of quake 2 exclusive for the guys of PSPhacking101:

http://www.PSPhacking101.com/modules.php?name=News&file=categories&op=newindex&catid=3

There is a lot of work that is not done on q2 at the moment. My bug and to-do list is not ending. There are some bugs that are keeping me from releasing it.

If you have more questions about the Quake 2 PSP port, join #emergencyexit@irc.efnet.org on IRC.

15) What will be the in the future for Team Emergency Exit? Can you hint to anything that anyone else on the team is working on?

McZonk - T.E.E will grow, even if I'm not so active anymore. We also work together with other devs, but I'll work together with Titan (www.titandemo.org) and make some cool demos. Placa has a lot of plans. I met Titan at the demo party in Germany the week of December 27. For my dev with tee, I plan some small game ports for PSP. If i have the time to realize them. I don't know now.

16) To end this interview do you have anything you'd like to say to your fans?

McZonk - I have fans? Okay, uhm, then: tee needs more female groupies :D Okay, no jokes.

Thanks to all guys always standing loyally behind all the stuff Team Emergency Exit has made for the PSP. I know there are a lot of trouble makers in the scene, much more than I have expected, but for the group of people who can't wait for Quake 2, thanks for all your support and nice comments and posts, which really helped me not to give up my work.

PSPemulation.com and HackingPSP.com’s Auri Rahimzadeh thank you for all your hard work and dedication to the PSP Community!

We wish you luck in the future, and we obviously look forward to playing Quake 2 when it’s released!

-- End --

NOT FOR REDISTRIBUTION WITHOUT PERMISSION PLEASE.

 



posted by Auri with 1 Comments

If Sony are going to Revamp the PSP What should they Fix/Upgrade? (PSPNews Poll)

Theres many rumours of a revamped Sony PSP coming out maybe later this year but what do we want fixing or upgrading on our Beloved PSPs, well heres my personal list of things id like to see but some may and some may not be fixed.

1) Homebrew Support for all firmware (exceedingly unlikely)
2) Built in PSP to TV support
3) Longer Battery power
4) Built in Hard drive (4gb)

Id like to see them fix the cases of PSP Games or release cases so that people can finally play games that have had faulty cases.

Whats your List ?

answer via the comments
33 Comments - last comment was by ENGL!SH
posted by Auri with 0 Comments

Championship Manager for PSP (PSPNews)

ust Noticed that Lik Sang are carrying the great Football (Or soccer depends where you live in the world) manager game for the PSP, the PC Versions were excellent and if you like those sort of games you will be well sorted, heres the info:

Championship Manager PSP is a fully portable version of the best known football management simulation, and also boasts a wealth of new features. Dealing with everything from transfers to training, tactics to tabloids, Championship Manager is the closest you'll get to real-life football.

A realistic 2D match engine
55 playable leagues across the top 12 footballing nations, including Europe, Asia and South America
25,000 players from 100 nations
Exclusive PSP game modes, including Challenge mode and Quick-play 3 season mode
Live Cup Draws
Realistic manager options to influence your team tactics, and the match result
Fully interactive transfer system simulating modern day negotiations
Exclusive PSP skin and interface


More information and to buy visit Lik Sang Here --> http://www.lik-sang.com/info.php?products_id=8418&lsaid=219793
posted by Auri with 0 Comments

Iris WIP News

PSMonkey has posted some excellent screenshots of what will be his entry into our Coding Competition for the PSP, heres what he posted:

Well it's time to give you all an update & introduction to the project me, MGfox & Produkt have been cooking up recently (sorry if this anouncement is somewhat incohearent, i'm lacking on sleep atm).

So today I introduce to you Iris. Iris is a game built off the bsp rendering engine I have been working on for the past few months. The game is ment to be a simple yet fun 3rd person Deathmatch game for the psp. Old Quake mappers will have the additional fun of making their own maps & characters to use in the game. The maps are based on quake 3 bsp format & the character are based on quake 2 MD2 model format.

Insted of giving you guys some unoptimised quake 3 maps. MGFox & Produkt have steped up and created 3 wonderful maps that will be included in the release as well as the posibility of 2 more maps (if time permits).

Sadly due to time limits, our dcemu compo entry might more be an alpha then a real release (too much to do) but we plan to get a second build out asap to add what we want.

With out further delay, time to check out the screen shots !!

Check out the outstanding screenshots via the site here --> http://nemo.dcemu.co.uk/
posted by Auri with 0 Comments

PSP Weekly Magazine Issue 2 Released (PSPUpdates)

Gallery_2_55_16055PSP Weekly Magazine, issue 2, has just been released. We were unsure if a weekly PSP magazine was possible, but weighing in at 119 pages (128 pages when including wallpapers and cover), issue 2 has emerged larger than most monthly mags! At a hefty 8 megs (unzipped) this magazine is sure to entertain you with news reviews, previews, cheats and tips.

Download it here.
posted by Auri with 0 Comments

New Product: Gamexpert Rechargeable Power Grip & Desktop Stand

Gamexpert Rechargeable Power Grip and Desktop Stand for PSP has been designed to enhance your PSP game console to make game playing more fun.

PspGamexpertPowerGrip1_MPspGamexpertPowerGrip4_M

Functions:

  • Provides extra power for your PSP game console
  • Extra Protection for your PSP game console screen by crystal cover
  • Desktop Stand for watching movies or listening music
  • Charging up PSP game console either by AC/DC power adaptor or by USB Port
  • USB Charger Cable and 4 x 2300 mAh Ni-Mh rechargeable battery are included

PspGamexpertPowerGrip5_MPspGamexpertPowerGrip6_M

The Gamexpert Rechrgeable Power Grip is for sale now at Brando for $29.99 USD.

http://pspupdates.qj.net/pspGamexpertPowerGrip5_M.jpg http://pspupdates.qj.net/pspGamexpertPowerGrip6_M.jpg  http://pspupdates.qj.net/pspGamexpertPowerGrip2_M.jpg http://pspupdates.qj.net/pspGamexpertPowerGrip3_M.jpg
posted by Auri with 0 Comments

Quake 2 Port for the PSP - Public Beta in 3 Days (SWEET!!!)

Q2-ingame036cZonk has just posted up some news about his Quake II port. In three days, he will be releasing a public beta for all to enjoy. He has been hard at work refining his port, and absolutely refuses to release anything but a solid game.

In the next three days the first public beta of Quake II PSP will be released.
My testers already played around with this beta version. Thanks to all of them
for their work.

Features:

  • Simple test level
  • All weapons (including bfg, hint: give all)
  • All items: Quad Damage, etc
  • Different monsters
  • Full configurable button layout
  • Load and Save (little bit buggy)

Missing:

  • Lightmaps
  • Sound and background music
  • Multiplayer
  • Mod support

For the in depth report on what he is working on, check out his site [here].

http://pspupdates.qj.net/q2_2Dingame036.png

http://pspupdates.qj.net/q2_2Dingame035.png

http://pspupdates.qj.net/q2_2Dclipping003.png

http://pspupdates.qj.net/q2_2Dclipping002.png
posted by Auri with 0 Comments

Suikoden 1 & 2 limited edition bundled with iPod Nano (Instant Credit)

It's not unusual for Japanese videogames to be launched with limited edition promotional items - buy a more expensive package of the latest game and get branded goodies boxed in with it. Proving that there's less rivalry between the PSP and iPod than some parts of the media would like you to think, Konami's forthcoming RPG for Sony's little portable, Gensosuikoden 1 & 2, will be available with a limited edition iPod Nano pack (known as the Eraberu Nanatsu no Monshou Set).

For around 35,000 Yen, Japanese gamers can pre-order the pack, which includes the PSP game disc, a 4Gb iPod Nano with Suikoden branding applied, a fabric Nano case (pictured above), and headphones also branded specially for the game. There will be seven variations released, each branded with one of seven different icons from the Suikoden game series.

The packs will be on sale March 30th, but only available to gamers who pre-order from Konami between now and January 19th.

http://pspupdates.qj.net/uploaded_images/Suikoden-Nanocase-347858-743726.jpg

[Via Insert Credit]
posted by Auri with 0 Comments

CES 2006: PSP capable of Total Entertainment Control

The fine folks at PSP-Vault have stumbled across some interesting information coming out of the International Consumer Electronics Show (CES) in Las Vegas this past weekend, info that has escaped the eye on many technology news sites. Apparently there were some displays of the PSP being shown as a control center for your entertainment system where the PSP controlled a video recorder which then transmits the video to a "BRAVIA" TV, which in turn can be viewed on the PSP via Sony's LocationFree software, which is present in PSP with firmware 2.50 and higher. According to the coverage, Sony is quoted as saying ""while the demo was being conducted from a UMD, the support is also possible via a firmware update."
The Japanese PSP blog "Fuuko Papa no PSP" had a sharp eye and noticed ITmedia's coverage of the PSP at this year's CES included an interesting tidbit: there was a DLNA client running from a UMD while the demo was taking place. DLNA is the "Digital Living Network Alliance" -- an organization consisting of major electronics companies to establish standards for interoperability of networked consumer electronics within the home. Buzzword! But anyway, the demo involved controlling one of Sony's "Sugo Roku" video recorders with a PSP, and having the video be played on the company's "BRAVIA" TV, then taken mobile on the PSP with the "LocationFree" client. In other words, the PSP serves as a sort of command center for your home electronics. ITmedia's coverage also quotes a Sony rep as saying that "while the demo was being conducted from a UMD, the support is also possible via a firmware update." For this reason, Fuuko Papa supposes PSP firmware version 3.0 will contain a DLNA client.
So it's clear that the PSP is capable of doing some nifty "out there" stuff... so how come it's so difficult for Sony to implement the type of features the majority of us are more interested in, such as wider media file compatibility, a Flash-capable browser, or keyboard support?
posted by Auri with 0 Comments

Fanjita plays Tetris on a 2.50 PSP (PSPUpdates)

Fanjita has done it again. We knew he's been hard at work on something special for 2.50 PSP owners, and while he hasn't quite achieved his ultimate goal he has revealed that he can play Tetris on a 2.50 PSP! I'm sure there are hundreds, if not thousands of people with 2.50+ firmware who are rejoicing at the news that Fanjita is one step closer to opening up the potential of their PSP's.



Just a small thing, really, but I've ported my Tetris game to the GTA exploit, and have it running on a v2.50 PSP. There's a small technical glitch that means it doesn't run yet on v2.60, I hope to sort that out ASAP, before I release a version that will run on any firmware that can run GTA. So - no release yet, but it's imminent.

As well as being the first homebrew game for v2.5 and v2.6, it will also be a good test of the improved GTA loader that will be used to launch the EBOOT loader. Sadly at the moment this is still for US and EU versions of GTA only, my attempts so far with the German version haven't worked correctly, but I hope to change that soon.

Please support Fanjita and [visit his site] - click on ads while you're there too. ;)
posted by Auri with 0 Comments