Friday, January 27, 2006 - Posts

Run Homebrew on PSP 2.01 and 2.50! w00t!

Fanjita has announced it! SWEET! Run homebrew on 2.01 and 2.50 PSPs!

We finally made a more solid breakthrough with the EBOOT loader for GTA tonight. Not only does the menu now work properly, but I've also managed to run the uo_SNES9x emulator, and play the Pilotwings ROM (the only one I have), on both v2.0 and v2.5.

This package allows you to run some standard PSP homebrew on any version of Grand Theft Auto, and PSP firmware version v2.0, v2.01 and v2.5.

It's an initial test of the loader, that doesn't support the full range of homebrew, but works well enough for an initial release.

It does NOT run on v2.60 firmware.

Please note also the new name for the EBOOT Loader - eLoader.

Time to get some sweet homebrew running on your PSP. You can find a lot in the libraries.

DOWNLOAD THE HOMEBREW LAUNCHER, ELOADER, HERE!

Here is the list of known compatible homebrew (a list which will obviously grow):

Uo_Snes9x (SNES) 0.02y32
Throttle-X
Squarez 0.8.1
Spider Solitaire
Snakman
PSPaint v3
PSPChess
PSP Calendar v0.3
Lunar Lander 0.5
In The Air
Ghost In The Matrix v0.2
File Assistant 0.04
Dual Tetris 1.0
Bombjack
1MHz Reader

http://www.thinkgeek.com/images/products/front/hacker-textshirt.jpg
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20,000 Sony PSP Videos Available from GUBA Search

GUBA, a multimedia search service of Usenet videos, has added the availability of Sony PSP-enabled playback of GUBAs indexed Usenet video content. Now, Guba is offering more than 20,000 videos which are selected from the worlds oldest and largest bulletin board service. GUBA subscribers (via paid subscription) now have the ability to download their preferred content directly onto their choice of mobile video device; the PSP (Playstation Portable) or Apple’s iPod.

In addition to offering videos in PSP or iPod format, GUBA also offers the ability to subscribe to RSS feeds using keywords that match particular interests so when new videos are posted to Usenet matching these user-defined parameters, GUBA automatically uses the indexed keywords of the files description to provide RSS feeds.

GUBA says that one unique aspect of their service is the ability to access multimedia content available on the ‘dark web’, which refers to Usenet and other forms of multimedia content not indexed by the major search engines such as Yahoo, Google or Microsoft.

“GUBA has once again demonstrated why it is the market-leader in providing content to all platforms,” said Thomas McInerney, CEO of GUBA. “Our technical leadership has enabled us to further extend the GUBA experience onto a new platform that has proven to be one of the hottest sources of portable entertainment.”

Source: Search Engine Journal

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Preview of Taito's New Game "Exit"

We get our hands on an English-language version of Taito's stylish lifesaving puzzler for the PSP.

Possible Mission

Mr. Escape helps two victims to safety in this clip.
Watch | Download

The first time that we encountered Taito's Exit was at September 2005's Tokyo Game Show, where its cartoon-style visuals and inventive puzzle-based gameplay really impressed. Around three months later, Ubisoft announced that it had secured the publishing rights for the North American and European versions of the game, which are currently scheduled for release next month. We recently had an opportunity to play through around 40 of Exit's 100 levels, and we're pleased to report that it wasn't just the game's art style that impressed us.

In Exit, you'll assume the role of a professional escape artist named--appropriately enough--Mr. Escape, who makes his living not by freeing himself from padlocks and chains at the bottom of a swimming pool, but by rescuing members of the public from equally dangerous situations. Exit will ship with a total of 100 increasingly challenging missions, including 10 that are set in a tutorial level. The remaining 90 missions span nine different disasters in which you'll be rescuing victims from fires, a flooded subway station, a hospital hit by an earthquake, a hotel caught in an avalanche, a factory explosion, and more. You'll be able to download additional disaster packs comprising 10 missions each sometime after Exit's release.

Your goal in each mission is to locate any victims that are trapped in your current location and then escort them safely to the exit before time runs out. The victims--much like the obstacles that will impede your progress--come in a number of different shapes and sizes, and the only thing that they all have in common is that they just stay in one spot, waiting to be saved until you find them. Fortunately, the majority of the victims that you locate will prove quite useful, though each victim "type" has its own pros and cons. Kids, for example, aren't able to swim or climb up and down from high places without help, nor are they strong enough to push boxes around--they're great at crawling through narrow spaces, though. At the other end of the spectrum, large adults are strong enough to push boxes that even Mr. Escape can't budge, but they're too large to climb up onto large boxes without help from two other adults. Young adults are the middle ground, boasting a similar range of abilities to those of Mr. Escape. The only other victims that you'll need to concern yourself with are severely injured patients, who are unable to move by themselves and so have to be carried or put on a stretcher.

One of the most common dangers that you'll have to deal with in Exit is fire, which, like most of the game's hazards, will kill Mr. Escape and his companions on contact. Fire extinguishers and sprinkler systems can be used to put out fires that are in your way, but many of the levels can only be beaten if you put out the fires in a certain order and if you don't waste any of your single-use fire extinguishers on flames that can be avoided simply by taking another route. Other hazards and obstacles that you'll be faced with include electrified floors, water (you can only hold your breath underwater for 30 seconds), walls, and large icicles that can be destroyed using a pickaxe, locked doors, conveyor belts, icy floors, pitch-black areas where your visibility is severely limited, ropes that you can climb down but not climb up, and, of course, falls from high places.

Although Exit is most definitely a puzzle game at its core, any skills that you've retained from the 2D platform games of old will come in handy from time to time. Jumping between platforms in Exit isn't nearly as challenging as figuring out the correct route through each level. But you'll certainly need to figure out the distances that are safe for Mr. Escape to jump and fall from, because one wrong move will often force you to restart an entire level. Equally important if you're to succeed in Exit, will be mastering the art of giving instructions to any victims that you rescue on your way through a level, which is accomplished via a particularly elegant control setup that uses the PSP's directional pad and analog stick to great effect.

At any point in the game, while using the directional pad to control Mr. Escape directly, you can use the analog stick to move a pointer that will scroll the screen around your surrounding area. The pointer not only affords you a good look at your surroundings, but also highlights victims that you've added to your party already and gives them instructions. You'll simply position the pointer over your target, press a button to highlight it, and then move the pointer to the location that you want your companion to move to or onto the object that you'd like the person to interact with. On many levels, having victims perform tasks that Mr. Escape is unable to do is the only way to reach the exit. But, even when that's not the case, you can use victims to speed up your progress through a level--maximizing your score out of a possible 100 once you complete it.

Like Mr. Escape, other characters in Exit are only able to carry one item at a time. To date, the items we've put to good use include keys, which are used to open locked doors; rope ladders, which can be suspended from hooks and then climbed up and down; planks, which are used to make bridges; torches, which improve your vision in dark places; spiked shoes, which stop you from sliding around on ice; as well as the aforementioned ropes, fire extinguishers, and pickaxes. Having taken a look at Exit's instruction manual, we're pretty certain that those are all of the items in the game--we'll let you know for sure in our full review next month.

Source: GameSpot

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Lucasarts announces XBL Content for Star Wars Battlefront II

Now at more than 4 million copies sold across all four available platforms (PlayStation 2, Xbox, PSP and PC), Star Wars Battlefront II was the No. 2 best-selling videogame of 2005, according to NPD Funworld. It’s also – in less than three months of availability – the new best-selling Star Wars game of all time. On Tuesday, January 31, LucasArts releases a large dose of premium content for owners of the Xbox version, downloadable via Xbox Live.

     

For only $4.99, Xbox players who purchase Battlefront II’s downloadable premium content gain two new playable hero characters (Jedi Kit Fisto and the evil Asajj Ventress) as well as four of their favorite maps from the original Star Wars Battlefront. Each of the downloadable maps – including Yavin 4 (Arena), Bespin (Cloud City) and two on icy Rhen Var (Harbor and Citadel) – boasts bonus modes of Conquest, Capture-the-Flag and Assault (a good-versus-evil hero free-for-all that includes the new characters and other heroes already in the game in one Force-ful battle royale). Assault modes have also been added to the preexisting maps on Coruscant, Mygeeto and Naboo, and Rhen Var’s Harbor map includes an additional Hunt mode featuring wampa ice creatures. 

The new locations and heroes enable Star Wars fans to relive some of their favorite heroic confrontations, as well – this time with entire armies backing them. On Bespin, Luke Skywalker takes on Darth Vader as seen in The Empire Strikes Back. Meanwhile, as depicted in Cartoon Network’s Star Wars: Clone Wars animated series, Anakin Skywalker goes up against Asajj Ventress in the jungles of Yavin 4. Count Dooku’s protégé even comes equipped with an exciting new weapon – two lightsabers attached with a fibercord.

The breakdown of available heroes for the new maps is as follows:

Bespin: Cloud City (Conquest)
Rebel Alliance: Luke Skywalker
Empire: Darth Vader
Republic: Aayla Secura
Separatists: Asajj Ventress

Bespin: Cloud City (Capture the Flag)
Rebel Alliance: Han Solo
Galactic Empire: Darth Vader
Galactic Republic: Kit Fisto
Confederacy of Independent Systems: Asajj Ventress

Rhen Var: Citadel
Rebel Alliance: Han Solo
Galactic Empire: Boba Fett
Galactic Republic: Kit Fisto
Confederacy of Independent Systems: Darth Maul

Rhen Var: Harbor
Rebel Alliance: Chewbacca
Galactic Empire: Emperor Palpatine
Galactic Republic: Kit Fisto
Confederacy of Independent Systems: Asajj Ventress

Yavin: Temple
Rebel Alliance: Luke Skywalker
Galactic Empire: Boba Fett
Galactic Republic: Anakin Skywalker
Confederacy of Independent Systems: Asajj Ventress

Source: Lucasarts
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Nintendo To Shrink DS to Spur Sales Taken by PSP

Recent news that the PSP has begun to outsell the DS consistently for the first time may well have prompted Nintendo to announce a lighter, slimmer version of their handheld.

The Nintendo DS Lite may well be released as early as March in Japan and will carry a $145 price tag, with the original DS enjoying a significant price cut as well.

The DS Lite is 133mm wide by 73.9mm high by 21.5mm deep and weighs just 218 gram, 21% lighter than the standard DS.

Of course, the trade off for an improvement to the DS's pretty ugly design, is a reduced screen size which doesn't really help its multimedia credentials any.

The PSP has made a lot out of its portable media center strengths and the DS, which according to many actually has a better range of game titles, is starting to look a little limited.

Source: Media Center PC World


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Hackers Circumvent PSP 2.50 Firmware Protections (Gamasutra)

The ongoing battle between Sony and software hackers over executable code on the PlayStation Portable has swung back in favor of the hacking community: a hacker by the name of Fanjita has unveiled his method of executing code and other applications off of the memory stick that works with most of the latest versions of the PSP firmware.

Fanjita's program, called eLoader, works with PSP firmware versions 2.01 through 2.50, though it is incompatible with the very latest 2.60 update. The software exploits a flaw in the release of Grand Theft Auto: Liberty City Stories and disguises itself as a saved game file for the popular PSP title. Once the save file is loaded by somebody who owns a copy of GTA:LCS, it executes what is presumably some kind of overflow exploit, and can then load homemade software off of the system's memory stick media.

Sony has typically combated unauthorized code running on the PSP by rendering the exploits invalid with a new firmware update, and then requiring that the update be installed in order to to run games published after its release.

Players determined to run emulators or homebrew games on the system usually accept that a dedicated unit for such software is necessary alongside a "clean" system for commercial games; the significance for such a community is not as much in defeating another version of the firmware protection as much as it is gaining access to 2.50's improved wi-fi Internet features while still being able to run unsigned code.

Source: Gamasutra
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OT: Coupon for you Addicts (PSPUpdates)

I have always been of the mindset that you aren't a true gamer unless MMO addiction has caused you to: drop out of school, get a divorce, forget what month it is, or seriously consider leaving this life behind for the sure knowledge that your favorite cyber-world is in fact the afterlife you are sure to ascend to.

I've suffered through addiction to Ultima Online, EverQuest (three times), Star Wars Galaxies, EverQuest 2, World of Warcraft, and various other MMORPGs. While off topic, I thought it was cool that the guys over at GamerKing.com sent us a 20% off coupon to give to our users to help them feed their MMO addictions with in-game currency (gold, plat, credits, what have you) for their game of choice. Just use coupon code "PSP" (all caps) when you check out for 20% off.

Remember kids, MMOs can cause serious injury to your friends, family, education, marraige, health, body fat %, and cause the line to blur severely between reality and game. But damn they are fun.

http://pspupdates.qj.net/uploaded_images/human_female382235-709680.JPG

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Homebrew: Quake Ad-Hoc Multiplayer Released (PSPUpdates)

I know that this will get many of you out of your seats and ready to frag your friends! Chris Swindle has taken Peter McKay’s port of Quake and added Ad-hoc support for multiplayer capabilities between two or more PSP’s! The bugs are still being worked out and the sound was temporarily removed, but this is indeed a big step forward for multiplayer PSP homebrew! Just set one PSP as the ad-hoc host and the other PSP’s should detect it. Any feedback you can give will certainly help Chris fine-tune the program.

Download it here.



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Homebrew: PSPRadio v0.38-Pre2 Released (PSPUpdates)

My all time favorite program for the PSP has been updated, and you'd be crazy not to check it out - homebrew just doesn't get any better than PSPRadio from Raf and Company! So if you have WiFi and still haven't given it a try despite my forceful persuasion in the past, get on it... or else! Here's what's been changed in the newest pre-release:

NEW FEATURES:
-Core: Added support for logging via WiFi instead of using the memorystick. (r729)
-External: Added a simple server application which can receive the log-entries via WiFi on the PC. (r729)
-3DUI: A new popup dialog has been added to show error messages from PSPRadio. (r732)
-Core: Next/Prev via HPRM are now global (r733)
-TextUI: Updated skins from Semtex199 (r733)
-Core: Added new playmode "GLOBAL". When on this mode, when the last track of an album finishes, the player goes to the first track of the next album. (r734)
-Core: Updated SHOUTcast db.xml to latest as of 1-26-06 (r736)
-Core: Added support for ID3 tags (v1 and v2) (r738/739)
-Core: Made Playback mode a config item in PSPRadio.cfg. Now its saved with the other config options. Make sure you update your PSPRadio.cfg for this to work. (r744)

BUG FIXES :
-3DUI: The active item are now default selected when entering the option screen. (r728)
-3DUI: The program version is now only shown on the option screen when using the 3D UI (r727)
-3DUI: Fixed a couple of bug which caused the UI to read random data. (r730)
-Core: Added check for buffer event, so they are only sent when there are changes. (r731)
-Core: Fixed bug where HPRM would crash the local files screen (r733)
-TextUI: Corrected problem where 12AM was being displayed as 00AM (r734)

Download it here.

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Homebrew: Sokoban Featuring Link

Fabre has released his first creation for the PSP - a Zelda themed version of Sokoban! Fabre is aware that there is already an existing version of Sokoban out there, but you can't have enough of a good thing, right? The initial release comes with 9 levels, but Fabre supplies instructions on how to edit, alter, and create your own levels to add to the collection:

Editing the game: You can change the levels easily, just open one of the files in Notepad or similar. Here is what different symbols mean in the level file:

'B'=Block
'J'=Jug
'L'=Link
' '=Space

If you have done it right, the file should be 362 bytes. If it is larger or smaller, make sure the text editor you are using has put only a CR/LF at the end of each line. You can change the graphics by renaming the files to *.png. Transparency is supported, the filenames should make it pretty self-explanatory, don't change the resolution of the images or the level won't render properly. For now, levels can only be named from '1' to '9', I'll fix this in the next release.

Download it here.

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Homebrew: Naruto Adventure Alpha Released!

KingOfNoobs has finally taken the plunge and released his first homebrew game written in Lua, taking inspiration from one of his favorite icons – Naruto! It’s still a work in progress and some of the physics aren’t working quite right such as collision, but it’s great to see one of our youngest members getting involved with programming - keep up the good work, KON!

Download it here.


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Homebrew: PSP Screen Capture v0.2 Released

Nekokabu has released his PSP Screen Capture, version 0.02. PSP Screen Capture is a screenshot taking program working on v1.00 and v1.50 PSPs. It works better than PSPgrab from the screenshots Nekokabu released. Details:

How to use
Put a game UMD into the PSP, then start the program. The UMD will be automatically loaded. Then you will be able to take screenshots by pressing the Music button. You can take 1/4 sized screenshots by pressing ¡°volume -¡± and the music button together. The captured pictures will be put into capture folder of the PSP.

Note
  • Some games doesn't let you take screenshots.
Changelog:
  • Output file number is changed to 3 digits
  • File overwriting problem fixed
  • Background icon attached

Download it here.
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