Monday, January 23, 2006 - Posts

Splinter Cell Essentials First Look--A Sam Fisher Retrospective (GameSpot)

Ubisoft's hallowed stealth series will make its PSP debut with a time-trotting look at the career of its illustrious main character.

Pocket Stealth

Sam Fisher sneaks onto the PSP for the first time in Splinter Cell Essentials.
Watch | Download

Popular console franchises have been popping up on the PlayStation Portable with surprising frequency these last few months--Burnout, Grand Theft Auto, and Prince of Persia to name a few. Thanks to the PSP's technical prowess, everyone's getting a chance to move to a portable format without sacrificing the gameplay conventions and (most of) the graphical fidelity that made them popular on television screens everywhere. Thanks to Ubisoft's Montreal development studio, it'll soon be Sam Fisher's turn to step onto the small screen with Splinter Cell Essentials, the vaunted stealth-action series' first original appearance on a modern handheld.

Essentials won't be the next chronological addition to the Splinter Cell timeline--that duty falls to Double Agent, the upcoming fourth installment in the console series. Instead, the PSP game will take a retrospective look at the entirety of Sam Fisher's career, from his early days as a Navy SEAL to the shady events of Double Agent--and maybe even beyond. Ubisoft tells us the game will use a unique narrative framework to tie all of the missions together, though they haven't divulged yet exactly how this scenario will play out. We do know that these discrete missions won't even be presented in chronological order, so presumably their presentation will serve a greater storyline.

At any rate, you'll visit such exotic locales as Colombia, for a 1992 SEAL mission; Yugoslavia, to take part in Fisher's first mission as a Third Echelon operative in which he helps NATO destroy a SAM launcher; and a factory in Warsaw, Indiana, where he'll retrieve a palette of stolen NSA weaponry in a mission set after Pandora Tomorrow. It's important to note that while many of Essentials' missions are set in or around the time frames of the previous Splinter Cell games, the nine story missions are all newly created for the PSP. Anyone who gets all misty-eyed over Fisher's life and times, though, will be glad to know that three bonus missions ported from past games will also be available.

The PSP's technical capabilities are shockingly close to the PlayStation 2's, but designing a game for a handheld platform still presents inherent challenges. Luckily, it looks like Essentials' designers have crafted the game with these obstacles in mind, and so far the game looks like it'll be nicely tailored to the portable gaming experience. To start with, Splinter Cell diehards will be glad to know that none of Fisher's trademark abilities or maneuvers have been removed from the game. You can still sneak up behind enemies or civilians to kill, incapacitate, or interrogate them. The first-person aiming and shooting action is intact as well, and there will now be an optional aiming assistance feature that will help you compensate for the PSP analog control's lower precision. In short, Essentials should play exactly like fans of the series have come to expect from past entries on the bigger consoles.

That means Ubi Montreal hasn't sacrificed any of Splinter Cell's controls or accessibility. For instance, you'll still have 360-degree camera control, though you'll have to stop moving to adjust the perspective. When you hold down the circle button, you can use the analog stick to move the camera, effectively giving you the same viewing freedom as you have on the consoles. Other concessions have been made to the PSP's control layout to maintain the gameplay--an example being the use of the square and circle buttons to strafe quickly when you're in first-person aiming mode. It seems like some of these minor changes will take a little while to get used to if you're coming from the previous Splinter Cell games, but once you've gotten everything down, you should be able to crack heads with the best of them.

Finally, the internal game mechanics have evolved slightly to accommodate gamers on the go. For one, the designers know that getting Sam Fisher through a dangerous mission unscathed requires you to use all your senses, especially hearing. So what if you're playing Essentials on the bus and you can't hear the footsteps of that approaching guard? Essentials will augment the heads-up display with a new bidirectional sound gauge that will give you a visual cue as to the strength and direction of ambient sounds. So if you see the sound meter suddenly spike to the right, you know something crucial is going on in that direction. The HUD remains otherwise unchanged, showing you how much noise you're making and how well hidden you are. Lastly, and thankfully, you'll be able to save at any point in a mission--rather than just at the predesignated checkpoints like in the previous games--so you can get through one short part of a mission and then come back to it later.

From what we saw of Essentials, the game seems to be maintaining the series' high graphical standards on the PSP. The game's technology is based on the PS2 Pandora Tomorrow engine, which has been pulled apart and reworked to run well on the portable platform. All the series' trademark effects are here, from the night and thermal vision modes to the dynamic lighting that facilitates many of Fisher's hiding places. As on the consoles, many lights can be shot out to give you even more hiding places. The levels and characters look to be a little less detailed in terms of geometry--which is to be expected from a PSP game--but otherwise, this is unmistakably a Splinter Cell game.

Ubisoft hasn't committed to a firm release date for Splinter Cell Essentials yet, though it's said to be due out in the first quarter of the year, which leaves plenty of time for us to check out more of the single-player game (not to mention find out what kind of multiplayer plans the Montreal team has cooking). In the meantime, check out a bunch of new videos for Essentials, including gameplay footage and an exclusive developer interview.


Source: GameSpot
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Media Update: Neopets: Petpet Adventures The Wand of Wishing

New Screen Shots from Neopets, an upcoming Sony game for the PSP:







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Game Developer Conference (GDC) will have Orchestra Playing Game Themes (Ferrago)

GDC makes concert-ed effort

The Game Developers Conference is only a matter of weeks away now, and whilst it isn't known yet whether anything truly juicy will be revealed, the show is certain to offer attendees a little more entertainment than the average trade event. A Video Games Live concert will close the show, with a full orchestra in attendance to deliver renditions of classic videogame themes. The San Jose Civic Auditorium will play host to the concert, which will be held on March 24th, the final evening of the expo. The Symphony Silicon Valley orchestra will perform, alongside their full chorus, and a memorable evening is promised for videogame fans.

Tunes from Mario, Zelda, Halo, Metal Gear Solid, Warcraft, Myst, Castlevania, Medal of Honour, Sonic, Kingdom Hearts and Final Fantasy will feature, alongside a retro arcade game medley, taking in twenty classic games. This is the second time a concert has been held in tandem with the event, last year Final Fantasy composer Nobuo Uematsu conducted the same orchestra through a series of favourite pieces.

"Featuring VGL at GDC fits in perfectly with our goals of provoking innovation among game creators, and producing ideas that have dramatic reach into the greater entertainment audience," commented director Jamil Moledina. More on this as we get it.

Source: Ferrago

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Game Developer Majesco in Trouble (Geek.com/IGN)

Majesco still struggles to stay afloat amid its current financial battles, and even more game titles are being cut in the process. During a recent earnings conference call, Majesco announced that it is canceling two more projects: Taxi Driver, a game based on the classic Martin Scorsese film, and another Xbox 360 title called Demonik.

This is just another series of game cuts that Majesco is hoping will help it to stay financially viable. Late last year two other titles that were in development for the PSP were also canceled. One of the games to receive the axe then was the popular vampire vixen game BloodRayne, and the other was the PSP port of the Majesco game Advent Rising.

Majesco's troubles started last year when its titles PsychoNauts and Advent Rising were received by the consuming public with lackluster results. Since then the company has had to reduce its staff by 20% and has canceled or sold several projects that were in development.

Source: Geek.com / IGN

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EA (Electronic Arts) Slashing Prices

After the warning of revenues shortcomings late last year, it was inevitable that Electronic Arts was going to do something to try to boost sales. That something has turned out to be price cuts on a selection of its major titles for current-gen platforms.

The price cuts are for games it has released on the Playstation 2, Xbox, Gamecube, and PC, with other formats, such as the Nintendo DS, PSP, and Xbox 360 seeing no price changes. EA dropped prices for games such as FIFA 06, Harry Potter and the Goblet of Fire, Madden NFL 06, and NBA Live 06--all of which have been reduced to US$29.99. EA's top selling Christmas title, Need for Speed: Most Wanted has also seen a price drop to $39.99. Medal of Honor: European Assault is now $19.99. This pricing revamp should buoy sales for EA in the short term and could be the start of an industry wide price drop for current-gen titles.

Obviously, Sony will want to avoid this price change, since the current-gen PS2 is still its main console. I don't think this helps Xbox 360 in any way, since its games are already priced higher than the previous generation's ones were at the same period in their lifecycle. Having the game prices on other formats drop just makes it more obvious how expensive its games are.

Source: Geek.com / Gamespot
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Godfather on PSP Verrrrrrrrrrry Delayed

From Gamer Lounge:

Electronic Arts has confirmed that its movie licensed gangster romp, The Godfather, will not be appearing on PSP or Microsoft's next-generation Xbox 360 console when the game hits retail stores in March.

Already the subject of various development delays, The Godfather was originally scheduled for release in the fourth quarter of 2005, during the industry's busiest sales period as consumers prepare for Christmas. The initial change in release dates, pushing the title to March 2006, prompted analysts to lower their estimates for the company's full-year performance.

Development on current generation platforms, including PC, PS2 and Xbox is almost complete for the Mature-rated title, and the game is on schedule for a simultaneous multi-format release in March.

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New Cheats for Death Jr. Released (Video Game Strategies)

Tons of Death Jr. PSP cheats - everything from invincibility to level warps.

Death Jr. PSP Cheats

How to enter Death Jr. Cheats:
Death Jr. PSP cheats are entered while the game is paused. Simply pause the game, hold the L and R triggers and enter the cheat code.

All Weapons And Weapon Upgrades
While holding L and R press Up, Up, Down, Down, Left, Right, Left, Right, X, O

Ammo Refilled
Triangle, Triangle, X, X, Square, Circle, Square, Circle, Down, Right

Assist Extender
Up, Up, Down, Down, Triangle, Triangle, X, X, Triangle, Triangle

Attacks Have Different Names
Up, Up, Down, Left, Triangle, Triangle, Square, X, O, Square

Big Heads
Triangle, O, X, Square, Triangle, Up, Right, Down, Left, Up

Big Scythe
Triangle, Square, X, O, Triangle, Up, Left, Down, Right, Up

Bullet Holes Become Pictures
Up, Right, Down, Left, Up, Triangle, O, X, Square, Triangle

Eyedoors No Longer Require Souls To Open
Up, Left, Down, Right, Left, Triangle, Square, X, O, Square

Fill Pandora Assist Meter
Up, Up, Down, Down, Up, Right, Down, Left, X, X

Free All Characters And Unlock All Levels
Note: Must enter any stage and re-enter the museum for code to come into effect.
Up, Up, Up, Up, Down, Down, Down, Down, X, X

Free Seep
Left, Left, Right, Right, Left, Right, Left, Right, X, X

Increased Health and Stamina
Up, Up, Down, Down, X, O, Triangle, Square, X, X

Invincibility
Up, Up, Down, Down, Left, Left, Right, Right, Square, Triangle

Monsters Are Different Colors And Scythe Has Trails
Down, X, Down, X, Down, X, Down, X, Down, X

Odd Monsters And Scythe Has Trails
Triangle, Up, O, Right, X, Down, Square, Left, Triangle, Up

Unlimited Ammo
While Holding L and R, Press Triangle, Triangle, X, X, Square, Circle,
Square, Circle, Right, Down

Weapons Have Different Names
Down, Down, Up, Up, Left, Right, Left, Right, Square, Triangle

Death Jr. Level Warp Cheats

Advanced Training Stage
Down, X, Down, X, Down, X, Down, X, Down, Square

Basic Training Stage
Up, Triangle, Up, X, Down, X, Down, X, Down, X

Big Trouble In Little Downtown Stage
Up, Triangle, Down, X, Down, X, Down, X, Down, X

Bottom Of The Bell Curve Stage
Down, X, Down, X, Down, X, Down, X, Down, Triangle

Burn It Down Stage
Down, X, Up, Triangle, Down, X, Down, X, Down, X

Final Battle Stage
Down, X, Down, X, Down, X, Down, Triangle, Up, X

Growth Spurt Stage
Down, X, Down, X, Down, X, Down, X, Up, X

Happy Trails Insanitarium Stage
Down, X, Down, Triangle, Up, X, Down, X, Down, X

Higher Learning Stage
Down, X, Down, X, Down, X, Down, Triangle, Down, X

How A Cow Becomes A Steak Stage
Down, X, Down, X, Down, Triangle, Down, X, Down, X

Inner Madness Stage
Down, X, Down, X, Up, Triangle, Down, X, Down, X

Into The Box Stage
Down, X, Down, X, Down, X, Up, Triangle, Down, X

Moving On Up Stage
Down, Triangle, Up, X, Down, X, Down, X, Down, X

My House Stage
Down, X, Down, Triangle, Down, X, Down, X, Down, X

Seep's Hood Stage
Down, Triangle, Down, X, Down, X, Down, X, Down, X

Shock Treatment Stage
Down, X, Down, X, Down, Triangle, Up, X, Down, X

The Basement
Down, X, Down, X, Down, X, Down, X, Up, Triangle

The Burger Tram Stage
Down, X, Down, X, Down, X, Up, X, Down, X

The Corner Store Stage
Down, X, Up, X, Down, X, Down, X, Down, X

The Museum
Up, X, Down X, Down, X, Down, X Down, X

Udder Madness Stage
Down, X, Down, X, Up, X, Down, X, Down, X

Source: VGStrategies


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Homebrew: MasterMind for the PSP!

KennethDM has created MasterMind for the PSP!

From the ReadMe:

This is my first homebrew attempt, it's a simple game, but not so easy to win.
The goal is simple, you have to find out what the secret code is.

Using left and right on your analog pad, you select the circle.
Using up and down you change the cirle's color.
If you are satisfied with the colors of the row, press cross,
now the little circles will show how good your guess was:

-the number of green circles is the number of correct colors at the correct place
-the number of blue circles is the number of correct colors at the incorrect place

This game is limited to 6 attempts, it is based on mini mastermind which is a mini version of the original mastermind.

If feedback is positive, I plan on expanding the game with the following:
-more (and harder) game modes
-high score list
-two player mode (one player inputs the code, the other one has to crack it)

Download it here.

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Using the Nintendo DS to sniff out wireless networks just got a whole lot easier (ArsTechnica)

(yeah, I know it's a DS hack, but it's still pretty cool -Auri)

If you're tired of lugging a laptop around with you on a wardriving trip there may now be a much easier, more portable alternative. While the homebrew community for the DS has never been as strong as the PSP's laundry list of 3rd party apps there are some interesting things being released. The program referenced here started as a way to control games using the DS's gamepad on your PC, but a clever poster at the 3DGPU forums found out it's also a powerful tool for finding wireless networks.

It quite adeptly displayed signal strengths, WEP status, MAC addresses and SSID's for 6 networks around me. My wi-fi adaptors only ever came up with 3. 

Usefulness? Checking signal strength (it auto-refreshes) for your networks, looking for DS hotspots for on-line play, and other (potentially more criminal) uses of course. Homebrew stuff just keeps getting cooler.

Indeed it does. The linked program on the post seems to be a very nice tool for finding networks and hotspots. You can't argue with that sort of functionality out of a device that can fit into your pocket.


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Rez Coming to PSP? (Spong)

Mizuguchi’s cult classic ported to handheld?

One of SPOnG’s all time favourite Dreamcast and PS2 games, Sega’s sublime music-shooter Rez, is rumoured to be in development for PSP.

Shacknews.com reported over the weekend that, according to their source at Sega, a PSP port of Tetsuya Mizuguchi’s classic is "...sounding like a pretty sure thing".

Whilst a handheld version of this classic videogame would seem to make total sense to the hardcore Sega faithful, it might not make as much sense to Sega’s bottom line-driven sales teams. SPOnG hates to be the voice of commercial reason, but it also has to be remembered that neither versions of Rez sold in any significant numbers.

The game is one of those strange things – a critically-lauded, much-loved classic that very few people actually bought or played. On the other hand, for this very reason, it could well be given the ICO treatment, with a polished PS2 re-release coming out alongside a PSP version, thus making the game actually available again, outside of rare CEX sightings.

SPOnG spoke to our sources at Sega UK this morning who refused to comment on the rumour.

Ah well, we sure hope that we do get to see Rez on PSP soon, although we will wait to hear confirmation directly from Sega before we get too overexcited.



Source: Spong
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Star Wars Films Not Coming To PSP Anytime Soon (TheForce.net)

From TheForce.net, a Star Wars fan and news site:

We've had some fans write in recently asking about when Revenge of the Sith or any of the 5 other Star Wars films will be available for the new Sony Play Station Portable ( PSP ) in it's UMD format ( Universal Media Disk ).

According to Lucasfilm there are currently no plans to release any of the films in this format. Which of course doesn't mean "no", so there is always hope!

We'll keep you posted on this subject soon as we hear anything on it!

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Review: Metal Gear Acid (GameInfowire)

Metal Gear Acid PSP Review

By Mark Diller


Some things just go great together. Chocolate and peanut butter. Football and cheerleaders. Britney Spears and your television’s mute button. And now, with Konami’s “Metal Gear Acid,” we have a new pairing for the ages: 3rd-person stealth action and strategy card games.

Wha...?

It’s true, Konami has taken their venerable “Metal Gear” franchise and inaugurated it on the PSP by way of a strategy card game. When you heard that Snake was coming to your handheld, you might have imagined yourself sneaking up on enemies and exerting quiet but lethal force, and you are ... it’s just that you do it by way of playing cards from your hand. Strange? A little. But it’s also a strangely successful mix of two game genres that you might never have thought to put together.

The game does take some getting used to, particularly since the in-game tutorial is one of the first adversaries that you have to face down. I don’t know if it’s been badly translated from the Japanese or just wasn’t that great in the first place, but you’ll come through the tutorial with only the vaguest notion of how this game is supposed to be played, and it will take a few levels of trial and error before you really figure out what you’re supposed to be doing. There’s a lot going on with those playing cards, and the level objectives aren’t always as clear as they should have been, but if you stick with it you might find yourself quite engrossed in the game.

There’s a story involving terrorists, secret scientific installations, endangered politicians, and murderous dolls that’s told by way of static artwork and text-only dialog (Konami certainly didn’t go all out on the eye candy), but I’m not going to go into that--mostly because I’m not sure I really figured out what was going on with the story in the first place. You might get more into the story than I did, or you might play it like me, taking each level as a puzzle that you have to solve. You’ll find yourself at one side of a map with your objective on the other side, and guards, security cameras, and robots standing in your way. You have to get from here to there either without being seen or by killing everyone quickly enough that they don’t set off the alarm.

“Metal Gear Acid” is a turn-based strategy game, so you have all the time you need to figure out your next move, and that move will be defined by the cards you’ve drawn from the pile. Every card has basically two functions--move or act. You can move with nearly every card, or you can perform the action defined by that card (shoot a weapon, perform healing on yourself, evade an enemy’s weapons, or even call in an air strike)--but not both. Generally speaking you only get two moves per round, so you’re confronted by strategy choices on nearly every move: if there’s an enemy you need to take out, do you move first and then shoot him from close range (therefore leaving yourself out in the open at the end of the turn) or do you shoot and then move (ensuring that you’ll be able to hide, but also making it less likely that your shot will be fatal)? If you need to move and don’t have a movement card in your hand, which one do you use--that weapons card that you’ve been saving for when you need it, or the healing card that you might need if things don’t go according to plan, or maybe that grenade card that could be lethal but is likely to alert the other guards to your presence? Puzzling over your options like this accounts for a good 95% of the time you spend playing the game.

Is it fun? I thought so. It can certainly be frustrating when you’re stuck on a level and can’t figure how to get past it, but then when you do crack the code and move on the feeling of accomplishment is all the greater. But bear in mind that I enjoy strategy games, and I particularly enjoy games where I have time to think about my move before I make it. If you’re an adrenaline junkie who cut your teeth on twitch shooter games, you might not like this game nearly as much. And if you’re into instant gratification, “Metal Gear Acid” might ask for a little more patience than you care to offer--there are lots of levels and lots of twists in that curious little story before you’re finally done. But if you like the idea of spending hours or even days working your way through a series of strategic challenges, this could be the game for you.

Ratings (1-10):

Graphics: 5. In a word, the graphics are “cheap”--what’s there is fine, but Konami made very little effort in the graphics arena and it shows (particularly in the cut scenes).

Sound: 5. Same as with the graphics: dialog is expressed by text, and otherwise all the effects are straight off of an effects disk. It’s not that the sound or graphics are bad, it’s just they’re both severely limited in scope and effect.

Gameplay: 8. Adding randomly-drawn cards to a stealth action game works much better than you might think.

Story: 7. Both weird and interesting, as only a Japanese game can be.

Replayability: 7. I could see trying to play this game all the way through without killing anyone. I’m not sure it’s possible, but it would be interesting to try.

Overall: 8. An odd but interesting alternative for strategy addicts.

Source: GameInfoWire

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Gizmondo Unit Files Bankruptcy (Red Herring)

While it's not exactly PSP related, the Gizmondo was supposed to be the "killer portable," even licensing XBox titles like Halo for playback. Unfortunately, it looks like Tiger may have lost in the handheld market again... it's still a cool device, if you ever get to see one.

From Red Herring:

A newcomer in the portable game market seeks protection for its European unit.
January 23, 2006

Highlighting the difficulties of entering the portable game market, the European unit of Tiger Telematics, the company behind the Gizmondo game device, has filed for bankruptcy protection, according a filing Monday with the U.S. Securities and Exchange Commission.

 

The SEC filing said the company’s U.K.-based subsidiary, Gizmondo Europe, is seeking “a moratorium in order to affect a financial restructuring of the business.”


Gizmondo Europe is immediately subject to protection of the court and all enforcement actions of creditors are automatically stayed,” Tiger Telematics wrote in the filing.

 

Tiger Telematics has struggled to turn around its U.K.-arm. Last week, it cut staff costs by 50 percent to save money, said the filing.

 

The company also recently received a bridge loan of $5 million. Tiger said the funds would “reinvest in the business in the U.K. and to restructure the overall debt of the European business.”

 

The bankruptcy filing for Tiger’s U.K. division is not unexpected. It signals the difficulty of making headway in the portable game device market, which has long been dominated by Japanese game maker Nintendo. Tiger Telematics makes the Gizmondo game device which launched in the U.K. at £229 ($409), and $400 in the U.S.

 

Nintendo has dominated the portable space with its GameBoy Advance and DS (see Nintendo Rises in Japan). Only recently, Japanese rival Sony has been able to find success in the market with its PlayStation Portable (see Sony Enhances Game Device).

 

“I have not been predicting much success for the Gizmondo from the beginning,” said Brian O’Rourke, an analyst with the research firm Instat.

 

Mr. O’Rourke said Tiger’s decision to price the Gizmondo above Nintendo’s DS and Sony’s PSP gave the device a “significant weakness.”

 

Tiger Telematics also had no experience in the game business, said Mr. O’Rourke, which put the  company at a disadvantage.

 

“The game business is obviously very competitive, and requires specific corporate skills, such as striking deals with game developers, etc., that is tough for a newcomer to learn,” said Mr. O’Rourke.


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Homebrew: Portable Mastermind for PSP v1.0

kennethdm has released his first PSP homebrew game, Portable MasterMind. Another small, yet extremely addictive game - great for while you’re riding the subway!

The idea is very simple, but it’s not easy - the goal is to figure out the secret code before you run out of attempts - you’re limited to 6.

    Using left and right on your analog pad, you select the circle.
    Using up and down you change the cirle’s color.
    If you are satisfied with the colors of the row, press cross,
    now the little circles will show how good your guess was:

    -the number of green circles is the number of correct colors at the correct place
    -the number of blue circles is the number of correct colors at the incorrect place

    This game is limited to 6 attempts, it is based on mini mastermind which is a mini version
    of the original mastermind.

Download it here.

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Ape Escape Academy Spurs Creative Dissing (GameLife)

It’s one thing to have your game panned in a review. It’s quite another for the reviewer to use your own promotional crap to do it. Wired’s Chris Kohler hated Ape Escape Academy so much he wrote a bad review about it and then blogged his contempt.

Instead of just panning it again in the blog, he decided to review it side by side with the kids’ game “Barrel of Monkeys” it came with to determine if the game is indeed more fun than a barrel of monkeys.

The end result: No.

From the article:

Appropriate for:
Monkeys In Barrel: Ages 3 and Up.
Ape Escape Academy: Nobody

Monkeys Made of:
Monkeys In Barrel: Plastic
Ape Escape Academy: Heartbreak

Choking Hazard:
Monkeys In Barrel: Severe
Ape Escape Academy: You may choke on your own vomit while playing.


Wow, now that’s no good. 

Source: GameLife

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Follow Up With the Kid Given a PSP by the Internet (Yahoo! News & Boing Boing)

Junior gets his PSP!
A couple of weeks ago, I
linked to Mr. Jalopy's fundraiser to by his young friend a Sony PSP. Here are the photos of the happy kid. Many thanks the Boing Boing readers who donated money for Junior's PSP.  Blogger 350 520 1600 JuniorraquelWhen Junior was unwrapping the PSP he said, "Where do the batteries go?" and then caught himself - he knew! He had drawn the battery door about fifty times! I explained to Raquel (his mom, on the right) the videogame rating system and that Grand Theft Auto is the videogame equivalent of a kill-murder-hooker movie.

Some people got it and some didn't. Apparently, being poor and uncommonly creative is not enough to merit reward. For those concerned that I got away with some sort of scam I assure you, I will never spearhead another collection unless I make friends with a third world kid with a fatal disease that wants a Nintendo DS.



 Blogger 350 520 1600 Pspone.0

Source: Boing Boing

The original drawings from this kid can be found here.

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PSIX Feature List & PDR Project Revealed! (PSPUpdates)

http://pspupdates.qj.net/uploaded_images/psixlogo-722834-747104.jpg

Last week we reported on the official launch of the PSIX Website, the home of Fluff/Naoneo's much talked about PSIX shell that has been in the works for almost half a year. Now that it's imminent release is scheduled for a week from today, the feature list has been revealed and we get our first glimpse of what this program intends to do, as well as a sneak peak into what PSIX is looking like these days:
Features to be included for launch day :

- Eboot/UMD Launching with Psix callback
- Fully featured audio player
- Audio player playlist with shuffle, repeat, loop etc.
- Image viewer
- CPU Speed adjustment
- Customizable eboot icons
- File manager
- Two professional skins, Default and Termina
- Module management system
- Customizable backgrounds

Features for future releases :


- Network functionality, updating, downloading and sharing
- Video playback (may make it for release)
- Advanced boot configuration (2.00 eboot support)
- RSS reader

Modules :

- Ski-Free
- Text reader/editor
- Notebook
- PBP (Psix Basic Painter)
- Psix Calendar/Scheduler

This feature list is based on estimations, some features may make it for final release, some may not, we will do our best to get as much in and stable as possible for launchday, if we feel more should be done for the Pro version release, we will release Psix Lite on launch day, and Pro at a later date.

Please keep in mind that Psix Pro users are entitled to free lifetime updates, which cover all subsequent changes and updates to the psix application.

Additionally, Fluff has announced the PSIX PDR (PSP Developer Resource) in an attempt to create a source for development support!

Through the process of psix's conception, realisation and progression, it became clear to me that there was little in the way of development support, due to the closed doors on psp development as far as sony were concerned.
The site ps2dev.org is now known the world over for it's assistance to developers in that of the development of the PSP SDK and various other tools, libraries and resources. It is with this in mind that i start the PDR project, basically with my share of psix sales (35%), all of it will go back into the psp community, in the form of books, software and when needed, hardware.

How much i end up with, to put back into the psp community is anyones guess, however i will do my best to provide resources to as many developers as possible.

Applications for resources will start to be accepted via this page starting from Feb 6th, you may however contact me right now, if you have any ideas or assistance for this project, be it book recommendations or advice.

http://pspupdates.qj.net/uploaded_images/psixsneak2-715372.jpg  http://pspupdates.qj.net/uploaded_images/psixsneak1-719686.jpg

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PMP Mod v1.01 - Malloc Mod 4.01 Released (PSPUpdates)

Last night we covered the release of PMP Mod v1.01 by Jonny - the fantastic full resolution AVI (DivX/Xvid) player for 1.50 PSP's. Many of you who were used to Malloc's modified version were slightly disappointed that Jonny did not incorporate Malloc's fixes into the new version. Well, it didn't take long for Malloc to take v1.01 and apply his added functionality to it, as well as adding some new features:
  • added Jonny's 1.01 fixes
  • added alphabetical sorting of files in selection menu
  • added USB activation in selection menu (refresh file list with START)
  • fixed small slowdown creating more audio drop than the previous versions (it should be as quick as the first versions now)
  • fixed interface.tga hardcoded path -> the path to the pbp can now be renamed
  • fixed small buffer clear bug whith zoom mode changes
  • fixed small precision problem with luminosity boost
Download it here.
Download the source code here.

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XI for the PSP - New Images (PSPUpdates)

Famitsu has released some new images for the upcoming PSP title XI. Apparently the PSP version will feature 5 players with tons of  mini games. Here are some images:

http://pspupdates.qj.net/h_2D104_47477_bon05.jpg.jpg http://pspupdates.qj.net/h_2D104_47476_XI01.jpg.jpg http://pspupdates.qj.net/h_2D104_47476_XI02.jpg.jpg
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Samurai Warriors: State of War - New Screenshots (PSPUpdates)

From the description:

Set amidst Japan's most volatile era, Samurai Warriors: State of War gives players control of famous samurai and legendary ninja in an ever-unfolding war.
Gamers will use classic Japanese weaponry including swords, longbows, and sickles to fight their way through wide-open battlefields and trap-laden castles. Samurai Warriors: State of War comes complete with 19 playable characters, all-new stories, and competitive multiplayer challenges.

http://pspupdates.qj.net/SamuraiWarriors012306_2D1.jpg
http://pspupdates.qj.net/SamuraiWarriors012306_2D3.jpg
http://pspupdates.qj.net/SamuraiWarriors012306_2D4.jpg
http://pspupdates.qj.net/SamuraiWarriors012306_2D5.jpg

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Webnab PSP News Reader v0.1

Danzel has released a new homebrew program with, probably, the craziest name we have seen yet. Webnab v0.1 ( Why Eat Bananas, Not A Browser) is a program that allows you to read front page news from a limited number of news type sites. Currently it supports PSPUpdates.qj.net (Parses front page), Slashdot (rss feed), and apple (rss feed).

To Do:

  • Add more feeds (HackingPSP.com blogs will be released in the next version! Thanks Danzel!).
  • Add picture and comment viewing to pspupdates.
  • Fix some characters.
  • Add general rss reader (mostly done)
  • Release under GPL (its not GPL licensed atm so don't ask for the code, I'll release it when I'm ready to)
  • Go to bed.

To Not Do:

  • Write a complete web browser.
  • Add anything I don't want to.

Not tested on 2.00, should probally work... Any suggestions of feeds/sites/features to add, post em in this thread.

Download it here.


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Lua Lava Lamp Released

Team XodiMac and Lil_fred has released their first Lua program. This simple Lua program plays a JPEG picture sequence to make it looks like a lava lamp.

LUA Lava Lamp

Download it here.

Requires the Lua Player, which you can get here.

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PMP Mod v1.01 - View DivX, Xvid, AVI Files on PSP

Here is the newest version of one of the most downloaded pieces of PSP homebrew software: PMP Mod by Jonny. This revolutionary piece of homebrew allows you to play full resolution AVI files (DivX and Xvid) on your 1.50 PSP providing near UMD-quality video. Here is what's new with PMP Mod and it's Muxer program:
  • All the problems in the "Common problems" section are corrected
  • Muxer: improved avi parser (more compatibility and support up to 4GB avis)
  • Muxer: improved mp3 parser (more compatibility, wild search for mp3 frames)
  • Muxer: a log file is written at the end (GUI programmers can use the last line of this log for error checking)
  • Muxer: the tk version should run on linux with no modifications now (please someone should confirm this)
Download it here.
Download the source code here.

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MP3 RSS Feeder for Firmware 2.60 PSPs (requires Windows, too)

Matthias Graffe has released his MP3 streamer for your PC that you can access with your PSP. You 2.60'ers may not have access to the wealth of homebrew (yet) but this IS something you can use to make the most out of your PSP.

First download, install and configure Hfs with this how: to: http://psp.servegame.com

Now share your MP3 Dir and use this path in the MP3 RSS Feeder.

Create a RSS Folder and share it with Hfs and use the path in the MP3 RSS Feeder. For later use, you can also edit the index.html, and use the folder as link for the RSS Music Button, then a simple click on the Button is enough to reach the RSS Folder, for adding new items.

I hope you have Folders with Artistname 1, Artistname 2, Artistname 3, ... in your Shared MP3 Folder, then you can use the "Use Subfolders" Method - means setting the RSS Filename, -Title and Discr auto by Subfolder Name (only works on the first level of the Shared Music Folder).

Choose a MP3 Folder to seed (MP3 Folder 2 feed) and seed it, now you can just enter your PSPortal and open your RSS Files.



Have Fun streaming your whole MP3 Archive local or over the Internet ;-)

Use path.dat.org without .org if MP3 RSS Feeder crashs at start because of wrong loaded path.

Download it here.

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SexyPSF Homebrew - Play Playstation Music on your PSP!

Weltall has released his latest update of yaneurao’s SexyPSF .PSF player for the PSP. This is a project Weltall decided to add to because he liked it a lot and wanted to add some more functionality to it. This program will let a user play Playstation format music on your PSP. Changes in this version include:

This version has some bugfix about song changing and some addition like the
requested timer and stop time saved into the file.

* added conversion of sexypsf's stop/fade time from ms to seconds
* added a elapsed time timer (hhh:mm:ss)
* added showing of psf lenght (stop time)
* added option to stop and start the next song when elapsed time is equal to stop time stored in the psf
* added malloc's sound bost algorithm (from pmp) but commented out because i need to change data types for the buffer to don't have distorsion
* fixed a bug about l1 (and remote back) if touched a folder or played songs from root causing exception
* fixed a bug about controlls stopping working if "stop when time reaches stop time" is enabled and nomore songs are available on the current folder
* added a 2.0 version with kernel mode removed
* added a makefile to make 2.0 version
* Added about screen (can be called with square on file selection mode)
* better cpu/bus mhz data placement in play mode(with square)

Download it here.


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PSP Galaxy Issue #4 - Free PSP Online Magazine

PSP Galaxy #4 has been released. Some of the goodies in this issue are:

Silent Hill Movie Trailer
Interview with Steve Purita from EA Canada Reviews of Ape Escape Academy, PQ Intelligence Quotient and Kindgdom of Paradise.
Terranova Weekly Comic
Plus the regular goodies and more!

Just unzip the file into your PSP\PHOTO directory and you'll be ready to read! The video folder should be put in the root directory of the memory stick.

Download it here.

user posted image
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