Sunday, January 22, 2006 - Posts

XLink Kai to create online PSP gaming network? (Engadget)

So apparently Xbox-scene's got a connection close to XLink Kai -- the group behind the Xbox network-tunneling software that enables online gameplay outside Xbox Live -- who's laid claim that the group is hard at work on a system to do the very same with the PSP. That is, it sounds like XLink Kai may be out to enable a complete "pirate" online PSP gaming network -- then again, they may not be. Still, the thought of online gameplay anytime, anywhere on the PSP by way of hacked firmware running XLink Kai's game network software is more than enough to pique our interest.

Source: Engadget via XBox-Spy
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Homebrew Quake II Wins PSP Updates / Lik-Sang Coding Competition

From Team Emergency Exit developer McZonk's blog:

My Quake II port has won the DCemu/Lik-Sang Coding Compo. Thanks to all the judges gave me points.
The other two of the top three where my favorites too: Iris by PSmonkey and this team and Toppler by Deniska. But I think Quake II was the killer entiry and I has won deserved. Even it was close.

A short word of Thank You to everyone in the psp community gave me nice feedback or serious critism. You make me belive in Quake II and help me to improve the game. The compo has shown that there is a lot of high quality homebrew for the psp.

A lot of people ask me about: What do you think about Iris? Iris is nice and has some nice features Quake II didn't have. The most games in the compo where in beta state. Because the games are written in the spare time of the coders. So Iris and Quake II was. But I think Quake II has much more potential than Iris because it is a port and not a new game. I still have problems with using mods for Quake II PSP but it will be possible some day. There are tons of huge levels, mods and other stuff. And I don't belive that homebrewers can make a new single player game set. That's why emulators and ports offers the most possiblities. Emulators offers a lot of games but they are sometimes really slow. So my advice is: Go and port games!

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URL2PSP - Wifi Http/ftp Download App (PSP-News)

dbeyer3069 has released Url2PSP, heres the details from his site:

This service is FREE and allows you to transfer URLs of files you would like to download to your PSP by entering them here. The PSP unit will connect to this web site, login using the MAC address of your PSP, transfer your list of desired file URLs and then download them.

The URLs you enter will be stored for up to 7 days in this website’s database. In the current version, you must remove the URLs from our database yourself, or wait for the system to purge them automatically after 7 days. In a future release, URL2PSP will automatically remove them for you. For simplicity and your privacy, we are asking for your MAC address instead of an email address.

NOTE: Although this web site only serves as a way to make downloading to the PSP easier and does not do any file transfers itself or store any files, please don’t use this service to aid in the downloading of any illegal or copyrighted materials. Your cooperation is appreciated.

To get started or to sign back in, please enter your MAC address. Your MAC address appears in the LOWER LEFT CORNER of the URL2PSP program screen as well as in the System Settings of the PSP.

Updates will be provided on a regular basis. Please check back for updated versions.
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Looking for a homebrew-compatible PSP? (PSP-News)

SuccessHK have a mass of v1.52 PSP Consoles in both Ceramic White and Original Black which can be upgraded to v2.0 firmware to play 85% of all PSP Homebrew (via the eboot loader) and still be able to play the top games like GTA Liberty City Stories.

You can find the files you need for moving to Firmware 2.0 or downgrading to Firmware 1.5 in our Homebrew Central section here.
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Killzone PSP details emerge (GamesAreFun)



Guerilla Games recently shed some light on its newly revealed Killzone title, Killzone: Liberation for the PSP, and we've got a few of the first details.

Does anyone remember the rumors of the PS3 version of Killzone not being the second in the series? Well, it looks like those rumors hold some weight; in fact, we now know Killzone: Liberation will be a direct sequel to the first in the series.

"But wait, how will the FPS control on the PSP?" That's a big question, as the PSP lacks a second analog stick, but have no fear: Killzone: Liberation won't be a first person shooter at all, but rather a third person shooter with similar camera angles to Metal Gear Solid.

As for other changes, the game has an increased emphasis on stealth. Apparently you're playing to free your comrades as Jan Templar (Liberation, get it?). To make your mission even more difficult, the Helghast now come in various forms, but luckily for you, this version includes many more weapons, including a crossbow.

We expect a formal unveiling of Killzone: Liberation this month, so stay tuned!

Source: GamesAreFun
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Rockman Rockman - Construction Mode (PSPUpdates)

The Rockman Rockman official website has updated the section of Construction Mode.

In this mode, you can build your own level with different tiles, set your start position and other settings of the level. After completing the level, you can test it and save it for later use or even share it with your friends!

http://pspupdates.qj.net/rockman_construction_3_0122.jpg http://pspupdates.qj.net/rockman_construction_6_0122.jpg
http://pspupdates.qj.net/rockman_construction_1_0122.jpg http://pspupdates.qj.net/rockman_construction_2_0122.jpg
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Dragon Ball Z: Shin Budoukai for PSP (PSPUpdates)

Kamehame… Are you serious? Yea. Dragon Ball Z is heading for the PSP! The PSP version is in the same fighting genre like the PS2 Dragon Ball Z3. You will be able to experience speeding battles in the game, with “Aura Bust” and other new systems. The game will be heated up with high tactical challenge and vivid gameplay! Stunning skills are also included, you will be able to use them in real-time. The 16:9 wide screen will offer totally different gaming experience, your eyes will not want to leave the screen!

The game is slated for this spring, price normal (5,040 JPY/$43 USD).

DragonballZ_0122

 

 


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Nero Digital Offering PSP Download Contents (PSPUpdates)

Nero_digital_logo_0122

Nero Digital is now offering PSP video download contents on their official website, probably for demonstrating the profile for PSP video encoding. Currently there are several movie trailers available for downloading. Here is a full list:

    • Freedomland
    • Fun With *** and Jane
    • Into The Blue
    • Memoirs of a Geisha
    • Oliver Twist
    • Rent
    • The Exorcism Of Emily Rose
    • The Fog
    • The Gospel
    • The Legend Of Zorro
    • The Pink Panther
    • Underworld: Evolution
    • Zathura

All of the trailers above are at 320*240 resolution, possibly MPEG4 AVC.

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Homebrew Development Example: Stopper 69 for PSP

SG57 has released his mini-game/trainer called Stopper 69. The game itself is very simple – press square when the number accumulates exactly to 69. The author wanted to encourage everyone that is interested in programming – start with tiny projects, and improve them gradually. Here is the message from the author:

This is my little mini~game homebrew game / Trainer because first off...it's a game and secondly, it's a good example of how a first time dev should start, small to big.

The source code of this is also included so all the new devs out there can take a look and learn a few shortcut lines of code and how to use some lines of code properly (blitting multiple images, making one entire backround, using bools, the '} else {' function, etc.). This also incorporates almost all the Lessons together into one source code so theres no more worrying about losing or forgetting how to define a variable, make a table, booling, etc.

Thanks go to everyone who is involved in the PSPDEV scene (via PSPSDK, toolchain, cygwin, etc.)
And of course, thanks goes to Brad Dwyer (aka Yeldarb) for making the Lessons on programming to get me started.

Download it here.

Stopper 69 with source code

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Seizure Inducer v0.1 (PSP Homebrew)

Seriously, this could cause epileptic seizures, so use it at your own risk!

Xodiac21 and Team XodiMac Inc. have posted their first homebrew demo, Sezuire Inducer (Flying Colors?) version 0.1 for PSP. This demo flashes lines and different colors on your PSP screen quickly to create a swimmy effect. Eboots for v1.0/2.0 and v1.50 PSPs are included.

Download it here.
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Monkey Ball Adventures Heading to the PSP (Game Asylum)

The next instalment of Sega's spherical simian simulation will go by the name Monkey Ball Adventures and is being developed by Lego Star Wars creators Traveller's Tales.

It's story-based and not unlike a platform game in design. There are five themed worlds and different balls to discover, including a wooden one that lets AiAi, MeeMee and chums roll over water. There will also be sections where the monkeys get to fly over to new areas, just like the Monkey Target mini-game. Speaking of which, a bunch of party games and puzzles are being chucked in for good measure.

So far, the official Playstation 2 Magazine has confirmed that this title will appear on the PSP and PS2, but was unclear on wether or not to expect Monkey Ball Adventures on other consoles.

http://pspupdates.qj.net/travtales.gif

Source: Game Asylum

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Homebrew Utility: PSP Filer v0.2 Released

Mediumgauge has released his PSP Filer version 0.2. PSP Filer v0.2 is a simple file browser for PSP. Here is what has been added in this version:
  • Added side scrolling, the analog stick will produce high speed side scrolling
  • Modified the background viewing algorithm
  • Increased the maximum number of characters allowed on 1 line
  • Added help via the triangle key
Download it here.

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New Homebrew Game: Vortex for PSP

Mach-One has released their new hombrew game, Vortex PSP. The Vortex is a space-skill game. Your viewpoint is above your spaceship. Your mission is to find the rescue pod, and return it to the central teleport, before the timer reaches zero. You can pick up some extra time and extra points along Your way.

After You returned the pod successfully, You have the same mission, but now a different level. Each level contains colorful obstacles, avoid to colliding with them.

Download it here.

http://pspupdates.qj.net/shot3.png


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Ms. Driller Homebrew PSP Clone of Mr. Driller Released

AntiroC has just released Ms Driller, his clone of Mr Driller for the PSP. AntiroC has modified the contorls to compensate for bad diagonal movement handling with the PSP, the controls are:

Move: Analog or D-Pad
Dig / Drill: Circle
Jump/Right: Right shoulder button
Jump/Left: Left shoulder button
In the future, AntiroC plans to increase the resolution, improve the readability of ingame text, and possibly add some background music.

Download it here.


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Homebrew Loader Coming to 2.01+ PSPs! w00t! (PSPUpdates)

Fanjita has just announced that he and coding companion Ditlew made some drastic headway today, clearing the biggest hurdles standing between them and getting an EBOOT Loader to run with the Grand Theft Auto Exploit. This would effectively make PSP's with 2.01, 2.50, and 2.60 firmware as "homebrew friendly" as 2.0 PSP's, causing much of the PSP Community to rejoice around the world (and the sales of Grand Theft Auto to go up even more). Here is what Fanjita had to say:

    Ditlew and I made some breakthroughs today with the EBOOT loader for GTA, and I'm so excited I thought I'd share the news, since we've been hammering away at this problem for weeks now, and it feels like we're starting to get somewhere.

    Last night we finally managed to remove what is believed to be the last traces of GTA from the PSP's memory, and we appear to have full user-mode control over all the available memory and resources (with the exception, of course, of flash memory).

    So far this hasn't translated into everything magically-working, including the loader menu, but we have run the first homebrew game using the EBOOT loader - "PSP Rick Dangerous".

    So, there's still a lot of work to do, but it's coming along nicely.

    This also seems like an opportune moment to properly introduce Ditlew, although we've been working together since the start of the EBOOT Loader for GTA project. He's a 30-year-old Dane working as a lead programmer, with a past in the gaming scene and a strong passion for AI - not to mention a sharp mind and a lot of determination.


Congratulations to the both of you on this breakthrough, I'm sure it won't be long before everyone is enjoying the possibilities of PSP homebrew!
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New Hack: Remove Wavy Lines, Change Menu Names, and More with FlashMod 2.0!

IchigoKurosaki of Orbis PSP Development has updated our forums with news of the next release of his increasingly popular PSP application FlashMod. This program will allow you to modify certain aspects of your 1.50 PSP such as removing the wavy lines, changing your background and changing the menu names in the PSP's XMB. His latest attempt is support for UMD games that require 2.0+ Firmware. While some progress is being made, it still needs some work.
WARNING: If you used FlashMod 1.0 or 1.5 to change Backgrounds please Restore the Default Backgrounds with 2.0 and install your custom background again. This is due to the original writing to flash code when it couldn't find a file it would just write it as 0 bytes.

FlashMod v2.0

New Features:

.:UMD 2.00 or higher support:.
Not yet finished and requires a 2.00+ Firmware in the root of your Memory Stick in the folders "Flash0" and "Flash1". Right now the only fix i have is a untested SOCOM fix. It will also run your UMD's at 333Mhz for the CPU and 166Mhz for GPU. This will not write to your Firmware or UMD.

.:UMD Loading support:.
This will runs UMD's without 2.00 or higher support. It will also run your UMD's at 333Mhz for the CPU and 166Mhz for GPU. Which means Faster Loading time and smoother Gameplay.
.:Change XMB Menu Names:.
This will let you change your XMB Menu Names just follow these steps:

1. Extract the Utilities folder on to your Desktop.

2. Go into the Utilities folder and run "PSPMenuEdit.exe"

3. Now select you Language and click on the button [...] under [Edit topmenu_plugin.rco]

4. Now select [topmenu_plugin.rco] which should be located in the utilities folder.

5. Once you are done editing all your Menu Names just click [Patch File] and copy the [topmenu_plugin.rco] out of the utilities folder to the root of you Memory Stick.

6. Now go into FlashMod and select [Install Custom XMB Menu Names] and your done.
.:Even safer writing:.
Now will not write if it can't find the file and will display the [Flash Complete] Picture longer.

.:Version used Info:.
Now if you are unsure of what version you have used of FlashMod just go to your XMB (Cross Media Bars) and go to [Settings]-[System Settings]-[About PSP™] and after it shows the copyright information it should tell you "Firmware Flashed with: FlashMod Version 2.00"

.:New Graphical User Interface:.
Now with discriptions for all the features included on the GUI.

.:New Agreement:.
The new agreement is due to FlashMod being Open Source and Public Domain which could cause people to download a Version of FlashMod that might not be from Orbis PSP Development. So for yours protection I urge you not to download FlashMod if it does not say Orbis PSP Development. As for people that want to release their own version of FlashMod please tell me before releasing any unofficial versions.

I Agree by downloading FlashMod Version 2.0 that I relinquish Orbis PSP Development of any liabilities concerning the software effect on my PSP.

Download it here.
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And another development kit! Cross Platform GUI Toolkit for SDL from LostJared

There have been so many great programs and tools coming out of our PSP Development forum that it's been hard to keep up with all the releases. From ports, to visual demos, to games, to applications, to DevKits - there is so much going on around here! The latest tool comes from LostJared and is a simple window'd toolkit for 1.50 and 2.0 PSP's. Coupled with his past work this week, Jared seems on a mission to make it as easy as possible to create homebrew for the PSP!

    This is basicly what I have been workin on all day..

    Its a cross platform GUI toolkit for SDL, that works with PSP/XBOX/Windows/Linux etc.. It is still in very early stages of development (considering I only started today or was that yesterday?)

    Contains 2 programs built in right now.. more to come soon..


Along with this download, a new port is also released - Master X. You can find the program in the "PSP Release" folder of the downloaded file.

Download it here.
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