Friday, January 20, 2006 - Posts

Cellular Talk and Sony VoIP (PSPUpdates)

A hope expressed by many PSP gamers has been, will there be a "cellphone attachment" or other similar type of vocal communication device for their PSP. In the recent months we have seen the release of titles such as TALKMAN, and Socom, both which use the PSP microphone or headset.

3rd partys are already jumping on the bandwagon and making devices such as the Plantronic's Bluetooth Stereo Headset or Wireless PSP Headset by Thanko. Of course lets not forget pertinent user modifications like using any headset with your PSP that would make vocal communication on your PSP (using current software) possible for anyone with a little time and resources. It would seem Sony is keeping their options open for future communication development as well, while expanding good ideas, and adding more peripherals such as a Camera attachment.

As previously reported, Erik Lagerway, once CEO of Xten (which is now Counterpath) said that they should be able to "hack together" a softphone for VoIP on the PSP handheld gaming console. Now, at his new job working with Eyeball Networks, there have been rumors about a new SIP softphone client that is under development for the Sony Playstation Portable.

Another possible thought is that Google Talk may be trying to open its doors to such communication that might be compatible with the PSP. In the Google Talk blog it was stated that "people using Google talk services can now chat with users on other XMPP services and vice versa. If you want to connect your service to the Google Talk Service you should know that Google Talk uses the dialback protocol as described in RFC 3920."

All in all it is quite a good possibility that something of this nature will be developed, and possibly as a homebrew application. Recently spoken about applications such as PSP Radio, PSP-OSS, and the highly anticipated yet controversial release of PSIX keep PSP gamers glued, while with each update recognizably touching the limits of PSP's homebrew at the current time and always progressing.
posted by Auri with 0 Comments

New Firmware 2.01+ Game: Penguin Scramble!

For once, the folks who have 2.01, 2.50, or 2.60 PSP's have something to hold over the heads of those of us who have stuck with 2.0 or lower - they have a homebrew game that we can't play! Penguin Scramble by Percival is the first "2.01+ Only" program in what I hope is many more homebrew projects for 2.01+, following Tetris, Snakman, and Pong earlier this month. At the moment, all 2.01+ Homebrew requires the Grand Theft Auto UMD in order to work.

The goal of Penguin Scramble is to survive as long as possible. Don't touch the ice at the roof or the bottom!

BETA NOTES:
===========
Penguin Scramble is still beta. The following are known problems:
-highscore
-sometimes the cave is impossible to go through
TODO:
-highscore :-)
-good looking menus
-hazards
-more features

Installation:
=============
To install, Place the proper savegame folder (ULUS10041S5 for US or ULES00151S5 for UK) on your Memory Stick. Boot up GTA and load this savegame file.

Controls:
=========

At title screen:
Press any button to start the game

During the game:
L - speed down
R - speed up
Start - pause
Select - quit

Download it here.


posted by Auri with 0 Comments

New Hack: Lock Your PSP At Brightness Level 4!

Lock Your PSP At Brightness Level 4!

Brightness Level 4 is bright… but we need the power adapter plugged to keep it. The problem is obvious - we can’t drag the damn power cord everywhere.

The problem is over now. We are glad to share a very handy method for keeping your PSP locked on Level 4 Brightness, without any messy process.

1. Plug your power cord.
2. Adjust your brightness to Level 4.
3. Start a UMD game/homebrew.
4. When the program launch video is being played (the one with green balls flashed and PSP text in the middle of the screen), make sure you unplug the power cord from the PSP when the launch sound effect is over. You will notice that the brightness didn’t fall down to level 3.

And now, your screen brightness is locked at Level 4! You can suspend and resume the PSP, turn it off and back on, or even turn the screen off by pressing and holding the brightness button until the screen is turned off, and none of the actions above will make your PSP lose Level 4 brightness!!! The power saving screen shutting off function will not change the brightness too.

The only way to go back to brightness level 3, is to adjust it manually by pressing the brightness button.

We should say, this is a very handy way to keep the brightness on-the-go. Level 3 is not enough for some videos sometimes. The only thing you need to make sure is not to touch the brightness button until necessary.

Credit goes to Sam for the email hint! =D

http://pspupdates.qj.net/birghtness_0120.jpg


posted by Auri with 0 Comments