Thursday, January 19, 2006 - Posts

TOMB RAIDER LEGEND ON PSP ANNOUNCED (Sweet!)

Lara Croft has traveled to the most prestigious locations throughout the world. She has entered the depths of the most awe-inspiring yet deadly tombs. But the time has come for one of her greatest journeys yet. Now Lara Croft can travel with you wherever you go, as Eidos confirms that Lara Croft Tomb Raider Legend will be released on the PSP in North America!

To celebrate, it's time to flood you with a massive new batch of screens for the PS2, 360, Xbox and PC - including some great shots of Lara Croft in action on Sony's handheld! Lara Croft Tomb Raider Legend for all platforms is set to ship this Spring.


Tomb Raider Legend all-console screen shots



(via Tomb Raider Chronicles)

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Samurai Warriors Overrun the PSP

Koei's Japanese Dynasty Warriors-alike is headed to the PSP in a remarkably similar-sounding format.

First there was Dynasty Warriors and the destruction was massive. Then came Samurai Warriors, which was pretty much the same but swapped the Chinese out for Japanese warlords. And now you'll be able to take Samurai Warriors on the road in the brand new PSP incarnation.

Samurai Warriors: State of War is, much like Dynasty Warriors for PSP, a more bite-sized version of the console experience, purpose built so that you can get in snatches of eastern mayhem when you're in the queue at the bank or sitting at a red light.

Whether you're into knives, throwing stars or any of the other 16th century Japanese tools of war, you'll find something here to your liking. You command an officer on the battlefield, dealing out oblivion to those foolish enough to cross your path while still keeping enough of an eye on overall strategy to ensure your team comes out on top.

And if the legions of foes that populate the bloody battlefields and castles aren't enough for you, you'll also be able to tackle up to three other players in the PSP version's exclusive wireless multiplayer.

Samurai Warriors: State of War will be out for PSP on 24 March. For more, head over to Koei's site.

Alex Wollenschlaeger
Editor, Kikizo Games

(via Kikizo Games)

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New PSP Titles Coming from Taito: Mahjong, Trains and Bubbles

January 18, 2006 - Last week, we shared details on Taito's new lineup of Japanese DS games, including Cooking Mama and Monster Bomber. Today, we've got some news from the company's PSP development half. Taito has three new titles in development for the PSP, one of which could conceivably find its way across the Pacific.

First up is Honnkaku Younnindatsu Pro Mahjong Mahjong-Ou Portable, set for Japanese release on 3/23. That's a mouthful for a new mahjong game featuring fourteen real-life mahjong masters pulled from four mahjong leagues. The game includes a quick match mode for those who just want to get in a quick round and also has a "Pro's Ready Room" mode where you'll find details on how each of the game's super stars got their break.

Even less likely to make its way to America is Densha De Go! Pocket Osaka Kanjou Line Edition. Yes, it's another one of those Densha De Go train simulators no one's talking about, and this time, Taito's giving players the chance to watch scenery slowly coast by in the Osaka area. In addition to the 40-minute Kanjou Line, which was already featured in a PS2 version of the title, the PSP version includes a new feature that lets players exchange player cards with one another using WiFi. The player cards contain driving history and player rank information. A release is set for 3/30.

The last game is a new entry in the Bust-a-Move series, known in Japan as Puzzle Bobble. Titled Ultra Puzzle Bobble Pocket, this new PSP version features the same Puzzle Bobble gameplay we've all grown accustomed to, but adds 16 modes of play for both single and versus players. A Japanese release is set for 3/23.

(via IGN)

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HORSE RACING Hits PSP! Winning Post 6 announced for PSP

In America, baseball and basketball titles face off yearly for victory in the crowded sports gaming market. In Japan, the battle is fought over horse racing. This March, Sony and Koei are vying for the crown on the PSP.

Koei will be bringing Winning Post 6 2006 to the PSP. A port of the 2003 PlayStation 2 Winning Post 6, the game has updated data for 2006 and the expected wide screen support. Winning Post 6 allows you to raise up to three horses in a stable, both in Japan and overseas.

Sony has something bigger planned for PSP owners: the all new Derby Time 2006. The game retains the basic idea from Derby Time's PSP debut title last year, offering players the quick experience required of a portable game system while retaining the depth that derby fans expect.

Derby Time 2006 adds a number of new features over the original. You can now interact more closely with your horse, massaging it and giving it special food. The original allowed you to equip items to your horse; in 2006, you can equip up to three items from an expanded list. The game's scenario mode has seen some big changes, as you now select the scenario you'd like to play next. Included are "VS Scenarios," which take you through the storyline and "Free Scenarios," which have nothing to do with the story.

A Japanese release for Derby Time 2006 is set for March. Winning Post 6 2006 is without a final date at the moment, but is also scheduled for some time in March.

(via IGN)
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New Game Announced: Pursuit Force Designer Diary #1 - The Beginning

Bigbig Studios managing director Jonathan Webb talks about the inception of the explosive PSP action game.

Highway Heat

Pursuit Force will explode onto the PSP this March.
Watch | Download

Pursuit Force is soon to be the latest and perhaps wildest addition to the PSP's action lineup. The game mixes frantic driving action with hardcore shooting and even incorporates a unique carjacking mechanic at the same time. We've been quite enamored with the European version of the game thus far, and luckily, Pursuit Force is now being further refined for an imminent release stateside. In the meantime, managing director Jonathan Webb is here to tell you about the genesis and execution of the project.

Ramping Up

By Jonathan Webb, Managing Director

Hello, I'm Jonathan Webb, Managing Director for Bigbig Studios, and we'll be with you over the next handful of weeks to talk about Pursuit Force, our PSP-exclusive title. Pursuit Force is, quite simply, an all-out, action-packed, vehicle-based combat game with pure adrenaline-induced gameplay. The game takes place in Capital City, where crime is out of control. The police are powerless to stop this criminal onslaught, so the Chief of Police decides to create a new, hard-as-nails police department called Pursuit Force, and you're its one and only recruit. Being the only recruit, it's your job to rid the state of the five controlling gangs, each one hell-bent on causing as much chaos as possible. Taking down these gangs is the key aim.

But what possessed us to create a title such as this? Well, to go back to the true beginnings, we'll look at when Pursuit Force started--a few years ago, before the PSP was announced to the world at large. We were mulling around with the idea of creating an action-hero game. One in which the player really felt empowered, but at the same time, a game that was grounded in reality, even if it was one that was slightly exaggerated. We started watching a lot of action movies to get some inspiration, and there were a few that really stood out: James Bond and Indiana Jones. We'll never forget the scene in Indy where he's hanging on to the bonnet of a truck fighting the bad guys.

From this, a simple idea was born: Wouldn't it be great if we could create a game in which the player gets to jump from vehicle to vehicle and fight? At the time, we didn't know the exact specifics; we didn't even know how we were going to do it. The more we thought about it, the cooler it sounded. From there, we worked on some technology demos to prove that it was possible--only then did we settle on a police angle. We wanted to give the game a real sense of speed, and we thought, "Cops are cool. All games at the moment let you play the bad guy. What can't you play a cool cop? One that doesn't take any crap and is willing to break a few rules if that means getting the bad guys?" This is how Pursuit Force was born. From here, the designers started fine-tuning the gameplay. It took a fair amount of time to get the jumping and fighting feeling fast, responsive, and cool.

Throughout the process, I have to give credit to the Bigbig team for really coming together to make things happen. The mood was really good during the entire development process...because it had to be. We didn't have the biggest team in the world, and the amount of content within the game meant that we had to stay focused throughout the full length of the project. Having the team motivated and focused on the project was essential, and I believe we achieved that.

When Pursuit Force started, the team consisted of 14 members. This was a great size for the team because we were still working on the actual mechanics and the like. After that was settled and we were down to the actual creation of the product, we began hiring more staff, until the team reached 21 members. For the amount of content in the game, I'm actually really impressed with the team size. The atmosphere was really good and everyone was really focused, and I believe it shows in the final product. We have a mixture of experienced staff and recent graduates, which really helps.

Previous to working on Pursuit Force and at Bigbig Studios, a fair number of the key staff members had worked for Codemasters. A number of the guys had worked on the Touring Car and Colin McRae Rally series from the very beginning, and this certainly helped with Pursuit Force. Since this game is largely vehicle-based, our experience with vehicle gameplay and vehicle asset creation could be taken from our past work, along with the knowledge of what it takes to create a fun vehicle-based game. Working on an original product such as Pursuit Force certainly helped as well.

It's not surprising, though sometimes overlooked, that the reason people join the games industry isn't because of tight deadlines and long working days. People generally join the games industry because of their love of games and their desire to be creative. For this reason, making sure that the staff felt creatively empowered was important to us. Also, this was Bigbig Studios' first game, and that meant that the Pursuit Force team had a lot riding on it. In essence, the Pursuit Force team was basically Bigbig Studios. I'd like to think that everyone working on the game felt that they were making a big contribution to the company as a whole. Bigbig's identity is the 20-odd people that make up Bigbig Studios.

For the next diary, I'll discuss in more detail the unique gameplay found in Pursuit Force and how we came up with and implemented these ideas.


From GameSpot
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EA BRINGS DEF JAM PROPERTY TO SONY PSP: ‘The Takeover’ to arrive in March as prequel to ‘Def Jam Vendetta.’ (EurWeb)

From EURWeb:

*Electronic Arts in March will release "Def Jam Fight for NY: The Takeover" for the Sony PlayStation Portable (PSP), allowing users to again run the virtual streets of NYC as Ludacris, Method Man, Redman and other urban artists.

      “The Takeover,” the prequel to the award-winning "Def Jam Vendetta," also allows PSP gamers to play as Busta Rhymes, Carmen Electra, Lil' Kim, Snoop Dogg and Xzibit in an effort to unravel the events that lead to ‘Vendetta” and find out how the D-Mob got to run New York City.

       The game features new fighting moves and locations, and for the first time, players can battle in one-on-one death matches using PSP's wireless functionality. Fighters can also suit up in gear from Def Jam University, Phat Farm, Brand Jordan, Ecko Unlimited, Enyce, Rocawear, Sean John, State Property and Reebok.     

       The PSP version features more than three dozen tracks from the Def Jam artists' 2003 and 2004 album releases. According to EA, there's a good possibility they will be available for download.



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Adventure Player Axing Downloadable Games (Bummer!)

What a bummer... this is a great product that enables many people to create fun PSP games without any programming knowledge... Sharing was the best part! Get it while you can!

TOKYO--In Japan, From Software announced that it will end its distribution of games for Adventure Player, a do-it-yourself software program that lets users produce and download adventure games for the PSP. Adventure Player's official Web site currently offers 57 downloadable games, but they will be taken down on January 31. Most games are downloadable for free, while others range from 105 yen ($0.91) to 777 yen ($6.74).

(via Yahoo! News)

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Muscleman Musclegenerations New PSP Screenshots (GameWire)

GameWire has posted new screen shots from the upcoming Muscleman Musclegenerations game, a port of the popular PS2 game. The PSP version will sport a "tag" mode, so heroes can compete in a tag-team fashion. This is a work in progress, but it's looking great!

     

Via GameWire
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Tokobot invades Europe in March (PSPUpdates)

Take-Two Interactive Software, Inc. and Tecmo, Ltd today announced a European publishing agreement for Tokobot, developed by Tecmo for the PSP. Tokobot is anticipated to be released in March 2006.

Tokobot2376 Tokobot23761

Tokobot, Tecmo's first game for the PSP, is whimsical and wonderfully quirky. The storyline begins thousands of years ago, in the land of Moritari, where a prehistoric race created extraordinary technology that revolutionized life. Now, in modern times, this lost technology is being excavated from the ruins of the ancients by private laboratories. However, the rediscovery of mini mechanized helpers, called Tokobots, has sparked interest from treasure hunters who plan to use the robots' powers to take over the world. It's up to our hero, Bolt, to foil their evil plan.

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Players begin with just six Tokobots but, as the difficulty ramps up, the player will have to seek out extra robots in order to deal with the increasingly complex problems. Tokobots are able to generate 'joint actions' – a fusing together with Bolt to create ladders, swings and gliders – and can unify in Karakuri Combinations. Call one of these into action and watch your Tokobots merge and become a larger, much more powerful or more useful robot - such as the sword wielding samurai or block lifting crane.

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The game also features a Time Attack mode once the player has completed the Story mode, as well as a selection of highly engaging mini games. The combined effect is a unique, fun and compelling gaming experience that can be played anywhere and at any time.

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"Tokobot is a fantastic first title for the PSP from Tecmo," said James Ellingford, International Managing Director of Take-Two Interactive Software. "We're delighted to continue our work with Tecmo and are confident Tokobot will find favour with the PSP's already impressive install base."

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Veoh Networks offers PSP Video Downloads (PSPUpdates)

This week Veoh Networks announced that the majority of their 20,000 video library will be available for download in PSP format. Veoh is a free Peer-to-Peer software package that has been serving up television, movie, and independent videos since its launch last September, and now they're taking advantage of the large demand for portable media thanks to the PSP and iPod.
Veoh software, installed on a consumer's PC or Mac, creates a virtual television network able to distribute TV-quality, full-screen video to hundreds of millions of users with broadband connections. Motion picture studios, television networks, organizations and individuals can publish unlimited amounts of video content to the network, providing consumers with unparalleled choice in television programming and control over their viewing experience.

Unlike rogue P2P networks used to share mostly pirated video, Veoh is a community of publishers and consumers, where published content is approved by editors, and consumers are assured they get what they request. The system also integrates tightly with RSS, providing content producers with easy publishing to multiple video systems.

http://pspupdates.qj.net/uploaded_images/veohlogo-771215.jpg
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Def Jam: Fight for NY - New Media Released (PSPUpdates)

Electronic arts has released tons of new media for their upcoming title Def Jam: Fight for NY. Below is a large selection of Fight Posters, Character Renders and Logos from the game.

http://pspupdates.qj.net/DEFJNYTOgenCNCPTfoundation.jpg http://pspupdates.qj.net/DEFJNYTOgenCNCPTgtaPblmRed.jpg
http://pspupdates.qj.net/DEFJNYTOgenCNCPTtheHeights1.jpg
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Lumo's 3D Model Export Script Update

Lumo has updated his 3D Model Export Scripts. In todays update he has made changes to his Alias MAYA 7.0 export script to CMSH (Colored Mesh) written in MEL so that you can now export Vertex painted models!

In addition he has released a CMSH to 3db converter including the required cygwin1.dll. NOTE: this still works with preview-s version.

v2 beta preview
+ added multiple color support
+ Maya CMSH exporter
+ conversion tool cmshTo3db
+ 3db analyzer (version vertex/facecount)

Todo:
+ NV (mesh)
+ strafe, rotatte, zoom (viewer)
+ light (viewer)
+ uv (mesh)
+ textures (mesh)
+ remove e-xxx float information bug from msh files (mesh / load)

Lumo has made the request for any bug reports and feedback that you have for his applications and wants to thank Knifa for svn support. If you have made 3D models and would like to submit them to Lumo to assist in his development please contact him at : lumo2000[AT]gmail[DOT]com.

Download it here.
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PSPShot v0.2 for the PSP Released

Tsukasa has released v0.2 of PSPShot, his screenshot tool for the PSP. PSPShot allows you to take screenshots of what is on your PSP’s screen at almost any time. This come is handy for taking screenshots of games, applications and videos from your PSP. Unfortunately, he has still been unable to prevent the occasional line from showing up in some shots, but here is a list of features he has added in this release:
  • USB Support everywhere (eg. Games)
  • Remote control support
  • No need for pressing any button to set the screen for screenshot mode
  • More comfortable button settings

Download it here.

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Syphon Filter: Dark Mirror Beta Test Opened (PSPUpdates)

That’s right, Syphon Filter: Dark Mirror is doing a public beta test. Of course, you will need to upgrade to firmware 2.6 for this beta. The beta will only accept applications that are made from a PSP through the PSP’s web browser at http://pspbeta.us.playstation.com. Once you log on to that site using your 2.6 Firmware browser, simply follow the onscreen instructions to register for the beta. If accepted, you will recieve a “Welcome Aboard” email that will have details on how to access the beta test website, and your beta kit will be sent.

If you have 2.6 firmware and plan on signing up, let us know how it goes!

UPDATE:

Coolmatty has just sent us in this list of instructions that can be used to register for the Syphon Filter: Dark Mirror beta test from your PC without needing to use a 2.6 firmware PSP.

1. You must have Mozilla Firefox. Get it at
http://mozilla.org/products/firefox
2. You need to install this extension.
https://addons.mozilla.org/extensions/moreinfo.php?id=59 (Remember,
after clicking install, you must completely close Firefox and restart it!!!)
3. Go to tools>User Agent Switcher>Options>Options.
4. Click on User Agents on the left.
5. Click Add.
6. In Description, put PSP (or whatever you wish to call it.)
7. THIS IS IMPORTANT! In the User Agent box, put:
Mozilla/4.0+(PSP+(PlayStation+Portable);+2.00) EXACTLY as shown.
8. Hit OK, then OK again.
9. Go to tools>User Agent Switcher>PSP
10. Now browse to the beta signup page that you received in the email.
(Note that you must have already registered your PSP on playstation.com,
and marked that you do have wireless internet to receive the email)
11. You’ll notice that the page will display normally. Fill out the
info, and submit everything. Yay! Now to wait for the “You’re Accepted”
email!
12. Oh, and you’ll probably want to set your User Agent back, also. Go
to Tools>User Agent Switcher>Default. That’ll change it back.

Second Note: This does NOT GUARANTEE that you will automatically be
accepted, nor that the Syphon Filter game itself will run on firmware
lower than 2.60. This simply bypasses the restriction on the beta signup
form. But seeing as SOCOM ran on 1.5 firmwares, there is a hope this
only requires 1.5 or 2.0, NOT 2.6!


http://pspupdates.qj.net/syphonfilterbeta.JPG
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Neopets: Petpet Adventures - The Wand of Wishing - Screenshots (PSPUpdates)

Neopets: Petpet Adventures - The Wand of Wishing - Screenshots

Neopets: Petpet Adventures - The Wand of Wishing brings a hidden Petpet world of Petaria to life. Players move through the game using characters they create from among four popular Petpet species and, utilizing the wireless Ad-Hoc mode, can compete head-to-head in the Battledome using their characters from the single-player game. In their search to overcome evil and recover the fabled Wand of Wishing, players will discover more than 100 unique characters and enemies, as well as have the opportunity to collect and use over 800 items.

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ProDG for PSP Wins Prestigious 2005 Front Line Award.(PSPUpdates)

SN Systems, a subsidiary of Sony Computer Entertainment Inc. specializing in software development tools, is delighted to announce that ProDG for PSP has been chosen as the 2005 Front Line Award winner in the Programming Tools Category of Game Developer Magazine.

ProDG for PSP has proved to be a huge success from the moment it launched, resulting in it being the development environment of choice for 20 of the 24 PSP game titles listed for the North American launch window. ProDG for PSP has gone from strength to strength and sets the standard for PSP development tools within the industry. Complemented by accessory products such as Tuner and ProView, SN Systems' range of PSP tools have gained the status of market leader thanks to the company's ability to innovate coupled with nearly 20 years of industry experience.

Andy Beveridge, Director at SN Systems, said: "It's a great honor to win this award and be acknowledged by the industry and the very people that use our tools on a daily basis. We'd gained plenty of experience from previous platform launches and knew what we had to do to get it right from the start. It's been a very busy year for everyone at SN Systems and this is a perfect finish to 2005. Rest assured, we will continue to build on the success of ProDG for PSP by continuing to evolve the product further, ensuring it remains the market leader and first choice for all PSP game title developers."

Mike Dean, Director of Finance & Operations at Amaze Entertainment enthused: "We are extremely pleased with the SN Systems ProDG for PSP toolset; it allows us to debug faster and develop more efficiently which results in a higher quality end product. SN Systems support staff are outstanding. Whenever I've had an issue, they've responded within 24 hours and usually had a fix for it. They're genuinely interested in making their products and our lives better."

SN Systems would sincerely like to thank Game Developer Magazine and everyone who nominated ProDG for PSP for this award. Many thanks also to all the developers who have chosen the ProDG suite of tools for their development environment; their support and feedback is greatly appreciated and has been integral to the tools' success.

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Bonus DVD Now Available Wtih "Stacked" Pre-Orders (PSPUpdates)

Myelin Media LLC, a publisher of interactive entertainment software, today announced that a bonus DVD is now available for consumers that pre-order the upcoming Texas Hold 'Em game, STACKEDTM with Daniel Negreanu at select retailers throughout North America. The DVD, titled Inside STACKED, features interviews with the seven professional poker players in the game as well as a behind the scenes look at the development of the game and will be available free of charge to customers that reserve their copy of the game at any GameStop and EB Games location in the United States and Canada. STACKED is scheduled for release on the PlayStation®2 computer entertainment system, Xbox® video game and entertainment system from Microsoft, PSPTM (PlayStation®Portable) system and PC, and carries a suggested retail price of $29.99.

STACKED with Daniel Negreanu is the first video game to combine next-generation artificial intelligence, massive online tournaments and professional learning tools into the definitive Texas Hold 'Em experience. Featuring involvement from Daniel Negreanu and six of poker's most prominent young stars, STACKED will let players actually improve their game through a comprehensive single player career mode featuring an exclusive learning AI system, a comprehensive Poker School hosted by Daniel himself and the STACKED Masters system, an all-inclusive online tournament structure that will let gamers participate in huge sanctioned competitions as well as smaller custom tournaments and individual games with friends and guests alike.

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OT: Coupon for the Addicts (PSPUpdates)

I have always been of the mindset that you aren't a true gamer unless MMO addiction has caused you to: drop out of school, get a divorce, forget what month it is, or seriously consider leaving this life behind for the sure knowledge that your favorite cyber-world is in fact the afterlife you are sure to ascend to.

I've suffered through addiction to Ultima Online, EverQuest (three times), Star Wars Galaxies, EverQuest 2, World of Warcraft, and various other MMORPGs. While off topic, I thought it was cool that the guys over at GamerKing.com sent us a 20% off coupon to give to our users to help them feed their MMO addictions with in-game currency (gold, plat, credits, what have you) for their game of choice. Just use coupon code "MMODAILY" (all caps) when you check out for 20% off.

Remember kids, MMOs can cause serious injury to your friends, family, education, marraige, health, body fat %, and cause the line to blur severely between reality and game. But damn they are fun.
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