Wednesday, January 11, 2006 - Posts

SmashGP characters resource (PSP-News)


Evil Dragon posted this news:

Well, as you may know, I offer webspace for everything homebrew related.

Last year, Sousanator wanted to create a site dedicated to SmashGP / SmashGPSP.

I just wanted to post about it here, as it has grown quite fast, you can now find over 100 characters and over 30 levels (though not all levels work with the GP32-version) already!

So, if you want to play SmashGP and are longing for new characters, you should take a look there!

The page is: http://sousanator.psparchive.de/

These new additions may or may not work on the PSP Port of SmashGP but try them anyway
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Sony Contest: Enter to Win a PlayStation® Snowboarding Jacket

PlayStation® is once again a proud sponsor of the ESPN Winter X Games. To get you amped on the season, enter to win one of three PlayStation branded snowboarding jackets. You will be the coolest kid on the slopes or on the block with this jacket.

Enter the contest here.



enter now
 

Tune into ESPN to cheer for PlayStation Athlete and 2006 Olympic competitor Shaun White, and check out the I Look Like Shaun contest.

time schedule


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QUAKE 2 RELEASED FOR PSP! THANKS MCZONK!

    Super cool Team Emergency Exit developers McZonk (with help from placa and others) has released his much awaited Quake 2 port for the PSP!

You can download it here.

If that link doesn't work, try here.

This version is compatible with firmware versions 1.0 and 1.5. It has not yet been tested for use on MPH's Firmware 2.0 Loader or Fajita's new 2.5 firmware launcher.

Here are some screen shots:



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PSP Coding Competition Entries are IN! Check 'em out!

The PSP News & Lik Sang coding competition top entries have been released, including Quake 2 for the PSP!

Try them out today!!!

1. Quake 2 Port by McZonk (download)

Port of Id Software's Quake II, Full hardware powered graphics, Compatible with FW 1.0 and 1.5

2. Ceres Version 1.2 (1.1a) By Po-Han Lin (download)

Space Shootem up with Asteroids



3. GALPSP By Karurosu
(download)

This is a Graphic Adventure Library for PSP. It's a set of functions written in LUA to create Graphic Novel games.


4. PSP Realtime Cloth Demo by Cubane
(download)

Realtime cloth done using Verlet Integration.

5. TOPPLER PSP v0.5 by Deniska (download)

The goal of the game is to navigate a little green dude toward the top of the tower.

6. KETM PSP v0.05 by Deniska (download)

This is a PSP adoptation of KETM (www.studio-grey.com/ketm/), tyrian style shmup.

7. PSP Missile Command by Yashamaru (download)

Compilation of 9 various titles - great small games

8. Iris by PSmonkey, MGFox & Produkt (download)

Great looking 3D First Person Shooter


9. PlayStation Portable Open-Source Shell Version 0,2 by PSP-OSS
(download)

Shell with Audio Player, Image Viewer and much more



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GTA Cheat Device v0.7 Released (Homebrew Hack)

Once again Edison Carter has updated his groundbreaking Cheat Device for Grand Theft Auto: Liberty City Stories. As we mentioned earlier this week, the Cheat Device is also the means to running homebrew on 2.01 and 2.50 PSP's, so it truly is one of the most important homebrew applications available right now. Here's what's new in this version, I know the first one on the list is something many of you have been asking for:
Bikes can drive on walls
Gravity
Freeze everything
Gameplay speed
Walking speed
Flip over
Unlimited heli flying height
Cheat Maker

The Cheat Maker feature is only intended for programmers and skilled cheat developers. You can screw things up in innumerable ways if you don't know what you're doing.
(Thanks for the heads up, Ian!)

Download the U.S. version here.
Download the U.K. version here.

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Konami Announces Soccer Quiz Challenge - Prizes Include White PSP and Copy of PES 5 (PSPUpdates)

Konami of Europe's UK division has announced a new competition linked to its popular online quiz game Going for Goal, part of its ongoing promotion of the best-selling Pro Evolution Soccer 5 video game.

Launched to coincide with the PlayStation 2, PC-DVD, Xbox and PSP versions of Pro Evolution Soccer 5 in November, Going for Goal is a web-based game designed to test the user's knowledge of football trivia as they attempt to score goals against a strict time limit.

Visitors to www.goingforgoal.com name a team and take on a friend or CPU competitors in a tough quiz setting. The play area is split into two coloured formations, each representing those taking part. As a clock ticks away, the player is asked a series of multiple-choice questions. On correctly answering one, the ball is passed forward towards the opposition goal, while getting it wrong sees the CPU or second player gain possession. If the user strings together a succession of correct answers, a goal is scored and the player is rewarded with gameplay footage from Pro Evolution Soccer 5.

Further incentive to play has now been added in the form of a white PSP handheld system and a copy of Pro Evolution Soccer 5 for the format. Going for Goal players can register for a prize draw to win this coveted prize, with the competition closing at the end of January, while the site will continue until March. Konami has also updated the music used on the site, with Trick V Freemasons' 'Zap Me Lovely (The Nokia Tune) appearing courtesy of Loaded Records.

"Going for Goal has proved immensely popular, so we felt it was time to add a further challenge from the trivia buffs out there," commented Jon Murphy, UK PR and Marketing Manager for Konami of Europe. "A white PSP is the perfect carrot to dangle in front of the competitive people who keep returning to try their luck, and look forward to seeing who emerges as top dog."

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Streaming Content From An Asus WL-HDD To Your PSP (PSPUpdates)

Steve has written up a “How To” guide on using an Asus WL-HDD drive enclosure as an external storage device, and stream content from the drive to the PSP using RSS feeds.

"While I love my Playstation Portable as a both a game machine and portable media device, one of the biggest limiations is the fact you're limited to the storage on the memory stick. Even with a 1GB stick, after you drop on a movie or two, you're really limited in what you can store on it compared to an iPod.

Everything changed though when Sony has relased firmware 2.6 which supports the streaming of music over an RSS feed…"

Read the full tutorial [here].


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Samsung says 20 million PSP's will ship in 2006 (PSPUpdates)

Samsung executives expect the PSP to become a bit more prevalent this year and estimates that nearly 20 million PSP's will be born in 2006 according to Hwang Chang Gyu, head of the semiconductor business at Korean electronics firm Samsung. How would Samsung know? Well, Samsung supplies the NAND chips for the PSP and relies on Sony as one of it's biggest clients. While Samsung may have high hopes for the PSP, Sony refuses to comment on the estimation sticking to their 2005 figures of 10 million PSP's being shipped.

Sony today declined to comment on Hwang's statement, with a representative of the firm telling GamesIndustry.biz that "the only statement we have made for PSP is to confirm we have shipped 10 million [units]... No further announcements [have been made] for 2006 or next fiscal year."

Over ten million units of the PlayStation Portable shipped during 2005, with a million of those going to the UK alone, but the device continues to lag behind Nintendo's DS handheld in terms of overall sales. The DS had sold through over 13 million units worldwide by the end of 2005.

Sony may well be hoping that better manufacturing rates will allow it to speed up the rate of shipments of the PSP, while the launch of new software such as Gran Turismo 4 should increase demand for the system. 2006 will be the first year that the PSP has been available worldwide, as it didn't complete its global roll-out until September 1st when it finally arrived in European stores after a nine-month delay.
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PSPHacking 101 Episode 11: The PSPTrix The Path of Kai

Pox and Ragable have just released their latest installment of the PSPHacking101 video series, Episode 11. In this episode the guys cover such things as:
-XLink Kia
-Brew Review
-Quake II beta
-Quke
-Doom
-Callisto
Hurry up and download one of the hottest and most informative PSP Video magazines around!

Download it here.

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PSP gives UK's Game Group a Boost (PSPUpdates)

PSP gives UK's Game Group a Boost

Despite the fact that US game sales were less than stellar over the holiday season, UK electronics chain Game Group is thrilled to announce (via press release) an increase on their estimated profits, thanks to an ample supply of PSP's in England over the holiday season. Microsoft could've learned a thing or two from these guys and made out like thieves if there were enough Xbox 360's to satisfy the high demand.
Since our last trading update on 29th November 2005, the Group has been successful in securing a much improved supply of Sony PSP consoles, particularly in the 10 days leading up to Christmas. Sell through of both PSP hardware and software has been extremely good. This, together with our creative promotion of established formats and the launch of Xbox 360, led to significantly improved trading over the Christmas period.
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Penny Arcade Comic Viewer (Homebrew)


This is an interesting little application for the PSP, and a great first effort by AkumaATR who emailed us this program. There's a large following of people who frequent Penny Arcade, especially the comics. Now you can connect to Penny Arcade via the PSP's WiFi connectivity and view it on the PSP without ever using your PSP. Although it was written in Lua, AkumaATR have provided standalone EBOOTs for easy installation. The instructions are as follows:

1. Have a proper infrastructure network connection set up and working. The application uses the first connection (just like the Lua WiFi example it's based on). In the event that you have connection issues, note that I've heard that setting the power save settings for WLAN to off can increase the speed/reliability of connections (for homebrew), but I am unsure as to the truth of this.

2. Create the folder "\PSP\PHOTO\Penny Arcade" on an inserted memory card. This folder is needed for one required cache file (the last comic viewed) as well as any other comics you've decided to save (which can then be viewed offline from the PSP photo viewing software).

3. If you are a fan of Penny Arcade, this viewer, or just being a decent human-being, consider donating to Penny Arcade's (of which I have no affiliation) Child's Play charity drive at http://www.childsplaycharity.org

Controls:

square - change viewing mode
l trigger - previous comic
r trigger - next comic
start - hop back to the very first Penny Arcade comic avail.
circle - save currently displayed comic (image) to memory card for offline viewing from the PSP photo viewer (note that there will always be at least one image in the
"\PSP\PHOTO\Penny Arcade" folder as caching the latest comic viewed is required)

WHEN IN THE SECOND VIEWING MODE ONLY (original/unscaled):

analog stick - move selection box (fast/low-precision)
d-pad - move selection box (slow/high-precision)
x - update viewing area to the area designated by the selection box

Known Issues/Thoughts:

Sometimes the application will lock up when trying to connect to the network to download the latest comic (this appears to be a Lua issue). After this is fixed, I'll release an update. Note that once you have downloaded the latest comic (have a successful connection with the router/etc. going) you should be able to read as many prior comics as you want without issue.

I would have liked to have had a viewing mode in which the PSP is meant to be oriented sideways, but that, as well as a few other viewing modes I was experimenting with, turned out to be more work than they were worth.

Download it here.
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Valkyrie Profile pre-order bonus (IGN)

Square Enix have announced a special bonus for Japanese pre-orders of Valkyrie Profile Lenneth - an A4 sized collectors' booklet called Visual Profile. The booklet will include background information on the game world, character profiles, and illustrations taken from the game's CG movies.

Valkyrie Profile Lenneth (previously reported on here and here)is an updated port of the PS2 game Valkyrie Profile, with extra content acting as a bridge to the forthcoming Valkyrie Profile 2: Silmeria (also a PS2 title). Valkyrie Profile Lenneth is due out in Japan this March.
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Sakura Taisen 1 & 2 for PSP - Ultimate Accessory Pack Announced (PSPUpdates)

Sakura_psp_box_0111

A premium accessory pack for Sakura Taisen 1 & 2 for PSP has been announced. This pack is in production by Hori, a famous accessory manufacturer in Japan.

In this pack, there are:

Sakura_psp_set_0111– Portable Pouch
A pouch offering full-scale protection to the PSP. Defends all possible scratches from your PSP when carrying. The front side of the pouch is decorated with cherry blossom brede.

– Face Cover Portable
A protector for the LCD screen and buttons. The silver color can easily match with both white and black PSP. The folding design can help preventing screen reflection. The surface of the cover also has cherry blossom image printed.

– LCD Screen Cleaner
A cleaner for the screen and buttons. The back side of the cleaner is an image of “Sakura Shinkuji”.

– Slide UMD Case * 2
A hard case for carrying UMD. The 2 versions are different. One is “Sakura Shinkuji Version” with an image of the heroine, the other is “Teikoku Kageki Tan Version” with the emblem of the Teikoku Kageki Tan.

A notice at the end, the game itself is not included in this pack. And that directly led to a reasonable price of the pack: 2,604 JPY ($22.26 USD)

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Quake 2 Port FAQ posted by Zonk

Quake 2 Port FAQ

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McZonk from Team Emergency Exit has posted a FAQ about his Quake 2 port to solve the overwhelming questions sent to him each day.

A lot of people ask a lot of questions about the coming Quake II port. Here are the answers.

When is the final release? How much space will it need?
The final build will be released when I'm happy with the feature set. It will take from 10 mb (one level with textures and less enemy models) up to 400 mb (full version of Quake 2 with additional multiplayer maps. In fact there is no upper limit :)
The final version will include the demo levels so everybody can play. If you have the original full version of Quake 2 you can copy the pak files to the memory stick and play.

Why the beta crashes, freezes or the fps goes down?
It is just a beta. But if you found bugs, send mails to quake2[at]teamemergencyexit[dot]com with the subject "[Bug] ..." and a short description.

How do I become beta tester?
I don't have a lack of beta testers. In fact everyday three to five persons ask me to become a beta tester. But I'm paranoid about a leak. So only gave betas to people I trust. I will not change this even if the first public beta is out. There are still more beta tests. I build a new quake 2 test version nearly each day.

How do I control the player? Do I need the remote control?
I think Quake II PSP is the most configurable psp game ever. The shipped control layout can be found here. But the ingame control can be modified completly. The behavior of the analog nub as well as each button can be set freely.
The remote control is not needed. But you can add three additional actions to that.

Why I never see the normal Quake 2 maps?
At the moment not every Quake 2 map feature is supported yet. When there is water in the map the port crashes. I'm working on that at the moment. You will be able to play every map from the original game in the final build. It will be possible to use the unchanged .pak files. You only have to add a new default.cfg to your baseq2/ folder.

How is the rendering done? Software or OpenGL?
Neither nor. The rendering is completly hardware powered (like the OpenGL version in the pc), but I have rewritten the whole graphic engine from scratch and it only uses pspgu and pspgum. The OpenGL port for the psp is a mess and I don't think it will become really good some day. The guys who do this port are good coders but OpenGL and PSP graphics unit are too different. Even if both apis are state machines and the calls look similiar, there is a lot of stuff whick cannot be mapped. In my eyes it is a dream of just change some input stuff and compile a gl game to psp without problems.
That's why I took the pspgu instread of pspgl. So my port it completly hardware powered. Just my new unfaked clipping algorithm is not. The new clipping is not included in the beta version.

Multiplayer? PSP vs PSP? PSP vs PC? Adhoc?
Multiplayer will be supported someday. I cannot say when. Don't ask for it.
The first multiplayer release will only support PSP vs PSP over infrastructure mode. So you need a Quake 2 Server running on a psp. No homebrewer knews how to use adhoc wlan at the moment, but it will be added as soon as possible.

What is with the sound port?
I'll care about the sound as soon as I can play normal maps. I also will add background music support.

What is with support for 2.0? Why Quake II don't run on 2.0?
All homebrew started on 2.0 with Fanjita's EBOOT Loader runs in a limited environment. You don't have the same resources like on a 1.00 or 1.50. You have less memory and the memory management of the EBOOT Loader is as good as the normal memory manager. Id Software's code is not written for save memory and I worked hard on reduce the memory abuse for 1.00 and 1.50. I don't have a 2.00 and I just sometimes send a Q2 version to someone with 2.0. So I don't really care about.
Another problem is the missing prx file suppport. I have altered the build proccess to build Quake II in a single executable with hard linked libraries or as a smaller executable and two dynamic linked libraries. One for game-engine and one for graphics-engine. The game-engine could be changed to insert a mod.
If I get another psp and prx files are supported on 2.0 I will try to get running Quake II there.

How do I write mods for Quake II PSP?
I think it is really easy to port a mod to the PSP. All you have to do is compile the mod as a prx file for the psp. I don't changed the internal game api. I'll release further information about the requirements for prx files could be loaded as a mod.

Why you don't add an On Screen Keyboard?
I'm really happy with the console input method. But some of the testers didn't like it. So I will add an osk if I found one that is good. The most osks I have seen are not really good.

What are your current Quake II tasks?
At the moment I'm working on lightmaps and the missing engine stuff to render each map. But I have exams soon, so the development will be a little bit slower. I don't know what I'll do after that. Sound engine, multiplayer and port a mod are on the same level of dev plans.

Will the source code be released?
Yes, I'll release the source with the final build. If I do it now, the Quake 2 PSP port will become inconstistant. Because all lot of thrid people development would be done and some changes will not be compatible with others. A typical problem of some Linux tools.
No, the source code is not a good tutorial. A lot of new programmers ask for the source as a tutorial for their own games. The source code was bad written before I touched it. The programming style is bad and my changes which are hacked don't increase the readability. I don't added comments and don't fixed bad stuff.

As you can see, the scene has made our genius almost crazy by all kinds of vices. We hope everyone can pay 120% respect to him and all his efforts, no trash talks any more. To McZonk: Please take your time, we are always with you. :)

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PSP As a Car Remote Control (PSP Rumors)

Based on what was once a 94 Honda Civic, a pimped up concept car has gone on show at CES in Las Vegas that allows you to control everything from opening the doors, turning on the lights and even driving it down the street all via the PSP and a Wi-Fi connection. ...
Thanks to Willie for the news.

CES 2006: PSP acts a remote control for pimped-up Honda Civic
Posted by Stuart Miles    
         
07 January 2006 - The PSP maybe seen by most as a games console, but the handheld device has taken its first steps as a remote control for your car.

Based on what was once a 94 Honda Civic, a pimped-up concept car has gone on show at CES in Las Vegas that allows you to control everything from opening the doors, turning on the lights and even driving it down the street all via the PSP and a Wi-Fi connection.

The car which has been modified by Metro Electronics in America, who specialise in electronic amps, stereo racks, amps and in car dvd players is even eco-friendly having its petrol engine ripped out in favour of an electric one.

“We took out the petrol engine not for the green appeal, but so we could get in more amps and kit”, a spokesperson for the company told Pocket-lint.

But the company didn’t just stop at the remote control and eco-friendly elements. Showing that this vehicle could beat any home cinema system the car comes with 24 LCD screens, including one in the front grill, three amps and more speakers than an Aerosmith concert.

The price tag? Pocket-lint was told that it was not for sale, however the spokesman said that if it was it would be in the region of around $250,000 (£130,000).

Still just think of the looks you would get on the school run.

http://www.pocket-lint.co.uk/news.php?newsId=2206

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