Review: Me and My Katamari for PSP
Though a few technical concessions
have been made to fit the game onto a PSP, the charm of the series
still shines brightly.
Overall Score: 8
Gameplay: 8
Graphics: 8
Sound: 8
Value: 6
Tilt: 9
The Good:
The king of all cosmos; translates dual-analog control to the psp well;
fun and eclectic soundtrack; unique, psychedelic visual style.
The Bad:
Interrupts levels with load times; limited number of levels; many songs
recycled from previous katamari games.
The King of All Cosmos, that epic personification of eccentric,
intergalactic royalty, brings his uniquely articulate brand of
white-hot crazy to the PSP with Me and My Katamari. As a portable
interpolation of Katamari Damacy, Me and My pretty much makes good,
even in spite of a few technical compromises. The biggest hindrance to
Me and My Katamari is its modest number of levels, even when
considering the game's relatively short play time.
When he's not out getting drunk with the stars or embarking on an
intergalactic ego trip, the quirky and charismatic King of All Cosmos
likes to take it easy. At the beginning of Me and My Katamari, the King
and the rest of the royal family go for beach-blanket fun, splashing
about in the ocean. Unfortunately for the inhabitants of a chain of
small islands nearby, the King gets a little too rambunctious, causing
a tidal wave that wipes the islands off the map. Perhaps out of
benevolence, but more likely because of his need to be liked by
everyone, the King makes amends by sending his son, the Prince, out to
collect matter out of which to create new islands. This is, as they
say, where you come in. The opening cinematic sequence for Me and My
establishes the delightfully irreverent and mildly insane tone that the
series is best known for, though the game is pretty lean on cinematic
sequences through the rest of the game, which is a little
disappointing.
Read the entire review at GameSpot here.