Review: Me and My Katamari for PSP

Though a few technical concessions have been made to fit the game onto a PSP, the charm of the series still shines brightly.

Overall Score: 8
Gameplay: 8
Graphics: 8
Sound: 8
Value: 6
Tilt: 9

The Good: The king of all cosmos; translates dual-analog control to the psp well; fun and eclectic soundtrack; unique, psychedelic visual style.
The Bad: Interrupts levels with load times; limited number of levels; many songs recycled from previous katamari games.

The King of All Cosmos, that epic personification of eccentric, intergalactic royalty, brings his uniquely articulate brand of white-hot crazy to the PSP with Me and My Katamari. As a portable interpolation of Katamari Damacy, Me and My pretty much makes good, even in spite of a few technical compromises. The biggest hindrance to Me and My Katamari is its modest number of levels, even when considering the game's relatively short play time.

When he's not out getting drunk with the stars or embarking on an intergalactic ego trip, the quirky and charismatic King of All Cosmos likes to take it easy. At the beginning of Me and My Katamari, the King and the rest of the royal family go for beach-blanket fun, splashing about in the ocean. Unfortunately for the inhabitants of a chain of small islands nearby, the King gets a little too rambunctious, causing a tidal wave that wipes the islands off the map. Perhaps out of benevolence, but more likely because of his need to be liked by everyone, the King makes amends by sending his son, the Prince, out to collect matter out of which to create new islands. This is, as they say, where you come in. The opening cinematic sequence for Me and My establishes the delightfully irreverent and mildly insane tone that the series is best known for, though the game is pretty lean on cinematic sequences through the rest of the game, which is a little disappointing.

Read the entire review at GameSpot here.



posted on Sunday, March 19, 2006 10:00 PM by Auri

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