Pursuit Force Hands-On Update: Coming to America

We get an exclusive look at the US version of SCEE and Bigbig's PSP action game.

We've been excited about Sony's upcoming Pursuit Force ever since we got our first look at the promising title at last year's Electronic Entertainment Expo. The game, developed by UK-based Bigbig, is arguably one of the freshest, most original games on the horizon for the PlayStation Portable. Though the title was released in Europe late last year, SCEA has opted to slightly tweak the game so as to make the experience less punishing than its European counterpart. We took a work-in-progress version of the game for a spin to see just how significant the changes turned out to be.

For those of you who haven't been following the game, Pursuit Force has you assume the role of a recruit in a new law enforcement agency focused on stopping crime. You'll be tasked with confronting the five major gangs, whose illegal and deadly shenanigans are causing all sorts of craziness to happen. To defeat these gangs, you'll have to advance through a number of missions that will culminate in a final face-off with each gang's leader. You'll find that your road to victory is paved with much gun firing, vehicle jacking, helicopter piloting, and speedboating, with high-speed chases occurring on land, air, and sea. Though it's a hefty workout to go through, all of the above make for a tight game experience.

The game will feature the same three gameplay modes as its European counterpart--career, race, and time trial. Career is the story mode that traces your path as a member of the Pursuit Force. The game is somewhat linear in that you'll have to unlock the missions for each gang, but there is a certain degree of choice available to you. The career mode will feature five sets of six missions, with each set revolving around one of the five gangs: Warlords, Capellis, Killer 66, Vixens, and Convicts. When you first start the game, you'll only have the Capelli Family and Warlord missions available to play. Once you clear a few of these and earn some points (points are scaled by your performance), you'll open up other missions for that gang, and you'll eventually gain access to the other gangs. The race mode tests your mad driving skills against those of the gangs you encounter, and the time trial challenges you to get the best clear time for a level.

The missions are dynamic experiences that offer fast, accessible, and satisfying fun. You'll find a good deal of variety in your missions, which will have you chasing people down or providing an escort to someone, either in your car or on foot, and you'll also find yourself manning a gun in a helicopter or cruising on a boat. If, as sometimes happens, you need to avail yourself of a better set of wheels, you can hop into just about any vehicle you see on the road. You'll find that running, driving, shooting, or leaping to or from a vehicle is a breeze to pull off and offers enough diversity to keep you engaged.

The most significant change from the European version is the game's difficulty. Whereas the Euro version featured a punishing, rage-inducing level of difficulty, the US version has been scaled back to a more manageable degree. More important, though, is the game's Burnout-style reward system, which tosses you some bones in the form of unlockables, even if you don't do so great in the level. This segues nicely into the extra unlockables that have been added into the US game, which include a movie viewer and an art gallery, as well as, in a cool first for the PSP, art that can be saved to your memory stick and used as wallpaper for your PSP.

The visuals in Pursuit Force haven't changed too dramatically from the last time we saw the game. Bigbig's impressive graphics engine pumps out console-quality graphics that feature an impressive amount of detail. Better still, the frame rate screams along at the clip you'd expect from a game that has you driving and shooting like a madman. As before, the game still has some jaggedness on display, but it hardly lessens the impact of the graphics. We are thoroughly impressed by the detail and range of environments in the game.

The audio has seen some tweaks from the European version, courtesy of the new voice actors that were tapped for some of the roles. Beyond that, the US version of the game still features the same winning mix of voice, sound effects, and music score. We expect that you'll have a love-hate relationship with your superior officer on the force, who is one tough guy to impress.

Based on what we've seen so far, Pursuit Force is looking like one sharp game for the PSP and arguably one of the best seen on the system to date. The game makes use of excellent, time-tested mechanics and throws in the new car-leaping feature, which is a blast to use. The improvements made to the European game are welcome changes, and they stop well short of dumbing down the experience to the point of lobotomizing it. The tweaks make for a better, well-rounded experience overall. If you're hungering for some original hotness on your PSP, you'll be hard pressed to find something currently out that tops it. Pursuit Force is slated to ship this March.

Source: GameSpot

posted on Friday, February 10, 2006 11:39 PM by Auri

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