Fluff Interviewed (Author of Psix, a PSP Shell)

PSPEmulation has interviewed Fluff, one of the developers behind Psix, the new homebrew PSP application shell:

1) Could you tell us about yourself? Where you work and where you live ?

I'm a graphics designer that works for a major japanese gaming magazine as well as some console hardware/mod manufacturers, Moved from Toronto, CA, to UK 3 years ago.

2) When did you first get into computers and coding?

I'm not entirely sure of the date, but i started out doing graphics and some coding for commodore 64's demo scene. (Binaryzone PD)

3) What made you get into the PSP Homebrew scene?

I didn't plan on it to be honest, i answered a request from Qubitz (the main coder of psix) for a graphic designer, and together we devised and created PSP Arkanoid (Before any PSPSDK existed)

4) How often do you spend time coding on the PSP?

Not long, i had done alot of coding on the previous psix incarnation (one seen in the video clips a long time ago), but the general sloppyness of the code and the resource issues resulted in the complete rebuild and rethink of psix.

5) What problems have you had to overcome and how much have you learned while coding for the PSP?

My main problem was overcome by getting qubitz to code it :P

6) There are many people interested in developing for the PSP. What words of wisdom can you offer them in their quest?

Don't make our mistake and announce any speck of information about it until its ready for release, because a large portion of the psp scene is comprised of heartless, freeloading flamehappy kids that will tear you a new one if you don't please them specifically and tend to their every need.

7) Do you believe Homebrew is truly pushing the limits of the PSP, or is the best yet to come?

Homebrew never, ever pushes the limits of the psp, as great as we think something is, you can bet that however we have done it, could be done 10x better with the correct resources and tools.

8) What are your thoughts on Sony constantly updating their firmware to counter the progress that the PSP underground community has achieved?

I support it to be honest, iso loaders played a large part in flooding the scene with freeloaders with no real desire for homebrew, just that they wouldnt have to pay for retail games, though it may not be the main or only cause, i have no doubt that the creation of the iso loaders played a part in the frequency of security updates.

9) What's your favorite Emulator/Homebrew release for the PSP and why?

Probably the original gameboy emulator that appeared when the psp homebrew scene was first born, sure its really poor by todays standards, but it played a nice part in showing everyone what was possible, its things like that, that impress me more then porting quake 2 or even psix itself.

10) What influenced you to continue your work on Psix after it seemed the project was frozen.

The project was put on hold, because my father died and i didnt feel like dealing with both the project and the assholes that commented on it, i continued with the project with qubitz once i had time to grieve, which is acceptable as far as i'm concerned, people often tell me "nobody asked you to code it", yet they seem to forget that when news was first posted, there were only 2 main comments, the first that it was fake, and the second that "release it now we want it"

11) What are your thoughts on the PSP Emulation/Development Scene and how can it be improved.

Firstly people need to respect the developers alot more than they currently do, right now they look at developers as slaves, demanding various things from them and taking every shred of work they can, proclaiming the entire time that homebrew should always be free!

12) Tell us about Psix, What makes it stand out above the rest?

Right now, it doesnt stand above the rest as far as features are concerned, but we have both the knowledge and motivation to change that, coupled with a great beta team and hopefulyl in future, Pro members to give input and suggestions, it should turn out to be a really nice application.

13) What happened to Qubitz he was the one that originally worked with you on Pspos, which was renamed to PlayStation Interface X (Psix)
Is he working with you again?

Qubitz as i've said countless times on various forums, is the main coder of psix, Pspos was our original project, but due to certain issues (leak of info), we got quite annouyed, and subsequently, qubitz released the binaries and source we washed his hands of it.
i continued to code it on my own, getting pretty far but the foundations of my project were fundamentally flawed, eventually qubitz expressed intrest in working on it with me and from the start (2 months ago), it sort of just turned out that qubitz would do the coding and i would do all the graphics and manage the interface, such as what goes where, and why.

14) Are you still looking to add video Playback and if so what codecs do you hope to be compatable?

We are still looking to include video playback, more specifically, were will be developing a module based PMP that psix can use within it's shell, before people cry gpl violation, we have already discussed the matter with the authors of PMP, and so long as we provide the source code to the module on request, and insure that the module can be individually loaded, then we are okay to use it without issue.

15) You originally came from Zima's site Ps2nfo.com what did you do while you were there are you still part of that site?
on a side note (Zima used to be a neogeo rom dumper along time ago named Rs he ran the site NeoGeo Country)

That's actually a rumor spread by Yoshihiro, i came from nowhere in particular, infact, i had signed up at ps2nfo.com to ask for assistance with my ps2 modchip, and i was promptly banned because it was a 'rival chip'.

16) Why should someone purchase the PRO membership over the Lite version? What are the differences?

It almost seems a waste of time to express that pro membership isn't paying for psix, its paying for administration fees and access to the development area of psix, because no matter how many times i state that, people read it as "well whatever it still means you pay for pro", even though pro is just 'beta', and lite is just 'stable', all additions we make to Pro, will be added to the FREE Lite version, when they are stable, it is just our form of quality control and insuring that the final release (which is free), will be feature packed and bug free, if people don't like it, theres many alternatives to psix.

17) A long time ago there was some heat between yourself and Sonyxteam. Is there still hatred for each other or did you resolve your differences?

That's all old hat really, basically i called out yoshi on his lying ways, and he replied by posting a long post on their main site full of lies about me, quite comical in my opinion i must say.

18) Can you explain more about the UMD/Homebrew boot tool and also Advanced boot configuration (2.00 eboot support)

Not entirely sure on UMD, but in future versions of both Pro and Lite, we hope to be able to offer 2.00 PSP compatibility, retaining the ability to launch eboots, even from psix, though im sure when that time comes, people will cry that we 'stole fanjitas code' or something very similar.

19) How many people are working with you on Pspix? Who designed the Logo??

Right now, theres 3 people on the team, myself, qubitz and AyAnAm1, who recently joined us, the logo i had designed a while ago.
 
20) What are your long term goals with Pspix? Is there anything you wish you could add but dont have enough information.

The long term goals are to work with our beta team and pro members to make psix as good as it can possibly be, and finally release a complete, bug free product (that will be free).
 
21) To end this interview do you have anything you'd like to say to your fans?

All of them know i love them, everyone else hates psix :)

Source: PSPEmulation
posted on Friday, February 03, 2006 11:36 PM by Auri

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