Homebrew: Meshloader Beta Preview by LuMo

[LuMo] has released a Meshloader that will load Maya 3D models on your PSP. You can export your graphics from whatever 3D program you use into Maya and then display them on your PSP. Here's what he said about the application.

I am modellin' 3D stuff for some time by now, and I always tried to get my stuff into games/mods or something like that. That's why I got the idea about loading a mesh file to the PSP.

Whats the aim of my work?
The main target is to get some 3D Models from Maya (or whatever.) to PSP.

How do I model in 3D?
This depends on what you like. If you prefer 3D Studio Max, you can model there, or use Maya, as I do.

How do I load 3D Meshes to my PSP?
Thats quite simple! If you have your model in Maya, the only thing you have to do is:
# Triangulate the model
# Combine the model
# Export the model by using my Tools

PSP reads those Ascii-file?
Actually no, but it would be possible to implement it. I decided to use this format as a good structured base. If you got this far, you are in front of your target! You can now convert your mesh to a 3DB file (3D-Binary) which can be loaded with my code|application.

Why use 3db and not ascii mesh?
cause: 3db loads faster and uses far less memory than ascii meshes!

[LuMo] also provides many excellent general PSP programming as well as Lua specific tutorials on his website such as Transposing a Matrix to Simple Animation scripts to name a few. He has also previously released a Bomberman "clone" for the PSP.
posted on Saturday, January 14, 2006 9:43 PM by Auri

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