January 2006 - Posts

Untold Legends sequel goes gold

Sony Online Entertainment's second action RPG for the PSP marches into factory, due in stores March 14.

Like a good many PSP launch titles, Untold Legends: Brotherhood of the Blade got largely middling reviews. However, the role-playing game's hack-and-slash action won many fans, making it one of the top titles for Sony's handheld for months.

Today, Sony Online Entertainment has announced that Untold Legends' sequel, Untold Legends: The Warrior's Code has gone gold. Veterans of the first Untold Legends will notice the game's expanded storyline, which includes high-quality animated cutscenes, along with quite a few in-game cinematics. The plot in question concerns a secret society of shape-shifters on the short end of an attempted genocide by the hands of a powerful warlord. A small band of survivors comes across a secret that could lead to their salvation--that's when the players come into play as one of five character types.

Untold Legends: The Warrior's Code will also see the return of a cooperative mode, and gamers with more bloodlust can opt for the player-versus-player mode. Adventurers will traverse 45 areas across five new chapters and will battle more than 40 unique monsters and contend with 12 boss battles. The game is rated T for Teen, retails for $39.99, and will begin its retail quest March 14.

Source: GameSpot

posted by Auri with 0 Comments

From Russia With Love for the PSP - New Screenshots and Trailer

Five new screenshots and a trailer from James Bond 007: From Russia With Love have been released. James Bond 007 : From Russia With Love will be the first game to put players in the universe of the classic James Bond films.

JamesBondFRWL013106-1 JamesBondFRWL013106-2 JamesBondFRWL013106-3

Set in the original 60's Bond era, the game features movie-based missions as well as original, action-intensive sequences, a broad and deep variety of gameplay, fully-integrated vehicles, social multiplayer experiences, gorgeous women, and classic, upgradeable weapons and gadgetry with modern mechanics.

JamesBondFRWL013106-4 JamesBondFRWL013106-5

Download: [From Russia With Love Trailer]

Source: PSPupdates

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Homebrew: Devour RSS Reader v1.0

It seems that Sony did something right with its latest firmware release – the RSS reader seems to be a feature that a lot of people want on their PSP. So many people want it that there are already a couple projects being worked on creating a homebrew RSS reader for 1.50 PSP’s that can rival Sony’s official reader.

Enter liquid8d and Devour RSS, the latest application designed to retrieve RSS feeds, written in Lua. This is still a work in progress, but it can currently choose connections, browse offline, update feeds at startup, and sports customizeable themes and skins. There are a few problems with hanging, not finishing downloads and not allowing redirects, but hopefully that will all be sorted out in the next release. Don’t forget to read the README for installation instructions and control layout.

Download it here.

Requires the Lua Player, which you can get here.


posted by Auri with 0 Comments

Grand Theft Auto Cheat Device v0.8b Released

GTA Cheat Device. The program that started it all. Without this first bit of unsigned code ever to be run on 2.01+ firmware, Fanjita’s eLoader wouldn’t have been possible. Edison Carter has now released an update to this historical program – along with all the other amazing and useful tweaks and cheats you can use with Grand Theft Auto: Liberty City Stories, now you have the ability to teleport to the play target (the little red marker you can set on the map). Along with this, Edison has optimized the video recorder. (Thanks for the email, Bam!)

Download the U.S. version here.
Download the U.K. version here.

http://www.pspupdates.qj.net/CheatDevice01.jpg

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Homebrew: Universal Remote Control App Released!

A new universal remote control homebrew app has been released by Massa84. It only works on Firmware 1.5 for now, but this is the first real universal remote app for the PSP!

Download it here.



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On-Screen Keyboard Tutorial Released by McZonk

McZonk, the primary developer of Quake II for PSP, has written a guide explaining how to use the PSP's on-screen keyboard.

Read about it and download the tutorial here.
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Fastest DVD to PSP Converter Launched

From the release on the web site:


Now 300% fasterDVD -to-PSP conversions. Enjoy tv-series, home movies, and even feature films on your Playstation Portable and watch them in great quality, in full screen landscape mode.

A memorycard as small as 128 Mb is sufficient to store a full length feature film, or up to a hundred minutes of other content. With only two clicks, this PC software converts the content of any video file (AVI, MPEG, DivX, etc.), from any drive (harddisk, CD, DVD, removable) to a super small movie, which will play on the Sony Playstation Portable (PSP) device, from a postage stamp size memory card. You can use a headset or the built-in speaker to listen to the sound. Subtitled and foreign language DVDs are also supported. You wil have to see the quality to believe it, using superior MPEG4 encoding, feature films look crisp and sharp on the PSP and still fit on a relatively small multimediacard. Let the kids watch their favourite tv-cartoons in the car or put your DVD's on a memorystick to watch on a business trip. In less than 45 minutes, you can put a full DVD on your PSP. Much faster than the competition.

Software runs on: Windows XP

Download Free Trial Version - Buy full version - Upgrade

Note from Auri: You may also want to couple this application with DVD43 at www.dvd43.com.


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Game Review: Mega Man Hunter X (GameSpot)

Maverick Hunter X is a remake that will appeal to old-timers and newcomers alike.

The Good: The same excellent gameplay from the SNES era is unmolested here; the graphical upgrades are wonderful; two unique playable characters and a bonus movie give this game some solid value; voice acted cutscenes and storyboard-style vignettes.
The Bad: Remixed music is hit-or-miss; the reshuffling of the different x upgrades might ruffle some feathers among the hardcore fans.

Game remakes are kind of a funny thing. If polled, the vast majority of people would probably say they prefer new game experiences to dressed-up versions of old games, but remakes certainly seem to have their place in the lexicon of gaming. After all, not everyone had the opportunity to play many of these games back in their heyday, and remakes like Resident Evil on the GameCube, Conker: Live & Reloaded, and Double Dragon Advance have shown that with the right amount of effort, even old games can feel new again. Mega Man Maverick Hunter X is the latest example of a publisher taking an old title--in this case, Mega Man X for the SNES--and revamping it for a modern platform--the PSP, in this case. If you've played the original Mega Man X, the setups, scenarios, and battles will seem largely familiar to you. Visually, however, this is completely new, with crisp 3D graphics to modernize the experience and some new anime vignettes to help tell the story. Toss in some cool bonus content and the same great gameplay as the original, and you've got a remake well worth playing.

As any card-carrying Mega Man aficionado will tell you, the Mega Man X series was something of a departure for its time. Sure, it was still a side-scrolling action platformer starring everyone's favorite blue robot boy, Mega Man, but the game took place several years after the events of the original Mega Man titles, and took on a slightly edgier tone. The story revolved around Mega Man (or X, as he's called here) hunting down a number of renegade reploids known as Mavericks. Reploids are typically the sorts of genial, helpful robots that do many of mankind's more laborious tasks. But when an evil reploid (and former Maverick Hunter) by the name of Sigma leads a revolt and turns a number of his fellow robots into Mavericks, X must set out to destroy the revolution much the way he always has--by picking from a number of available boss stages, blasting his way through them, defeating the boss at the end, and taking his weapon.

For all its posturing to the contrary, Mega Man X really was just a marginally slicker take on the same sort of Mega Man action we've all known and loved over the years--and that's just fine. Though the X series did eventually run out of steam as the years went on, the original Mega Man X is one of the best Mega Man games out there, and Maverick Hunter X does nothing to ruin that. The gameplay pops just as well as it did back in 1993. All the same mechanics and upgrades from the original game ring true in the remake, too. As you defeat the bosses you can usurp their weapons. You also have your default blaster, which can shoot both quick shots and bigger, more powerful charged shots. X can leap off of walls and earn armor upgrades that give him new abilities, like dash attacks, reduced damage taken, and new blaster shots.

How X gets these upgrades is one of the few things that have actually been altered in the overall game design. You still gain these upgrades by visiting assorted capsules spread throughout the different boss levels, which have evidently been placed there by X's creator, Dr. Light. But which stages contain which upgrades has been shuffled. Because in some cases certain abilities are needed to defeat certain bosses (having the dash attack to beat Storm Eagle, for instance), this does radically change the order in which you tackle each stage. The bosses themselves also are slightly different. It's very minor, but if you're intimately familiar with the original game, you might notice slight differences in the attack patterns of each boss. It's nothing game-changing, though, and for the most part you fight each boss exactly the same way. Beyond the boss fights and Light's capsule placements, the level designs are almost entirely the same throughout the game. Enemy placements, jump puzzles, and the like are all pretty much how you remember them, albeit with a fresh coat of paint on each one.

The graphical overhaul given in Maverick Hunter X is really excellent. You still play the game as a 2D side-scroller, but everything has been rendered out in 3D, giving the game a visual style more akin to something like the more recent X games on the PlayStation 2. What's more, it's all very sharp looking. The animations are extremely smooth, and all the different character designs are bright, colorful, and frankly just look like fantastic 3D interpretations of the same enemies you remember from the SNES era. Even subtle effects like explosions and weapons fire just look more impressive, and although this is just a side-scroller at heart, this is definitely one of the better-looking PSP games out there. The updated audio in Maverick Hunter X isn't quite as impressive as the graphics. The addition of voice acting for the different interludes between boss fights is an interesting wrinkle. Some of the acting feels a little off in spots, but for the most part the game just seems to be going for the ultraexaggerated, anime-esque inflections, and it pulls it off. The remixed music tracks have mixed results. Some are just as catchy as the original tunes, and others are decidedly inferior. It's not that any of them are bad, exactly, but there are times where you'll pine for the ancient synth tracks of the 16-bit era.

For as great as Maverick Hunter X is, it is still based on a fairly short side-scroller. Make no mistake, there is certainly a solid level of challenge to be found in this game, and overall it should take you at least a few hours to beat the first time through. But at the same time, a few hours of great gameplay isn't necessarily enough to make it a worthwhile purchase. Fortunately, there's additional content to beef up the package. After you've beaten the game the first time through, you unlock Vile as a playable character. X historians will recognize Vile as X's archnemesis and a relentless Maverick Hunter. Vile plays similarly to X, although with a ridiculous amount of weaponry that can be fired from his arm, shoulder, and leg, respectively. Beating different bosses unlocks new combinations of weaponry with new abilities, and there's a pretty insane list of combinative weaponry to choose from as time goes on. On top of being able to play as Vile, there's also an unlockable 24-minute anime video that delves into some of the game's unique backstory and provides some insight into Sigma's motives. Toss in multiple difficulty levels, and you've got a good deal of stuff to play through and check out.

It's interesting that Mega Man Maverick Hunter X would turn out to be the first side-scrolling action game on the PSP, given the genre's continued success on other handhelds. If anything, Maverick Hunter X proves that games like this one can still be impressive in this day and age when given the proper treatment and care. Whether you're a veteran Mega Man player or a newcomer to the series, Mega Man Maverick Hunter X is worth checking out.

Source: GameSpot

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World Rally Championship comes to PSP

The new Namco Bandai Games Americca Inc. brings their first title to the PSP


With a brand new merger behind them, Namco Bandai Games America Inc. are already starting to bring some new games to the table. The latest to be announced is World Rally Championship for the PSP. It's the first officially licensed World Rally Championship game for any handheld.

"We are excited to bring one of the most popular rally racing franchises to the handheld market," said Business Director at NAMCO BANDAI Games America Inc., Jeff Lujan. "WRC offers the most exhilarating rally racing experience available for the PSP system."

The gamew will span 5 conitinents and 16 countries. From the streets of Japan to the hills of Mexico, tracks will be varied and beautiful. Watch for World Rally Championship in March 2006.

Source: GameShout
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GUBA Usenet video service adds PSP support

GUBA, the Web-based Usenet video and image search service, has added Sony PlayStation Portable (PSP) support. The PSP joins the video iPod as a supported device.

The Usenet is a bulletin board system that’s long been part of the Internet, and a large chunk of the traffic that passes through it is binary-encoded data including movies and digital images. As it’s broken into “newsgroups” and binary-encoded data can be fragmented into many individual files, or postings, before it can be reassembled, the Usenet can be difficult to navigate.

For a monthly subscription fee, GUBA enables users to browse or search Usenet archives for video or image content. GUBA provides the ability to preview and download the video, watch it instantly using Flash Video. In the case of iPod or PSP users, GUBA can also transcode the video to a size and format suitable for their device.

PSP transcoding joins other recent enhancements, including the ability to create custom Really Simple Syndication (RSS) feeds.

Source: Macworld

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Graffiti-Free PSP Event In London (Kotaku)

Artsy and Fartsy

Kotaku reader Chris hit a PSP event in London last Friday night at the V&A Museum. A chandelier was created with 50 small TFT screens dangling from it. Artists created video content for the PSP, which was broken up via a grid on each of the small screens. According to Chris, the PSP video was then fed into a computer, where Isadora software was used to split the signal into components, through multiple outposts and up to the chandelier. PlayStation staff was milling about, giving folks in the crowd free PSP demos as well as lending out portables to play with exclusive content. Cool!

v&Awireds.jpg

v&ascreenPSP.jpg

v&aguyplaying.jpg

Watch a Vid [PixelSumo]
Read More [PixelSumo] Thanks Chris!

Source: Kotaku

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New PSP Media & Homebrew Manager Released - Upspear v0.1

SukkoPera has released his first version of Upspear, a new “PSP Manager” that runs on your PC. It’s got a whole list of functions from moving and renaming your homebrew to converting 1.0 homebrew into 1.50 compatible format. Here are the details:
  • See the homebrews you have installed, rename and delete them.
  • Identify useless folders in psp/game.
  • See your savegames and delete the ones you don't need anymore.
  • Hide the "corrupt data" icons or push them to the bottom of the list.
  • Kxploit a 1.0 eboot.pbp, making it work under 1.5 firmwares.
  • View the contents of a .SFO format file (i. e.: param.sfo).
Many things have still to be implemented, as I don't have as much time to spend on it as I would like, but basic features are there, and it should *never* crash (hopefully ). We have made this test release so that people can use and test the program. Should you encounter any bugs/crashes, we would like you to report them, mailing us at enjoy.the.silence [at] iol.it.

Download it here.
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Free PSP Mag: PSPWeekly Magazine Issue 5 Released

The crew over at PSPWeekly have released their 5th issue of PSP Weekly Magazine. At 114 pages, this issue is sure to entertain you with all the news you may have missed over the last week. This weeks issue contains plenty of news, reviews, homebrew, cheats and a lenthy but interesting tutorial on coding!

Download it here.
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*** Run Homebrew on 2.01, 2.50 and 2.60 PSPs with eLoader!!! ***

Fanjita, the same wizard who brought us the original eLoader as well as downgrading hacks among many other hacks, and Ditlew, have brought eLoader to the scene. eLoader is a homebrew launcher for the PSP that enables you to run many of the existing homebrew games and applications available for free on the Internet today (this should exclude pirated/ripped games, of course).

Some examples of homebrew applications include:
  • Game System Emulators (like Super Nintendo, Game Boy, Sega Genesis, Atari Lynx, and many others)
  • Cool Games
  • Movie and Music Players
  • PDA functionality
You will need Grand Theft Auto: Liberty City Stories to use his launcher.

The PSP is awesome, we all know that. Homebrew applications make it even better.

You can read about and download eLauncher here.
You can buy Grand Theft Auto: Liberty City Stories here.
You can learn more about homebrew at HackingPSP.com's Homebrew Central here.


posted by Auri with 3 Comments

Homebrew: PLynx Atari Lynx Emulator v0.90 Released

PLynx has the newest version of his port of Handy, an Atari Lynx emulator, for the PSP. Added in this version is homebrew support and the ability to rotate the screen’s display to take advantage of some of those top-view scrolling games! If you ask me, it's only natural that you can play games from the world's first color handheld console on the world's best handheld console!

Download it here.
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Homebrew: MP3 RSS Feed Downloaded for 2.60 PSPs and above (also requires Windows)

Those of you who have PSP's with firmware that supports RSS feeds, Matthias Graffe has emailed us from Germany about his MP3 streamer for your PC that you can access with your PSP. You 2.60'ers may not have access to the wealth of homebrew (yet) but this IS something you can use to make the most out of your PSP. 

First download, install and configure Hfs (PSPortal) with this how to: psp.servegame.com (You don´t need the "RSS, Live Music Streaming" Part)

Create a Folder for your RSS Files and share it like your MP3 Folder as a real-time folder with Hfs.

1) Edit Filename, Title and Description or choose the "Use Subfolders" method. Then the chosen Subfolder of the first level (NO subfolder in a subfolder!) of your shared MP3 Folder will be used as Filename, Title and Description. (optional)

2) Choose your, with Hfs shared, RSS and MP3 Folder and edit the HTTP Address - it must point to your MP3 Folder. Save your Config - or reset it (optional) What the App is doing: if path.dat found, then reset to this save - otherwise reset to default).

 3) Now choose the MP3 Folder to Feed (it must be in the shared MP3 Folder) and click "Search MP3s and make the RSS Feed!"

Download it here.
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Cool Hardware Hack: PS2 Analog Nub Mod for PSP

Okay, let’s face it - the PSP’s analog nub, while creative, isn’t the most comfortable thing in the word. Most of us would prefer the same sort of analog control that we’ve trained with over the last five years. The PS2 controller is well designed, there’s no denying that, and many gamers prefer it over everything else. Thanks to epixx we can now bring a little bit of the PS2’s familiarity and comfort to the PSP with this interesting analog nub mod. When you’re done, you’ll be able to switch back and forth between your PS2 nub and the original with ease. I’m sure many of you have a an old PS2 controller laying around somewhere, so check this out and give it a try! (Thanks for the tip, realn0whereman!)

Thanks for the link PSPU!

Read the how-to article here.
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Homebrew: Homebrew Pack for eLoader

Since the release of Fanjita’s eLoader Beta a couple of days ago, a whole new world of homebrew has opened up for PSP owners with 2.01 or 2.50 PSP’s. Finding homebrew that does work is a little tough, but forum guru LostJared has released a pack of his ports and programs that are eLoader compatible:

  • 3D Cube
  • 3D Rotation
  • 3D First Person Demo
  • MasterX with KDE Theme (contains a console where you can type commands with the on screen keyboard)

For a list of homebrew that works with eLoader, make sure to check out Fanjita’s List of Compatible Homebrew.

Download it here.

posted by Auri with 0 Comments

PSP Game Organizer Released

Mads L has released a handy little program designed to make your life easier and your PSP more organized! We all hate the way the PSP lists programs – never in the order you want, the occasional corrupt icon here and there… you know how it goes. Well this simple tool will allow you to easily move your programs around to your liking, and move those pesky corrupt icons to the bottom. Unfortunately, there’s a limitation in this program where it will not find a PSP if the drive letter is higher than “G:“, so I couldn’t completely test it out. I expect this problem to be fixed in future versions. *hint hint*

Download it here.

Source: PSPUpdates

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Homebrew Hack: FlashMod v2.0 for 2.00 and 1.50 Firmware

IchigoKurosaki from Orbis PSP Development has once again released his latest version of FlashMod, a great utility for changing certain aspects of how your PSP operates. The big news about this release is that there is now a version for 1.0 and 2.0 PSPs, allowing you to increase the CPU and GPU speed of UMD games, as well as edit menu titles in the XMB.

Features for Firmware 2.00:

  • Load UMD's with CPU clocked at 333 and GPU clocked at 166
  • Restore/Edit XMB Menu Names (Can't use PSP Menu Edit by Loco for Firmware 2.00)

Features for Firmware 1.50:
  • Load UMD's with 2.00 or higher support (Has not been improved)
  • Load UMD's with CPU clocked at 333 and GPU clocked at 166
  • Restore/Remove asura effect
  • Restore/Add custom backgrounds
  • Restore/Edit XMB menu names
  • Version reminder removed due to complaints

Features for Firmware 1.00:
  • Load UMD's with 2.00 or higher support
  • Load UMD's with CPU clocked at 333 and GPU clocked at 166
  • Restore/Remove asura effect
  • Restore/Add custom backgrounds
  • Restore/Edit XMB menu names (Can't use PSP Menu Edit by Loco for Firmware 1.00)

Please read the included documentation and warnings - any program that writes to your PSP's flash memory has the potential to damage your PSP.

Download the 2.0 firmware version here.

Download the 1.5 firmware version here.

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Gadgets Weblog: Trick Out Your PSP with Lights and Translucency!

This was such a cool article I had to post it... -Auri

f you're a true techy geek and are not afraid of cracking up your game consoles for customization purposes (or repairing) take a look at The Lamma's articles.

The latest article will teach you how to make your PSP look like this:

PSP with lighted buttons

Cool? Check out the Making Lighted Trigger Buttons for the PSP tutorial for step by step instructions.

The site isn't updated much besides the previous PSP Mod, but there are other news/articles in the site like the XBox 360 section and a tutorial about changing the buttons position on the Xbox controller

Read the whole article here.

Source: The Gadgets Weblog
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Homebrew: Original Duke Nukem Clone Released

David Goffe has released his first homebrew game, Dave Gnuken, which is based on an old DOS favorite of his, Duke Nukem (not Duke Nukem 3D, mind you).

From the release:

Dave Gnukem is a 2D scrolling platform shoot-em-up. It is very similar to (and inspired by) Duke Nukem 1.

Download it here.

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Homebrew: Quake II PSP - Second Patch Released

McZonk from Team Emergency Exit has released a small patch for his Quake II port. McZonk has been working hard for his exam, so major updates won’t be coming before he finishes his exam. Good luck, man.

Details about this release:

Changes:

  • graphic and game bug fixes, should run more stable
  • 333 mhz support
  • on screen keyboard (press left trigger in input mode of console or on text fields).
  • player name is now saveable

There is still no sound, no multiplayer (I saw Quake 1 has adhoc now, I'll add it to after exams), no full singleplayer and no 2.0 or higher support.

Download it here.

Source: PSP Updates

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Run Homebrew on PSP 2.01 and 2.50! w00t!

Fanjita has announced it! SWEET! Run homebrew on 2.01 and 2.50 PSPs!

We finally made a more solid breakthrough with the EBOOT loader for GTA tonight. Not only does the menu now work properly, but I've also managed to run the uo_SNES9x emulator, and play the Pilotwings ROM (the only one I have), on both v2.0 and v2.5.

This package allows you to run some standard PSP homebrew on any version of Grand Theft Auto, and PSP firmware version v2.0, v2.01 and v2.5.

It's an initial test of the loader, that doesn't support the full range of homebrew, but works well enough for an initial release.

It does NOT run on v2.60 firmware.

Please note also the new name for the EBOOT Loader - eLoader.

Time to get some sweet homebrew running on your PSP. You can find a lot in the libraries.

DOWNLOAD THE HOMEBREW LAUNCHER, ELOADER, HERE!

Here is the list of known compatible homebrew (a list which will obviously grow):

Uo_Snes9x (SNES) 0.02y32
Throttle-X
Squarez 0.8.1
Spider Solitaire
Snakman
PSPaint v3
PSPChess
PSP Calendar v0.3
Lunar Lander 0.5
In The Air
Ghost In The Matrix v0.2
File Assistant 0.04
Dual Tetris 1.0
Bombjack
1MHz Reader

http://www.thinkgeek.com/images/products/front/hacker-textshirt.jpg
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20,000 Sony PSP Videos Available from GUBA Search

GUBA, a multimedia search service of Usenet videos, has added the availability of Sony PSP-enabled playback of GUBAs indexed Usenet video content. Now, Guba is offering more than 20,000 videos which are selected from the worlds oldest and largest bulletin board service. GUBA subscribers (via paid subscription) now have the ability to download their preferred content directly onto their choice of mobile video device; the PSP (Playstation Portable) or Apple’s iPod.

In addition to offering videos in PSP or iPod format, GUBA also offers the ability to subscribe to RSS feeds using keywords that match particular interests so when new videos are posted to Usenet matching these user-defined parameters, GUBA automatically uses the indexed keywords of the files description to provide RSS feeds.

GUBA says that one unique aspect of their service is the ability to access multimedia content available on the ‘dark web’, which refers to Usenet and other forms of multimedia content not indexed by the major search engines such as Yahoo, Google or Microsoft.

“GUBA has once again demonstrated why it is the market-leader in providing content to all platforms,” said Thomas McInerney, CEO of GUBA. “Our technical leadership has enabled us to further extend the GUBA experience onto a new platform that has proven to be one of the hottest sources of portable entertainment.”

Source: Search Engine Journal

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Preview of Taito's New Game "Exit"

We get our hands on an English-language version of Taito's stylish lifesaving puzzler for the PSP.

Possible Mission

Mr. Escape helps two victims to safety in this clip.
Watch | Download

The first time that we encountered Taito's Exit was at September 2005's Tokyo Game Show, where its cartoon-style visuals and inventive puzzle-based gameplay really impressed. Around three months later, Ubisoft announced that it had secured the publishing rights for the North American and European versions of the game, which are currently scheduled for release next month. We recently had an opportunity to play through around 40 of Exit's 100 levels, and we're pleased to report that it wasn't just the game's art style that impressed us.

In Exit, you'll assume the role of a professional escape artist named--appropriately enough--Mr. Escape, who makes his living not by freeing himself from padlocks and chains at the bottom of a swimming pool, but by rescuing members of the public from equally dangerous situations. Exit will ship with a total of 100 increasingly challenging missions, including 10 that are set in a tutorial level. The remaining 90 missions span nine different disasters in which you'll be rescuing victims from fires, a flooded subway station, a hospital hit by an earthquake, a hotel caught in an avalanche, a factory explosion, and more. You'll be able to download additional disaster packs comprising 10 missions each sometime after Exit's release.

Your goal in each mission is to locate any victims that are trapped in your current location and then escort them safely to the exit before time runs out. The victims--much like the obstacles that will impede your progress--come in a number of different shapes and sizes, and the only thing that they all have in common is that they just stay in one spot, waiting to be saved until you find them. Fortunately, the majority of the victims that you locate will prove quite useful, though each victim "type" has its own pros and cons. Kids, for example, aren't able to swim or climb up and down from high places without help, nor are they strong enough to push boxes around--they're great at crawling through narrow spaces, though. At the other end of the spectrum, large adults are strong enough to push boxes that even Mr. Escape can't budge, but they're too large to climb up onto large boxes without help from two other adults. Young adults are the middle ground, boasting a similar range of abilities to those of Mr. Escape. The only other victims that you'll need to concern yourself with are severely injured patients, who are unable to move by themselves and so have to be carried or put on a stretcher.

One of the most common dangers that you'll have to deal with in Exit is fire, which, like most of the game's hazards, will kill Mr. Escape and his companions on contact. Fire extinguishers and sprinkler systems can be used to put out fires that are in your way, but many of the levels can only be beaten if you put out the fires in a certain order and if you don't waste any of your single-use fire extinguishers on flames that can be avoided simply by taking another route. Other hazards and obstacles that you'll be faced with include electrified floors, water (you can only hold your breath underwater for 30 seconds), walls, and large icicles that can be destroyed using a pickaxe, locked doors, conveyor belts, icy floors, pitch-black areas where your visibility is severely limited, ropes that you can climb down but not climb up, and, of course, falls from high places.

Although Exit is most definitely a puzzle game at its core, any skills that you've retained from the 2D platform games of old will come in handy from time to time. Jumping between platforms in Exit isn't nearly as challenging as figuring out the correct route through each level. But you'll certainly need to figure out the distances that are safe for Mr. Escape to jump and fall from, because one wrong move will often force you to restart an entire level. Equally important if you're to succeed in Exit, will be mastering the art of giving instructions to any victims that you rescue on your way through a level, which is accomplished via a particularly elegant control setup that uses the PSP's directional pad and analog stick to great effect.

At any point in the game, while using the directional pad to control Mr. Escape directly, you can use the analog stick to move a pointer that will scroll the screen around your surrounding area. The pointer not only affords you a good look at your surroundings, but also highlights victims that you've added to your party already and gives them instructions. You'll simply position the pointer over your target, press a button to highlight it, and then move the pointer to the location that you want your companion to move to or onto the object that you'd like the person to interact with. On many levels, having victims perform tasks that Mr. Escape is unable to do is the only way to reach the exit. But, even when that's not the case, you can use victims to speed up your progress through a level--maximizing your score out of a possible 100 once you complete it.

Like Mr. Escape, other characters in Exit are only able to carry one item at a time. To date, the items we've put to good use include keys, which are used to open locked doors; rope ladders, which can be suspended from hooks and then climbed up and down; planks, which are used to make bridges; torches, which improve your vision in dark places; spiked shoes, which stop you from sliding around on ice; as well as the aforementioned ropes, fire extinguishers, and pickaxes. Having taken a look at Exit's instruction manual, we're pretty certain that those are all of the items in the game--we'll let you know for sure in our full review next month.

Source: GameSpot

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Lucasarts announces XBL Content for Star Wars Battlefront II

Now at more than 4 million copies sold across all four available platforms (PlayStation 2, Xbox, PSP and PC), Star Wars Battlefront II was the No. 2 best-selling videogame of 2005, according to NPD Funworld. It’s also – in less than three months of availability – the new best-selling Star Wars game of all time. On Tuesday, January 31, LucasArts releases a large dose of premium content for owners of the Xbox version, downloadable via Xbox Live.

     

For only $4.99, Xbox players who purchase Battlefront II’s downloadable premium content gain two new playable hero characters (Jedi Kit Fisto and the evil Asajj Ventress) as well as four of their favorite maps from the original Star Wars Battlefront. Each of the downloadable maps – including Yavin 4 (Arena), Bespin (Cloud City) and two on icy Rhen Var (Harbor and Citadel) – boasts bonus modes of Conquest, Capture-the-Flag and Assault (a good-versus-evil hero free-for-all that includes the new characters and other heroes already in the game in one Force-ful battle royale). Assault modes have also been added to the preexisting maps on Coruscant, Mygeeto and Naboo, and Rhen Var’s Harbor map includes an additional Hunt mode featuring wampa ice creatures. 

The new locations and heroes enable Star Wars fans to relive some of their favorite heroic confrontations, as well – this time with entire armies backing them. On Bespin, Luke Skywalker takes on Darth Vader as seen in The Empire Strikes Back. Meanwhile, as depicted in Cartoon Network’s Star Wars: Clone Wars animated series, Anakin Skywalker goes up against Asajj Ventress in the jungles of Yavin 4. Count Dooku’s protégé even comes equipped with an exciting new weapon – two lightsabers attached with a fibercord.

The breakdown of available heroes for the new maps is as follows:

Bespin: Cloud City (Conquest)
Rebel Alliance: Luke Skywalker
Empire: Darth Vader
Republic: Aayla Secura
Separatists: Asajj Ventress

Bespin: Cloud City (Capture the Flag)
Rebel Alliance: Han Solo
Galactic Empire: Darth Vader
Galactic Republic: Kit Fisto
Confederacy of Independent Systems: Asajj Ventress

Rhen Var: Citadel
Rebel Alliance: Han Solo
Galactic Empire: Boba Fett
Galactic Republic: Kit Fisto
Confederacy of Independent Systems: Darth Maul

Rhen Var: Harbor
Rebel Alliance: Chewbacca
Galactic Empire: Emperor Palpatine
Galactic Republic: Kit Fisto
Confederacy of Independent Systems: Asajj Ventress

Yavin: Temple
Rebel Alliance: Luke Skywalker
Galactic Empire: Boba Fett
Galactic Republic: Anakin Skywalker
Confederacy of Independent Systems: Asajj Ventress

Source: Lucasarts
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Nintendo To Shrink DS to Spur Sales Taken by PSP

Recent news that the PSP has begun to outsell the DS consistently for the first time may well have prompted Nintendo to announce a lighter, slimmer version of their handheld.

The Nintendo DS Lite may well be released as early as March in Japan and will carry a $145 price tag, with the original DS enjoying a significant price cut as well.

The DS Lite is 133mm wide by 73.9mm high by 21.5mm deep and weighs just 218 gram, 21% lighter than the standard DS.

Of course, the trade off for an improvement to the DS's pretty ugly design, is a reduced screen size which doesn't really help its multimedia credentials any.

The PSP has made a lot out of its portable media center strengths and the DS, which according to many actually has a better range of game titles, is starting to look a little limited.

Source: Media Center PC World


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Hackers Circumvent PSP 2.50 Firmware Protections (Gamasutra)

The ongoing battle between Sony and software hackers over executable code on the PlayStation Portable has swung back in favor of the hacking community: a hacker by the name of Fanjita has unveiled his method of executing code and other applications off of the memory stick that works with most of the latest versions of the PSP firmware.

Fanjita's program, called eLoader, works with PSP firmware versions 2.01 through 2.50, though it is incompatible with the very latest 2.60 update. The software exploits a flaw in the release of Grand Theft Auto: Liberty City Stories and disguises itself as a saved game file for the popular PSP title. Once the save file is loaded by somebody who owns a copy of GTA:LCS, it executes what is presumably some kind of overflow exploit, and can then load homemade software off of the system's memory stick media.

Sony has typically combated unauthorized code running on the PSP by rendering the exploits invalid with a new firmware update, and then requiring that the update be installed in order to to run games published after its release.

Players determined to run emulators or homebrew games on the system usually accept that a dedicated unit for such software is necessary alongside a "clean" system for commercial games; the significance for such a community is not as much in defeating another version of the firmware protection as much as it is gaining access to 2.50's improved wi-fi Internet features while still being able to run unsigned code.

Source: Gamasutra
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OT: Coupon for you Addicts (PSPUpdates)

I have always been of the mindset that you aren't a true gamer unless MMO addiction has caused you to: drop out of school, get a divorce, forget what month it is, or seriously consider leaving this life behind for the sure knowledge that your favorite cyber-world is in fact the afterlife you are sure to ascend to.

I've suffered through addiction to Ultima Online, EverQuest (three times), Star Wars Galaxies, EverQuest 2, World of Warcraft, and various other MMORPGs. While off topic, I thought it was cool that the guys over at GamerKing.com sent us a 20% off coupon to give to our users to help them feed their MMO addictions with in-game currency (gold, plat, credits, what have you) for their game of choice. Just use coupon code "PSP" (all caps) when you check out for 20% off.

Remember kids, MMOs can cause serious injury to your friends, family, education, marraige, health, body fat %, and cause the line to blur severely between reality and game. But damn they are fun.

http://pspupdates.qj.net/uploaded_images/human_female382235-709680.JPG

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Homebrew: Quake Ad-Hoc Multiplayer Released (PSPUpdates)

I know that this will get many of you out of your seats and ready to frag your friends! Chris Swindle has taken Peter McKay’s port of Quake and added Ad-hoc support for multiplayer capabilities between two or more PSP’s! The bugs are still being worked out and the sound was temporarily removed, but this is indeed a big step forward for multiplayer PSP homebrew! Just set one PSP as the ad-hoc host and the other PSP’s should detect it. Any feedback you can give will certainly help Chris fine-tune the program.

Download it here.



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Homebrew: PSPRadio v0.38-Pre2 Released (PSPUpdates)

My all time favorite program for the PSP has been updated, and you'd be crazy not to check it out - homebrew just doesn't get any better than PSPRadio from Raf and Company! So if you have WiFi and still haven't given it a try despite my forceful persuasion in the past, get on it... or else! Here's what's been changed in the newest pre-release:

NEW FEATURES:
-Core: Added support for logging via WiFi instead of using the memorystick. (r729)
-External: Added a simple server application which can receive the log-entries via WiFi on the PC. (r729)
-3DUI: A new popup dialog has been added to show error messages from PSPRadio. (r732)
-Core: Next/Prev via HPRM are now global (r733)
-TextUI: Updated skins from Semtex199 (r733)
-Core: Added new playmode "GLOBAL". When on this mode, when the last track of an album finishes, the player goes to the first track of the next album. (r734)
-Core: Updated SHOUTcast db.xml to latest as of 1-26-06 (r736)
-Core: Added support for ID3 tags (v1 and v2) (r738/739)
-Core: Made Playback mode a config item in PSPRadio.cfg. Now its saved with the other config options. Make sure you update your PSPRadio.cfg for this to work. (r744)

BUG FIXES :
-3DUI: The active item are now default selected when entering the option screen. (r728)
-3DUI: The program version is now only shown on the option screen when using the 3D UI (r727)
-3DUI: Fixed a couple of bug which caused the UI to read random data. (r730)
-Core: Added check for buffer event, so they are only sent when there are changes. (r731)
-Core: Fixed bug where HPRM would crash the local files screen (r733)
-TextUI: Corrected problem where 12AM was being displayed as 00AM (r734)

Download it here.

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Homebrew: Sokoban Featuring Link

Fabre has released his first creation for the PSP - a Zelda themed version of Sokoban! Fabre is aware that there is already an existing version of Sokoban out there, but you can't have enough of a good thing, right? The initial release comes with 9 levels, but Fabre supplies instructions on how to edit, alter, and create your own levels to add to the collection:

Editing the game: You can change the levels easily, just open one of the files in Notepad or similar. Here is what different symbols mean in the level file:

'B'=Block
'J'=Jug
'L'=Link
' '=Space

If you have done it right, the file should be 362 bytes. If it is larger or smaller, make sure the text editor you are using has put only a CR/LF at the end of each line. You can change the graphics by renaming the files to *.png. Transparency is supported, the filenames should make it pretty self-explanatory, don't change the resolution of the images or the level won't render properly. For now, levels can only be named from '1' to '9', I'll fix this in the next release.

Download it here.

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Homebrew: Naruto Adventure Alpha Released!

KingOfNoobs has finally taken the plunge and released his first homebrew game written in Lua, taking inspiration from one of his favorite icons – Naruto! It’s still a work in progress and some of the physics aren’t working quite right such as collision, but it’s great to see one of our youngest members getting involved with programming - keep up the good work, KON!

Download it here.


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Homebrew: PSP Screen Capture v0.2 Released

Nekokabu has released his PSP Screen Capture, version 0.02. PSP Screen Capture is a screenshot taking program working on v1.00 and v1.50 PSPs. It works better than PSPgrab from the screenshots Nekokabu released. Details:

How to use
Put a game UMD into the PSP, then start the program. The UMD will be automatically loaded. Then you will be able to take screenshots by pressing the Music button. You can take 1/4 sized screenshots by pressing ¡°volume -¡± and the music button together. The captured pictures will be put into capture folder of the PSP.

Note
  • Some games doesn't let you take screenshots.
Changelog:
  • Output file number is changed to 3 digits
  • File overwriting problem fixed
  • Background icon attached

Download it here.
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Transport Tycoon Deluxe Port for the PSP Released

Jamie has just released his port of Transport Tycoon Deluxe (Open TTD) to the PSP. As you can see by the screenshots, this game looks absolutely beautiful. At this point, the game is playable but cannot save or load games yet.

- Pending major fixes

  • Fix saveload functions
  • Enable network mode

Pending minor fixes needed

  • Support midi tracks
  • Resize some windows
  • Fix dropdown menus positioning
  • Screenshots support
  • Fix map button/dialog

Jamie also wants to hear any feedback, patch information or suggestions: “Any kind of patch, sugestion or contribution is welcome, contact me at jpenalbae@gmail.com

Download it here.



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Utility: PMP Muxer for PMP Mod Updated


Jonny has released a new version of his PMP Muxer program which is used to make AVI files (DivX/Xvid) compatible for 1.50 PSP's to play in full resolution with his media player, PMP Mod. This small update corrects the problem with the "invalid keyframe value" error that was being experienced when converting video files.

Download it here.

Source: PSPUpdates
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Homebrew: Vortex Now Works on 2.0 Firmware (PSPUpdates)

Mach-one's space shooter Vortex made quite an impact on the homebrew community when it was released last week, but to the dismay of many it only worked on PSP's with 1.50 Firmware. So it should be welcome news that a new version of Vortex was been released which is compatible with 2.0 Firmware!


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Homebrew: Doom v0.05 Plus Released (with Source Code!)

Greg Berkhof has been wanting to release his modified version of DOOM-PSP for a while now, but every time he is about to do so someone else releases their own version. But now the time is right and he has emailed us DOOM-PSP Plus to post here at PSPUpdates! Here are the improvements that Greg has made to this popular homebrew port:

1. Cheats - by holding down start and pressing either x, o, square, and triangle, you can activate god, all weapons, level warp, and full map.

2. Auto-run - by default your marine will now run without having to hold down the run button. When you do hold down the run button, you will walk.

3. Map zoom - pressing up or down on the dpad/nub allows you to zoom in and out in the automap.

4 Gamma - by default the current gamma setting is 3, instead of 0. This brightens the game consideratly, however, may cause some washout.

To Install:

Firmware 1.0 and 2.0(with EBOOT Loader)
1. Create Doom dir under Games.
2. Copy save, wads, inst, config.ini, and timidity.cfg into doom folder.
3. copy eboot.pbp from fw10 into doom dir.
4. copy any main wads into doom/wads dir and pwads into doom/wads/pwads dir.
5. launch game, select wads and play! to set up controls press L+R+Start and follow instructions.

Firmware 1.5
1. Create Doom dir under Games.
2. Create Doom% dir under Games.
2. Copy save, wads, inst, config.ini, and timidity.cfg into doom folder.
3. copy eboot.pbp from fw15/Doom into doom dir.
5. copy eboot.pbp from fw15/Doom% into doom% dir.
4. copy any main wads into doom/wads dir and pwads into doom/wads/pwads dir.
5. launch game, select wads and play! to set up controls press L+R+Start and follow instructions.

Source code is included so further modifications can be made by anyone interested in continuing the work!

Download it here.
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Homebrew: WebNab v0.2 for the PSP Released (PSPUpdates)

Webnab2-1 Webnab2-2

Danzel, from our forums, has updated Webnab to version 0.2. Webnab (Why Eat Banannas? Not A Browser), has now developed into a full fledged RSS / Atom reader for your PSP.

Webnab2-3 Webnab2-4

Version 0.2 allows the user to add in your own feeds to the program and allows for changing the background. If you have any problems, issues, suggestions, or feeds that don’t work proprerly, post in Danzels release thread.

Download it here.

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Sony Puts Down Aibo Robotic Dog

(I know, not exactly PSP related, but there were rumors the PSP could control Sony's robotic pet, which was a technological marvel. Now we may never know what else it could do. -Auri)

The image “http://allrobots.com/IMG/sony_ers7.jpg” cannot be displayed, because it contains errors.

New Media Experience Coming to PSP

Sony has taken its Aibo robot dog to 'live on a farm' as part of cost-cutting exercise that also sees the demise of the company's Qualia line of pricey, high-specification products. As well as ending its line of robot pooches, the company is ending development of the previously-forthcoming Qrio robot.

The company reported some of its strongest quarterly earnings in several years on Thursday and upgraded its forecast for the full year. Both sales and net profits jumped to all-time highs, helped by good news from product sectors that had been problematic.

Ten months after a major management reshuffle that saw Howard Stringer appointed chairman and chief executive officer (CEO), the company reported sales and operating revenue of ¥2.4 trillion (£12 billion as of the last day of the period being reported) for the three months to December, up 10 percent from a year earlier. Net income was ¥168.9 billion, up 18 per cent.

Sony's key electronics business saw improvements on the back of brisk sales of its Bravia LCD (liquid crystal display) televisions, which achieved number-one market share in the US, according to Nobuyuki Oneda, Sony's chief financial officer, speaking at a Tokyo news conference. Sony was late to the LCD TV market and its products had been performing poorly until the launch of the Bravia line.

Electronics sales were up 4.7 percent to ¥1.6 trillion and operating profit increased 56.2 percent to ¥78.9 billion. Sales fell in Japan and Europe but climbed in the U.S. and the rest of the world.

Sales of DVD- and high-definition camcorders were also healthy, and Sony sold more digital music players in all regions, it said. However, sales of CRT (cathode ray tube) televisions fell as consumers showed a preference for flat-panel models, the company said.

"In the electronics business there were signs of recovery but it's not yet at a satisfactory level," said Oneda.

Continuing the restructuring in its electronics business, the company said it would end its Aibo robot line, stop development of its Qrio robot, stop development and manufacturing of PDP (plasma display panel) televisions, and stop selling in-car entertainment products in Japan. It will also kill its Qualia line of pricey, high-specification products.

In the gaming sector, strong demand for Sony's PlayStation Portable (PSP) helped lift overall sales for the division by 48 percent to ¥419.2 billion, and operating income by 52 per cent to ¥67.8 billion. The company shipped 6.2 million PSPs during the quarter, up 5.7 million from a year earlier, and 5.4 million PlayStation 2s, 2 million less than the same quarter a year earlier.

Sony's pictures division recorded a small loss on flat sales after the lack of a hit movie in the quarter. It's financial services sector reported a 31 percent increase in revenue and a 238 percent increase in operating income, thanks in part to higher returns on investments.

The results had been eagerly awaited by Sony watchers for signs that the corporate-wide restructuring is paying off. The plan, which was outlined in September, is on track, Oneda said.

By the end of 2005, Sony had achieved cost reductions of ¥15 billion out of its target of ¥200 billion, which it hopes to reach by the end of March 2008. Its total staff count has been reduced by 2,400 against a target of 10,000, and 3 manufacturing plants have been closed or sold against the target of 11 by the 2008 deadline.

For the full year, Sony said it now expects sales to be ¥7.4 trillion, 2 per cent above its previous forecast, and net income to be ¥70 billion. Sony had previously said it expected to lose ¥10 billion [b] during the full year.

Source: Digit


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Review: Sony Location Free Player Pak

Where do you watch television the most? Is it on the couch, on a favorite recliner, or just in bed? With Sony's LocationFree Player Pak, you can watch your favorite shows from anywhere you can access a broadband connection.
Lfpk1kit

Whether you're sitting on the porch within reach of your wireless network or in a cafe halfway around the world, your televisi