Video Game Sales on Track in 'Refresh Year' for Industry (NPD Group)

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Video-game sales may have been sluggish in November but Canadian cash registers keep ringing.

Over the first 11 months of 2005, Canadians spent $554.3 million on video-game hardware, software and accessories, according to the NPD Group Canada, which tracks the industry. And that's before the bumper holiday period spending.

Canadians rang up sales of $217 million last December in the video game field. If they match that outlay this month, total sales figures for 2005 could come close to equalling the $776 million spent on video gaming last year.

That may be hard to pull off, given the current shortage of Xbox 360 consoles and the lack of blockbuster game titles that drew shoppers like magnets in November and December 2004. Plus some consumers may be holding off purchases, knowing that PlayStation and Nintendo are getting ready to roll out their own next-generation consoles in 2006.

November sales were down on both sides of the border compared with 2004. And industry giant Electronic Arts sounded an alarm earlier this week, warning that sales of video games in the holiday quarter have fallen far below expectations.
In the U.S., video-game software sales plunged 18 per cent in November and total industry sales slid nine per cent compared to November 2004.

In Canada, total sales in the video-game market were down in November -- about 14 per cent in terms of revenue. Canadian software sales also went south for the month, from $61 million in November 2004 to $47 million this year.

But comparisons to last year are skewed by the fact that Halo 2 and Grand Theft Auto: San Andreas drove sales through the roof in 2004.

Look for a boost this month. Canadians spent $120 million on video game software last December, 27 per cent of the total for the year.

Hardware sales have been boosted by the handheld PSP and DS systems and the 360 launch. Plus Canadians spent some $15 million on the Xbox 360 console alone in just nine days in November.

"Those other generation products are showing some soft sales overall," said Ryce.

"Up until the 360 was launched, it was all about portability in terms of the DS and PSP doing very very well in the market," he added. "And getting obviously a higher price point within that space."

The NPD numbers do not include computer game sales.

posted on Sunday, December 25, 2005 1:38 PM by Auri

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