Friday, December 23, 2005 - Posts

Flash for PSP Contest - Can You Write It? (PSP-Hacks)

Just wanted to bring everyone up to date on the progress of the PSP Flash Player Coding Contest. (PSPFPCC)

Want to thank everyone for their submissions so far, got some good candidates. Also, just remember, this is for $500USD cash.

Deadline has been extended until January 15th, 2006 for beta submissions and the winner will be determined on Febuary 15th, 2006.

Here is the Official list of specifications:
http://www.psphacks.net/files/psp_swfplayer_spec_v1.pdf

Here is a sample SWF file.  This sample MUST work as stated in the specs:
http://www.psphacks.net/files/psp_flash_mockup_plusKeys.swf

Submissions can be submitted via email to webmaster@psphacks.net or you can upload them to http://www.psphacks.net/uploadbin/ and email me the link that it gives you.

Any questions at all, email me or post them in this forum topic.

Here is the original Post:

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We are pleased to announce the commencement of a PSP Homebrew Application Coding Contest co-sponsored by PSPHacks.net and RK Digital.

The demand for a standalone PSP Flash Player is well known among the PSP Community, and we are positive that an award might motivate an individual or group to prioritize this project.

What we require this application to do, In order of priorities (meaning the lower on the list the more expendable they are):

1. SWF Format playback - Faithfully play back .swf media full screen, the newer the Shockwave File format, the better
2. Keyboard Emulation - Map PSP buttons to navigation (same way keyboard navigation would work on a PC app)
3. Actionscript Support
4. Kiosk Mode - Boot PSP directly into .SWF file and on subsequent restarts (optional)

Schematics and test media files will be provided to aid in development.

A very basic Flash player based on Mplayer is built into FileAssistant, which is open source and should be used if helpful.

Additionally, there exists ongoing Open Source Flash Initiatives which should also facilitate a PSP port. More info can be found at:
http://www.osflash.org/
http://gplflash.sourceforge.net/

The Award is $500 and will go to the individual or group who delivers the most advanced application by the deadline.
The 2nd Award is that which is given back to the PSP Community, a fully functioning, polished, Open Source PSP Flash Player Application. Please respect the spirit of Open-Source and collaborate - in the case of a group submission, we will help in determining which players made the most significant contributions and should therefore receive more.

Terms and Conditions -
Closed source entries will not be accepted.
Award will be held in escrow by escrow.com. Upon award determination, escrow will be verified and funds delivered to us, psphacks.net, who will then arrange final payment to individual or group.
After winner is determined, payment will be held until one final round of bug fixes and revisions are completed. Winner is required to maintain aftercare (bug fixes) and not "ditch" the project.

Deadline for submissions for is December 31, 2005. Source and binaries are to be emailed to webmaster@psphacks.net. We will maintain an ongoing repository so we can check on status and test throughout the contest.

Satisfactory completion before deadline can lead to an early closure of the contest, at our discretion; so, this is not only a contest, but a race.
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posted by Auri with 0 Comments

PSIX Back from the Dead? (PSP-Hacks)

IPB Image

Well it looks like Fluff A.K.A naoneo has return from the dead. To resurrect PSIX? Or a new project? Only time will tell, as he has put a countdown on his webpage at www.naoneo.com with 40 days 12 hours and 47 minutes left. (as of time of post ). If anyone has any more information on this please let us know. Apparently they also have posted a totally random flash video beind those images. Welcome back PSIX, lets hope you dont drop into afterlife again.
posted by Auri with 0 Comments

Piratey Radio On the Go (PSP-Hacks)

(From Hyena the Pirate @ PSP-Hacks)

Ahoy Mateys..
    Most o' ye may know this, but i'm wagerin a great deal o' ye dont, so i thought i'd present to ye a couple o ways to take yer PSP tunes listening to the next level.
   
    With all the talk o' UMDS, an Emulators, and Isoloaders it seems that sometimes people have fergotten that the PSP be havin other uses too.. one o' those uses is as a personal MP3 player, limited by the size o' yer memory card of course, but still good enough to get quit a few jams on.  Course, if'n yer drivin on one o those long car trips, ridin around pimpin those cool "winona ryder's untanned behind"-WHITE colored ear phones, prolly aint gonna get ye alot of double takes from the lovely ladies. Not to mention that it can cause some serious inconviences, such as not being able to hear the sirens behind you because ye gots the volume on maximum and Ashley Simpson's wailing has all but obliterated any other soundwaves in yer general vicinity. This can be unfortunate, as by the time ye look up n notice the O.J. Simpson style low-speed chase behind ye, yer probably already on yer way to havin a very 'bad day'.  

    That said, what we needs is a way to get those Mp3's from yer PSP, to yer kick-*** factory speakers.
Hold on, afore ye break out the soldering iron and aluminium foil lads, Hyena's got some suggestions that might just keep ye from becomin the next "40 year old Virgin."

    Now thar's two ways ta be lookin at this.. ye can go 'wireless' or ye can go 'hardwired', both with their own benefits n drawbacks.

Read more...
posted by Auri with 0 Comments

PSP on Track to Ship 6 Million in North America (PSPRumors)

Sony Computer Entertainment America appears to have confirmed that the company is still on track to ship six million units of the PlayStation Portable console to retailers in North America by the end of the year. However, there has been some confusion about whether Hirai was referring to installed base or shipments of consoles. ...
posted by Auri with 0 Comments

PSP-OSS version 0.1 Beta Released - Open Source Shell for PSP

PSP-OSS_screen_2_1223

PSP-OSS Team has finally released their highly anticipated PSP-OSS, version 0.1 Beta. PSP-OSS is an open-source shell program for PSP. Here are some more detailed information from the readme:

Features:

*Audio:

  • Built-in audio player
  • MP3 and OGG support

*Image:

  • Built-in image viewer
  • PNG and JPG support an resolutions up to 512x512

*EBOOT Support:

  • Run any EBOOT off you memory stick via the "Start Menu" (1.5 firmware)

*Filebrowser:

  • Easily access your memory sticks files via included filebrowser
  • Ability to Open, Cut, Paste, Delete and Rename files

*Easy-to-use GUI:

  • Restart and shutdown the PSP-OSS from the desktop
  • Run any UMD from the desktop (excluding UMDs requiring 2.xx)
  • Edit your theme or background from the configuration panel
  • Enable/disable USB mode
  • Access time and date information

*Shortcuts

  • Look at Shortcut.ql example on the desktop.  Open in a text editor

*Folder Locations for Desktop and Start Menu

  • Files you want on the desktop or in the start menu go in these folders

Desktop:  PSP-OSS\DESKTOP\
Game:     PSP\GAME\
Music:    PSP\MUSIC\
Pictures: PSP\PHOTO\

Installation:
1.Put you PSP in USB mode.
2.Extract PSP-OSS_01_BETA.zip to the root of your memory stick.
3.Navigate to the memory stick icon under "GAME" on your PSP
4.Select PSP-OSS and press "X"
5.Enjoy!

PSP-OSS_screen_1_1223 PSP-OSS_screen_3_1223
PSP-OSS_screen_4_1223 PSP-OSS_screen_5_1223

Review from PSPUpdates: I've tried the shell. I should say, although it is the very first release of the program, I can feel it is well polished. The programmer(s) must have been putting a lot of effort into implementing the theme function and integrating everything into one piece. I used the UMD launching function. It was implemented by embedding FileAssistant ++ into the program. I used Ridge Racers which requires no firmware check. The game booted correctly. And when I tried to return using the HOME button, the game actually exited to the PSP-OSS shell, instead of the original PSP XMB interface. I want to say this is just great. I tried Winning Eleven 9 which requires 2.0 but doesn't necessarily need 2.0 to run, and it booted too. But unfortunately, I accidentally got kicked back to the XMB with an error message. I tried again but this error didn't happen again. Maybe a little check on the stability is needed. But altogether, this release is a masterpiece IMO. Cheers to PSP-OSS Team, and sorry for not posting the pre-releasing news enough before, since we have been seeing all kinds of fake shell hoax in the past half year.

Keep it up!!

You can download PSP-OSS version 0.1 Beta from PSPUpdates' QuickJump download site [here].

Thanks to Placasoft for the heads-up! =D

posted by Auri with 0 Comments

Homebrew Development: Cel-Shading Tutorial & Source Code

Cel-shading_tutorial_1223

Do you still remember the Cel-Shading Demo by McZonk from Team Emergency Exit, which PSPUpdates reported back in August? Now, McZonk has finally got some time to write a great tutorial. He also enclosed a sample source code in the archive.

You can download the tutorial and the source code from PSPUpdates QuickJump download site [here].

Cel-shading is like 2d that looks like 3d... if you've ever played the XBox game Cel Damage, you'll know what I mean :)

posted by Auri with 0 Comments