Wednesday, December 21, 2005 - Posts

First Generation Sony PSP Card Reader

First Generation Sony PSP Card Reader

Asian Game shop Lik-Sang has an extensive look at new card readers that are coming for the Sony PSP early 2006. It supports three different card slots with all its different card versions, Memory Stick, Memory Stick Duo, Memory Stick Pro Duo, Memory Stick with and without MagicGate ... - Read [source: I4U]

First Generation Sony PSP Card Reader Accessories Coming Technology News, Electronics Buy Guide and Gadget Review  First Generation Sony PSP Card Reader Accessories Coming Technology News, Electronics Buy Guide and Gadget Review
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Akihabara News Volume 16 for the PSP Released - PSP Magazine

Akihabara News Volume 16 for the PSP Released

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Akihabara News has released their latest magazine formatted for the PSP, volume 16. Akihabara News is a magazine of new gadgetry products on the Asian side of the world, but mainly from Japan. This magazine comes in both English and French and can be viewed on all versions of the PSP, simply place the unzipped folder in /PSP/PHOTO/AKIBA,

You can get the English version at PSP Updates' QuickJump Download site [here].
You can get the French version at PSP Updates' QuickJump Download site [here].

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Kill Your FM Magazine Issue 4 Released - PSP Magazine

It's been a little while since the last issue of this magazine for your PSP, but the wait was worth it. If you're new to Kill Your FM, it's a music magazine for people who love indie music of all flavors and it's free, so how could it get any better than that? Here's what you can look forward to in this issue:
-Interview w/ Derek Sivers, creator of CDBaby.com
-The Thieves: Prophets In The Cathedral Of Rock?
-FM Killers: Pandora & 15 Megs Of Fame
-1920’s Jazz vs. Modern Day Hardcore: More similarities than you think!
-Happy Birthday! The MP3 Turns 10
-A Popular Donkey, Episode III (and a whole lot more)
-And of course, excellent indie rock, hard rock, and hip hop tracks from the bands we feature! Free, and legal.
This magazine comes in two different versions, both found on our QuickJump Download site:

KillYourFM Issue 4 Multimedia Version (Magazine, Images, and MP3's)
KillYourFM Issue 4 Vanilla Version (Magazine Only)
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PSPUpdates Weekly Poll Results: White or Black PSP?

Weekly Poll Results: White or Black PSP?

http://pspupdates.qj.net/pollwhatdoyouthinkofthewhitepsp.JPG

Recently we posed the question “What do you think of the white PSP?” to you via the weekly poll.  Well, the results are in, and not quite what I was expecting!  Out of 6,126 votes, the majority (38%) didn’t really care for the look of the white PSP. Undecided, and liking both of them, but prefering the white PSP were a close race with 20% and 19% respectively.  Apparently there are not too many all out white PSP fans, as only 9% voted for the “I love it! There is no way I would buy a black one!” category.

So, now that the votes are tallied, lets hear your thoughts, what is it that you like or dislike about the black PSP?

Be sure to check out our current weekly poll on the left sidebar, and cast your vote!

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Neo 5-in-1 Pad SD/CF/MMC/Microdrive Adapter for PSP

Joining the ranks of the many memory stick adaptors for the PSP comes the Neo 5-in-1 pad. What sets this little beauty apart from the others is exactly that - it looks really nice and the people at Neo have come along way since their last memory stick adaptor. No more bulky boxes with ribbon cables running everywhere, plus you get a nice hand-grip form as well as extra battery power along side the extra memory format capabilities. According to Lik-Sang.com, this product is scheduled to be released in February and will sell for $99 (US).

  • Supports Compact Flash Cards or Microdrives on Sony PSP
  • Supports SD Cards and MMC Cards on Sony PSP
  • Supports Memory Sticks without unplugging the device (pass-through)
  • Supports flash cards and drives with up to 4.0GB
  • Use 4 AA standard batteries or rechargeable Ni-Mh batteries
  • Build in recharge and turbo and force recharge function
  • Can be used as USB card reader with PC or Mac
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Quake 2 Progressing Well (PSPUpdates)

PSP homebrew fans are a buzz with anticipation over this work in progress from Team Emergency Exit, and it seems like Quake 2 may be hitting the PSP on their projected release date of January 1st... Happy New Year indeed! Lead programmer McZonk emailed us today to let us know about the latest on the project:

"Because it is important now to navigate the player figure, I added a new options menu without the unnessesary options for psp and some new options like the adjustment for the analog nub. You can now edit tolerance and speed. Tolerance it the point from where the stick reacts and speed is how fast the player will turn. Perhaps I have to add some non-linear speed function. Would allow better aim in the center and faster rotation with the same control settings. This will depend on the beta testers."
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TwinTail LDE v2.0 - Japanese Version Released (PSPUpdates)

Ema has released a new version of his recent TwinTail LDE v2.0 but this alternate version is compatible with Japanese characters. For those of you who don't know, TwinTail LDE is a text editor written in Lua, and used to edit Lua scripts while inside of your PSP.
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Konami Announces Street Supremacy for the PSP - Due March 2006 (PSPUpdates)

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Konami of Europe has announced it is to launch Street Supremacy, a multi-player racing game, specifically developed by Genki for PSP.

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Due for release in March 2006, Street Supremacy is a high-octane racing title featuring a wealth of licensed vehicles. The game is a team-based racer wherein players partake in 'five against five' knockout tournaments in one player mode or can use the PSP's wireless abilities to compete against a second player. In the two-player mode, players select a vehicle and race against the second player in a battle to be first past the winning post. The game's 'Team Battle' mode, however, ups the ante considerably and sets a fiercely competitive challenge.

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Street Supremacy's 'Team Battle' mode divides the game map into 15 areas, with teams vying to dominate the game map. The battles are further split into individual races between the different Teams and individual racers, with points awarded for each victory. Players can then judge who to select against specific rivals, cherry-picking their rivals from the player roster as they look to seize territories. The 'Team Battle' also encourages competition within each team, as winning racers are upgraded in their side's rankings and become more instrumental in helping secure areas of the game map.

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In addition to Street Supremacy's stunning racing action, the PSP game's cars can also be modified to give you an edge in the races. The game's authentically modelled Nissans, Mitsubishis and Subarus can all be enhanced with new exhausts, engine upgrades and body kits. These all prove vital in shaving seconds off the lap times, while stickers and fancy lights can be used to enhance the car's aesthetics, adding a layer of gloss to an already entertaining PSPTM racer.

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Street Supremacy will be released for PSPTM in March 2006.

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Brew-Review Issue 2 Released (PSP Magazine, PSPUpdates)

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Brew_interview_issue1_1116Brew-Review has released their 2nd issue. Here is the message from them:

It's bigger and better than Issue 1, sizing in at 91 pages long! It includes a special Hombrew'ers guide to the best games of 2005, an exclusive interview with the leader of Dark* Development plus all your favourite reviews, news and more!

You can download it from QJ.net here.
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Updated Lua IDE: TwinTail LDE v2.0 for the PSP

For those of you looking for an IDE (integrated development environment, like Eclipse or Visual Studio) for PSP Lua development, the Twin Tail LDE (Lua Development Environment) has been updated to version 2.0!

Updates include:
  • Good bye TrueType
  • Added skin
  • Added font service
You can download it in our forums here.
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Gamers Galaxy Interviews Tate Interactive on thier game Kao Challengers

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Gamers Galaxy interviewed Wojtek Bilinski from Tate Interactive about their new PSP game, Kao Challengers.

Gamers Galaxy: Tell us about Tate Interactive.

Wojtek: We are a Polish developer with production based mainly on console titles. We started back in 2000 with titles released on PC and DreamCast. Now we create our games on Playstation 2, Game Cube, Xbox, PSP and PC and are very familiar with multi platform development requirements. Our main production - Kao the Kangaroo was and still is a very recognizable property in Poland and it's getting more and more popularity across the world.

Almost all team members are highly specialized experts in video game development, nearly all with at least four years experience and one finished multi-platform project. With every title we considerably improve our expertise and technology as all team members are great fans of the video game industry with a strong desire to create better and better games.

At the moment the core team consists of 12 full time developers and cooperates with around 8 freelancers when extra work is needed.

GG: What is your role in the company and how did you get started in the industry?

Wojtek: I am responsible for game design and production workflow. I started with my friends still at high school and with a lot of blood, sweat and tears we managed to change the great adventure into a game development company. I must say it was a good lesson in hard work, especially at the beginning where most of things we had to do in a group of five…”

You can read the full article [here].

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2ch Browser test v0.41 for PSP (PSPUpdates, Homebrew)

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Mohyo has released his 2ch Browser test version 0.41. This is another homebrew browser for the biggest Japanese forum – 2ch.

Changelog of v0.41

  • Bug fix (period adding to thread list)

You can get it from our forums here.

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Sanqua Experience 13 - French Magazine for the PSP

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Sanqualis.com have released a new magazine (in French) formatted for the PSP, Sanqua Experience 13. Now featuring 122 pages, you will find (in french) :

  • Reviews of GUN (pc) KING KONG (ps2) and the sims 2 (gc)A
  • An article about the latest GAME CONNECTION 2005 event held in Lyon (France) early december + an exciting piece of news about Frederick Raynal (creator of Alone in The Dark and LBA)
  • Movie reviews : The Exorcism of Emily Rose, The Three Burials of Melquiades Estrada
  • Plus, news, screenshots from the previous week.

That's all for now, next SANQUA Experience 14 will probably come after new year's, so enjoy the christmas season!

You can download it in our forums here.

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Quake 2 Port Update from Team Emergency Exit (PSPUpdates)

TEE Quake 2 W.I.P Update

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McZonk from Team Emergency Exit has released some more exciting information about their W.I.P. Quake 2 port to the PSP:

TEE_Quake2_lastwarning_12211. After some days of struggling with the gcc and the newest pspsdk version Quake II compiles, starts and renders again. There was no step forward in the last days, just stupid bug cleaning.

With the newest pspsdk the 3D rendering failed. No idea what was wrong. I now use sceGumRotateZYX() and it works. But it took a while to find this fix.
I hope I can finish Quake II now fast.

I also cleaned up the code. There are no warning is anymore. That was not really a nessesary step but it could prevent some errors later. There were times where I got over 1000 warning, most of the in the game engine.

All this is cleaned now.

2. I need more memory in the PSP. 64 or 128 mb ram would be enough. I have to optimize a lot of stuff to render all stuff. Speed doesn't seems to be a real problem for now. But I'll need some more team before I can release it.

I can render entites and particles now. Just the level is missing. Here are some screenshots.

TEE_Quake2_q2-ingame1.1_1221 TEE_Quake2_q2-ingame2.1_1221
TEE_Quake2_q2-ingame3.1_1221 TEE_Quake2_q2-ingame4.1_1221
TEE_Quake2_q2-ingame5.1_1221 TEE_Quake2_q2-ingame6.1_1221
The red and yellow cones are entities are not loaded.

McZonk has also tried something interesting — Anti-Aliasing.

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3. Another thing I tested is this. It is fast but not fast enough. This anti-aliasing is done hybrid, some parts in hardware some in software. Perhaps I can improve it for later usage.

 

 

 

 

 

 

 

Please note this is only a conceptual technological test. McZonk has no plan on using AA in the port, since the performance will be a major problem.

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An Interview With Fanjita (PSPUpdates)

Interview_cartoon234242Fanjita, maker and maintainer of the popular Eboot Loader for firmware 2.0, has recently shared his thoughts on programming, the PSP scene, and more. Talking to Fanjita myself, he really is a great guy with much programming knowledge, and does great work for our community.



What are you currently working on.Anything you care to mention or hint to?

Right now it's all about fully-exploiting the GTA exploit, so that proper homebrew can be brought to the v2.01 and v2.5 users.  I'm hoping to be able to release that as a little Xmas gift, but time is getting a little short now :) 
I tried a downgrader, but had to give up because it doesn't seem possible with this exploit.
v2.6 will also be difficult, because the security is getting tighter and tighter, and extracting the info we need to use 2.6 properly is currently very hard
.”

[Read]

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Sony Launches "Entertaining the Future" Campaign at Consumer Electronics Show (CES)

Source: Sony

Entertaining the future

Sony cordially invites you to experience an unprecedented showcase of exciting new and future Sony electronics, movies, games, music and services.

Be among the first to see what your customers will be asking for in 2006.

Bar-raising innovations in High Definition, the connected world of e-Entertainment, and PlayStation® gaming, plus a glimpse at the future of Digital Cinema

And at Sony's exclusive Backstage Theater: HD programming and live entertainment from SONY BMG MUSIC ENTERTAINMENT artists

Visit the CONNECT Cafe inside the Sony booth. See if your entertaining the future card is a winner. Four ultimate Sony Grand Prizes, as well as SonyStyle gift cards. Plus everyone wins 10 free song downloads from CONNECT

Visit Sony at its new location Central Hall, Booth 14200.

For more information, visit sony.com/ces2006.


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